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hyphz posted:So is Starfinder any good? Or bad in any hilarious ways? It's pathfinder in space so take your own conclusions with that alone
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# ? Aug 17, 2017 16:59 |
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# ? May 14, 2024 05:55 |
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Star Wars SAGA was good, and it was just 3.5 in space... soooooooooo...
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# ? Aug 17, 2017 17:18 |
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gradenko_2000 posted:Star Wars SAGA was good, and it was just 3.5 in space... soooooooooo... It wasn't by WOTC or Paizo so that's already a huge benefit for it.
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# ? Aug 17, 2017 17:19 |
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gradenko_2000 posted:Star Wars SAGA was good, and it was just 3.5 in space... soooooooooo...
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# ? Aug 17, 2017 17:21 |
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gradenko_2000 posted:Death in Freeport was one of the first (possibly the very first) 3rd-party products for D&D 3e, and formed the core for the Freeport setting, which has since been adapted to a bunch of different system. Evil Mastermind posted:Death in Freeport was the first 3rd party adventure for 3e, yes. It was released at the same GenCon as 3e. I believe the very first 3PP supplement for 3E D&D was some kind of bestiary published by White Wolf, I remember that they rushed real, real fast to get it out there so they could be the first to go "yeah, we're making D&D stuff!" Plutonis posted:It wasn't by WOTC or Paizo so that's already a huge benefit for it. Am I missing a joke here? SAGA was published by WotC.
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# ? Aug 17, 2017 17:25 |
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The first White Wolf Creature Collection came out before the Monster Manual even.
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# ? Aug 17, 2017 17:28 |
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Death in Freeport & Three Days to Kill were two 3e adventures that premiered at GenCon 2000 alongside the 3.0 PHB. The Creature Collection did precede the 3.0 MM but it missed GenCon by a few weeks. The MM didn't go out until like November IIRC.
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# ? Aug 17, 2017 17:54 |
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Angrymog posted:Another query, apart from the various Pathfinder Adventure Paths, the D&D 5th books, and the Great Pendragon Campaign, what else is there out there in there way of big, ready made campaigns? There's a whole mess of them set in Glorantha. The most famous is probably Griffin Mountain, which was pretty much the first real sandbox campaign. More recently, there's the Colymar Campaign from Sartar: Kingdom of Heroes, which literally sands the PCs to hell and back. And then even more recently there's the King-of-Dragon-Pass-esque Red Cow campaign, which just got it's second half put out (albeit just as a pdf ahead of printing)
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# ? Aug 18, 2017 03:52 |
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gradenko_2000 posted:Star Wars SAGA was good, and it was just 3.5 in space... soooooooooo... Star Wars d20 was D&D 3e in space, and it was a garbage fire. SAGA was a proto 4e before they quite figured out how 4e's math should work (it took them half the edition to do this) dwarf74 posted:I thought so at the time, but it has not aged well, and the Force math is just about unpardonable. It's alright still but some houserules are definitely recommended. I would have loved to see a revised edition after WotC finally found a groove for 4e. I guess it wouldn't be hard to adapt Gamma World... Kai Tave posted:Am I missing a joke here? SAGA was published by WotC. Maybe he's thinking of the Fantasy Flight Star Wars game?
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# ? Aug 18, 2017 04:07 |
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Haystack posted:There's a whole mess of them set in Glorantha. The most famous is probably Griffin Mountain, which was pretty much the first real sandbox campaign. JG also did the first detailed fantasy RPG city (The CIty State of the Invincible Overlord), also in 1977. JG did a lot of very important milestone work in early RPGs. Shame it was all so terrible, even by the low standards of 1970s D&D.
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# ? Aug 18, 2017 04:11 |
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https://twitter.com/Genesisoflegend/status/898048797837852672
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# ? Aug 18, 2017 06:55 |
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but 7 Wonders came out in 2010!!!!!
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# ? Aug 18, 2017 06:59 |
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Archive.org has Skyrealms of Jorune in PDF. https://archive.org/details/SkyrealmsofJoruneArchive Probably way more legit than that d6 Star Wars archive.
