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The Bee posted:Which of the three bolt rifles do you guys think is best? I kinda feel like the regular one is still superior, but being able to squeeze off two shots on the advance can make auto bolt rifles quite useful as well. I'm a little torn on Stalkers, since they seem to lack the volume of fire that infantry need with only a slight uptick in range and AP. I think the extra flexibility of the bolt rifle is great. I don't think the auto bolt rifle is all that amazing since the regular bolt rifle gets two shots for everything but the last nine inches, and the stalker is cool but heavy 1 doesn't seem to be worth the extra range and AP. I mean it's helpful against anything T7 and below, but I would rather use plasma for that application.
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# ? Jul 22, 2017 18:55 |
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# ? Jun 6, 2024 06:25 |
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Master Twig posted:I've been trying to come up with a Tyranid list that can specifically kill storm raven spam. Haven't come up with anything good yet. Most raven spam lists have 7 deployments, so I'm pretty much guaranteed to go second. Drop zoanthropes will average 4 wounds. Bonus they can fly and assault, though the damage they do versus the potential damage from overwatch doesn't seem worth it. Drop Hive Guard with Shockcannons will do some damage, needing 4+ to hit and 4+ to mortal wound (plus possibly do an additional D3 wounds). Plus you can take them in a unit of 6 now? Tyrannofex still get the -1, but can at least attack twice with the flamer or rupture pods. Hive Guard still protect flying tyrants, and at least have a 7" base move. It's just... a list built to counter 3+ Storm Ravens isn't going to fair very well against some normal lists. Bonus: don't bother. Just take 200+ gants with hidden broodlords and venomthropes. gently caress 'em. LordAba fucked around with this message at 19:04 on Jul 22, 2017 |
# ? Jul 22, 2017 19:02 |
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Liquid Communism posted:Puppetswar does desert troopers, haven't seen them in person so no idea how good the sculpts really are. They look cool but 35 dollars for like 50 points of models is pretty excessive After looking endlessly, the best deal that I've ever found for a load of cheap semi-passable infantry is this one: http://shop.princeaugust.ie/tg2420-warzone-mutant-chronicles-tabletop-wargame/ Can't beat 80 models for that price, and they fit in pretty well as cultists or renegades, but they don't really have a lot of weapon options and I kind of want something in a desert theme
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# ? Jul 22, 2017 19:03 |
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The Bee posted:Oh, one more question. Can you mix and match chapter tactics and strategems if using a successor chapter, or do you have to pick the same for both? No. You can only use, say, the Ultramarines-specific stratagem if you have the Ultramarines chapter tactics. You can't mix and match that stuff.
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# ? Jul 22, 2017 19:04 |
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Safety Factor posted:
About what I figured. I wasn't sure if the whole thing was picked at once, or if it was piece by piece to individualize custom chapters, though, so I wanted to check.
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# ? Jul 22, 2017 19:07 |
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And we still haven't seen the language that will clarify whether named successor chapters in FW books (like raptors or minotaurs) can use codex tactics while still using their own named characters.
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# ? Jul 22, 2017 19:08 |
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Hi thread, I've been looking at all this new Space Marine stuff and every time I see the word "Reivers" my ageing brain struggles to parse it. How's everyone else reading it? Ree-vers, Rye-vers or something else?
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# ? Jul 22, 2017 19:12 |
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richyp posted:Hi thread, I've been looking at all this new Space Marine stuff and every time I see the word "Reivers" my ageing brain struggles to parse it. How's everyone else reading it? Ree-vers, Rye-vers or something else? It's pronounced just the same as Reavers, ree-vers.
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# ? Jul 22, 2017 19:14 |
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goose willis posted:They look cool but 35 dollars for like 50 points of models is pretty excessive Just buy the heads and stick them on desert-painted Caidians?
