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Truga posted:Wait, did swtor get level syncs? In open world/questing content, yeah. Not in dungeons IIRC.
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# ? Jul 21, 2017 21:47 |
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# ? May 12, 2024 05:48 |
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WoW never put in any system of level syncing did they? I haven't played since 2011 and there was nothing like that when I left. What does Lord of the Rings Online do?
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# ? Jul 21, 2017 21:48 |
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Mordiceius posted:WoW never put in any system of level syncing did they? I haven't played since 2011 and there was nothing like that when I left. There's a version of it in Legion where the world level syncs rather than your player. You can play through the four leveling zones of Legion in any order you wish, the zone and loot scales to your level. Syncing upwards is a thing in Legion's dungeons so everyone's effectively playing at the same level.
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# ? Jul 21, 2017 21:51 |
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Mordiceius posted:WoW never put in any system of level syncing did they? I haven't played since 2011 and there was nothing like that when I left. Timewalking syncs you down to lv70/80/85 depending on the expansion the dungeons are for. You lose none of your abilities and it works fine. You're a bit over powered then how the content was done at that level way back when but it works.
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# ? Jul 21, 2017 21:55 |
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Toshimo posted:Try this and report back. Not a toddler, but I've tried it with an active cat in and out of my lap and I can assure you it is not easy
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# ? Jul 21, 2017 22:02 |
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Ciaphas posted:Not a toddler, but I've tried it with an active cat in and out of my lap and I can assure you it is not easy How do people have difficulty using a controller with a cat on their lap? Genuinely curious since I've never had trouble with it. The only thing using a controller makes annoying is ground target effects and using my keyboard to chat mid-fight. I think it would be fun to bring all my samurai AOE into Sastasha and buzzsaw the place down in five minutes while synched but I can completely understand why that isn't a thing. I just accept that I'm stuck with Stab 1 and Stab 2 as my only skills for 15-20 minutes and get on with life.
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# ? Jul 21, 2017 22:27 |
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at least with my roommate's cat, he sometimes likes to bat at the keyboard, or paw away at the screen when there's bright lights going on there once he jumped onto my computer tower and pressed the power button in the middle of raid
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# ? Jul 21, 2017 22:28 |
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Housecat (Savage). I guess mine mostly just bats at my leg when she wants to be picked up or sometimes rests her paw on the spacebar. vv
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# ? Jul 21, 2017 22:32 |
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Mordiceius posted:Ah. Rip then. My favorite person was a PLD that waited almost a minute for protect to be cast, and then didn't turn on his tank stance and died to the first pull. When I laughed at him he said "fine you tank it" and left, and I went on to tank as a Samurai for a few minutes until we got a new PLD
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# ? Jul 21, 2017 22:36 |
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Thundarr posted:Housecat (Savage). Mine likes to jump on the keyboard, on top of my hands. >_> Caused more than a few wipes in various MMOs over the years.
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# ? Jul 21, 2017 22:39 |
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Toshimo posted:Yes. Level Sync should just be revamped at this point to scale down stats but leave abilities intact. This would make new players feel like even more dead weight than they already do when they get paired up with high/max level players in low level dungeons. I'm pretty sure newbies would have a hard time keeping threat, or simply not be able to keep it at all, even in places like SV when they have a level 70 SAM or RDM blowing poo poo up with level 70 abilities. It'd completely ruin what little balance exists in low level content, and while that content doesn't mean much to established players, devs still need to take the actual newbies in to consideration because if they're bored to tears or made to feel worthless that doesn't help retention rates.
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# ? Jul 21, 2017 22:40 |
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ImpAtom posted:To be honest I've basically met a genuinely terrible person in dungeons basically never. I mean in terms of bad mechanics I have but usually they either are receptive to advice or have a reason why they're doing poorly. (i.e: a newbie tank who is genuinely not comfortable with big pulls or a healer who doesn't feel they can keep up with it.) The salt only seems to exist in meaningful quantities in extreme/savage content. literally, LITERALLY, only casted physick, rez, and protect throughout the 30 minute brayflox i assume i was getting pranked but they never broke character so idk
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# ? Jul 21, 2017 22:47 |
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I just tried to solo nael. it didn't work, I actually think it's impossible because of a specific mechanic. but I got to the final phase before the crushing heartbreak. someone probably tried and found this out before me, but it was a neat way to kill an hour
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# ? Jul 21, 2017 22:49 |
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Velthice posted:I just tried to solo nael. it didn't work, I actually think it's impossible because of a specific mechanic. but I got to the final phase before the crushing heartbreak. someone probably tried and found this out before me, but it was a neat way to kill an hour How did you get past golems?
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# ? Jul 21, 2017 22:54 |
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Huh i thought Golem phase would make Nael impossible until some crazy gear level.
