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pnutz posted:that's what I meant too. This server had a redirect set up, though. While he was getting 5kbps I downloaded the map almost instantly. I think that it's a bug in the client.
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# ? Jul 5, 2017 16:09 |
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# ? Jun 3, 2024 15:01 |
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Some servers have it set to the custom map downloads via the steam workshop, which is a great idea considering the maps are already there and when there is an updated version of the map you'll download it when steam starts anyway. I think the devs might be pushing that as the default option in a patch. Frees up all the server bandwidth on mapchange. I've alt-tabbed while joining a custom map and saw steam grabbing it, seemed a lot quicker than joining a custom map server last week. The problem is a lot of maps are huge in size, I think CuChi is nearly 1gb in map files, so custom maps are between 250-700 depending how big and detailed they are, so the workshop download is required really.
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# ? Jul 5, 2017 16:55 |
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pnutz posted:I tested operation irving, turns out it has about a 90% crash rate for people, full server dropped down to about 5 people. Played Nui Ba Den last night. It could be a good map if they had better collision detection on all the rocks and maybe added some cover to B so it wasn't just GIs machinegunning an open platform as Charlie tries to dive for cover behind the single destroyed helicopter. I will say I quite liked the nighttime aspect of it. It was neat camping out on a hill with a Mosin, picking off any GI silhouette that was dumb enough to pop their heads up over the ridge.
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# ? Jul 5, 2017 17:00 |
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drunkill posted:Some servers have it set to the custom map downloads via the steam workshop, which is a great idea considering the maps are already there and when there is an updated version of the map you'll download it when steam starts anyway. I think the devs might be pushing that as the default option in a patch. Frees up all the server bandwidth on mapchange. From what I can tell after loving around with the SDK, the reason the vanilla maps are so large is because they store a lot of the art assets in the map folders. Unless custom ones introduce new assets they should only be a couple of hundred MB, although from what I've read maps with correctly done lighting can be much larger.
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# ? Jul 5, 2017 22:26 |
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Holy poo poo the way they filter light and silhouette objects when there is a smoke grenade with a light source behind it is amazing
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# ? Jul 6, 2017 04:03 |
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pnutz posted:it's a holdover from ro2, most of those are impractical but they would be facing howls of outrage from the rivet counters if they only half-implemented it otherwise I've played RO2, you would be very hard pressed to fire more than 300 meters or so on any of the (early) maps.
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# ? Jul 6, 2017 04:10 |
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InequalityGodzilla posted:Played Nui Ba Den last night. It could be a good map if they had better collision detection on all the rocks and maybe added some cover to B so it wasn't just GIs machinegunning an open platform as Charlie tries to dive for cover behind the single destroyed helicopter. as much as I hate the game being balance around this mechanic, smoke it. convince the americans to smoke it too, this abruptly stops everything except nadespam, which you can fight back with your own, and mg spam, which you can fix by going prone. Party Plane Jones posted:I've played RO2, you would be very hard pressed to fire more than 300 meters or so on any of the (early) maps. and they let you scroll out to 2km on most of the guns too. it felt like a little bit of an over-implementation, like the tank modelling causing them to paint themselves into a development corner where it cost squillions to make one vehicle, leaving us with 4 tanks + transports instead of the 15-20 from ro1. still, there's those open-steppe custom maps where the long range settings on eg the mgs were useful at least
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# ? Jul 6, 2017 10:58 |
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Is there any incentive to use the WP grenade over other grenades? It seems to have the same effective damage radius as regular grenades. And theres no lingering burning effect, so you cant use as an area denial weapon either. I guess the only incentive is that it explodes on impact, and gives charlie no time to didi out.
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# ? Jul 6, 2017 12:39 |
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GyverMac posted:Is there any incentive to use the WP grenade over other grenades? It seems to have the same effective damage radius as regular grenades. And theres no lingering burning effect, so you cant use as an area denial weapon either. I guess the only incentive is that it explodes on impact, and gives charlie no time to didi out. there is a lingering burn effect. that smoke kills people.
