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Lurdiak posted:Because Capcom made it. What's the last good game they made? Dragon's Dogma?
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# ? Jun 19, 2017 07:00 |
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# ? May 15, 2024 04:05 |
Lightning Lord posted:What's the last good game they made? Dragon's Dogma? Yeah, and even that's incredibly obviously unfinished. As for the last good fighting game they made? I think that was Capcom vs SNK 2 EO or Third Strike, depending on how you count the releases. I'm seriously surprised a lot of people are just now realizing modern Capcom sucks. Like how far does Playstation-era nostalgia go?
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# ? Jun 19, 2017 08:01 |
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MvCI having no assists is bananas. It's like making a Megaman game with no boss powers, or a Castlevania game with no wall turkeys.
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# ? Jun 19, 2017 08:27 |
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I don't care how much Capcom sucks, you can pry Ace Attorney from my cold dead hands.
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# ? Jun 19, 2017 12:20 |
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Lightning Lord posted:What's the last good game they made? Dragon's Dogma? That's a really silly comment. Dragon's Dogma came out in 2012. Since then they've put out multiple well-recieved Monster Hunter and Phoenix Wright titles and they just released Resident Evil 7 which had a pretty drat positive reception. In fact it had a significantly more positive reception than Dragon's Dogma did.
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# ? Jun 19, 2017 15:03 |
ImpAtom posted:That's a really silly comment. Dragon's Dogma came out in 2012. Since then they've put out multiple well-recieved Monster Hunter and Phoenix Wright titles and they just released Resident Evil 7 which had a pretty drat positive reception. In fact it had a significantly more positive reception than Dragon's Dogma did. So yeah, Dragon's Dogma.
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# ? Jun 19, 2017 18:08 |
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Lurdiak posted:So yeah, Dragon's Dogma. No, Lurdiak, that is not actually what I said at all. Thanks for being a pointless rear end in a top hat though because you're incapable of actually discussing a video game company without needless hyperbole. Like it or not, Capcom has had actual successes since 2012. If you're discussing fan reception then they have. If you're discussing sales receptions then they have. And if you're waving the Dragon's Dogma flag then you probably should have some actual qualification for what you're talking about. If you, personally, don't enjoy anything Capcom has released since 2012 that basically matters jack and poo poo to a discussion like this. ImpAtom fucked around with this message at 18:18 on Jun 19, 2017 |
# ? Jun 19, 2017 18:12 |
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Lurdiak posted:So yeah, Dragon's Dogma. Resident Evil 7 is the game of the year ya jerk.
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# ? Jun 19, 2017 18:35 |
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Monaghan posted:Couple reasons off the top of my head. I was at E3 last week and I played both MVC:I and DBFZ. 1 & 2 I'll give you. 3: it's because the gem gives you a lot of options and the rapid-tag system lets you basically create your own assists. A lot of specials and supers aren't interrupted by tagging out, so for example, you can start up X's beam, tag out, and rush in while X is blasting. 4: nah, good team composition will still be a factor, since some characters will be a lot easier to set up assists/combos with than others. I'm not much of a theorycrafter, but I expect you'll want somebody with decent projectiles to cover for somebody without so much mobility, and your Gem selection is important enough that it'll also affect your team composition. 5: not really. A lot of them have new moves or play substantially differently due to changes in the overall mechanics; Iron Man's a lot faster (he seems to be the "Magneto" of this game, as far as rushdown goes), Captain America inherited Taskmaster's counter, Rocket lost most of his traps but gained Groot assists, etc. A lot of them may have similar-looking or -performing normals or special moves, but that was also the case from MVC2 to MVC3. I do think that it's playing its roster way too safe, especially when compared to MVC3 (no big weird dudes like MODOK, very few female characters, very few new characters at all), but it's a very different game overall and it feels like it. 6: the story demo is pretty awful, but it's not clunky. What you're seeing is the result of videos from people who are trying to figure the game out, since the button arrangements changed, and the overall game does feel a bit slower. It flows very well once you have a grasp on the basics. Right now, I think it's that there's enough visibly wrong or weird with MVC:I that it would be concerning from any company, let alone one with Capcom's current terrible reputation. The fanbase seems to have wanted a UMVC4 that was basically the same with a larger roster and an extensive balance patch (Morrigan shouldn't be able to do half the things she does; Vergil's entire gameplay, IIRC, is based around a glitch with Round Trip), but instead, they got all this. I expect a lot of it's down to the fact that MVC3 is notorious for being so frenetic that a layman has a hard time understanding what's going onscreen at all, let alone playing it, and they're chasing those casual dollars for all they're worth. Fans are already salty about SFV and this is an excuse to vent. MVC:I also feels a lot like it was made by pro FGC guys for pro FGC guys, as its high-level game is already pretty ridiculous. So far, I've already seen combos that contain multiple tags, baiting the burst