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# ? Jul 21, 2017 22:54 |
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Evil Fluffy posted:This would make new players feel like even more dead weight than they already do when they get paired up with high/max level players in low level dungeons. I'm pretty sure newbies would have a hard time keeping threat, or simply not be able to keep it at all, even in places like SV when they have a level 70 SAM or RDM blowing poo poo up with level 70 abilities. Hell this is already a problem now with Red Mage because tanks with no tank stance have a hell of a time competing with 480 potency in a split second from Jolt > Verthunder/Veraero.
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# ? Jul 21, 2017 22:55 |
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Tried Nael the other day with three and the ice just eventually catches up in the last phase, though you might be able to burst the last few percent if you're quick enough. 4 seems to be the sweet spot for now.
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# ? Jul 21, 2017 22:57 |
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cheetah7071 posted:How did you get past golems? if golems fuse it's still instant death. if too many meteors explode, it's instant death, but I learned that if you stay dead in the middle of the golems, they're not close enough to fuse. this isn't a problem for the first golem phase because there are only 3 meteors, but it's a much bigger problem in the second golem phase when there's like 7. but you can force clear the comets by dropping the golem meteors on the placed comets, then carefully kill golems, then take the last one around to eat while having one left over, at least that's how many I had left. heavensfall is easy mode as long as you clear twist which you have plenty of time to do. I saw the second heavensfall but pushed the boss into the final phase before the second add spawned.but the heartbreak is the final phase, because getting hit with two ice is an instant game over, and there's no way to get around it or kill nael before it happens
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# ? Jul 21, 2017 22:58 |
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Velthice posted:I just tried to solo nael. it didn't work, I actually think it's impossible because of a specific mechanic. but I got to the final phase before the crushing heartbreak. someone probably tried and found this out before me, but it was a neat way to kill an hour So you think a duo or trio strat is possible, then? e: Brainamp posted:Tried Nael the other day with three and the ice just eventually catches up in the last phase, though you might be able to burst the last few percent if you're quick enough. 4 seems to be the sweet spot for now. Awww, this is about where my group was before 4.0...
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# ? Jul 21, 2017 23:00 |
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Main quest complete! Still salty about those three hour-long queues but at least that's out of the way. I started this char back before the expansions even came out though, so I don't remember much of the story before the last part. Are there any good videos/articles re-telling or summarizing the story?
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# ? Jul 21, 2017 23:01 |
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As brainamp said, the big roadblock is ice murdering you. it happens really fast so even if you duo'd healers I'm not sure you could raise each other fast enough, let alone be able to burn nael down who still has a considerable amount of health left at that point.
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# ? Jul 21, 2017 23:01 |
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Velthice posted:if golems fuse it's still instant death. if too many meteors explode, it's instant death, but I learned that if you stay dead in the middle of the golems, they're not close enough to fuse. this isn't a problem for the first golem phase because there are only 3 meteors, but it's a much bigger problem in the second golem phase when there's like 7. but you can force clear the comets by dropping the golem meteors on the placed comets, then carefully kill golems, then take the last one around to eat while having one left over, at least that's how many I had left. Can you hallowed ground to dodge getting an ice stack? Or shield it with a big adlo? Those strats might not be good enough right now but in another expansion is might be possible to do something like hallowed ground the first three ices, get hit by the fourth, then fire hits, then ice hits and you kill before the sixth ice comes
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# ? Jul 21, 2017 23:03 |
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Thundarr posted:How do people have difficulty using a controller with a cat on their lap? Genuinely curious since I've never had trouble with it. The only thing using a controller makes annoying is ground target effects and using my keyboard to chat mid-fight.
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# ? Jul 21, 2017 23:04 |
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Velthice posted:As brainamp said, the big roadblock is ice murdering you. it happens really fast so even if you duo'd healers I'm not sure you could raise each other fast enough, let alone be able to burn nael down who still has a considerable amount of health left at that point. I recall four people being the sweet spot where you can just stack permanently and ignore the entire mechanic (at the cost of being hit by every thunder but you're unsynced so who cares). Below that people start getting two ices between every fire.
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# ? Jul 21, 2017 23:04 |
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Truga posted:
Yeah and then the idiot ice mages will be even more ineffective in leveling content. I agree that the classes should have their rotations come online earlier. Like, it's fun and everything getting Fire 4 at 60 and suddenly the entire job changes but it means I'm basically completely unwilling to do any content where I might sync below 60 outside of synced savage/EX stuff just because it's so loving boring. If I could rearrange all of BLM's skills I'd probably say you get all of your GCDs (and Enochian) by 40 or so and then 50-70 is stuff like Ley Lines, Triplecast, and Foul. vOv fucked around with this message at 23:16 on Jul 21, 2017 |
# ? Jul 21, 2017 23:11 |
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cheetah7071 posted:Can you hallowed ground to dodge getting an ice stack? Or shield it with a big adlo? quote:Iceclaw uses Iceball. looking at that, it might be possible to do with strong mitigation. I had sentinel on cooldown but it might be enough to survive. hallowed ground I also used earlier panicking when meteros were exploding and I I had 3 golems hitting me while I had to quickly focus down the blue one before he ruined everything with his suck in. I might revisit it later. if anybody is curious, I already tried t13. the damage is still pretty real. I got to the second phase, and I'm pretty sure I can get past it. I do not know how I would deal with the add phase though and even less an idea if i could survive akh morn, but it's my little side project for right now.
