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Tae posted:The only good Z game was 1 Hey! I liked Z2.1!
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# ? Jun 5, 2017 22:54 |
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# ? Jun 8, 2024 07:52 |
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MonsieurChoc posted:Hey! I liked Z2.1! V is like Impact, a one-off transitional game to new hardware with a bunch of assets left over from the previous games, except good.
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# ? Jun 5, 2017 23:16 |
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I think with both Z2 and Z3 my final decision is "there's one game worth of good content in there, spread over two games."
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# ? Jun 5, 2017 23:18 |
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Samurai Sanders posted:I like 2.2 the best I think, despite some of the plot making no sense. Where's the next incarnation of Neo for the Switch then ImpAtom posted:I'd play Z3.1 before Z3.2. At least 3.1 has some satisfying plot beats. A lot of them are dependent on Z1.
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# ? Jun 5, 2017 23:25 |
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The best thing about z2, was rocking the world with early series low power units till the end game.
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# ? Jun 5, 2017 23:37 |
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ImpAtom posted:I think with both Z2 and Z3 my final decision is "there's one game worth of good content in there, spread over two games."
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# ? Jun 5, 2017 23:42 |
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I want the games to go back to squad systems or even just partner systems permanently. A giant roster is kinda wasted if it's just single units.
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# ? Jun 5, 2017 23:46 |
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I like 3.2 if only because I got to hang with my good friend Noriko and Dix Neuf.
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# ? Jun 5, 2017 23:51 |
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Thanks for reminding me about Gunbuster/Diebuster because now I'm mad about that loving An'ares reveal again.
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# ? Jun 6, 2017 00:02 |
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i can kinda get it with z2.1/z2.2 because z2 had a ton of series that had a very obvious 'split' point. gurren lagann, gundam 00, code geass, shin getter, etc. z3 being split into two was moronic though.
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# ? Jun 6, 2017 00:04 |
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Endorph posted:z3 being split into two was moronic though. Z3 was split into one game with the good parts and one game with the bad parts.
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# ? Jun 6, 2017 00:08 |
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Samurai Sanders posted:I like 2.2 the best I think, despite some of the plot making no sense. Aside from having a great LP here, I prefer Z2.1 for the non-original plots. They're all handled great, and it's fun to have the Wing boys hanging out with the Celestial Being guys.
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# ? Jun 6, 2017 00:09 |
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Caphi posted:Z3 was split into one game with the good parts and one game with the bad parts. This is my feeling too. Part 1 has lots of neat character interactions and crossover moments, especially the Fumoffu stages. My memory of part 2 is some good crossover moments but mostly it just dumping each plot in its own little area and you go "oh this is a Unicorn stage" or "oh this is a Gargantia stage" and everything is played pretty straight and separate from each other while the mother of all overwrought OG plots stumbles to its conclusion. They have a whole sea planet and Getter 3 never goes there, that's how badly they messed up the crossover element of Z3.2. I'm glad they excelled themselves with V on that front, they just need to yell at Sunrise until they're allowed to put Graham and Patrick in the 00. EthanSteele fucked around with this message at 01:07 on Jun 6, 2017 |
# ? Jun 6, 2017 01:04 |
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EthanSteele posted:They have a whole sea planet and Getter 3 never goes there, that's how badly they messed up the crossover element of Z3.2. Getter does get to go there. I remember it vividly because Benkei gets a pre-battle convo where he's so very excited to get a chance to shine. I think it's when Ledo wrecks the Hideauze nest?
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# ? Jun 6, 2017 01:07 |
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Brunom1 posted:Getter does get to go there. I remember it vividly because Benkei gets a pre-battle convo where he's so very excited to get a chance to shine. Piss, you're right, I could only remember him saying to AG that he really wants to go! I take it all back except the bits that are right.