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# ? Jul 22, 2017 19:20 |
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Anyone playing dark eldar? I haven't played 40k in 4 editions... Right now I have a box of warriors, a talos box, and the bomber-are there any trap models or upgrades I need to watch out for? Should I be going for MSU with troops, or is going to ten worth it for the heavy weapon?
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# ? Jul 22, 2017 19:21 |
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Liquid Communism posted:Just buy the heads and stick them on desert-painted Caidians? Yeah but then how are you gonna get a fuckload of Cadians for cheap
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# ? Jul 22, 2017 19:34 |
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goose willis posted:Yeah but then how are you gonna get a fuckload of Cadians for cheap
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# ? Jul 22, 2017 19:34 |
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richyp posted:Hi thread, I've been looking at all this new Space Marine stuff and every time I see the word "Reivers" my ageing brain struggles to parse it. How's everyone else reading it? Ree-vers, Rye-vers or something else? It's stolen from here: https://en.wikipedia.org/wiki/Border_Reivers And pronounced "Reavers."
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# ? Jul 22, 2017 19:36 |
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Rather disappointed in the primaris characters complete lack of options. I got a second chaplain and ancient to kitbash a primaris chaplain but you can only have them with that absolver bolt pistol thing. I can't even make myself a primaris chaplain and use the old rules because the repulsor cant carry non-primaris.
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# ? Jul 22, 2017 19:36 |
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Artum posted:Rather disappointed in the primaris characters complete lack of options. I got a second chaplain and ancient to kitbash a primaris chaplain but you can only have them with that absolver bolt pistol thing. Have we seen stats for the other primaris characters?
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# ? Jul 22, 2017 19:37 |
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Artum posted:Rather disappointed in the primaris characters complete lack of options. I got a second chaplain and ancient to kitbash a primaris chaplain but you can only have them with that absolver bolt pistol thing. Where are you seeing the warscrolls for them? That's really disappointing if true, especially since each actual Primaris unit at least has 2-3 weapon options now.
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# ? Jul 22, 2017 19:38 |
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JoshTheStampede posted:Have we seen stats for the other primaris characters? Yeah, chaplain is +1w/a over the regular and has a s5 ap1 d1 bolt pistol, no options. Apothecary has the same pistol and that new reductor is a 3" range pistol with like s6 ap2 d3, +1w but same attacks and again no options. Captain and librarian are as they are in the box rules. The Bee posted:Where are you seeing the warscrolls for them? That's really disappointing if true, especially since each actual Primaris unit at least has 2-3 weapon options now. It was an hour long video of a guy going through almost page by page and talking about it, wracking my brain to thing where the link was but I'm currently awake on ~1 hour sleep. and since some people have been curious guilliman is still the same cost.
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# ? Jul 22, 2017 19:43 |
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Wait so the captain can't take a power fist? They're giving a model away with a plasma pistol and fist.
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# ? Jul 22, 2017 19:46 |
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Something tells me they'll keep the Primaris gravy train going for a good, long while. I wouldn't be surprised if we got upgrade sprues that slowly transfer smallmarine model options to their big boy brothers, and if still non-Primaris accessible a proper Primaris drop pod. 100% unsurprised that Gulliman isn't getting nerfed. I knew there was no way the most marine-y marine gets nerfed in Book: Marines.
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# ? Jul 22, 2017 19:47 |
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So AdMech seem to be 4th in line for Codex releases?
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# ? Jul 22, 2017 19:49 |
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JoshTheStampede posted:Wait so the captain can't take a power fist? They're giving a model away with a plasma pistol and fist. No. Neither the Primaris Captain or the Gravis Armor Captain can take either of those weapons. Looks like the model will either have to come with its own rules, or it'll just be for collecting.
