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SHY NUDIST GRRL posted:But isn't there a dodge check before resists take place? I think I'd try my luck rolling more attacks Honestly I've never had a mark get dodged, so I'm not sure. The only one that seems like an issue is Vulnerability hex because its simply a ranged attack with a -90% damage mod that happens to apply dodge debuff and mark when it hits. Nomadic Scholar posted:Wait mark is on an action timer? I never realized this in my short experience of the Darkest exploration. Ugh. It is kind of bullshit in my opinion, since if you are using a mark you are sacrificing an offensive attack that action anyway. And besides, the type of monster you'd most want to mark is a boss, right? I think its still worth it, just less beneficial since you have to reapply it a bit more in the battle.
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# ? Jun 22, 2017 19:02 |
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# ? Jun 10, 2024 12:44 |
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Soup du Journey posted:Did they nerf the abomination's damage at some point? They did, didn't they? I'm struggling to get good use out of this guy It got nerfed shortly after release. Also his damage has always had some weird scaling stuff going on, so he feels nerfed at low levels compared to higher levels.
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# ? Jun 22, 2017 19:04 |
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If everything that was per action became per round I don't think I would mind.
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# ? Jun 22, 2017 19:06 |
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Panfilo posted:Honestly I've never had a mark get dodged, so I'm not sure. The only one that seems like an issue is Vulnerability hex because its simply a ranged attack with a -90% damage mod that happens to apply dodge debuff and mark when it hits. I've had that dumb bird dodge a bunch of marks before, friggin thing has like 62 dodge.
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# ? Jun 22, 2017 19:11 |
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Ramadu posted:any decent streamers for this since the dlc is out? i used to watch matt oblivium cause he was really good at it but hes doing some weird elder scrolls hearthstone game cause its too hip right now to stream darkest dungeon and he wouldnt get new viewers i guess lmao streamers are weird
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# ? Jun 22, 2017 19:29 |
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If you get a Virtued Jester become Courageous, one of his barks is, "It is a sad day when I am your best hope"
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# ? Jun 22, 2017 19:33 |
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Well he's not wrong.
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# ? Jun 22, 2017 19:36 |
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Apparently the recent patch added Horror on Madmen as well. I do appreciate laudnum as a means to finally cure horror, but that takes up the relatively small inventory space we have. Devs should either make holy water cure horror or give us a skill that cures it.
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# ? Jun 22, 2017 19:40 |
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IronicDongz posted:moonmoon's been streaming it after overwatch sessions Moon thinks the jester is good and Abom is bad though, which is a hilarious opinion much like people who have never run a marking party at higher level missions and think marks are bad
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# ? Jun 22, 2017 19:41 |
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I joke that marks are bad, I'll have you know
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# ? Jun 22, 2017 19:43 |
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Highwang posted:Apparently the recent patch added Horror on Madmen as well. I'm actually fine that there's a new DoT type and a new provision to cure it, but some suggestions to make things less annoying: Aethenium gives you a couple Laudinums each week as provisions on top of other benefits. Right now this is probably the least useful of the hero-boosting districts. Its just as pricey, but the benefits aren't nearly worth it in my opinion compared to even Training Grounds or Yellow Hand. Pep Talk, Inspirational Speech, Therapy Dog, Gallows Humor, etc also remove horror. It makes sense to camp immediately after you have a bunch of horror tics to try to remove them as much as possible. Making camp skills remove horror means you don't need to necessarily take Laudinum if you're willing to camp earlier on.
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# ? Jun 22, 2017 19:49 |
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Has anyone tried the granary yet? I'm curious as to how much food it provides, and as to whether the healing boost on food is something that really has an impact on dungeons.
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# ? Jun 22, 2017 19:51 |
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Ersatz posted:Has anyone tried the granary yet? I'm curious as to how much food it provides, and as to whether the healing boost on food is something that really has an impact on dungeons. So far it gives me 4-9 food. Getting it early on could have a decent savings in the long run for a player, and also has the added benefit of always bringing food even if you're a drunk idiot like me and forget to add some. The healing boost seems more relevant with high HP heroes but it does mean that healing out of combat is a bit more useful. I've had a Leper eat a biscuit and get 10HP for it, which seems like a drat good deal considering how scarce out-of-combat healing is. The other nice thing is the extra food doesn't seem to count against your provision total for that mission length, so it means you can take that much more food which is significant for the Crimson Court runs.
