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Jeza posted:Neverwinter Nights, was good. This isn't unpopular, but the best part of that game was the toolset and the community content that sprung up. You could essentially create an entire new game, new plot, new adventure and some of them were really good too. Or you could log into a persistent world server with other players and DMs. NWN2 was a little less robust but still great. They were probably the best DnD simulators around. I wish there were more of those
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# ? Jun 10, 2017 17:20 |
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# ? Jun 5, 2024 08:17 |
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Sierra made better adventure games than LucasArts
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# ? Jun 10, 2017 19:17 |
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Makeout Patrol posted:Sierra made better adventure games than LucasArts Kings Quest 6 was a great game. I don't about the other ones, the 3d one sucked rear end
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# ? Jun 10, 2017 19:49 |
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Procedurals, including roguelikes, are just really loving bad. The worst part is gamers are falling for it. "A brand new experience every time!"
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# ? Jun 10, 2017 19:53 |
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Vegetable posted:Procedurals, including roguelikes, are just really loving bad. The worst part is gamers are falling for it. "A brand new experience every time!" a few are really great, but the vast majority do it wrong
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# ? Jun 10, 2017 19:56 |
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Rutibex posted:a few are really great, but the vast majority do it wrong Minecraft and Factorio and dwarf fortress do it well, but if you're using it to put new sheens of paint on the same thing like no man's sky it's bad. Like I'm p sure it's only good for world generation in incredibly specific scenarios
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# ? Jun 11, 2017 00:53 |
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The Binding of Isaac did a Rougelike well because it was quick, snappy, and had a relatively low number of possible iterations that were impossible to predict with accuracy but possible to utilize with precision given enough experience, and it rarely punched you in the dick in the first few levels cause "git gud". I played an utter trash game called 20XX which is "Mega Man X meets Castlevania Symphony of the Night meets a Rougelike" which was at least 2 things too many, where looking at the sheer breadth of poo poo to do was exasperating and the engine nowhere near tight enough to make the prospect fun. ------------- UVO: Mass Effect 1's plot and general world are really good if you see them as a reworking of Star Trek by nerds who grew up with TNG-ENT, which is is. It's not deep nor thought-provoking, but as a genre fan it was refreshing to see a high budget utilizing sci-fi concepts that weren't married solely to military iconography (just mostly). Also Parrapa the Rapper had the worst gameplay my god.
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# ? Jun 11, 2017 01:03 |
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hip check please posted:Blizzard has never and will never release another game as good as Blackthorne What is Blackthorne?
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# ? Jun 11, 2017 01:07 |
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Gitaroo Man is the epitome of what games in the rhythm/musical instrument genre should strive for
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# ? Jun 11, 2017 01:19 |
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The Dennis System posted:What is Blackthorne? Maybe it was called blackhawk in some markets. It's prince of persia with a shotgun
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# ? Jun 11, 2017 01:20 |
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Wii sports was one of the best games of it's generation and people who complain about it making GBS threads up their precious industry by developers attempting to copy from it (poorly) probably got owned severely every time they tried playing bowling or golf
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# ? Jun 11, 2017 01:36 |
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ditty bout my clitty posted:Maybe it was called blackhawk in some markets. It's prince of persia with a shotgun Dont forget it has a cover system and it lets you shoot orcs in the face It is a good game
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# ? Jun 11, 2017 01:37 |
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Good soup! posted:Dont forget it has a cover system and it lets you shoot orcs in the face If that made games good, Space Marine would not have sucked.
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# ? Jun 11, 2017 01:57 |
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It's also a 2D cover system, which probably blew people's minds in the 90s but today seems kind-of "eh." Great pixel art though. Say whatever the gently caress you want about Blizzard's actual games, they know how to polish visuals.
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# ? Jun 11, 2017 02:04 |
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mind the walrus posted:The Binding of Isaac did a Rougelike well because it was quick, snappy, and had a relatively low number of possible iterations that were impossible to predict with accuracy but possible to utilize with precision given enough experience, and it rarely punched you in the dick in the first few levels cause "git gud". I played an utter trash game called 20XX which is "Mega Man X meets Castlevania Symphony of the Night meets a Rougelike" which was at least 2 things too many, where looking at the sheer breadth of poo poo to do was exasperating and the engine nowhere near tight enough to make the prospect fun. This reminds me, Binding of Isaac is the next overrated thing to Undertale. People prefer it to things like Enter the Gungeon because it's babies first bullet hell. All the items make you an overpowered god and the game looks like a newgrounds flash game. Oh boo hoooooo I only successfully complete 3/4ths of my runs and the only content in the game is beating it multiple times because it's so easy.
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# ? Jun 11, 2017 02:53 |
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Roguelikes are terrible games, and the people who enjoy them are far more "git gud" than any Dark Souls or Monster Hunter fan ever was, in defense of far shittier mechanics.
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# ? Jun 11, 2017 03:50 |
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GIANT OUIJA BOARD posted:Roguelikes are terrible games, and the people who enjoy them are far more "git gud" than any Dark Souls or Monster Hunter fan ever was, in defense of far shittier mechanics. im sorry you dont enjoy difficult cerebral challenges. maybe try Guitar Hero?
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# ? Jun 11, 2017 03:53 |
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I've never played Binding of Isaac because it looks ugly and the premise plus its twee design are Trying Too Hard.