swap so you can wipe out your opponent's whole team at once, customizing your assists, and some seriously degenerate play involving the Time Gem and projectiles. Guys like Ryu can outrun their own fireball by using the Time Gem dash and use it as a cross-up. The Reality Gem gives you a lot of weird lockdown potential since its ice trait freezes your target to the floor; Morrigan suddenly turns into UMVC3 Morrigan again if you activate the Time Gem storm, complete with 10 seconds of four to eight Soul Fists onscreen at once; and Zero can be confidently expected to be broken, because Zero is broken in every fighting game he's ever been in. It's going to be a nasty game at tournament level. Conversely, DBFZ is basically the result of UMVC3 and Guilty Gear having a crack baby. The graphics are pretty impressive, it has stuff like projectiles and teleports as standard parts of the character set, and a lot of it feels like somebody deliberately trying to jump into the gap that UMVC3 was leaving in the market. It's only about 20% done, though, and I'm genuinely curious how it'll play once the rest of the cast is in. There's a non-trivial chance that it might be too anime for its own good, though, as it's pretty easy to get to a point where there's so much god drat Kamehameha going on that you can't see what's happening onscreen. I'd hope that future characters have less blasting and more basic variance. (Vegeta basically has Amaterasu's Cold Star assist, which is weird. I would've expected his assist to be coming onscreen to scream at you about how you shouldn't need his help.)
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# ? Jun 19, 2017 22:14 |
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I don't know if I could ever pull it off because I've always been a fighting game scrub but there was one thing that totally sold me on DBZF and it was the fact that just before you unleash your Kamehameha as Goku you can Instant Transmission to get right up in your opponent's face (or back it seemed). Just like he did to Cell in the actual story.
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# ? Jun 19, 2017 23:21 |
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Lobok posted:I don't know if I could ever pull it off because I've always been a fighting game scrub but there was one thing that totally sold me on DBZF and it was the fact that just before you unleash your Kamehameha as Goku you can Instant Transmission to get right up in your opponent's face (or back it seemed). Just like he did to Cell in the actual story. It's one of his supers. The teleport is baked into the move's progress; he teleports behind them right before he fires. ImpAtom hit me with it like three times in a row.
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# ? Jun 19, 2017 23:43 |
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Wanderer posted:It's one of his supers. The teleport is baked into the move's progress; he teleports behind them right before he fires. ImpAtom hit me with it like three times in a row. Does he also have a non-teleporting version so that visually your opponent can't be sure which one it will be?
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# ? Jun 20, 2017 02:12 |
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Lobok posted:Does he also have a non-teleporting version so that visually your opponent can't be sure which one it will be? IIRC, he's got the standard Kamehameha and the dirty mixup version.
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# ? Jun 20, 2017 02:49 |
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How soon are we going to get interesting DLCs for MVC:I?ImpAtom posted:That's a really silly comment. Dragon's Dogma came out in 2012. Since then they've put out multiple well-recieved Monster Hunter and Phoenix Wright titles and they just released Resident Evil 7 which had a pretty drat positive reception. In fact it had a significantly more positive reception than Dragon's Dogma did. I've never played a Monster Hunter, and I forgot that they still made Phoenix Wrights. Also, I forgot that Dragon's Dogma came out in 2012, since I mostly play games on the PC and it hit Steam in 2016. Also not much of a RE fan.
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# ? Jun 20, 2017 05:09 |
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Goku's warp kamehameha is in literally every game with dedicated moves. Hell every move has been mined to hell in back because there has been so many fighting type games released over the years.
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# ? Jun 20, 2017 05:24 |
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Lightning Lord posted:I've never played a Monster Hunter, and I forgot that they still made Phoenix Wrights. Also, I forgot that Dragon's Dogma came out in 2012, since I mostly play games on the PC and it hit Steam in 2016. Also not much of a RE fan. One of the odd things about Capcom as a company is that while its reputation is in the toilet among games enthusiasts and long-time fans of its franchises, it hasn't had an out-and-out bomb on its recent record besides 2013's Remember Me. Many of its games didn't meet their wildly enthusiastic internal sales predictions (which seems to be a widespread problem with Japanese developers in particular; see also how Hitman sold perfectly well but still got branded as a failure by Square Enix, which is why IO Interactive is now an indie studio), but on the other hand, five of Capcom's top ten best-selling games of all time were released in the last five years. Its output has slowed to a trickle of what it was even seven or eight years ago, due to the prohibitive costs of developing on modern consoles, but all you can really say with any accuracy about its output is that it hasn't put out any games that were interesting to you. Critically and financially, Capcom's actually doing quite well, despite the fact that every decision it makes seems to piss off a brand-new segment of its audience.
