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RME
Feb 20, 2012

square please accept my application to rename my miqo'te C'hat Nunhdercock ty and twelves bless

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Red Red Blue
Feb 11, 2007



LITERALLY MY FETISH posted:

Gearscore was a saga that cannot be repeated in just a forum post. Essentially, though, for about 3/4ths of wotlk the pub raiding playerbase of wow that had just formed because of the ease of raiding access lost they got drat minds.

Gearscore was literally just item level before the game really surfaced that information on its own. Sure, yeah, people were maybe a little bit ridiculous in their requirements sometimes but that also happens in this game, because of item level. I can see Lakshmi/Susano Extreme groups with a 315 ilvl requirement in the party finder right now, even

vOv
Feb 8, 2014

Toshimo posted:

Anyone know the approximate droprate of TT cards from dungeons?

Depends on if you're a breeding male or not.

Orange DeviI
Nov 9, 2011

by Hand Knit
I'm a tia and shtola is my gf

Orange DeviI
Nov 9, 2011

by Hand Knit

RME posted:

square please accept my application to rename my miqo'te C'hat Nunhdercock ty and twelves bless

:vince:

Countblanc
Apr 20, 2005

Help a hero out!
The Warrior of Light is decidedly volcel.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Red Red Blue posted:

I can see Lakshmi/Susano Extreme groups with a 315 ilvl requirement in the party finder right now, even

Dryzen
Jul 23, 2011


*nodding*

Reiterpallasch
Nov 3, 2010



Fun Shoe
i can actually understand 315 parties for lakshmi, since you can die like 20 times in that fight and still clear if you can beat enrage.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!

Thundarr posted:

I never did understand why they named that track Battle Theme 1.x when it is the battle theme for Final Fantasy 2 :v:

This is because that track is called Battle Theme 1 in Final Fantasy 2. For the original 3 Nintendo games and I think at least one or two of the Super Nintendo Final Fantasy games, the random encounter theme was called Battle Theme 1, and the standard boss theme was called Battle Theme 2.

I assume it's called 1.x because it's an arrangement and not the literal BGM track.

Hogama
Sep 3, 2011
The women of the Miqo'te Seekers of the Sun don't really have much more meaningful last names than the guys; they're literally their father's name without the tribal indicator. Y'shtola Rhul means that her father is Y'rhul Nunh (or possibly Y'rhul Tia now).
And the Keepers of the Moon males don't even get unique names- they get their mother's full name with a suffix tacked onto the first name to indicate their birth order.

Khisanth Magus
Mar 31, 2011

Vae Victus
Any guesses on what the next set of Omega will be? 5 is obviously over. My guess is either 4 or 6. Both kind of have endgames that would fit the way that deltascape was setup.

Cirina
Feb 15, 2013

Operation complete.

Khisanth Magus posted:

Any guesses on what the next set of Omega will be? 5 is obviously over. My guess is either 4 or 6. Both kind of have endgames that would fit the way that deltascape was setup.

Basically anything that hasn't already been used elsewhere is fair game, especially with them being able to justify it with 'Omega can't tell the difference between fiction and real history'.

As a personal guess though, I'm gonna say it's going to be one of the other games Omega has shown up in, although I'm not sure which one.

Cirina fucked around with this message at 09:46 on Jul 24, 2017

Hunter Noventa
Apr 21, 2010

Eopia posted:

Basically anything that hasn't already been used elsewhere is fair game, especially with them being able to justify it with 'Omega can't tell the difference between fiction and real history'.

As a personal guess though, I'm gonna say it's going to be one of the other games Omega has shown up in, although I'm not sure which one.

Well the robot showed up I for GBA/PSP, TAY, V, XII and XIII-2. The more biological version shows up in VI for GBA, DIrge of Cerberus, VIII, X, and X-2. But given how little content we've seen from IV overall I think that's what they'd go for. I mean, I'd be hype for a Soken rendition of the Four Fiends' music at the very least.

SwissArmyDruid
Feb 14, 2014

by sebmojo
I'm starting to level MCH, and I have to ask: Is leaving off Gauss Barrel from 60 -> 62 an okay thing to do a la the advice we used to give people from 50 -> 52?

pray for my aunt
Feb 13, 2012

14980c8b8a96fd9e279796a61cf82c9c

SwissArmyDruid posted:

I'm starting to level MCH, and I have to ask: Is leaving off Gauss Barrel from 60 -> 62 an okay thing to do a la the advice we used to give people from 50 -> 52?

