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Heffer posted:Shen shrinks the team down so we can go inside Tygen and fight off all the advent burger cholesterol. Brings whole new meaning to Bradford's fear of close range.
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# ? Jun 8, 2017 20:41 |
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# ? May 14, 2024 12:52 |
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Iron Crowned posted:I hope there's morally questionable genetic engineering this time around. Absolutely. SPARKS need to be better as well Also expansion mechanics are going to push this game over the edge. Time to wipe all my mods in anticipation. Also hoping LW2 is day 1 compatible. Also make the timers more interesting.
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# ? Jun 9, 2017 02:02 |
Bogart posted:No, Inner Space. The correct opinion.
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# ? Jun 9, 2017 02:31 |
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Hope the expansion doesn't set back the Guerilla War dude much, because I'm far more interested in that.
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# ? Jun 9, 2017 02:48 |
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Bolow posted:Hope the expansion doesn't set back the Guerilla War dude much, because I'm far more interested in that. Nah, my hope is it just gives me more poo poo to work with. My mods are largely compartmentalised too so I'm reasonably confident that unless the XPack fucks with all mods real bad, it shouldn't actually set me back much.
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# ? Jun 9, 2017 04:13 |
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Fishmen expansion?
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# ? Jun 9, 2017 04:49 |
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hope they make the end game of vanilla worth playing
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# ? Jun 9, 2017 04:59 |
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XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM
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# ? Jun 9, 2017 05:14 |
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Pomp posted:XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM *beheads sectoid while screaming incoherently*
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# ? Jun 9, 2017 05:17 |
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I like to imagine there's a universe in which XCOM soldiers act like EDF's.
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# ? Jun 9, 2017 05:22 |
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To save our mother Earth from any alien attack!
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# ? Jun 9, 2017 05:35 |
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I mean I think by Xcom 2 any illusion that Xcom isn't filled with a bunch of psychopaths is gone. You're straight up skinning the aliens and decorating your base with their corpses.
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# ? Jun 9, 2017 05:42 |
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Internet Kraken posted:I mean I think by Xcom 2 any illusion that Xcom isn't filled with a bunch of psychopaths is gone. You're straight up skinning the aliens and decorating your base with their corpses. We stopped explicitly torturing them at least.
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# ? Jun 9, 2017 05:44 |
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IDK guys, the aliens are turning people by the tens of thousands into goo to make their warriors. Pretty sure XCOM still has the moral upper hand.
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# ? Jun 9, 2017 05:55 |
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Internet Kraken posted:*beheads sectoid while screaming incoherently*
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# ? Jun 9, 2017 05:59 |
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So I did the advent base raid, which was a huge slog, but I managed it without TOO many injuries. However, I didn't realize that would kick off the Advent Timer. I've analyzed a codex brain and built the shadow chamber, but the Advent Blacksite, which I believe is the next story beat (unless I find a codex to skulljack), is 3 lattice links away. So I've had to absolutely scramble, making contact, selling off as much as I can to build radio relays / resistance comms, and have JUST managed to get to the western US and the Advent Blacksite. I've got 1 day until the next supply drop, and only 3 pips left until the Avatar project is complete. I'm....pretty sure that if I focus on progressing the story missions I can stall the avatar bar juuust enough to stave off a game over, but it's added a huge level to tension to the game.
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# ? Jun 9, 2017 06:01 |
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Suspicious posted:IDK guys, the aliens are turning people by the tens of thousands into goo to make their warriors. Pretty sure XCOM still has the moral upper hand. You say that like Xcom wouldn't melt down all the aliens given the chance. At least Advent never deployed soldiers wearing human skin suits to make you panic.
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# ? Jun 9, 2017 06:01 |
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McKilligan posted:So I did the advent base raid, which was a huge slog, but I managed it without TOO many injuries. However, I didn't realize that would kick off the Advent Timer. I've analyzed a codex brain and built the shadow chamber, but the Advent Blacksite, which I believe is the next story beat (unless I find a codex to skulljack), is 3 lattice links away. I'd say you've got a pretty good shot at getting it done in time. Also the avatar project pips filling up starts the project timer, which will partially reset if you do anything to reduce the avatar progress. The project timer gets shorter each time it fills but you can keep on hitting black sites to keep it down for awhile.
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# ? Jun 9, 2017 06:16 |
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Internet Kraken posted:At least Advent never deployed soldiers wearing human skin suits Considering what the Advent Troopers end up being compared to what you're supposed to assume at first, I dunno about this part
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# ? Jun 9, 2017 06:22 |
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McKilligan posted:So I did the advent base raid, which was a huge slog, but I managed it without TOO many injuries. However, I didn't realize that would kick off the Advent Timer. I've analyzed a codex brain and built the shadow chamber, but the Advent Blacksite, which I believe is the next story beat (unless I find a codex to skulljack), is 3 lattice links away. Liberating a region doesn't actually start the Avatar project pips, it just makes them visible. It's actually possible to have it complete without being visible, if you just ignore liberation. That said, I think you can do it. Having the shadow chamber will point you towards various ways to reduce avatar pips, and if you have any facility leads you can research them to find Avatar facilities to further slow the project (though you still have to contact the region they're in). However, be warned that infiltrating Avatar missions takes longer the less liberation progress you've made in a region, which can mean you have to tie up your A team for quite awhile if you want to do one in a region you just contacted.