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# ? Jun 6, 2017 01:09 |
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Well I'm excited about V though I'll probably wait a bit to pick it up because $75+ is a little steep at the moment
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# ? Jun 6, 2017 01:46 |
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The one thing I remember about Gargantia in 3.2 is how one of Ledo's attacks has just about it's entire animation only happen on a kill, so if its not a kill all you get is Chamber pulling out an axe and gun, Chamber shooting said gun, and that's it.
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# ? Jun 6, 2017 02:18 |
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I super want Gargantia in a game that makes more sense, one that dives a little more heavily into the lost technology thing and makes that the focus of its setting. Like Alpha Gaiden but without everyone from the first few stages, or Z but if Setsuko's half of the cast wasn't around at all
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# ? Jun 6, 2017 06:35 |
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EthanSteele posted:Which is especially weird because in Z3.1 when Space Devil Dude mentions the Radiance of the Sun they go "does he mean Tetsujin?" I suppose its just yet another thing they dropped the ball on for part 2. Thanks! I'm sure I'll have problems regardless, but that's what the helpful Internet strangers' advice is for
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# ? Jun 6, 2017 07:19 |
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Tae posted:I want the games to go back to squad systems or even just partner systems permanently. A giant roster is kinda wasted if it's just single units. Davzz fucked around with this message at 12:51 on Jun 6, 2017 |
# ? Jun 6, 2017 12:49 |
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Hey wasn't that one SRW spinoff with Ultraman and Kamen Rider also on the Vita? How was that one? I loved Lost Heroes so it'd be cool having that same combination in an SRW-like Edit: Oh hey and it's going for dirt cheap too. Edit2: As is Pride of Justice ($11 for the import!) but apparently that one sucks (?) Getsuya fucked around with this message at 16:21 on Jun 6, 2017 |
# ? Jun 6, 2017 14:01 |
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Davzz posted:This probably isn't going to be a very popular opinion, but I really don't mind if they don't go to squads (including twins) unless they have a fresh new idea because nowadays, I feel that it adds way too much Intermission fiddling and generally makes the game feel too much about managing squads instead of actual combat in the tactical map - as a mechanic it's really overcentralizing IMO and I think individual unit design stand out a lot less in such systems.. I actually really like the intermission fiddling because figuring out really good squad compositions is neat. You can run literally whatever squads you want in Alpha 3 or Z1 and do perfectly fine - I know at least one person who runs literally nothing but series canon squads in these games to the point of running units solo if their series had no canon support units - but if you set up right you get nice benefits. It adds a little bit of strategy to a series where the actual combat on the tactical map is usually tuned to be extremely easy and shallow these days.
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# ? Jun 6, 2017 16:25 |
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Also the main benefit is making support units like the super gundam actually relevant
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# ? Jun 6, 2017 16:31 |
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Gyra_Solune posted:I super want Gargantia in a game that makes more sense, one that dives a little more heavily into the lost technology thing and makes that the focus of its setting.