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# ? Jul 6, 2017 12:40 |
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Yeah white phosphorous nades are great in trenches and doorways, people try to run and they just catch on fire while you shotgun the survivors. Edit: A hotfix just came out quote:We are expecting to push a required update for clients and servers tomorrow. It will contain the following: Next patch will have more QoL improvements and apparently they'll beta the other gamemode versions of some of the maps soon via the workshop while they're being worked on before release in the next proper patch. drunkill fucked around with this message at 15:27 on Jul 6, 2017 |
# ? Jul 6, 2017 13:54 |
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Roobanguy posted:there is a lingering burn effect. that smoke kills people. people don't realise this and they hang around waiting to burn to death inside it and give people teamkills
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# ? Jul 6, 2017 15:28 |
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GyverMac posted:Is there any incentive to use the WP grenade over other grenades? It seems to have the same effective damage radius as regular grenades. And theres no lingering burning effect, so you cant use as an area denial weapon either. I guess the only incentive is that it explodes on impact, and gives charlie no time to didi out. WP grenade is the best grenade in the game. Why?? THE SCREAMS
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# ? Jul 6, 2017 18:27 |
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I thought I'd have a look at the commander role to see what's up. Here's my screen. You can see that the right side is cut off for some reason. Any idea what's going on here? I run the game in fullscreen mode at my monitor's native resolution (1280x1024) it's like the game thinks my monitor is 1380x1024 or something. AARP LARPer fucked around with this message at 01:12 on Jul 7, 2017 |
# ? Jul 7, 2017 00:44 |
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WAR DOGS OF SOCHI posted:I run the game in fullscreen mode at my monitor's native resolution (1280x1020). The gently caress is this resolution?
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# ? Jul 7, 2017 00:45 |
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I've found I really love playing the Vietnamese sappers and ... whatever the other class is called with the tripwire mines. It's so satisfying to booby trap an area, run off and do something else, and then see the pop-pop-pop kill count on the upper right.
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# ? Jul 7, 2017 00:58 |
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Scout. Also, the Sniper gets a single tripwire mine (Scout gets two).
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# ? Jul 7, 2017 00:59 |
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Party Plane Jones posted:The gently caress is this resolution? lol...sorry 1280x1024. I edited my post
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# ? Jul 7, 2017 01:11 |
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WAR DOGS OF SOCHI posted:I thought I'd have a look at the commander role to see what's up. Here's my screen. You can see that the right side is cut off for some reason. Any idea what's going on here? I run the game in fullscreen mode at my monitor's native resolution (1280x1024) it's like the game thinks my monitor is 1380x1024 or something. The UI doesn't support 4:3.
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# ? Jul 7, 2017 01:22 |
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turn off the TV posted:The UI doesn't support 4:3. ah, well there you go. Thank you for the answer. EDIT: yep, that was the problem. Even though the video menu offers all sorts of ratios and resolutions (including 4:3 and 5:4), the game doesn't support them! AARP LARPer fucked around with this message at 01:39 on Jul 7, 2017 |
# ? Jul 7, 2017 01:32 |
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WAR DOGS OF SOCHI posted:ah, well there you go. It's really weird, I can't imagine that it would be too much work to make the UI scale to 4:3 properly but I guess.
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# ? Jul 7, 2017 01:48 |
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This is what I'm talking about https://www.youtube.com/watch?v=thSQ-3vVtKA
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# ? Jul 7, 2017 04:35 |
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BrutalistMcDonalds posted:This is what I'm talking about the multiple people not even stopping to look for traps once their guy calls out that there are traps nearby still good to see someone having fun with the claymores at least
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# ? Jul 7, 2017 08:45 |
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WAR DOGS OF SOCHI posted:I thought I'd have a look at the commander role to see what's up. Here's my screen. You can see that the right side is cut off for some reason. Any idea what's going on here? I run the game in fullscreen mode at my monitor's native resolution (1280x1024) it's like the game thinks my monitor is 1380x1024 or something. Congratulations on running a CRT in 2017
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# ? Jul 7, 2017 08:55 |
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I'm running this game 746 × 480 and I'm missing a lot of screen real estate what the heck
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# ? Jul 7, 2017 14:09 |
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BrutalistMcDonalds posted:This is what I'm talking about A shame you didn't get any shots of people being turned into a red mist with RPGs.
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# ? Jul 7, 2017 16:08 |
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Hue + Flamethrower is a fun combo. Apart from when you need to cross the river.
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# ? Jul 7, 2017 17:56 |
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ded posted:A shame you didn't get any shots of people being turned into a red mist with RPGs.
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# ? Jul 7, 2017 18:55 |
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Tekopo posted:Hue + Flamethrower is a fun combo. Apart from when you need to cross the river. Wading through the waters with that thing is suicide. Go underground instead! Look for the sewer entrance behind B, its by the ammo box. Then use the tunnels. Be sure to squirt some flames every now and then in front of you to destroy any toe poppers there. HTH! Also, god drat the LMGS are in a really weird place right now. Setting up and trying to suppress only gets you killed near instantly. If by some weird chance you manage to set up and not instantly die, the barrel heats up and the gun is useless for what feels like several minutes because of the heat warping effect. So you just have to drag that thing around and use it as an assault rifle. That works fine with the degtarev and might work for the RPD, but M60? Not so much. I think the reason you die so quickly when setting up LMGs is that it is really easy to see where shots are coming from now. The weapons produce a lot of smoke for each shot. It is fine for the assault rifles and smg's but they should tone down the smoke from the LMGS. It looks like a bushfire whenever you start firing those things and everybody can see you from a mile away. GyverMac fucked around with this message at 23:06 on Jul 7, 2017 |
# ? Jul 7, 2017 22:51 |
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I've been playing nothing but the custom maps servers and there is some great poo poo out there already.
