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Holy gently caress lol I think rune wars is probably bad but lololol
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# ? Jun 6, 2017 23:47 |
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# ? May 21, 2024 14:46 |
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hahah those reviews are amazing. Defending m'Lady AoS. Well I WAS going to look at this new game but it seems like you've fallen into the same trap as the rest of the industry instead of going the superior and not at all lovely AoS route. What a SHAME. I'm not mad you are.
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# ? Jun 6, 2017 23:47 |
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That Runewars talk is weird because I don't know if "bland" is entirely apt for AoS but "embarrassing" would be right on the money for sure when contrasted even with just regular old high fantasy.
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# ? Jun 7, 2017 00:17 |
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My favourite part is this picture captionquote:Please don't call these chaps "skeletons" or "undead" They are Waiqar Reanimates. For the Lore Guide tells us so. Uhhhhhhh
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# ? Jun 7, 2017 00:18 |
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Gumdrop Larry posted:That Runewars talk is weird because I don't know if "bland" is entirely apt for AoS but "embarrassing" would be right on the money for sure when contrasted even with just regular old high fantasy. I dunno, some of it's pretty good. I have no interest in AoS but the new dwarf stuff they put out looks really cool. Also some of the new Orks and that one elf lady on a beetle. And then some of it just looks really lame, like all the Sigmarines
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# ? Jun 7, 2017 00:22 |
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There probably is too much clutter on the table. Also lol at the idea that buying a bunch of board games is just the same as buying one army because it ends up being a similar price.
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# ? Jun 7, 2017 00:40 |
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TheChirurgeon posted:I dunno, some of it's pretty good. I have no interest in AoS but the new dwarf stuff they put out looks really cool. Also some of the new Orks and that one elf lady on a beetle. That huge beetle was legitimately cool
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# ? Jun 7, 2017 01:16 |
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TheChirurgeon posted:I dunno, some of it's pretty good. I have no interest in AoS but the new dwarf stuff they put out looks really cool. Also some of the new Orks and that one elf lady on a beetle. I like the big ork riding a big beastie
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# ? Jun 7, 2017 01:21 |
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So 8th takes a ton of its skeleton from AoS, so why do I like it better than AoS? I'm just going to compare the two games "at launch", although AoS suffers from a lot of its launch problems still and will do so for the foreseeable future. And I'm going to use organizational points like it's a powerpoint presentation because why the gently caress not, if I'm going to nerd I'm going to nerd fully. It might even make the post readable.
So it's still GW, it's still not going to be the best, it's still not super innovative, but it's a clear sign that GW saw their mistakes and learned from them and iterated into something that more resembles a fun tactical game. Fair Enough. And someone read our posts. Seriously. I get deja vu with how they phrase some of the criticism they've reported.
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# ? Jun 7, 2017 01:52 |
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Bad Moon posted:That huge beetle was legitimately cool it was clearly two sculpts tacked together lifelessly, I wish they'd devoted some drat attention to it
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# ? Jun 7, 2017 01:53 |
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Rulebook Heavily posted:
Gemstones are heavier than feathers.
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# ? Jun 7, 2017 01:56 |
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They're basically wind chimes, on tiny swingy metal hooks. Even if the wind weren't modelled in, they'd still be swinging just by the beetle moving. Unless they deliberately wanted to make it stand completely still, which isn't very exciting and is incongruous with the character on top being full of movement and life. Either way, a dead sculpt tacked onto a good one.
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# ? Jun 7, 2017 02:01 |
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Rulebook Heavily posted:So 8th takes a ton of its skeleton from AoS, so why do I like it better than AoS? For me, it is that they didn't blow up 40k and make a completely new game. Otherwise shooting into combat, the random turn order, and the stupid picking CC system of AoS kills it. If it wasn't for the bonus you get in CC for charging in 40k I would drop it like a sack of potatoes. Such a stupid stupid system that actively punishes the player 50% of the time. DUMB. I joke about GW because, hey, Death Thread... but the CC resolution in AoS is one of the worse game designs I have ever seen.
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# ? Jun 7, 2017 02:06 |
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LordAba posted:For me, it is that they didn't blow up 40k and make a completely new game. What's not to enjoy about a melee-centric system that lets your models be shot while fighting and punishes you for charging an even number of units into combat, right? 40k doing away with the shooting thing (aside from pistols, and then only into the melee you're in) and making chargers always go first saves it so hard. It is recognizably a game.
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# ? Jun 7, 2017 02:10 |
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Serotonin posted:Yeah Ive had that chat about AOS in my LGS a few times in total good faith then caught myself thinking 'gently caress that sounds snarky as gently caress calling it perfect for young kids'. Mate I'm almost 30 and I saw LOTR when I was a kid, you gotta update your cultural references of what kids have seen.