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# ? Jul 22, 2017 19:55 |
DeceasedHorse posted:Anyone playing dark eldar? I haven't played 40k in 4 editions... I've played against Dark Eldar. From what I've seen and in conversation with my brother (who plays DE), it seems that since your Heavy Weapons don't get the -1 penalty for moving when on your hover vehicles the go-to tactic is to reserve your Heavy Weapons for placement on your Raiders, Ravagers, and Vipers, while your infantry go MSU with Blasters. I've also seen that Wracks with max Liquifiers just melt away Guard infantry and even do a number on Marine squads in cover. Of course both those cases require you to either invest in a Raider or two and some Wracks to really be effective, but those are the directions I'd be moving in for the future.
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# ? Jul 22, 2017 19:55 |
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"soon you’ll have your own tricks and ploys to play, and unique rules for your Traitor Legion, Astra Militarum Regiment or Forge World of choice." Sounds like solid confirmation that Xenos are getting screwed release 1, but at least Admech get nice toys early on.
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# ? Jul 22, 2017 19:55 |
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Found itJoshTheStampede posted:Wait so the captain can't take a power fist? They're giving a model away with a plasma pistol and fist. The Bee posted:Something tells me they'll keep the Primaris gravy train going for a good, long while. I wouldn't be surprised if we got upgrade sprues that slowly transfer smallmarine model options to their big boy brothers, and if still non-Primaris accessible a proper Primaris drop pod.
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# ? Jul 22, 2017 19:55 |
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Oh and in case anyone was wondering: no the Overlord doesn't have an entry. Gonna be just the box rules on that one then.
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# ? Jul 22, 2017 19:58 |
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Artum posted:Oh and in case anyone was wondering: no the Overlord doesn't have an entry. Gonna be just the box rules on that one then. Yeah, this just furthers my suspicion that we're continuing to get tons of Primaris rules from here on out. Probably just enough to eventually release a new Codex Space Marines 2.0. I may like how 8th is shaping up way more than past trainwrecks, but GW's still GW.
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# ? Jul 22, 2017 19:59 |
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This is very wet. "You can use the new stuff where it's the same, or stick with the Index, and the points for matched play will be online (but aren't yet)." Just say which one overrides the other, drat.
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# ? Jul 22, 2017 20:04 |
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Corrode posted:This is very wet. "You can use the new stuff where it's the same, or stick with the Index, and the points for matched play will be online (but aren't yet)." Just say which one overrides the other, drat. They said pretty definitively in the FAQ on codicies, the newer rules take precedent.
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# ? Jul 22, 2017 20:06 |
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TwingeCrag posted:I am sort of dissapointed in the Fists stuff, not because it's BAD but it's just... less good than the other choices in most scenarios. I'm still gonna paint up my dudes as space bees but I think I'm going to go shopping for new chapter tactics I think it's amazing if you abuse it - Yes, you need there to BE cover, but that's fine, if you don't any, you're playing 40k wrong anyway. The goal is to get them reliant on that cover. Get your own units into it, don't fall back. Be the Imperial loving Fists and get charged. Survive, because lol Marines. Fall back, blitz the poor fuckers who charged now and who don't get cover saves in return. Re-take cover. It's incredibly fluffy, and a totally legitimate tactical move too. I'm pretty much swinging towards Imperial Fists because of the Chapter Tactics.
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# ? Jul 22, 2017 20:25 |
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Shockeh posted:I think it's amazing if you abuse it - Yes, you need there to BE cover, but that's fine, if you don't any, you're playing 40k wrong anyway. Their Tactics are pretty great, and the sniper pistol looks surprisingly useful, but Bolter Drill seems disappointing.
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# ? Jul 22, 2017 20:36 |
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goose willis posted:One more question: how well would Perry's Desert Rats work for a desert-themed Imperial Guard army? Back in the day I really liked the look of Tallarn Desert Raiders, but that ship has sailed a veeeeeeery long time ago. For OOP stuff there's always
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# ? Jul 22, 2017 20:36 |
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jng2058 posted:I've played against Dark Eldar. From what I've seen and in conversation with my brother (who plays DE), it seems that since your Heavy Weapons don't get the -1 penalty for moving when on your hover vehicles the go-to tactic is to reserve your Heavy Weapons for placement on your Raiders, Ravagers, and Vipers, while your infantry go MSU with Blasters. Thanks! Raiders seem pretty much mandatory and I'll look into proxying wracks once I move beyond the MSU infantry core.
