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I just got this and my empire got rolled by three extreme xenophobes realizing I was weak and slow at roughly the same time. Then they started murdering one another over my home world. So that was pretty great. This game I'm running extremely fast plant people and doing much better. Do you always have bits of your fleet rebel at the start of the game and go pirate? My first game they outnumbered and outgunned me, I was pretty impressed by their ability to hide the construction of a bunch of better armed ships from their fungoid oligarch.
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# ? Jun 11, 2024 09:52 |
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The rebel event (almost?) always happens unless you're a hive mind. There's different flavor text for it, depending on your ethics.
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Cease to Hope posted:Not missiles, not disruptors, not space torpedos, not strike craft. Everything else is fine. Energy torpedoes are really good though. Here's a good ship loadout guide. Basically, plasma and energy torpedoes, plus Kinetic Artillery destroyers.
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Cease to Hope posted:The rebel event (almost?) always happens unless you're a hive mind. There's different flavor text for it, depending on your ethics. The pirates are guaranteed to always happen to the player as long as they aren't a hive mind as you called out.
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Splicer posted:Vassals have their own war policies etc. AFAIK. Sounds like the vassals you're trying to gift to are set to defensive wars only, and are taking the moral high ground on your land grab warmongering.
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Do megastructures count towards your system cap / research penalty? I would assume the ringworld probably does, but what about habitations?
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GamingHyena posted:Do megastructures count towards your system cap / research penalty? I would assume the ringworld probably does, but what about habitations? Yes (unless they are built in an already inhabited system) and yes. Each pop there will also count for the normal research/unity multiplier as well.
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So sectors, how should I be using these? Is it good to develop the colony and surrounding systems at all before I sector it or can I just immediately sector a new planet.
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Axetrain posted:So sectors, how should I be using these? Is it good to develop the colony and surrounding systems at all before I sector it or can I just immediately sector a new planet. It sorta depends on what stage of the game you're at and how fast you're expanding. Early on, yes, definitely only give developed worlds to sectors. Once that sector is reasonably established, however, there's no real harm in throwing them new or developing worlds. Pretty much the only worlds that I wouldn't just throw in a sector in the late game is one that has a bunch of freshly conquered pops with super high unrest - you'll want to build a few defensive armies on those first.
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If I've never played the game before, would it be a good or a bad idea to start out as a hive mind for my first couple of runs?
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Ephemeron posted:If I've never played the game before, would it be a good or a bad idea to start out as a hive mind for my first couple of runs? Start out as a "normal" ethos first. Hive mind is not a good place to try and start to learn the game, as you can't really get into different species inside your empire in that case.
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Also with sectors, something I learned: Once you go full synthetic, allow your sector to "build robots" or you'll never see any growth. I had a couple of stagnating planets for that reason.
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Ephemeron posted:If I've never played the game before, would it be a good or a bad idea to start out as a hive mind for my first couple of runs? it's not necessarily a bad idea to start with a hive first but i wouldn't say it's a good idea either. hive minds have some behaviors that are exceptions to the rule, so imo you're better off learning the rule first. the 'optimal' strategy anyway is to wipe the galaxy clean of xenos instead of loving around with federations and vassals and the like so try a nice chill playthrough of like some technocrat pacificst cyborg lords before you get bored with that and go full zerg
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Sanctum posted:Does the increased research cost go back down as you trade away planets?
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IAmTheRad posted:Start out as a "normal" ethos first. Hive mind is not a good place to try and start to learn the game, as you can't really get into different species inside your empire in that case. Xenos are only good as either slaves or as food. ![]()
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IAmTheRad posted:Start out as a "normal" ethos first. Hive mind is not a good place to try and start to learn the game, as you can't really get into different species inside your empire in that case. Can't you genetically engineer aliens to become a part of your hivemind? Or was that feature cut?
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Only if you get the ascension perks for the advanced gene fuckery.
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https://twitter.com/Martin_Anward/status/879278952208060416 Wiz tweeting about a new synthetic FE type, and simultaneously demonstrating that we're getting new robot portraits.
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Awww yeah
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Aethernet posted:https://twitter.com/Martin_Anward/status/879278952208060416
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Combined with the new government type, that would seem likely - especially given the name of the update.
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Splicer posted:Wild speculation: The above seems to be a first contact scenario between the synthetic FE and a synthetic player empire. Given it's unlikely you'd ever ascend before meeting all the FEs... synthetic start option on the table? Well there was that one weird brain symbol next to the hive mind symbol on the empire creation screen we saw the other week...