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# ? Jun 22, 2017 19:57 |
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Holy poo poo, check out this CC set item: Last Will and Testament +15 PROT +15% HP -10% Deathblow Resistance Set Bonus: +15 ACC if HP over 60% "The last treasures of King" So basically like a tough Ring but with no malus. You could stack it with a Tough Ring to have an insanely tanky Leper. Haven't seen his other item yet, but I'm betting it'll give him bonus health healed and/or damage or something.
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# ? Jun 22, 2017 20:01 |
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Jedah posted:I mean, IronicDongz just posted a series of screenshots where a marking party was able to take down a Shambler in two rounds. It's kinda hard to argue with that. 1) he marked a big target, which nobody's arguing about the value of doing 2) specific instances are not counterexamples to probabilistic math in the first place so even if it were relevant to what the moderate mark party is saying it wouldn't be applicable radical mark party vacate
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# ? Jun 22, 2017 20:07 |
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Coolguye posted:it really isn't because You are so gonna get it when my Arbalest takes her turn rear end in a top hat.
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# ? Jun 22, 2017 20:12 |
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*flexing intensifies* and it'll be a good move because im a big target buddy *flexing maximizes*
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# ? Jun 22, 2017 20:16 |
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Marking smaller targets is fine for the Occultist to do to set up an easy kill for someone elese. His mark takes away dodge to so its less likely to result in gnashing of teeth at a missed blow.Ersatz posted:Has anyone tried the granary yet? I'm curious as to how much food it provides, and as to whether the healing boost on food is something that really has an impact on dungeons. The healing is basically irrelevant in low level dungeons because nobody has enough HP for 15% to make a difference. It might make a bigger difference later and will probably be nice for the Darkest Dungeon where you just load up on max supplies. Operant posted:Moon thinks the jester is good and Abom is bad though Its weird because the Jester gets the most value in an Abomination party since they can do all the heavy lifting for him. Internet Kraken fucked around with this message at 20:25 on Jun 22, 2017 |
# ? Jun 22, 2017 20:22 |
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I actually like pairing up the Jester with the Abomination since he's the best equipped to rein in the Abomination from flipping out on you. Especially so if you are already taking +stress healed trinkets and quirks. Recently I've run MaA/Jester/Occ/Abom parties because with Wyrd reconstruction usable in the 2nd position, a support Man at Arms can now alternate between guarding and buffing, along with the Jester buffing and stress healing, and letting the Abomination and Occultist do the dirty work.
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# ? Jun 22, 2017 20:30 |
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Monsters, beasts, creatures beyond mortal ken, and the biggest problem is just a big rear end crocodile.
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# ? Jun 22, 2017 20:30 |
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Coolguye posted:*flexing intensifies* Mark the doll where the Ancestor touched you
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# ? Jun 22, 2017 20:31 |
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Bogart posted:Monsters, beasts, creatures beyond mortal ken, and the biggest problem is just a big rear end crocodile. gently caress man where's Steve Irwin when you need him? But yeah, so far from what I hear its the 'mini bosses' in the form of the Croc and the Fanatic that are a much bigger threat to players than the Crimson Court bosses.
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# ? Jun 22, 2017 20:31 |
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Bogart posted:Monsters, beasts, creatures beyond mortal ken, and the biggest problem is just a big rear end crocodile. Everyone brought stakes and crosses to a wrasslin Does Vvulf's bombs use his accuracy? I'm wondering if bounty Hunter could caltrops him and dog man guard
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# ? Jun 22, 2017 20:46 |
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SHY NUDIST GRRL posted:Everyone brought stakes and crosses to a wrasslin It would be pretty funny if all it took was a bunch of spiky pieces of metal on the ground and a barking wolfhound to cause a bomb to not go off properly.
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# ? Jun 22, 2017 20:52 |
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Man, the infection rate goes up really slowly on radiant mode. I've had the mission to go kill the count unlocked for ages but only encountered court enemies in the other areas a few times and never the ones that drop invitations. I am assuming that the higher infection goes the more I'm supposed to see those sorts of enemies elsewhere right?