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# ? Jul 22, 2017 20:38 |
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The Bee posted:Their Tactics are pretty great, and the sniper pistol looks surprisingly useful, but Bolter Drill seems disappointing. Yeah Bolter Drill sucks but I think the CTs are decent and the pistol is fun and you can get it into literally any list. The Crimson Fists Fist is tasty too, PFs with no -1 to hit are much better value for the points.
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# ? Jul 22, 2017 20:44 |
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BULBASAUR posted:For OOP stuff there's always Tell me more
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# ? Jul 22, 2017 21:05 |
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Holy poo poo did you guys know that if you register with GW's website you get FREE WALLPAPERS?BULBASAUR posted:For OOP stuff there's always Don't talk about -ing wallpapers man you might upset Ghost Hand. BIG MEATY SHITS fucked around with this message at 21:19 on Jul 22, 2017 |
# ? Jul 22, 2017 21:15 |
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edit: Bolter Drill is crap. Only one extra shot per 6 is pretty rough. I think the Fists relic is garbage. I can't imagine ever using a relic slot or spending a CP to gain access to an upgraded Bolt Pistol when there's so many better options to grab. And the Fists chapter tactic is just okay. It's bottom-tier compared to the other ones, but knowing you can ignore cover is certainly not insignificant. I like it with Snipers, since sniper rifles have no AP, preventing the target's armor from getting even better is kinda important. The IF warlord trait is butt though. Same as the relic, I can't imagine ever taking it over a better generic option. WhiteWolf123 fucked around with this message at 22:00 on Jul 22, 2017 |
# ? Jul 22, 2017 21:52 |
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The Bee posted:"soon you’ll have your own tricks and ploys to play, and unique rules for your Traitor Legion, Astra Militarum Regiment or Forge World of choice." Naw, in the FAQ they said individual craftworlds rules are coming back and cited necrons getting dynasty rules and adeptus mechanicus as getting forge worlds. I dont think its indicative of the order they're coming out but it does sound like they want to give every faction something similar to space marine chapter tactics.
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# ? Jul 22, 2017 21:53 |
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WhiteWolf123 posted:Bolter Drill is actually reasonable with Tactical Terminators. Storm Bolters will fire 4 shots each, so 4 of 'em will volley 16 shots, which is 2-3 re-fires on average. But those re-fires will equate to 4 more shots each, so you'll go from 16 shots to like 24-28 total bolter shots. That's not insignificant. It gets spicier with Hurricane Bolters, which makes the x2 Heavy Bolter/Hurricane Bolter Centurians pretty good with Bolter Drill, as each 6 will result in one of those guns getting to shoot again. Sorry, but Bolter Drill is pretty lame.
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# ? Jul 22, 2017 21:56 |
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RagnarokAngel posted:Naw, in the FAQ they said individual craftworlds rules are coming back and cited necrons getting dynasty rules and adeptus mechanicus as getting forge worlds. I dont think its indicative of the order they're coming out but it does sound like they want to give every faction something similar to space marine chapter tactics. That much I know and am excited for. Especially seeing what they come up with for hive fleets and genestealer cults. I mean more how when asked "what if not space marine" they said "here comes all the other Imperium factions, and Chaos". It seems like confirmation, or at least semi-decent confirmation, that Xenos are having to wait until after this first wave.
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# ? Jul 22, 2017 21:57 |
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# ? Jun 6, 2024 06:25 |
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Safety Factor posted:Nah, every 6+ is a single additional shot, not another full shooting action. God drat it. I even read it twice to make sure I was interpreting it correctly. gently caress, that sucks.
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# ? Jul 22, 2017 21:59 |