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MasterSlowPoke posted:These guys have a pretty awful podcast, but this tactics article on how assault moves have changed is really quite good. See, that scenario with the hormagaunts is the exact kind of thing people were laughing at me for having trouble with. They're amazing at pulling off tactics like that, surrounding a model or two so you can't fall back and surrounding vehicles with 6 inch pile ins and consolidation. They don't need to do damage themselves, they can shut down one of your flanks and stop you from shooting for a turn.
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# ? Aug 11, 2017 23:04 |
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# ? Jun 10, 2024 10:34 |
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Do flying tanks ignore that gimmick?
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# ? Aug 11, 2017 23:09 |
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dexefiend posted:Do flying tanks ignore that gimmick? Yes. Fly units can just hop out and not give a gently caress.
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# ? Aug 11, 2017 23:12 |
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dexefiend posted:Do flying tanks ignore that gimmick? Yup. It's why I've been loving my stormraven and one thing that'll make the repulsor great when I get one. They can fall back over enemy models and still shoot.
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# ? Aug 11, 2017 23:12 |
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Yeast posted:I’ve run a Culexus in a tournament list. Came 4th out of 50. drat, that sounds really strong. I'll pick him up next just to try him out. The Sisko posted:Sounds like a good idea, the only caveat would be how is the assassin riding in the rhino? I don't have the book in front of me but most transports are very specific in what they can carry in 8th. Ah, okay. I thought it was like a SM Rhino where you can carry just up to the specific amount of guys. Yeast posted:Why would you bother putting the assasin in a rhino? He can setup 9”away from any enemy unit at the end of any of your movement phases. I actually don't know what they can do, someone just said they're really good so I thought I'd give him a shot. I'll check out the rules tonight.
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# ? Aug 11, 2017 23:33 |
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TheChirurgeon posted:Makin progress on my Telemachon conversion, figured I'd post an armed update: This is very cool - you might have some luck with cloaks from places like spellcrow, they have some that have fit around space marine packs.
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# ? Aug 11, 2017 23:45 |
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I worry assassins will be way less valuable once more armies get books that limit you to detachments that are all the same chapter or regiment or whatever. Unless they make a rule that lets assassins and inquisitors and stuff ignore that you'll be spending a cp and a detachment slot to bring them in as an auxiliary support detachment or whatever it's called. It hurts custodes and sisters of silence too.
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# ? Aug 12, 2017 00:09 |
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chutche2 posted:I worry assassins will be way less valuable once more armies get books that limit you to detachments that are all the same chapter or regiment or whatever. Unless they make a rule that lets assassins and inquisitors and stuff ignore that you'll be spending a cp and a detachment slot to bring them in as an auxiliary support detachment or whatever it's called. It hurts custodes and sisters of silence too. I imagine they will have to. I have a ton of inquisition stuff from over the ages and its all pretty much waiting to get sorted out in an actual Codex. All the retinue guys are now their own units who can't mix and match. Hell just building the army in something like Battlescribe is a nightmare due all the different detachments, not too mention flipping though the index to find the rules. Its all kind of a mess now. So far, I've been happy with the codices I've seen, but sorting out the Inquisition and all the others will be a challenge.
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# ? Aug 12, 2017 00:21 |
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I don't know- trading being able to pick and chose the best units from the entire Imperium range for army specific bonuses or CP seems to be pretty fair to me.
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# ? Aug 12, 2017 00:28 |
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Play guard, always be fielding a Brigade. 12 down to 11 to field an assassin? Sure.
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# ? Aug 12, 2017 00:33 |
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Zuul the Cat posted:So i'm thinking of picking up a null-maiden rhino, a sisters of silence squad and a Culexus assassin to run with my AdMech to shut down Psykers, which have been the bane of my existence for a while. I really hope Admec get's something pysky or anti-psyker in the codex, or at least a way to ally them in without losing canticles.
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# ? Aug 12, 2017 00:59 |
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Zuul the Cat posted:So i'm thinking of picking up a null-maiden rhino, a sisters of silence squad and a Culexus assassin to run with my AdMech to shut down Psykers, which have been the bane of my existence for a while. I don't think the assassin can ride in the Rhino. That said I definitely plan on bringing a unit for my Regal Skulls. Most tournaments refuse to allow Forgeworld, right? I plan on getting some tarantulas for anti-tank.
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# ? Aug 12, 2017 01:04 |
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Beer4TheBeerGod posted:I don't think the assassin can ride in the Rhino. That said I definitely plan on bringing a unit for my Regal Skulls. People generally are fine with FW stuff, just not like, the really big Titans and such. The last ITC tournament banned anything PL31 or higher, I think.
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# ? Aug 12, 2017 01:05 |
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With the current Indices a lot Forgeworld stuff seems really out of whack with the rest of the game from a balance perspective. Have the big tournaments like BAO been allowing them?