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# ? Jun 20, 2017 05:32 |
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Wanderer posted:One of the odd things about Capcom as a company is that while its reputation is in the toilet among games enthusiasts and long-time fans of its franchises, it hasn't had an out-and-out bomb on its recent record besides 2013's Remember Me. Many of its games didn't meet their wildly enthusiastic internal sales predictions (which seems to be a widespread problem with Japanese developers in particular; see also how Hitman sold perfectly well but still got branded as a failure by Square Enix, which is why IO Interactive is now an indie studio), but on the other hand, five of Capcom's top ten best-selling games of all time were released in the last five years. Just to be clear, I wasn't bitching. I was just wondering. Remember that my perspective is someone who mostly plays PC games. Also yeah, people act like Capcom is Konami, which... they aren't. I guess they're afraid that's what's going to happen in the end? Is Capcom diversified enough to just say gently caress it to the AAA game scene?
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# ? Jun 20, 2017 05:42 |
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Capcom's diversified as hell in Japan. Just Resident Evil has a live-action film franchise, a computer-animated film franchise, a theme restaurant, at least one theme park ride, a clothing line, and a bunch of branded toys. It's not really a question of diversification, though, so much as how the Japanese development industry's been changing lately. Nintendo managed to drop a grenade into the scene when they released the Wii-U, because they ended up starting the eighth console generation before anyone was at all ready for it, including third-party developers. At the same time, the Japanese development scene's been in a tailspin for years for a variety of factors, such as the ongoing Japanese demographic crisis, the rising costs of triple-A development, and losing ground to Western studios in foreign markets. Konami mismanaged a lot of its talent and franchises (it was really weird to find its booth at E3 this year, where the only thing it had on offer was a soccer game), but frankly, if you look at the state of the scene, switching over to mobile development and pachinko machines was probably a solid move. It's easily a tenth of the initial investment in exchange for steady, dependable gains. It's not actually out of the market, of course, and it wouldn't surprise me to see them make a comeback at some point. Capcom still has a lot of its talent and has become very good at leveraging the new digital marketplace, but to some extent, it's a victim of its own success. Most of its long-running franchises have fanatical followings, and it's impossible to keep everyone in those followings happy at once. Every decision it makes about any franchise is met with massive derision from somewhere, which serves as a big force multiplier when the company actually does poo poo the bed, as it has with Street Fighter V.
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# ? Jun 20, 2017 06:10 |
I'd say that ultimately, Capcom's slow release slate is bogged down by quite a bit of it being not great or downright awful. Like 2016 had Ace Attorney and a Monster Hunter RPG, but also Dead Rising 4 which apparently is mostly just mediocre, SFV which is famously panned and Umbrella Corps, an online multiplayer shooter that is very bad and also super dead by week 1. On the whole they are not looking good, but they release at least one good game every year. So when will Marvel Games get Arcsys to do a Marvel Disk Wars video game?
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# ? Jun 20, 2017 06:36 |
I reinstalled Champions Online cuz I like messing with the character creator, and when I went into the game proper I immediately remembered why I don't actually play that game outside of the creator. Off-brand Ms. Marvel, with the rear end, thigh and tit sliders maxed out, wrapped in chains, dripping with oil.
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# ? Jun 22, 2017 01:17 |
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Finally a woman worthy of Knife Dad
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# ? Jun 22, 2017 02:32 |
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Vixena. Classy!
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# ? Jun 22, 2017 14:59 |
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Just to put it into perspective, Champions Online works off a character@username system, where only the latter part needs to be unique and isn't displayed above your head. So every Deathiroth4 in the game chose that, they weren't forced to. Champions started its life as a Marvel game though so basically every Marvel character is in the forbidden names list (even incredibly obscure ones) but they didn't bother to block anything but the major DC characters. Superman no, Superboy sure.