It's just free damage, you're not losing anything just because you can't control heat properly yet.

Vil
Sep 10, 2011

Khisanth Magus posted:

Any guesses on what the next set of Omega will be? 5 is obviously over. My guess is either 4 or 6. Both kind of have endgames that would fit the way that deltascape was setup.

There's also the possibility that Omega expands on the whole "heroes" thing and throws you against FF5's dawn warriors or party members.

Then again, the last wing will almost certainly have Omega proper as its final encounter, so whatever pattern there is would have to account for that.

Concurred
Apr 23, 2003

My team got swept out of the playoffs, and all I got was this avatar and red text

Yo so re: Susano EX, what's the idea when the storm cloud is in front of him and someone gets tagged. Do you run to some gently caress off location and expect the group to move so the don't get blasted, or do you run to back of arena but don't move off alignment so the group moves as little as possible, but enough to not get shocked?

Gumball Gumption
Jan 7, 2012

Concurred posted:

Yo so re: Susano EX, what's the idea when the storm cloud is in front of him and someone gets tagged. Do you run to some gently caress off location and expect the group to move so the don't get blasted, or do you run to back of arena but don't move off alignment so the group moves as little as possible, but enough to not get shocked?

Concurred
Apr 23, 2003

My team got swept out of the playoffs, and all I got was this avatar and red text

I mean literally directly in front of him.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Concurred posted:

I mean literally directly in front of him.

That's what the first image is showing. You'd run off to the left or right side, and the tank should turn the boss so it's back is to you so you're still in/near the safe line.

Concurred
Apr 23, 2003

My team got swept out of the playoffs, and all I got was this avatar and red text

Ok good. So the times when I did that and someone yelled at me for moving, they were dumb.

noELrunes
Jan 23, 2004

Bah gawd he had a family!
Catching up on the thread and

Josuke Higashikata posted:

i'm the tank who makes sure that your buffs run out before pulling
yoship intended you to start the fight at greased lightning 0 and by gods you'll do it

This is me. I pause for a bit at the final boss in SB dungeons to wait for the music to ramp up

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?

Sade posted:

You're starting down a path that leads to literally becoming Zenos yae Galvus

So, what you're saying is I should the PotD haircut and have my blond locks flow long?

Renegret
May 26, 2007

THANK YOU FOR CALLING HELP DOG, INC.

YOUR POSITION IN THE QUEUE IS *pbbbbbbbbbbbbbbbbt*


Cat Army Sworn Enemy
The rank 7 cutscene for the Vanu Vanu tribe is probably one of my favorite cutscenes in the game.

Gumball Gumption
Jan 7, 2012

Concurred posted:

Ok good. So the times when I did that and someone yelled at me for moving, they were dumb.

They were real dumb. If you stayed in the middle the cloud would of hit everyone and everyone would cry.

Khisanth Magus
Mar 31, 2011

Vae Victus

Vil posted:

There's also the possibility that Omega expands on the whole "heroes" thing and throws you against FF5's dawn warriors or party members.

Then again, the last wing will almost certainly have Omega proper as its final encounter, so whatever pattern there is would have to account for that.

Well, given that the whole Omega story is "Omega is holding a psuedo-tournament of the strongest beings he can create, either real or fictional, so that he can find the strongest for him to fight" the most obvious conclusion would be that you win the tournament and then fight Omega in the real world.

Thundarr
Dec 24, 2002


Leofish posted:

So, what you're saying is I should the PotD haircut and have my blond locks flow long?

All that's left will be to work on your singing voice.

E: some Stormblood MSQ spoilers

Thundarr fucked around with this message at 15:48 on Jul 24, 2017

Zinkraptor
Apr 24, 2012

Khisanth Magus posted:

Any guesses on what the next set of Omega will be? 5 is obviously over. My guess is either 4 or 6. Both kind of have endgames that would fit the way that deltascape was setup.

