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Yeah, I have trouble imagining Bethesda gaming without mods, but 1) the SE has mods and will gain more over time and 2) apparently the vast overwhelming majority of the playerbase doesn't play with ANY mods at all. Unless there's some very specific overhaul mod available on one version and not the other, I don't imagine there's much reason to grab the older iteration.
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# ? Jun 16, 2017 17:55 |
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# ? May 28, 2024 15:08 |
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Shady Amish Terror posted:apparently the vast overwhelming majority of the playerbase doesn't play with ANY mods at all More to the point: I'm perfectly willing to believe that a majority of the users never touched a mod, but that number of 8% isn't believable. At best it could be how many people used the steam workshop, but even then I'm wondering if they're adding in the console users somewhere. And they also ought to subtract the roughly 20% of PC Oldrim owners who haven't even completed the tutorial dungeon. Oldrim doesn't phone home to inform Bethesda when you grabbed a mod of the Nexus and dumped it in your data folder. So Bethesda had no way to gather real statistics about mod usage. That only 1% used the Creation Kit is more realistic. But even that doesn't count the people who created mods using xEdit, Photoshop, 3dsmax or any other tool that isn't the CK. Raygereio fucked around with this message at 18:31 on Jun 16, 2017 |
# ? Jun 16, 2017 18:19 |
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^ It might not be that far off, where like 50% of consumers often don't even load the game, if they even complete tutorials.MrMojok posted:Is Oldrim with all the mods really that much better than Skyrim SE with less mods available? I'm not trolling or anything, I am new to all this. Just downloaded SE on steam three weeks ago, and I've found a ton of mods that are awesome. Somehow I have managed to put 149 hours into it in twenty days, it is some really sick poo poo and I guess now I am a sick, broken person. It depends on where your priories are. GENERALLY, no, even with mods, Oldrim isn't so much better that SE is out of the question. My big thing is Legacy of the Dragonborn. As much as I want to use it though, it isn't enough to get me back to Oldrim. Still, stability is such a big deal, Oldrim is ruled out as a matter of course, to me. Even when taking advantage of >4gb on Win7, Oldrim just isn't anywhere near as stable as SE, and the performance doesn't compare, besides. Simple example is those early videos popping up, of someone spawning like 200NPCs and things still running OK. I get like 20 NPCs in combat on Oldrim and it might as well crash, IF it doesn't.
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# ? Jun 16, 2017 18:27 |
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Raygereio posted:More to the point: I'm perfectly willing to believe that a majority of the users never touched a mod, but that number of 8% isn't believable. 8% is totally believable. At one point 86% of Skyrim players were on console with no mods, which would mean that if about half the PC players tried a mod at some point 8% of Skyrim players would have tried a mod.
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# ? Jun 16, 2017 19:08 |
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I just wish AV and ASIS worked in SSE. My SSD isn't big enough to mess with installing Oldrim just to create those patches.
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# ? Jun 16, 2017 21:51 |
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No SPERG, no deal.
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# ? Jun 16, 2017 22:06 |
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Raygereio posted:For starters that blog claimed Oblivion shipped without DRM and that's nonsense. No; Oblivion merely had a CD check. Then they put in SecuROM for the Shivering Isles expansion pack. Then they moved to using Steam as their DRM.
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# ? Jun 16, 2017 22:42 |
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Trainwiz make the Skyrim shivering isle like expansion
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# ? Jun 16, 2017 22:58 |
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shivering isles had its time, doing anything sheogorath related now feels super hack-y *holds up spork*
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# ? Jun 16, 2017 23:09 |
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Meyers-Briggs Testicle posted:shivering isles had its time, doing anything sheogorath related now feels super hack-y I mean in scope not actually the content
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# ? Jun 16, 2017 23:14 |
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Gorgar posted:No SPERG, no deal. SPERG is ported to the SE. Though with a few caveats like not being able to change the rate you gain perks. Also the Best Friend animal pals are broken
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# ? Jun 16, 2017 23:28 |
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Zore posted:SPERG is ported to the SE. Though with a few caveats like not being able to change the rate you gain perks. Wait it is? Is there an ordinator patch or must I once again choose?
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# ? Jun 17, 2017 00:12 |
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Zore posted:SPERG is ported to the SE. Though with a few caveats like not being able to change the rate you gain perks. I never actually bothered with those because I have an inborn hatred of companions in FPS games, and in inborn hatred of companions you don't control directly in RPGs, but for some reason that's depressing.