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# ? Jun 9, 2017 06:23 |
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Is there a mod that increases the appearance of Muton's and Vipers, kind of like Elite versions, like the ADVENT mooks have? It's just super weird that those 2 enemy types just drop off the face of the earth in the latter 1/3rd of the game.
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# ? Jun 9, 2017 06:55 |
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In my campaigns I've felt like I ran into a fair number of both of them. Berserkers and chyrsalids are the two enemies I basically never see throughout the game.
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# ? Jun 9, 2017 07:00 |
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The Real War, eh? Hm. I wonder what that could mean. Post final mission stuff, with Elders invading?
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# ? Jun 9, 2017 07:17 |
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Zomborgon posted:I like to imagine there's a universe in which XCOM soldiers act like EDF's. https://www.youtube.com/watch?v=AszJrHskyRU But yes, I'd love to see EDF poo poo get modded into XCOM.
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# ? Jun 9, 2017 07:21 |
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I'd be really disappointed if it was a separate campaign and not content worked into the base one to improve the experience. I liked that a lot about Enemy Within.
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# ? Jun 9, 2017 07:28 |
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This looks so bad I almost thought it was parody. Adding a loading screen and some stiff, boring cutscenes of the characters simply approaching each other onto every attack is definitely what strategy games needed. I played the original EDF way back when, and I at least have memories of that being pretty good.
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# ? Jun 9, 2017 07:45 |
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Vib Rib posted:This looks so bad I almost thought it was parody. Adding a loading screen and some stiff, boring cutscenes of the characters simply approaching each other onto every attack is definitely what strategy games needed. That would because that's a spinoff title, whereas I presume you've played one of the main series games that looks more like this: https://www.youtube.com/watch?v=n74lpBgUJxQ (It's kinda baffling how those games exist for the same system considering one seems to have the far more technically demanding task but exceeds far better at it.)
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# ? Jun 9, 2017 08:13 |
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My bet is on a scenario that takes place after the vanilla game, just because of that underwater cinematic you get after the last mission.
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# ? Jun 9, 2017 08:29 |
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Internet Kraken posted:At least Advent never deployed soldiers wearing human skin suits to make you panic. DIDN'T YOU FUCKIN' EVER ENCOUNTER A SINGLE FACELESS
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# ? Jun 9, 2017 11:32 |
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There's hard, and then there's just stupidly loving sadistic. What the gently caress, LW2. These assholes just teleported in AFTER I'd got done wiping out ANOTHER 16+ double pod. I need to be more suspicious about missions that don't have infiltration timers or troop limits - I brought along all my best, and holy gently caress it still wasn't NEARLY enough, there's nothing you can do when there's THAT MANY targets out there.
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# ? Jun 9, 2017 12:40 |
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Internet Kraken posted:I mean I think by Xcom 2 any illusion that Xcom isn't filled with a bunch of psychopaths is gone. You're straight up skinning the aliens and decorating your base with their corpses. That was part of why I thought Alien Hunters was particularly dumb. It wasn't really a thing until then.
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# ? Jun 9, 2017 13:48 |
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Internet Kraken posted:I mean I think by Xcom 2 any illusion that Xcom isn't filled with a bunch of psychopaths is gone. You're straight up skinning the aliens and decorating your base with their corpses. You're probably not the most mentally sound person if you're fighting Mutons in hot pants.
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# ? Jun 9, 2017 13:55 |
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Backhand posted:That was part of why I thought Alien Hunters was particularly dumb. It wasn't really a thing until then. The base game has you render down corpses to make drugs out of them.
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# ? Jun 9, 2017 13:57 |
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I want my secret mountain base back
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# ? Jun 9, 2017 14:17 |
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Zore posted:The base game has you render down corpses to make drugs out of them. To be fair, literally everything the Aliens do is grotesque and perverse and shows no regard for the sanctity of the human body in any form or fashion, so gently caress these guys look look this german chick built a giant bottle to keep them in look when I push the button I zap him its funny
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# ? Jun 9, 2017 14:20 |
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I was thinking I'd like the Foundry combined with Tygan's normal stuff. Give the main projects -- better guns, resistance broadcasts -- a slightly longer timer, but fit in things like the Skullmine as a "side project:" something for our good good bald boy to work on in his off time. Or just make the Foundry an alternate workshop upgrade.
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# ? Jun 9, 2017 15:23 |
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Also, having played a lot of XCOM 2 over the past few weeks, Tygan totally rules and is now my favorite character in the game. Dude did brain surgery on himself and pulled a chip out of the back of his own head with a pair of pliers. And despite half of Lily's dialogue being some flavor of 'I don't trust Tygan', dude never rises to the bait and is chill and competent as hell. Plus his reactions to Vahlen's... everything is great.
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# ? Jun 9, 2017 15:28 |
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I love Tygan. Want him to get a mission where he straps on power armor and picks up a mini gun. His firing face would be great. :E
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# ? Jun 9, 2017 15:31 |
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Zore posted:Also, having played a lot of XCOM 2 over the past few weeks, Tygan totally rules and is now my favorite character in the game. I like how just about every reaction is just "why would you ever do this". "Why would you let the snake aliens bang" "Why would you let the snake man be psychic" "Why would you make an even bigger berserker" "Why would you make better armor for archons"
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# ? Jun 9, 2017 15:33 |
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# ? May 14, 2024 12:52 |
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shut up tygan, plug me into the anime-haired psychic teenager, we're doing this
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# ? Jun 9, 2017 16:00 |