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# ? Jul 8, 2017 10:09 |
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GyverMac posted:Also, god drat the LMGS are in a really weird place right now. Setting up and trying to suppress only gets you killed near instantly. If by some weird chance you manage to set up and not instantly die, the barrel heats up and the gun is useless for what feels like several minutes because of the heat warping effect. it does take minutes to cool down if you heat it up most of the way, a couple times I've deliberately gotten myself killed for a new cool barrel. Also apparently a couple of the maps have really, really high ambient temperature so it takes even less to heat the guns up than normal. on that note however, I warped the barrel once on the m60 so it had accuracy and I still managed to kill someone through a wall with it at over 100m
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# ? Jul 8, 2017 19:04 |
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Yeah I think one or two maps hosed things up and set temp to 60c instead of 20-30c. Saw it mentioned somewhere and they will fix it soon.
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# ? Jul 8, 2017 19:41 |
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drunkill posted:Yeah I think one or two maps hosed things up and set temp to 60c instead of 20-30c. Realistically you should not be able to overheat barrels unless you fire through two entire mags/belts, plus you should have quick change barrels for both the 60 and the RPD (similarly the MG-34/42 had them in Red Orchestra.) Being able to warp your barrel in 12 seconds is dumb and awful but that's Tripwire forever I guess.
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# ? Jul 8, 2017 19:49 |
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Its more that how the game works cooldown is half a degree (celcius) every second, but because on one or two maps the temprature is set at ~60c the gun never returns fully to its cold state or if it does it takes even longer to cool below the map temperature. But yeah, overheating is a bit silly sure.
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# ? Jul 8, 2017 19:55 |
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The only problem I have with the heat mechanic is the fact that they didn't include barrel changes. They could even make a class for assistant gunners that carry a spare barrel and smoke grenades or something.
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# ? Jul 8, 2017 20:11 |
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I'd be amazed if any US MG'ers ever carried their own spare barrel, those things came with the gas system, front sight and bipod attached, and the gun itself already weighs a ton. EDIT: Just looked it up, the Assistant Gunner carried one spare barrel and also, as there's no good place to grab it, the asbestos glove required to swap out a hot barrel. How did the US gently caress up the barrel on the MG34/42 so badly? Praseodymi fucked around with this message at 20:57 on Jul 8, 2017 |
# ? Jul 8, 2017 20:55 |
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Now that there are some more custom maps I'll be checking this out again. If you want to play with goons join us on the mumble. You don't have to be a great player, just as long as you aren't annoying and a complete loving moron. In fact, you can be as dumb as a rock as long as you're silent and not annoying about it. goon mumble
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# ? Jul 9, 2017 03:13 |
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Party Plane Jones posted:Realistically you should not be able to overheat barrels unless you fire through two entire mags/belts, plus you should have quick change barrels for both the 60 and the RPD (similarly the MG-34/42 had them in Red Orchestra.) it's about 30 for the DP/rpd to permawarp and 40 for the m60, including the reloads and hard mag dumps. there's obviously several states of smoking barrels in the middle there, but they don't affect accuracy too much outside of obscuring your vision.
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# ? Jul 9, 2017 05:20 |
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I got personal best of 53 kills as sniper on a Cu Chi round today. Not super amazing or anything, but it's kinda fun finding secret spots to shoot from.
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# ? Jul 9, 2017 07:00 |
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JFC posted:Now that there are some more custom maps I'll be checking this out again. If you want to play with goons join us on the mumble. You don't have to be a great player, just as long as you aren't annoying and a complete loving moron. In fact, you can be as dumb as a rock as long as you're silent and not annoying about it. Can't understand why you don't just move to discord.
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# ? Jul 10, 2017 19:43 |
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# ? Jun 3, 2024 15:01 |
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WAR DOGS OF SOCHI posted:I got personal best of 53 kills as sniper on a Cu Chi round today. Not super amazing or anything, but it's kinda fun finding secret spots to shoot from. Yeah? Well share your secret spot then!
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# ? Jul 10, 2017 20:20 |