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# ? Jun 6, 2017 16:33 |
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Getsuya posted:Edit2: As is Pride of Justice ($11 for the import!) but apparently that one sucks (?) Though to be fair, it's "more difficult than usual by SRW standards" and not really "Thracia 776 and Final Fantasy Tactics 1.3" - I guess it's just that SRW really doesn't explain the implications of its systems very well so they generally decide to cover this by tuning most games really really easy. I'm just mostly really ambivalent about Masou Kishin's system overall so the difficulty wouldn't really be a con factor for me in that regards. Tae posted:Also the main benefit is making support units like the super gundam actually relevant
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# ? Jun 6, 2017 17:34 |
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they could just rip off fantasy maiden wars
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# ? Jun 6, 2017 17:37 |
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Endorph posted:they could just rip off fantasy maiden wars FMW is great in terms of having awesome boss fights but cast bloat effectively killed the idea of 'unit balance' by the time of FMW4. I mean, you have stuff like Yumeko basically being Sakuya except better at everything and Byakuren who is just completely insane and eats enemy armies for lunch. Edit: Or Flandre, who in FMW3 came with a laundry list of setbacks but made up for it by being able to put out bigger burst numbers than anyone else except a fully-specced Marisa. Come FMW4 and a bunch of characters can out-burst Flandre while having none or almost none of her drawbacks. Pureauthor fucked around with this message at 17:43 on Jun 6, 2017 |
# ? Jun 6, 2017 17:41 |
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that seems more like fmw4 being the last one so they just gave the player a bunch of broken units to have fun with
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# ? Jun 6, 2017 17:57 |
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Flan wasn't even worth using in 3
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# ? Jun 6, 2017 17:59 |
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Davzz posted:The difficulty was tuned higher than usual and there were EXP/Gold (and maybe items) farming DLC, which threw some suspicion on attempts of trying to scam money from players. So would you say it's worth trying for $12? Or just a waste of time. I'm just trying to find some SRW stuff to play on my Vita that won't break the bank. Super Hero Generation looks good so I'll probably pick it up too. I've been meaning to watch some Ultraman anyway and it'll be a good excuse.
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# ? Jun 6, 2017 18:37 |
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Pureauthor posted:FMW is great in terms of having awesome boss fights but cast bloat effectively killed the idea of 'unit balance' by the time of FMW4. I mean, you have stuff like Yumeko basically being Sakuya except better at everything and Byakuren who is just completely insane and eats enemy armies for lunch. I haven't gotten 4 yet; local shops say they will be in stock in the middle of the month.
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# ? Jun 6, 2017 22:59 |
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Samurai Sanders posted:I still dunno how one guy (or does he have a small team?) makes a game like this at all. Sanbondo is a group of people. They've got artists, animators, programmers, music composers, etc. working on FMW.
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# ? Jun 7, 2017 00:15 |
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Hokuto posted:Sanbondo is a group of people. They've got artists, animators, programmers, music composers, etc. working on FMW.
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# ? Jun 7, 2017 00:17 |
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Samurai Sanders posted:I knew the artists and music composers were separate but I thought the programming and game design was mostly just one guy, but I can be wrong. I read an anecdote on their website about how Meeko came about because the group was discussing what a copout it would be for Shiro to just be a hairball, and how Meeko became a darling of the group subsequently. That's most of where I get the assumption that it's a group rather than one Tobyfox-style dev with help. By the way, does anyone have any opinions on existing SRW OG mangas? There's a shitton of them on Amazon and I'm not sure which ones are worth picking up.
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# ? Jun 7, 2017 00:35 |
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Record of ATX has great art, but will be hard to follow if you don't already know the plot.
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# ? Jun 7, 2017 01:05 |
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MonsieurChoc posted:Record of ATX has great art, but will be hard to follow if you don't already know the plot. That's the one I was eyeing the most. There's also this SRW OG Chronicle I'm seeing, which looks like an anthology of side stories. Any opinions there? One of them has a pretty badass cover.
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# ? Jun 7, 2017 03:50 |
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Hokuto posted:By the way, does anyone have any opinions on existing SRW OG mangas? There's a shitton of them on Amazon and I'm not sure which ones are worth picking up. On the other hand, this is how they defeat Judecca: Yes, that's the Kurogane ramming the Giganscudo who is then ramming the SRX while it uses its Blade Kick move.
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# ? Jun 7, 2017 03:59 |
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Wow, Katina has Ryusei hair.
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# ? Jun 7, 2017 04:02 |
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AradoBalanga posted:On the other hand, this is how they defeat Judecca: But does Ryusei yell "SRX CRASH!"??
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# ? Jun 7, 2017 04:03 |
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# ? Jun 8, 2024 07:52 |
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Hokuto posted:But does Ryusei yell "SRX CRASH!"?? It looks more like Tasuku comes up with this batshit insane plan instead of Ryusei. And seemingly on the fly, no less.
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# ? Jun 7, 2017 04:11 |