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# ? Jun 11, 2017 05:26 |
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VideoTapir posted:I've never played Binding of Isaac because it looks ugly and the premise plus its twee design are Trying Too Hard. I've never played Isaac because I find the whole subject matter way more unpleasant than I want in a game I'm supposed to pour hundreds of hours into. I've never played Factorio because it seems like you're building poo poo for the sake of building poo poo and I know that's true of a lot of games but for some reason Factorio is especially Sisyphean about it. Endless conveyors and gears and production chains like some kind of small slice of Hell for engineers.
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# ? Jun 11, 2017 05:36 |
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Roguelike elements should be the canary in the coal mine for bad neo-retro games. There's a place for procedural generation, but any game I've played that has any roguelike element has more often than not dealt a ton of utter bullshit that's not at all fun to deal with. It's an excuse for bad level design and/or a difficulty curve and is exclusive to games that prey on nostalgia for an earlier era of games as their major draw.
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# ? Jun 11, 2017 06:40 |
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I think a procedurally generated map with something like left 4 dead's "director" system could be pretty good with robotron/smash tv/ style gameplay
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# ? Jun 11, 2017 06:44 |
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Loaded, on ps1 was a lovely game that would have been great with smash TV style controls, which was possible on the original PlayStation controller.
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# ? Jun 11, 2017 06:46 |
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VideoTapir posted:I think a procedurally generated map with something like left 4 dead's "director" system could be pretty good with robotron/smash tv/ style gameplay To be fair I forgot about games that do procedural generation with a light touch. Certain minor variations in an already decent level design can be awesome. I want to reference early Payday 2 maps here, but that in and of itself might be its own bad video game opinion for liking them.
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# ? Jun 11, 2017 06:47 |
VideoTapir posted:Loaded, on ps1 was a lovely game that would have been great with smash TV style controls, which was possible on the original PlayStation controller. The original PlayStation controller didn't have analog sticks, though?
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# ? Jun 11, 2017 06:59 |
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VideoTapir posted:I've never played Binding of Isaac because it looks ugly and the premise plus its twee design are Trying Too Hard. It's still the best of the whole Roguelike craze hands down, there's just too many bat poo poo combinations of things you can get.
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# ? Jun 11, 2017 06:59 |
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Blazing Ownager posted:It's still the best of the whole Roguelike craze hands down, there's just too many bat poo poo combinations of things you can get. spelunky is a better game to the power of 50
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# ? Jun 11, 2017 07:04 |
Spelunky is better and so is FTL. Honestly I'd say BOI isn't even in the top 5 for recentish rougelites.
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# ? Jun 11, 2017 07:05 |
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Umoria is better than Angband.
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# ? Jun 11, 2017 07:13 |
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hip check please posted:Blizzard has never and will never release another game as good as Blackthorne Rock and Roll Racing. Never foirget.
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# ? Jun 11, 2017 07:17 |
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Once you play Stone Soup there's no reason to ever play another dungeon crawler.
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# ? Jun 11, 2017 07:30 |
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a bone to pick posted:Once you play Stone Soup there's no reason to ever play another dungeon crawler.
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# ? Jun 11, 2017 08:14 |
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Jim Barris posted:Spelunky is better and so is FTL. Honestly I'd say BOI isn't even in the top 5 for recentish rougelites. I can't argue FTL is awesome and probably wins this fight, but BOI has such a ridiculous library of items at this point that you can sink in hundreds of hours without repeat events, and vanilla FTL you get a handle on everything that happens pretty quick. Not knocking FTL though I loving love FTL.
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# ? Jun 11, 2017 08:44 |
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I've played quite a few dungeon crawlers but Stone Soup is the one I go back to.
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# ? Jun 11, 2017 10:37 |
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Roguelikes are good if the core gameplay is good and the content remains handcrafted. Wasn't Spleunky's approach to basically hand-design a poo poo load of the variations of stage lay-out you see, then program it to randomly arrange them each time? Either way, Spleunky managed to have Mario-physics and platforming situated as well as pretty good level design, even with random levels, and I think it was due to this extra layer of effort.
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# ? Jun 11, 2017 12:39 |
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Blazing Ownager posted:It's still the best of the whole Roguelike craze hands down, there's just too many bat poo poo combinations of things you can get. Exhibit A A person who loves that BOI is a win simulator with overpowered upgrades *gets bullets that would carry you through the game in the first map* *spends the rest of the game gleefully clapping and hooting* There is a reason why the extra content is "Beat the game x times" "Beat the game + new level x times" "Beat the game + new level + new level x times"
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# ? Jun 11, 2017 12:44 |
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Space Crabs posted:This reminds me, Binding of Isaac is the next overrated thing to Undertale. boi and gungeon are not bullethells.
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# ? Jun 11, 2017 14:22 |
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unpopular bullethell opinion: yagawa shmups are universally terrible. dodonpachi is the best shmup forever.
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# ? Jun 11, 2017 14:26 |
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Spelunky might be the best game ever made, so in fact, roguelites are good.
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# ? Jun 11, 2017 14:35 |
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Jim Barris posted:The original PlayStation controller didn't have analog sticks, though? Neither did the SNES, but they both had buttons arranged in a cross. SNES could do smash TV right. Hell, the SNES version let you play with two controllers so you could have 2 d pads.
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# ? Jun 11, 2017 15:23 |
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# ? Jun 5, 2024 08:17 |
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VR was worth it https://www.youtube.com/watch?v=YJw7IufBodE&t=771s
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# ? Jun 11, 2017 15:49 |