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Is the ringworld background new? I've never noticed that before (though I haven't played in a while).
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I guess it came with Utopia maybe. And that's one sexy robot.
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Psycho Landlord posted:Pretty much the only worlds that I wouldn't just throw in a sector in the late game is one that has a bunch of freshly conquered pops with super high unrest - you'll want to build a few defensive armies on those first. Just like with spaceports, you can still build defensive armies yourself on planets in a sector.
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my main desiree for an update is forcing captured pops to become synth in my synth empire
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Aethernet posted:https://twitter.com/Martin_Anward/status/879278952208060416 Also worth noting that it's a synthetic hivemind FE, which implies that hiveminds and the synthetic path might not be mutually exclusive any more.
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Pocky In My Pocket posted:my main desiree for an update is forcing captured pops to become synth in my synth empire This was literally the plot of the last Doctor Who episode. Your new synths will be vulnerable to silver for no adequately explored reason.
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firstly the cybermen are vulnerable to gold
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Pocky In My Pocket posted:firstly the cybermen are vulnerable to gold God drat. I am the worst fanboy ever.
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Psycho Landlord posted:It sorta depends on what stage of the game you're at and how fast you're expanding. Early on, yes, definitely only give developed worlds to sectors. Once that sector is reasonably established, however, there's no real harm in throwing them new or developing worlds. Pretty much the only worlds that I wouldn't just throw in a sector in the late game is one that has a bunch of freshly conquered pops with super high unrest - you'll want to build a few defensive armies on those first. Thanks, I thought I could just grab resources by building colony's over my limit and then just instantly sector them early on, and that went pretty poorly. My other game I thought "wow look at all these resources around me ill just build as many frontier outposts as I can to grab them all ![]() Axetrain fucked around with this message at 01:46 on Jun 27, 2017 |
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Other Paradox games for me are like "Okay, so how do I get an army so I'm not overpowered by all my neighbours? How do I get more land?" Stellaris is like "Let's roll with my giant doomstack."
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IAmTheRad posted:Other Paradox games for me are like "Okay, so how do I get an army so I'm not overpowered by all my neighbours? How do I get more land?" you can do the doomstack poo poo in ck2 as well once you get rolling. eu4 makes it a bit harder until you are unstoppably huge or late prussia at least ![]()
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I am kinda surprised this game doesn't have an espionage component in it.
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I'm 15 years or so into my first single-player game, and am having a very hard time judging if I've hosed up or not with my development. Are there any rules of thumb I should be keeping in mind in terms of milestones for mineral income, colonizing worlds, fleet strength, etc.? I think I'm at like high 30's mineral income, 3 worlds, and a little over 600 fleet power Also, I'm guessing it's a fool's errand to start any offensive wars before my naval capacity is high enough that I can put together a fleet capable of overpowering a 1.4k spaceport?
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Jenny Angel posted:I'm 15 years or so into my first single-player game, and am having a very hard time judging if I've hosed up or not with my development. Are there any rules of thumb I should be keeping in mind in terms of milestones for mineral income, colonizing worlds, fleet strength, etc.? I think I'm at like high 30's mineral income, 3 worlds, and a little over 600 fleet power For the former, you don't need to worry about timeline too much. The game is fairly forgiving do you don't really need to feel pressured to keep up a schedule of constant expansion. The main pitfalls to watch for are less about raw output and more about getting boxed in by colonization from other empires. For the latter, yeah, the main reason that exists is to prevent someone from just launching a day 1 campaign to wipe out their neighbours. Spaceports never really get any stronger but they are strong enough to defend against the earliest fleets you'll be able to support. The Cheshire Cat fucked around with this message at 03:08 on Jun 27, 2017 |
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Sounds great, thanks! The first alien empire I encountered are some ultra-isolationist chicken men who, the moment diplomatic channels between our peoples opened, began harboring terrorists. So I figure I'll eventually have to invade them in order to root the terrorists out, once diplomacy fails, but that's something I don't have to worry about for a while
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I like to try to get 5 worlds colonized in about 15-20 years, I find that gives me a good base to build from.
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Out of curiosity - of those worlds, how do you decide which ones get put into a sector?
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# ? Jun 11, 2024 09:52 |
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Jenny Angel posted:Out of curiosity - of those worlds, how do you decide which ones get put into a sector? I tend to pick the civic that gives you +2 core worlds, so I don't have to bother with sectors. There are also research options that give you more core worlds later on. Efficient Bureaucracy is the civic name, I think.
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