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# ? Jun 7, 2017 02:22 |
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Having played a few games, I think Command Points are by far the best addition to the new edition. 40k needed a manage-able resource so goddamn bad. Say what you will about Power levels (I think they're fine), but the Narrative Play missions are the most interesting part of the new rulebook's add-on rules. Narrative play has the most interesting (and asymmetrical) missions and adds interesting custom strategems for attackers/defenders.
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# ? Jun 7, 2017 02:25 |
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LordAba posted:I'm interested in that Runwars game, let me read a review of it! Ahahahahaha wow. Granted, I think it is probably true that Runewars will have trouble finding a niche and taking off, but the rest of those comments are so silly I have trouble crediting that as real understanding so much as if you just decide to say something has all the flaws, you're basically bound to hit the legit complaints in the blast.
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# ? Jun 7, 2017 02:36 |
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Rulebook Heavily posted:
I said nothing of the dumb elf they glued to the top of that cool bug Elves ruin everything.
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# ? Jun 7, 2017 03:52 |
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Rulebook Heavily posted:
I've wanted to get this for a while but at both the price and the tiny points of contact. Can you easily remove the elf rider? That might make it more desirable.
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# ? Jun 7, 2017 04:02 |
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I think my biggest complaint from a modelling perspective of gw is their inability to make a nice uncomplicated sculpt. So many of their models are these busy, spindly centerpieces that look like a nightmare to transport anywhere
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# ? Jun 7, 2017 04:38 |
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Chill la Chill posted:I've wanted to get this for a while but at both the price and the tiny points of contact. Can you easily remove the elf rider? That might make it more desirable. I got the elf from a bits seller (sans wings) and she absolutely can be removed with ease. She has a large peg in her right foot and a smaller peg in the left that fits into the branches she stands on and even those don't need to be on the bug, i don't think.
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# ? Jun 7, 2017 04:40 |
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While I haven't played Sigmar personally, like GW's other products I'm sure it's both Cool, and Good.
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# ? Jun 7, 2017 05:12 |
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w00tmonger posted:I think my biggest complaint from a modelling perspective of gw is their inability to make a nice uncomplicated sculpt. So many of their models are these busy, spindly centerpieces that look like a nightmare to transport anywhere I wouldn't be surprised if the recent trend of making all their models super busy was to make recasting harder. That's my take on that one.
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# ? Jun 7, 2017 05:28 |
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RocknRollaAyatollah posted:I wouldn't be surprised if the recent trend of making all their models super busy was to make recasting harder. That's my take on that one. 100% it's some combination of this, and assuming that lots of poo poo on a model means it's a good sculpt rather than just a complicated one.
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# ? Jun 7, 2017 06:02 |
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Their competitors have less detail, therefore they're worse.
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# ? Jun 7, 2017 07:04 |
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Catfishenfuego posted:Mate I'm almost 30 and I saw LOTR when I was a kid, you gotta update your cultural references of what kids have seen. My kids have both seen LOTR.
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# ? Jun 7, 2017 08:02 |
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RocknRollaAyatollah posted:I wouldn't be surprised if the recent trend of making all their models super busy was to make recasting harder. That's my take on that one. For the new dark imperium starter box the plague marines are super busy (or chaotic ) but their new flagship models, the Bigly Marines, are comparatively restrained. It's more likely down to design foibles than any tinfoil conspiracy. I think the reason the new death guard look so super busy is their outline has been lost under all these big smooth textureless horns and bells and things. The GW designers could stand going back to the design basics and having the outlines distinctive with detail being added by texture rather than horns everywhere turning the outlines into spiky blobs. e: Check out the silhouettes of these two sets of comparatively sized death guard models: Forgeworld Death Guard Terminators. All the limbs are distinct, the is gorgeous detail on the models (at least the forge world bits). Dark Imperium Death Guard plaguemarines. A couple of the models are fine but for most of them the chainlink tabards and other hanging details muddy the legs and the combination of horns, smoke, piping and that little skull with wings break up any distinct outline. Hamshot fucked around with this message at 08:22 on Jun 7, 2017 |
# ? Jun 7, 2017 08:09 |
Ultiville posted:Yeah same. I think it'd probably have had a hard time regardless, but speaking of bad decisions by game companies, FFG's standard release pattern for their games like that makes no sense. You still can't buy very many extras for Runebound, just more archers/cav and some unit leaders. So even if someone picked it up, really liked it, and wanted to go deep, there's nowhere obvious to go. Everyone who knows about FFG's general behavior knows they'll want to get at least one of the unit expansions for the upgrade cards, so buying a second box set is pretty low-value, but that's the only way to get more of some of your units right now. Let alone new units, which they've announced but you can't get yet. Yeah I know people that are waiting on the elves to start since buying the base set is a waste of money if you don't want to use any of those models and being Fantasy Flight who the hell knows when that expansion will get off the boat.
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# ? Jun 7, 2017 18:59 |
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Radish posted:Yeah I know people that are waiting on the elves to start since buying the base set is a waste of money if you don't want to use any of those models and being Fantasy Flight who the hell knows when that expansion will get off the boat. Having only two armies is also not great, yeah, but it's just egregious that even those armies were barely started at launch and won't be complete for months.