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# ? Aug 12, 2017 01:07 |
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Pendent posted:With the current Indices a lot Forgeworld stuff seems really out of whack with the rest of the game from a balance perspective. Have the big tournaments like BAO been allowing them? Yeah the FW Warboss Biker is flat out better and cheaper than the index one.
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# ? Aug 12, 2017 01:10 |
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So now that I've settled in here it's time for me to finally play a game or two and get the rules down. How does this look for a first try 8th 1000pt list? HQ: Tervigon 250pts Malanthrope 90pts Troops: 14x Genestealer 168pts 24x Termagant 96pts 24x Termagant 96pts 3x Tyranid Warrior 81pts ++Adrenal Glands ++Boneswords ++Fleshhooks ++Scything Talons Heavy Support: Trygon Prime 219pts ++Adrenal Glands Edit: 'Stealers arrive with the Prime, but I'm sure you all knew that already. I'm not sure what other armies can field at that level but I figure it gives me a strong mix of assault pressure, tarpit deterrents, and objective scoring. If I'm wrong and bad please tell me. After playing Nids for over a decade 8th feels like a hard reset in my understanding of this game. PierreTheMime fucked around with this message at 01:30 on Aug 12, 2017 |
# ? Aug 12, 2017 01:28 |
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JoshTheStampede posted:People generally are fine with FW stuff, just not like, the really big Titans and such. The last ITC tournament banned anything PL31 or higher, I think. Yep, the last ITC tournament I played in allowed Forge World units by approval - submit your list and wait to hear back. The only things that were straight up banned were anything with the Titan Keyword. I ran a leman russ laser destroyer (which is poo poo) just for fluff.
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# ? Aug 12, 2017 02:05 |
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Pendent posted:With the current Indices a lot Forgeworld stuff seems really out of whack with the rest of the game from a balance perspective. Have the big tournaments like BAO been allowing them? A lot of Index stuff is out of whack too. GW has changed the rules what 4 times in 2 months? I wouldn't use Forgeworld as a good yard stick right now. I mean poo poo, the Nova Open is using rules from a book that won't be released until the end of December. It's pretty insane right now.
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# ? Aug 12, 2017 02:07 |
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Yeast posted:Play guard, always be fielding a Brigade. That's true, guard has no problems, but I'm running 4 to 7 with marines and with how important stratagems are every one counts.
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# ? Aug 12, 2017 02:16 |
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You could take a cheap inquisitor and a couple acolytes, and use them as Razorback filler for a Vanguard detachment.
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# ? Aug 12, 2017 02:24 |
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Or a cheap inquisitor/Greyfax and three assassins.
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# ? Aug 12, 2017 02:41 |
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Yeah, that's a good point. I don't think I'd ever use 3 assassins but it's not too hard to fit in greyfax, an assassin, and one acolyte as a patrol detachment for now. Just awfully clunky. Anyway, I picked up one of these guys to go with my terminator squad because I love old metal models. What's that supposed to be in his left hand?
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# ? Aug 12, 2017 03:20 |
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chutche2 posted:Yeah, that's a good point. I don't think I'd ever use 3 assassins but it's not too hard to fit in greyfax, an assassin, and one acolyte as a patrol detachment for now. Just awfully clunky. Greyfax, and assassin, and 2 acolytes is a Vanguard and nets you a command point. Assuming Acolytes are elites.
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# ? Aug 12, 2017 03:21 |
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chutche2 posted:Yeah, that's a good point. I don't think I'd ever use 3 assassins but it's not too hard to fit in greyfax, an assassin, and one acolyte as a patrol detachment for now. Just awfully clunky. That's the targeter for his Cyclone. Old guys had to drop the Powerfist to take one.
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# ? Aug 12, 2017 03:23 |
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JoshTheStampede posted:Greyfax, and assassin, and 2 acolytes is a Vanguard and nets you a command point. Assuming Acolytes are elites. Yeah sorry I thought they were troops. raverrn posted:That's the targeter for his Cyclone. Old guys had to drop the Powerfist to take one. Huh, that's neat. So is this a rogue trader era one or something later? The cylcone looks weird to me, used to seeing it as two square launchers.
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# ? Aug 12, 2017 03:27 |
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chutche2 posted:Yeah sorry I thought they were troops. It's a rogue trader / early 2nd edition one. I think the targetter was dropped in 3rd.
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# ? Aug 12, 2017 03:27 |
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Rogue Trader. The 2nd edition ones are much cleaner, have cleaner shoulder pads. I don't remember when they let you do power fist + cyclone, but the targeter hand didn't disappear until the plastic terminators came out.
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# ? Aug 12, 2017 03:29 |
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The metal squad after that weren't available at 2nd ed launch tho, I remember getting them for my BA army. Always preferred the older style of heavy flamer
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# ? Aug 12, 2017 03:31 |
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Yeah I popped the base off and the date is 198 something. Last digit is obscured, maybe 89.