I feel like FF6 stuff would be better used 'integrated' into the setting like the FF3 stuff, especially since the FF14 empire is basically just the FF6 one

Kalenn Istarion
Nov 2, 2012

Maybe Senpai will finally notice me now that I've dropped :fivebux: on this snazzy av

Leal posted:

This is something I never got. Like at all. It is so widespread that there has to be some sort of "logic" behind why so many tanks do it but I can't think of it. Killed the first trash group? Stand still for 10 seconds. Walk into the boss room? Stand still for 10 seconds. Killed the boss? Stand still for 10 seconds. There is always this dramatic pause.

Here is my theory

Just like other humans, they may need to fart or drink water sometimes and unlike say a dps or healer everyone notices when they do

Or maybe they need to charge their jo crystal before each boss

you'll never know which one

RoboJoe posted:

Apologies for the delay in response!


Great, thanks, that gives me an idea of what to aim to do on my Red Mage. I have unlocked Kugane Castle and Temple of the Fist so I've got access to the Expert Daily Roulette now, so I'll keep doing those to gear up my Red Mage to try to do those Primals or the raid (or maybe just focus on my Paladin and level him up until I need to do those things).



I do use my cooldowns as much as possible to lessen any burden on the healer (and so they can DPS more) by rotating through them all while I'm fighting groups of enemies (and also on the bosses), they're basically never not inactive so I wasn't sure if I was wasting them doing it like it.

I guess I should try pulling more packs together, but often I'm doing a dungeon I've only done once or twice so I'm not sure where more packs are or how hard they can hit so I'd rather play it safe. The next time I'm in a dungeon I'm more familiar with I shall try to gather more things together.

Also at the start of dungeons I always say that I'm Inexperienced with the auto-translate so people know I might not be so good.



I usually stop at the entrance to a boss room to make sure everyone is going towards the barrier or inside it (or not watching the cutscene for a final boss), or I'll stop moving if I don't see players dots on the minimap moving at all, but otherwise I try to keep a steady pass and keep going to pick up a new pack when the current one is dead.

I'm not sure about the moving around thing when I have a pack though, I'll try to stand as still as possibleso it's easier for the DPS to attack them, unless I need to move out of an AOE although sometimes there are so many I have to move a lot and I'm not sure if that's right.

As a tank should I be trying to get out of all the AOEs and cone AOEs or is it ever okay to stay in them? Not from a laziness point of view, but more should I make sure I have a cooldown up and not move so the DPS don't get interrupted doing what they're doing?

One last question after all this: do people ever want to do dungeons at all after doing the daily roulettes? I wonder if asking in my FC (I'm in PCD) to see if anyone wants to tag along and do a bunch of dungeon runs with me tanking is a good idea and would help me and others?

I feel so stupid about worrying so much in a videogame like this when I'm about to hit that queue button in case I mess up a dungeon and make everyone wipe and they all get mad.

The key thing to remember is

A) most people won't get mad and
B) if they do, gently caress'em, they can go sit through another 30 minute queue about it

brokenknee posted:

DISCLAIMER: This was my experience in Heavensward and all of the content up to 70 in Stormblood.

This level of micromanagement will only lead to you frothing at the mouth about how you absolutely hate being a tank.

The basic idea is that once you've either spammed your OP until empty or you've smacked that boss in the face with Butcher's Block, you're free to do whatever the hell you want to in the name of M A X D E E P S. I do feel there is -some- merit to the idea of "you are about to lose the lead" notices because honestly when I'm on the boss fights I'm not in tank stance most of the goddamn time, and I'm looking at when I can drop my next M A X D E E P move.

Or perhaps I just need to :gitgud: it's entirely possible

Unless the healer is Real Bad I can tank every boss in SB in Deliverance now (i318). This was a bit dicey at 290-300. That reminds me, I need to suck it up and buy crafted 320 legs because they're better than the omega legs

Colgate posted:

Should I queue for Sunken Temple of Qarn and Cutter's Cry? I was wondering, since they're optional, they wouldn't get much play in the leveling roulette, especially since Qarn looks REALLY punishing for new players from the video I watched.