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# ? Jul 21, 2017 23:11 |
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actually looking at the numbers, sentinel just still wouldn't be enough or I'd be so low that a single auto would probably kill me. I'd either have to roll sentinel and rampart together or pray for a block, and then maaaaybe I can live through a single ice phase
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# ? Jul 21, 2017 23:16 |
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Even assuming some pretty crazy mitigation and perfect hallowed ground timing (which I'm not 100% works because I don't know the exact number of seconds between ice) you'd still probably have to kill before the sixth or seventh ice, which I assume is well out of reach of paladin right now
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# ? Jul 21, 2017 23:19 |
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cheetah7071 posted:Even assuming some pretty crazy mitigation and perfect hallowed ground timing (which I'm not 100% works because I don't know the exact number of seconds between ice) you'd still probably have to kill before the sixth or seventh ice, which I assume is well out of reach of paladin right now Ice comes out too quick to out-rez it really. We tried
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# ? Jul 21, 2017 23:27 |
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Last I tried, out makeup was WAR/SCH/SMN, and even with 2x rezzes, we we're dying to ice in the end. So I suppose we'll just have to turn to PF to get through that coil.
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# ? Jul 21, 2017 23:35 |
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itskage posted:Blm is far more satisfying. Rdm's rotation is shallow and there's no detrimental effects for doing mechanics. When you do blm right so that all your phases and abilities stay up through mechanics and transitions, it takes far more effort but feels awesome. It's just that doing all that work for less damage is also a lovely feeling. So the situation is gray, especially when red mage is still fun, just doesn't have that same feeling of accomplishment. I agree that BLM is way more satisfying to play than RDM, but that feeling gets torpedoed by being outperformed even when you do play well. I suggest you choose the third option and do not flee into the arms of caster satan and go play MNK or something, which is apparently doing rather well.
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# ? Jul 21, 2017 23:49 |
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Reiterpallasch posted:for the record, their response to advice was pretty hostile and something along the lines of "you try playing with a controller with a toddler on your lap," but honest to god, we tried Should have asked them to hand the controller to the toddler, on account of almost certainly being a better player.
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# ? Jul 21, 2017 23:59 |
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It still seems weird to me that Fire 2 doesn't have a place for BLM at 70 except in absurdly massive pulls. Not that I mind just sticking to Flare, I suppose.
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# ? Jul 22, 2017 00:11 |
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Ciaphas posted:It still seems weird to me that Fire 2 doesn't have a place for BLM at 70 except in absurdly massive pulls. Not that I mind just sticking to Flare, I suppose. Black mages need to get some kind of substantial reward per time they spend any number of umbral hearts, so that it's better to go F2 F2 Flare Flare than to go Flare Flare. And, also, so that it's better to cast B4 on single targets at any point whatsoever besides your opener.
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# ? Jul 22, 2017 01:20 |
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Ferrinus posted:Black mages need to get some kind of substantial reward per time they spend any number of umbral hearts, so that it's better to go F2 F2 Flare Flare than to go Flare Flare. And, also, so that it's better to cast B4 on single targets at any point whatsoever besides your opener. Auto crit?
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# ? Jul 22, 2017 01:37 |
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What is the BLM aoe rotation right now?
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# ? Jul 22, 2017 01:59 |
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Mr. Nice! posted:What is the BLM aoe rotation right now? From the balance discord: B3, T4, B4, F3, F2, F2, Swiftcast, Flare, Triplecast Flare, Manapot, Flare, Convert, Flare. Then of transpose, tic, B4, T4 and then foul whenever it comes up. Should probably weave lucid dreaming and diversion in there somewhere unless you want to die in exdr.
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# ? Jul 22, 2017 02:05 |
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hobbesmaster posted:From the balance discord: B3, T4, B4, F3, F2, F2, Swiftcast, Flare, Triplecast Flare, Manapot, Flare, Convert, Flare. TYVM
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# ? Jul 22, 2017 02:08 |
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Meanwhile in stupid paladin tricks: T7 - I did this in one pull, this is easy, anyone can probably do this T12 - This on the other hand, took several attempts and the clear was pretty dicey. the bennue beatdown phase is probably the hardest part, and revelation+redfire+freshly spawned bennue+brand of purgatory is bad times. getting 4 bennues is likely critical (I died to attrition with 5 and pheonix was at 16 stacks), and it was "real close" when I transitioned on the winning attempt. Last phase isn't fun either, and I was sure I was dead several times.
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# ? Jul 22, 2017 02:17 |
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# ? May 12, 2024 05:48 |
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hobbesmaster posted:From the balance discord: B3, T4, B4, F3, F2, F2, Swiftcast, Flare, Triplecast Flare, Manapot, Flare, Convert, Flare. So F2 IS part of the rotation now? drat it.
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# ? Jul 22, 2017 02:50 |