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# ? Jun 8, 2017 05:20 |
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AoS abridged https://www.youtube.com/watch?v=1nv76rG7N4A Not really, i just wanted an excuse to share the cool trailer Irate Tree fucked around with this message at 14:31 on Jun 8, 2017 |
# ? Jun 8, 2017 14:27 |
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Irate Tree posted:AoS abridged [image comparing AI-chan's facial expressions made on a shoestring budget to a AAA game dev facial expressions] Is this game supposed to be good? I'm still trying to finish Bloodborne but my bro keeps using the system to play Overwatch.
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# ? Jun 8, 2017 14:34 |
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Serotonin posted:My kids have both seen LOTR. Condolences.
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# ? Jun 8, 2017 14:55 |
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Chill la Chill posted:[image comparing AI-chan's facial expressions made on a shoestring budget to a AAA game dev facial expressions] I haven't the slightest idea but it's $30 on Steam and I'm a sucker for Norse mythology.
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# ? Jun 9, 2017 00:24 |
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So more or less as predicted it appears 8E is basically oriented around the AoS model of having big one-trick-pony armies which get lots of 'cool' synergies and bonuses. Check out the Miniwargaming reports: three bloodthirsters versus four tanks. A regular Eldar army versus an army of bikes. Reminds me of the AoS reports I've seen where there is this one strategy the entire force is oriented around. I'm having a game of L'Art De La Guerre today (which is the groggiest of grog historicals but hear me out), for the first time - and it's about as black-and-white as a comparison could be - every army has three commanders, each representing the vanguard and each wing. Each troop choice has a standard profile (imagine a universal special rule for all 'light skirmishers') with +1 or -1 modifiers depending on whether they're elite or mediocre. They have scissors-papers-stone relationships with each other: elephants destroy cavalry, but themselves are weak to skirmishers. Barbarians smash spearmen but have their impetus sapped by well trained heavy infantry without the need for seventeen different statistics and weapon profiles. Command is a limited resource to be spent each turn, and troops The typical army has a minimum number of elements (translated roughly to a Force-Org chart from 40k) and many optional parts and savvy commanders need to know where to apply pressure, where to retreat and how to maximise the resources to hand. The game is extremely well written and streamlined to be as competitive as possible while retaining all of the flavour of massed battles from antiquity to the age of gunpowder. Compare that to 'I will win if my three bloodthirsters get into combat, so the outcome of the game is based entirely on rolling dice to see if you kill them before then, i.e. I effectively auto-win or auto-lose this game with literally no strategy OR tactics'. I know that the three bloodthirster army is an egregious example but clearly something that GW are keen on fostering with so many synergies, mega-units and so on. I bet you could easily just write a program for the previously mentioned game without even having any models.
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# ? Jun 9, 2017 18:24 |
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Southern Heel posted:So more or less as predicted it appears 8E is basically oriented around the AoS model of having big one-trick-pony armies which get lots of 'cool' synergies and bonuses. Check out the Miniwargaming reports: three bloodthirsters versus four tanks. A regular Eldar army versus an army of bikes. Reminds me of the AoS reports I've seen where there is this one strategy the entire force is oriented around. Sounds amazing. I'm looking at the game now and it doesn't look all the groggy. . (I guess I define groggy as incredibly involved with dumb minutiae.... like 40K.) Could probably use my Brets and samurai and fight my friend's ogres and lizardmen with this stuff. e: i of course say this without the slightest bit of irony in that my friends and I are now enjoying 18xx games and the COIN system. We'll probably be playing advanced squad leader in a few years Chill la Chill fucked around with this message at 20:53 on Jun 9, 2017 |
# ? Jun 9, 2017 20:50 |
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I haven't looked at it in too much detail yet, but it seems like 8th edition has a crappy cover system? They cribbed it from infinity in that you have to be touching cover to gain cover... am I off on that?
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# ? Jun 9, 2017 23:06 |
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LordAba posted:I haven't looked at it in too much detail yet, but it seems like 8th edition has a crappy cover system? They cribbed it from infinity in that you have to be touching cover to gain cover... am I off on that? And it's only ever +1 it seems, and it can be denied by AP, and Marines in cover have a 2+ save so you're basically throwing millions of shots hoping for bad luck
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# ? Jun 9, 2017 23:12 |
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The Advanced Rules section of the book have some different cover rules like walls and hills etc. so it's not as bad as AOS was at the start. Though tbh that's not saying much.
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# ? Jun 9, 2017 23:24 |
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LordAba posted:buying stacks of board games is just as expensive as buying a miniatures army
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# ? Jun 10, 2017 00:36 |
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# ? May 21, 2024 14:46 |
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muggins posted:And it's only ever +1 it seems, and it can be denied by AP, and Marines in cover have a 2+ save so you're basically throwing millions of shots hoping for bad luck ImperialGuard.txt
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# ? Jun 10, 2017 00:39 |