Qarn has some unusual instant death mechanics for that level but is otherwise easy. I just hit it in levelling roulette the other day so don't assume people don't do it.

nuru posted:

1) Keybinds are going to be person specific but I think unless you have mutant hands putting anything on 6 through 0 is madness. Your combo can fit 1-6 (or ` through 5, whatever) and the rest just place based on how often you need to hit them.
2) Step 1 honestly is not to use macros for battle classes. Shirk is not too bad though, assuming you're the OT:

/micon "Shirk"
/macrolock
/merror off
/ac "Shirk" <tt>
/ac "Shirk" <t>
/merror on

This will use Shirk on the mob's target.

Alternatively just make sure you party list is set up to automatically sort tanks then healers then dps and you can do much more simple:

/micon Shirk
/ac Shirk <2>

Elentor posted:

I don't have a huge knowledge of every class in this game but at least from the ones I've played up to max content level (Black Mage in the beta, Dragoon, Scholar, Summoner and now I'm leveling Samurai) the class mechanics seem way more convoluted than they had to be and most of the individual buttons themselves are not very fun even if the skills are technically well animated. I think this goes from the theme of the skill to the actual class design - In WoW everything is designed to make you feel powerful. When you hit something you listen to the sound of smashing melons because that one skill is designed to be your ultimate power breaking the enemy apart. When you hit something with a blade in FFXIV you listen to a metallic clank as if the hit had been deflected. It's not even the satisfying clank of mining.

As for the class design, they suffer a serious case of not understanding that less is more. Sometimes when you add more tools you end up making the solution clearer instead of harder. Crafting in HW is a good example - once the rotation was figured out, crafting using specialist tools was a joke, which was compounded by the fact that they were made unnecessary in the first place relatively early. But the rotation itself was very straightforward and the fact you had 10 or so extra buttons did not increase the complexity tree at all because some of their conditionals were overwhelmingly obvious. Again, I can't speak for how would I perceive every job because I haven't played all of them, but none of the rotations I've seen are particularly hard and they don't feel very class-defining to me, they're just very crowded.

Take combo actions for example - combo actions are a single action split across several buttons for no real reason other than crowding your action bar (thankfully that seems to be going away in PVP so hopefully they'll bridge the change to PVE), so they're really something that will never empower the player - you have your real average action damage spread across multiple buttons, they're slow gameplay that will still punish you for latency or being slow because of the fact they're multiple actions even if it's really 7-8 seconds for a single action, and they will punish you for stopping it halfway. That might be adding some risk/reward but ultimately you're really interrupting the player from completing what was already a decision made seconds ago and you could have achieved the same with the player having to decide whether or not he wants to insert other actions instead of running away.

So all of these negatives can result in a single skill being spread across multiple levels instead of giving you actual interesting stuff to use and I think this really dilutes how powerful and coherent the class feels. I don't think the order is great either, a bunch of gameplay-defining stuff only comes very later on. And the worst decision that is tangentially related to the amount of buttons is the fact that to some classes like DRG/SAM most actions are really just your mechanical rotation and it's boring as hell. Even the utility you get feels underwhelming compared to the stuff a Rogue gets in WoW. And this is how everything ties up with the skill creep not being used to make you feel powerful, the payout for knowing what every single one of your button does is "congratulations you can now deal the base DPS we've spreadsheeted for you." And you don't really need that many buttons to achieve that, in the end I still think I have a more interesting decision tree with just shred+rake+rip+savage roar than the three SAM sen-generating combos + Iaijutsu + everything else.

This post reminds me, how did that game you were making turn out?

cheetah7071 posted:

On a completely different note, I just did the Real Escape Trials of Bahamut puzzle today. Anybody in a city that it's heading to, I highly recommend it! Apparently my team set the record for fastest completion at 34 minutes

Stupid company that's running it won't bring it to Vancouver even though they sold out several weeks of the Zelda one

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Khisanth Magus posted:

Any guesses on what the next set of Omega will be? 5 is obviously over. My guess is either 4 or 6. Both kind of have endgames that would fit the way that deltascape was setup.

I really want 5-8 to be VII to see all the rage that happens when Safer Sephiroth/OWA remix is exclusive to Savage

Even if we don't get a VII leg, I'm betting we see Jenova in either O9 or O10 because it's another Weird Thing from Outer Space

Freaksaus
Jun 13, 2007

Grimey Drawer
I love this server, and the dumb things people are willing to do.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Kalenn Istarion posted:

This post reminds me, how did that game you were making turn out?