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# ? Jun 17, 2017 00:17 |
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Cat Mattress posted:No; Oblivion merely had a CD check. Then they put in SecuROM for the Shivering Isles expansion pack. Then they moved to using Steam as their DRM. ulmont posted:8% is totally believable. At one point 86% of Skyrim players were on console with no mods, which would mean that if about half the PC players tried a mod at some point 8% of Skyrim players would have tried a mod. And even if the console playerbase were relevant to the topic somehow, that doesn't chance the fact that Bethesda has no way of tracking how many people actually have used an Oldrim mod. At best they can track how many individual owners of the game used a Steam Workshop mod.
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# ? Jun 17, 2017 00:34 |
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xanthan posted:Wait it is? Is there an ordinator patch or must I once again choose? The Ordinator patch hasn't been ported. So you have to choose. Skwirl posted:I never actually bothered with those because I have an inborn hatred of companions in FPS games, and in inborn hatred of companions you don't control directly in RPGs, but for some reason that's depressing. Yeah, I miss my mammoth buddy. She made my life so much easier and sold my stuff.
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# ? Jun 17, 2017 01:24 |
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KakerMix posted:Trainwiz make the Skyrim shivering isle like expansion KakerMix posted:I mean in scope not actually the content What you want is an expanded Aethernautics mod that actually gives you poo poo to do once you're in space. Right?
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# ? Jun 17, 2017 01:58 |
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RickVoid posted:What you want is an expanded Aethernautics mod that actually gives you poo poo to do once you're in space. Right? Yeah pretty much, all his micro-expansions for Skyrim are fantastic in scope it's just there is only so much one person can do while fighting with the engine. They also have that style that made Shivering Isle so good when it came out.
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# ? Jun 17, 2017 02:21 |
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KakerMix posted:I mean in scope not actually the content Does Enderal not count?
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# ? Jun 17, 2017 02:25 |
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I would never recommend for somebody new to Skyrim or modding in general to choose the Legendary version of the game over the Special Edition. My decision remain with it is largely due to the ridiculous number of small adjustments I've made to my own installation of the game (and the time involved in making those changes). The nature of the changes means it's not as simple as transferring everything over, either (for example, my personal ENB preset is not compatible). It's a delicate ecosystem, and I'd rather not disturb it without reason!
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# ? Jun 17, 2017 05:10 |
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Ordinator in SSE is (imo) still the best experience - if you use magic. SPERG is amazing but Ordinator is slightly better and more compatible for me so far. 1 crash in about 70 hours is insanely better than Legendary edition
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# ? Jun 17, 2017 05:21 |
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Zore posted:SPERG is ported to the SE. Though with a few caveats like not being able to change the rate you gain perks. Old Skyrim: kitty friend. New Skyrim: sad.
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# ? Jun 17, 2017 06:45 |
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Any recommendations for a player home that can handle 3+ followers? Preferably one that's not some gigantic castle with enormous hallways, but a moderate-sized house that still manages to deal with followers well?
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# ? Jun 18, 2017 04:16 |
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Gilg posted:Any recommendations for a player home that can handle 3+ followers? Preferably one that's not some gigantic castle with enormous hallways, but a moderate-sized house that still manages to deal with followers well? No houses deal with followers well, their AI sucks and they get stuck in random places.
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# ? Jun 18, 2017 04:35 |
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orange juche posted:No houses deal with followers well, their AI sucks and they get stuck in random places.
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# ? Jun 18, 2017 04:46 |
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Because they did navmeshes before the clutter step and then forgot to go back and tweak the navmeshes
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# ? Jun 18, 2017 04:59 |
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As an aside, how hard is it to incrementally bake navmeshes? I know they did it for Fallout 4, but did that require area loads or what?
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# ? Jun 18, 2017 05:49 |
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What's needed is a Follower Pokeball mod, to get these idiots out of the way when you don't need them.
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# ? Jun 18, 2017 13:40 |
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There's a mod that adds a summonable merchant, if you can believe it. Here! Ed: Because your Best Friend can sell things for you and also get in your way. Philippe fucked around with this message at 14:40 on Jun 18, 2017 |
# ? Jun 18, 2017 14:04 |
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Cat Mattress posted:What's needed is a Follower Pokeball mod, to get these idiots out of the way when you don't need them. That was the thing I liked most about the RobCo Certified mod for New Vegas: There was a dedicated button for this.
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# ? Jun 18, 2017 14:37 |
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God I miss Robco Certified. Automatron as a DLC was somehow more barebones than it. Dwemer Certified in Skyrim also never really became a real thing which is a shame.
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# ? Jun 18, 2017 15:14 |
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Dwemer Certified totally exists?