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# ? Jun 22, 2017 15:14 |
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https://www.gamespot.com/articles/marvel-vs-capcom-infinite-devs-on-preserving-depth/1100-6451133/ An interview with some devs on MvC:I, where they discuss such subjects as "What's up with Chun-Li's faaaaaaace?" quote:Are you guys gonna look at that again, given the widespread negative response? "What about the X-Men?" quote:Then the third one is obviously the popularity of these characters. X was one we had to get in there. A lot of fans wanted to see X, so we brought him back. Then also we talked with Marvel very closely about their future roadmap, about what's gonna be happening. Your modern Marvel fan, maybe they don't even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther. (Translation: We can't just out and say that Marvel doesn't want us to push mutants so we have to pretend that people don't know who the X-Men are.) "Hey, how about Skullomania?" quote:Peter Rosas: It just baffles me to this day. Why does anybody like that dude? (loving plebeian)
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# ? Jun 24, 2017 05:41 |
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Wow. Yeah, I'm sure the modern Marvel fan has absolutely no clue who Wolverine is and is yet clamoring for Captain Marvel. You knew you were gonna get the question, I expect a better lie.
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# ? Jun 24, 2017 23:36 |
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The thing is the X-Men have re-appeared in the MOBA game Future Fight. And it looks like they'll appear in Avengers Academy. I think that Marvel are slowly starting to allow the X-Men back into some of their multi platform media. On that basis you could probably come up with a better line for why they aren't in Marvel vs Capcom. (That the time isn't right for them, or at the start of the development cycle they weren't a priority. But now might be.)
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# ? Jun 24, 2017 23:43 |
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They'll probably release a few as DLC.
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# ? Jun 25, 2017 00:12 |
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I'll buy the game once there's Wolverine DLC (Laura, not Logan).
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# ? Jun 25, 2017 00:16 |
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The X-Men DLC pack will consist solely of All-New Wolverine and Old Man Logan
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# ? Jun 25, 2017 00:19 |
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The Question IRL posted:The thing is the X-Men have re-appeared in the MOBA game Future Fight. And it looks like they'll appear in Avengers Academy. You could even just say "Marvel wants to focus more on heroes appearing in the Marvel Cinematic Universe"
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# ? Jun 25, 2017 00:28 |
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Jeabus Mahogany posted:The X-Men DLC pack will consist solely of All-New Wolverine and Old Man Logan Would you want their movesets to just be the same as they were in MVC3 (when they were X-23 and Wolverine) or would you want them both to have new, unique ones.
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# ? Jun 25, 2017 00:33 |
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Waffleman_ posted:You could even just say "Marvel wants to focus more on heroes appearing in the Marvel Cinematic Universe" They can't blame the license holder, they need to blame the customer.
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# ? Jun 25, 2017 00:37 |
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Rhonne posted:Would you want their movesets to just be the same as they were in MVC3 (when they were X-23 and Wolverine) or would you want them both to have new, unique ones. It should be Wolverine (Laura), Weapon X (Logan with the weird head gear) and Old Man Logan (Old Man Logan), similar movesets, but enough difference that it matters which one you pick. There should be a bigger difference than Ken and Ryu have in any game they're both in.
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# ? Jun 25, 2017 01:02 |
This game just keeps on giving.
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# ? Jun 28, 2017 17:50 |
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Marvel Heroes are removing their Fantastic Four characters from the game (Doom gets to stay though). Marvel might be easing up on the X-characters but the FF is still deep in the dumpster.
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# ? Jun 28, 2017 18:20 |
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Did they give some nonsense official reason/statement? Are players being compensated?
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# ? Jun 28, 2017 18:36 |
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omg chael crash posted:Did they give some nonsense official reason/statement? Are players being compensated? They renewed their license and now no longer have the rights to use them. And they're not taking it away from anyone who has it, so no.
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# ? Jun 28, 2017 18:37 |
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They will still be in the game if you own them, you just won't be able to buy them or any of their costumes.quote:FANTASTIC FOUR AND SILVER SURFER HEROES NOTICE They removed the post later which I guess means Marvel got pissy over getting the blame or something? I don't know, gaz is pretty incompetent at the best of times
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# ? Jun 28, 2017 18:40 |
I would say it could be a Fox thing but if that was the case you'd think Marvel would immediately point fingers, unless they're playing some kind of "I won't let you know how much I want my IP back" multidimensional chess.
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# ? Jun 28, 2017 18:48 |
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# ? May 15, 2024 04:05 |
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Just wanna say I started playing Arkham Knight a few weeks ago and it's probably my second favorite in the Arkham series after Arkham Asylum. Can't wait to get the Asylum/City remaster.
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# ? Jun 28, 2017 18:53 |