I'm still working on it. Braid is a two-man job that took ~3 years to make and my FF7 LP took 4, so from the looks of it I'm gonna be working on my RPG for quite a while :v:. I have a website planned but having to make money for a living sucks so it can be tiresome working on two things at the same time. I decided to split the game in chapters to make it more realistic for me to release it. Right now the combat engine is done, the scenario engine is done, 90% of the game design and mechanics are coded in and the game is playable already with complete save/load functionality, the story outline is done, the script for the first chapter is 60% done, the interface is ~20% done, in-game artwork is 5% done and music is 20% done. Luiza from ocremix is helping taking some of the weight off my shoulders by writing/recording some of the music.

Here's a fairly recent concept art of one of the characters:


And something I think I never posted anywhere, the main theme that Luiza and I wrote.
https://soundcloud.com/silverbells-460274410/theme-of-kali/s-x8Brp

Elentor fucked around with this message at 17:01 on Jul 24, 2017

KoB
May 1, 2009

SwissArmyDruid posted:

* Minimal UI elements. I don't need the HP/MP/TP bars as large as they are, I just need three short little bars that could even be stacked up on top of eachother, thanks. And I don't need a pair of giant axes or horns to remind me what stance I'm in. Same goes for target HP bars.


You can already do this. I think its CTRL-Home. Select a UI element and press it a few times. It will get bigger then roll over to small.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
There are days where I feel like I'm a fully functional adult, and that I work very hard. Then I see things like this and realize I am actually a sentient garbage can.

Looks pretty awesome dude!

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

KoB posted:

You can already do this. I think its CTRL-Home. Select a UI element and press it a few times. It will get bigger then roll over to small.

HP/[MP GP CP]/TP are all one UI chunk, "Parameter Bar"

Oxygen Deficiency
May 19, 2008



I feel like the Kenki gauge for SAM is a bit too cumbersome for what it does. I can reduce the size but that also reduces the font of the number that shows how much Kenki I have which is kind of important to be able to see. For now my solution is to hide the blade part of the Kenki gauge behind the Sen gauge so that just the hilt of the sword is visible.

Emberfox
Jan 15, 2005

~rero rero rero rero rero
Did Qarn and Cutter's Cry. Went fine, even with a mostly-new group in Qarn. Lasers got a little hectic on the last boss though. Cutter's Cry was kind of easy. Question earlier to someone who mentioned it. I didn't realize manually placing Eos did things. What does that do exactly?

I did get tired of playing SCH and SMN for awhile, so I tried some other classes over the weekend, mostly to see class stories (my favorite content pre-30!)

ARC was cool, and I appreciated how they actually got quite a few of their important abilities early on, especially having an AOE before 20. Cool story too.

CNJ, I like healing, and I felt like their two damage spells were doing more than I did as ACN for some reason. Something tells me Sylphie is one of those "honest healers" that you guys talk about (I haven't seen one when I've not been playing a healer).

PGL is a whole lot of fun, and I kind of want to keep going to 30. I don't feel like it's as complicated as it seems on paper, and I really liked the Greased Lightning mechanic from what I seen of it, and it makes me appreciate tanks who pull faster a bit more.

I wanted to try GLD next, but I had to do other stuff, so probably next time I can try tanking.

Oxygen Deficiency
May 19, 2008



Colgate posted:

Question earlier to someone who mentioned it. I didn't realize manually placing Eos did things. What does that do exactly?

Fairy healing has a range like everything else. Eos won't be able to heal your ranged dps if they stay stuck in the corner of the room. Most of the time its not much of an issue since your fairy will stick to you by default and their range of healing matches yours. But by placing Eos near, say, where the boss is sitting, Eos will be able to focus on Embracing the MT while you can run around healing the dumb ranged dps or rezzing someone who is too far away.

I haven't gotten SCH passed level 60 yet but i'd imagine placing fairies will be useful for Fey Union.

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Rhonne
Feb 13, 2012

Do you want to know what we do to artists?

Zinkraptor posted:

I feel like FF6 stuff would be better used 'integrated' into the setting like the FF3 stuff, especially since the FF14 empire is basically just the FF6 one

But how else would we get to fight Kefka?

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