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# ? Jun 18, 2017 15:22 |
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Agents are GO! posted:Dwemer Certified totally exists? Yeah but its like half finished and was discontinued before a lot of the Dwemer stuff added in the DLCs. And it has some serious bugs like Spheres running out of ammo etc. Plus you never got to hit an appliance with a wrench and turn it into a robot abomination.
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# ? Jun 18, 2017 15:31 |
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Oh man I forgot about those junkbots. I loved them.
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# ? Jun 18, 2017 17:22 |
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And it was super rad to have Cerulean Robotics as your manufacturing plant, and find Mister House's suit, and have a real army of Securitrons kicking rear end. The RP possibilities were great! But all that stuff would be difficult to implement in Skyrim, I suppose. Including role-playing.
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# ? Jun 18, 2017 19:59 |
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After reading the OP, I guess I'm running Legendary edition even though I'm on Windows 10. What sort of stuff do I need to worry about with the 4GB RAM limit (and only that, my computer can definitely crush Skyrim in general)? This is the first time I've played Skyrim in awhile so I was going to throw in a bunch of stuff like SPERG and maybe other magic mods, an ENB profile, Frostfall, and maybe just more stuff in general for diversity. Especially more enemies.
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# ? Jun 19, 2017 03:09 |
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The only thing specific to Windows 10 is that the ENBoost workaround for the 4 GB limit doesn't work. This means that you'll run into problems the more stuff you try to make Skyrim load into memory. As I understand it, high-def graphics replacements are the biggest risk, but generally just adding more objects in the game world might also be an issue.
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# ? Jun 19, 2017 03:14 |
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Arivia posted:After reading the OP, I guess I'm running Legendary edition even though I'm on Windows 10. What sort of stuff do I need to worry about with the 4GB RAM limit (and only that, my computer can definitely crush Skyrim in general)? This is the first time I've played Skyrim in awhile so I was going to throw in a bunch of stuff like SPERG and maybe other magic mods, an ENB profile, Frostfall, and maybe just more stuff in general for diversity. Especially more enemies. You'll probably be fine. I ran more mods than I used on a janky Windows 10 laptop (that was only Windows 10 because of the free upgrade), and didn't have enough crashes to worry about it. Don't push it too much on graphical poo poo
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# ? Jun 19, 2017 03:14 |
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Arivia posted:After reading the OP, I guess I'm running Legendary edition even though I'm on Windows 10. What sort of stuff do I need to worry about with the 4GB RAM limit (and only that, my computer can definitely crush Skyrim in general)? This is the first time I've played Skyrim in awhile so I was going to throw in a bunch of stuff like SPERG and maybe other magic mods, an ENB profile, Frostfall, and maybe just more stuff in general for diversity. Especially more enemies. First, unless there's a mod want that really needs SKSE, consider using Special Edition so you won't have to deal with this headache. Assuming that you are like me and thus immune to such common sense: Your biggest memory eaters are going to be texture replacers, in my experience. In most cases, the performance versions of those replacers will look just (or just about) as pretty and will save you some RAM. Beyond that, think hard about whether you really NEED those 4K eyebrows or that high-res texture for that one step on the way up Mount Exposition. (That said, I've found that a performance installation of Noble Skyrim, the water replacer of your choice, and, optionally, DynDOLOD with medium settings hits a pretty good sweet spot between "looks nice" and "still runs"). It'll be a little clunky even though your hardware's amazing, because Skyrim's creaky old engine is what it is. That said, I rarely had major performance/framerate issues outside of animation-heavy areas (Markarth in particular always drops me down a few FPS). Save a lot. Because you WILL crash and it WILL be at the worst possible moment. (e. As above, mods that aren't graphical replacers probably aren't worth stressing over. Install what you want.)
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# ? Jun 19, 2017 03:20 |
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Edit: Woops, nevermind. Misread something.
Raygereio fucked around with this message at 03:24 on Jun 19, 2017 |
# ? Jun 19, 2017 03:21 |
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# ? May 28, 2024 15:08 |
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Agents are GO! posted:SE is such an improvment in performance that I really wouldn't want to go back. SE is more stable with 100+ mods than Oldrim was with just SPERG and the Unofficial Patches, at least for me. The only crashes I've had so far (which I mentioned ITT a few days ago) I discovered was because SSEEDIT had of its own accord disabled a few mods. Once I realized that and turned it on, it was fine. There are some mods I'm hopeful will be updated in due time, but there's still a fuckload of content for SSE so if you're not a diehard fan of any specific Oldrim mods that haven't been updated, I'd really never recommend Oldrim anymore.
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# ? Jun 19, 2017 06:08 |