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# ? Jun 22, 2017 20:55 |
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Hey it makes rocks fall in the wrong spots
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# ? Jun 22, 2017 20:55 |
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thebardyspoon posted:Man, the infection rate goes up really slowly on radiant mode. I've had the mission to go kill the count unlocked for ages but only encountered court enemies in the other areas a few times and never the ones that drop invitations. I am assuming that the higher infection goes the more I'm supposed to see those sorts of enemies elsewhere right? It only happens when the infection gets to 'high' I get the sense that the devs wanted the curse to meander through your hamlet to the point that when it got to high you were desperate to clear it off. But this is tricky to balance, given the hotfixes. People have been getting huffy that it is too much of a grindfest to get to the point where you can actually do something about it. My idea was to always give you the option of having a procedural Crimson Court mission available that you could take to gather blood and find invitations via secret rooms or minibosses. Then you could always run through there if you wanted, and if you were sick of having everybody becoming a vampire gather enough blood and enough invitations to actually do something about it.
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# ? Jun 22, 2017 20:58 |
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Panfilo posted:It is kind of bullshit in my opinion, since if you are using a mark you are sacrificing an offensive attack that action anyway. And besides, the type of monster you'd most want to mark is a boss, right? I think its still worth it, just less beneficial since you have to reapply it a bit more in the battle. This is basically the reason why I don't like marking parties. The enemies I'd want to mark the most are DD enemies and bosses with 2-3 actions per round. It's fun to have an arbaltest crit the Swine God for 70 damage, but who cares? It's the Swine God, not a real boss fight. That loving crow is the one I want to mark the most, but it would be a terrible idea.
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# ? Jun 22, 2017 21:07 |
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2 out of the 4 marks also reduce the target's dodge, so its not a bad call to do it on the 1st round. Same goes for the Highwayman's Tracking Shot, which now lasts the entire battle; doing Tracking Shot on the crow on the 1st round means you'll have that buff for the duration of the time it is present; the extra damage and crit might more than make up for whatever other damage you might do on the opening attack. I do agree they need to make it less about actions, and more about other things. Realistically, each mark should have some unique trigger to count down; the best mark could only count down when a critical attack hit the target, while the other ones could be based on other things, like just hits, DoT, dodges, or whatever. But mixing it up gives an incentive to use the Bounty Hunter and Arbalest's mark, which right now aren't very useful because they benefit too much by someone else who is faster setting the mark.
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# ? Jun 22, 2017 21:11 |
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"Enraging Slight" is by far the best name for an enemy skill. But I have a question. Have the food mechanics been altered recently? I haven't played in a few months and the number of hunger checks appear to be quite. . . elevated.
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# ? Jun 22, 2017 21:28 |
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i guess they did a hotfix to give people bps equal to the number of bosses they've killed? Because I logged in to 12 which is kind of overkill
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# ? Jun 22, 2017 21:32 |
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Note that a major issue with marks is enemies that take multiple actions will shrug off the mark in half the time. You end up having to re-up it at least every turn, which sucks. Marking *can* be good, but it's one of those mechanics you can utterly ignore when planning your party compositions and you'll never really suffer for it. @ Flagellant talk, how would you guys rate him? 1-2 good enough for your roster, or more like the 4+ crazy good classes?
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# ? Jun 22, 2017 21:36 |
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you cannot take more than one flagellant in a party so 4+ doesn't make any sense if for no other reason than you'd never not be taking one at that level
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# ? Jun 22, 2017 21:40 |
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Panfilo posted:So far it gives me 4-9 food. Getting it early on could have a decent savings in the long run for a player, and also has the added benefit of always bringing food even if you're a drunk idiot like me and forget to add some. The healing boost seems more relevant with high HP heroes but it does mean that healing out of combat is a bit more useful. I've had a Leper eat a biscuit and get 10HP for it, which seems like a drat good deal considering how scarce out-of-combat healing is.
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# ? Jun 22, 2017 21:57 |
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Crimson Court going really loving well.
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# ? Jun 22, 2017 22:30 |
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Coolguye posted:you cannot take more than one flagellant in a party so 4+ doesn't make any sense if for no other reason than you'd never not be taking one at that level You can't take more than one in a party? Is that something hard coded?
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# ? Jun 22, 2017 22:32 |
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Makaris posted:You can't take more than one in a party? Is that something hard coded? Last line in flagellant.info: code:
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# ? Jun 22, 2017 22:46 |
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Otherwise having 2 would be a must have for CC. One alone is strong enough, I can't imagine how insane 2+ of those maniacs would be!
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# ? Jun 22, 2017 22:50 |
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This party of Rapturous
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# ? Jun 22, 2017 22:56 |
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# ? Jun 10, 2024 12:44 |
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I HATE ME. *smashes other self in face*
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# ? Jun 22, 2017 23:01 |