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# ? Aug 12, 2017 03:41 |
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Killer_Bees! posted:While I wait for the Deathguard codex and models to drop I pulled the trigger on a Raven Guard successor chapter force full of sneaky gits. These are heavily still work in progress but you get the gist, also I was brave/stupid enough to hack up Cypher to combine him with a bigly in an attempt to make a sneaky captain How did you do the armor? Because it looks
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# ? Aug 12, 2017 03:47 |
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chutche2 posted:Yeah I popped the base off and the date is 198 something. Last digit is obscured, maybe 89. Yeah looks like '89 http://www.solegends.com/citcat1989mo/c1989mop0006-02.htm related note, great site if you've never seen it: http://www.solegends.com/citadel/catindex.htm TTerrible posted:The metal squad after that weren't available at 2nd ed launch tho, I remember getting them for my BA army. Yeah those came out a little bit later and stuck around until the mid-2000s e: maybe '95? http://www.solegends.com/citcat1995-6/cat19956p034-01.htm Looks like they released Wolf Guard and Deathwing first, then updated the standard marine terminators TheChirurgeon fucked around with this message at 03:57 on Aug 12, 2017 |
# ? Aug 12, 2017 03:54 |
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Those Terminators remind me of the glory days of 3+ on 2D6! Great times!
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# ? Aug 12, 2017 04:06 |
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TheChirurgeon posted:Rogue Trader. The 2nd edition ones are much cleaner, have cleaner shoulder pads. That they probably won't get.
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# ? Aug 12, 2017 04:13 |
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Just give us Primaris Terminators! Gravis Armor is kind of a poor substitute. Imagine how awesome Terminators would look if their femurs weren't 8 inches too short!
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# ? Aug 12, 2017 04:24 |
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TheChirurgeon posted:Yeah looks like '89 The 1991 catalog land speeder is the raddest thing I've ever seen and I need one.
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# ? Aug 12, 2017 05:02 |
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What do you guys think of Tarantulas? Is 60 points for a twin lascannon turret that hits the closest vehicle in a 4+ a waste? Or maybe the twin assault cannon version?
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# ? Aug 12, 2017 05:26 |
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Beer4TheBeerGod posted:What do you guys think of Tarantulas? Is 60 points for a twin lascannon turret that hits the closest vehicle in a 4+ a waste? Or maybe the twin assault cannon version? I really like them. They're cheap and tough. Hitting on 4+ isn't that bad since a lot of armies do that too. And they're a good way to try and make an SM brigade since they're FA slots. They've got enough toughness, wounds, and armor that small arms aren't a big threat to them, you've got to invest something heavy to take them down in a reasonable time. chutche2 fucked around with this message at 05:31 on Aug 12, 2017 |
# ? Aug 12, 2017 05:28 |
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chutche2 posted:I really like them. They're cheap and tough. Hitting on 4+ isn't that bad since a lot of armies do that too. And they're a good way to try and make an SM brigade since they're FA slots. They've got enough toughness, wounds, and armor that small arms aren't a big threat to them, you've got to invest something heavy to take them down in a reasonable time. Which weapon do you prefer? I will likely wait until FW provides the updated model and then toss on some dual assault cannon turrets.
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# ? Aug 12, 2017 05:45 |
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Beer4TheBeerGod posted:Which weapon do you prefer? I will likely wait until FW provides the updated model and then toss on some dual assault cannon turrets. Really depends on my list. Both the LC and assault cannon are great. I use Kromlech turrets. Often though if I look at my list and feel like there's not enough AT it's a lot easier to find room for a 60 point tarantula than a 115 point razorback or 160 point predator. If I've got enough AT then I might toss in the assault cannon turret if I have points to spare. I never end up building a list with them in mind (though I will if I play a 2500 game so I can field a brigade), but they're a useful addon. I haven't used it yet but the HB one for 27 is so stupidly cheap that it's easy to toss one in with spare change when building a list. Honestly I don't use them more because they're a little cheesy. Asscan razorbacks are really strong at 100 points, a tarantula with twin asscan is 45. It feels dirty loading down on those. chutche2 fucked around with this message at 06:04 on Aug 12, 2017 |
# ? Aug 12, 2017 05:58 |
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# ? Jun 10, 2024 10:34 |
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I remember getting some plastic Terminator Librarians in 1990 from the Genestealer Expansion to Space Hulk (my dumb teenage self though it was a standalone game). They were pretty goofy looking, but the bonus was it contained the first genestealer hybrid models and they were amazing. I think I did the same thing with the Advanced Space Crusade box which had the original Tyranid Warriors in it. Can't recall when, but I also remember having some plastic Terminators (a 2nd Edition troop box maybe?) that were swivel hips, that you could turn their upper bodies around 360 degrees, and their arms were on pegs and pose-able vertically. They would've been out some years later as I remember buying them when I lived in Germany. EDIT: Now I really feel old. richyp fucked around with this message at 06:30 on Aug 12, 2017 |
# ? Aug 12, 2017 06:28 |