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# ? Aug 18, 2017 07:15 |
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Haystack posted:There's a whole mess of them set in Glorantha. The most famous is probably Griffin Mountain, which was pretty much the first real sandbox campaign. More recently, there's the Colymar Campaign from Sartar: Kingdom of Heroes, which literally sands the PCs to hell and back. And then even more recently there's the King-of-Dragon-Pass-esque Red Cow campaign, which just got it's second half put out (albeit just as a pdf ahead of printing) Since it seems like you have some knowledge, what are generally understood to be the best Glorantha campaigns? I have the HeroQuest 2.0 rules and want to run a campaign in that setting. I'm not worried about converting encounters because the HeroQuest rules make it easy to do that as long as I know the relative difficulty an encounter should be. If it helps. I ran a module with my friends before and we have a vengeance-seeking duck with an invalid to protect, an awkward and shunned dragonnewt searching for his purpose in life, and a cave (I think) troll pursuing his idea of freedom along with his runt troll brother.
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# ? Aug 18, 2017 17:57 |
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Awesome, congrats gnome.
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# ? Aug 18, 2017 18:00 |
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Kibner posted:Since it seems like you have some knowledge, what are generally understood to be the best Glorantha campaigns? I have the HeroQuest 2.0 rules and want to run a campaign in that setting. I'm not worried about converting encounters because the HeroQuest rules make it easy to do that as long as I know the relative difficulty an encounter should be. 1) Griffin Mountain - mentioned above. Probably the best open-ended wilderness hexcrawl campaign ever published, for any system. 2) Borderlands - players accompany an exiled Lunar noble to his new, untamed lands in Prax. Excellent for beginning character and players new to Glorantha. 3) The Cradle - a cradle (the first in 400 years) bearing a Giant baby is spotted in the River of Cradles. The Lunars are desperate to loot it of its secrets. Are you gonna stand by and let that happen? Less a campaign than a long adventure, with lots of action and big metaplot implications.
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# ? Aug 18, 2017 18:14 |
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FMguru posted:There are a couple of classic RQ Glorantha campaigns, which have been reprinted (and are available as PDFs) from Chaosium. Thanks! I'll check these out and pitch them to my friends to see which one they are most interested in.
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# ? Aug 18, 2017 18:16 |
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Nuns with Guns posted:Star Wars d20 was D&D 3e in space, and it was a garbage fire. SAGA was a proto 4e before they quite figured out how 4e's math should work (it took them half the edition to do this) Apologies, I thought SAGA was by another company. Still enjoyed it more than the FFG one though.
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# ? Aug 18, 2017 18:58 |
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Antivehicular posted:A part of me still wants to play the WLD all the way through, but... "super sucks" really covers it. Hoo boy is there a lotta bad going on there. I'd love to read a F&F of this, but presumably it would be pretty tedious to write.
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# ? Aug 18, 2017 20:03 |
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DalaranJ posted:I'd love to read a F&F of this, but presumably it would be pretty tedious to write. It wouldn't necessarily be tedious, but I'm not sure it'd be that funny, because apart from the railroading it's actually quite good.
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# ? Aug 18, 2017 20:13 |
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oriongates did one! If I remember right, the essence is that it approaches its monumental undertaking in the most D20 shovelware method possible: by just magically outlawing everything in 3e that would just circumvent the dungeon, and filling space with a ton of meaningless encounters.
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# ? Aug 18, 2017 20:19 |
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Halloween Jack posted:oriongates did one! Are we talking about WLD or To Go here? I tried to run WLD once and it broke down after about the 20th goblin fight.
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# ? Aug 18, 2017 20:36 |
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https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/ Ohhhhh so that's why they're reprinting the West End star wars books.
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# ? Aug 18, 2017 20:48 |
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I'm wondering how they got the rights to the WEG edition. That mini game looks pretty standard though.
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# ? Aug 18, 2017 21:06 |
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DalaranJ posted:I'd love to read a F&F of this, but presumably it would be pretty tedious to write. To Go wouldn't be tedious, actually; like I said, it's got problems, but a lot of it's quite good, and the length is reasonable. WLD would be tedious as poo poo but has also already been done, so thanks, oriongates. Looking at this ToC, it looks like it's pretty clear about how completely filler-y big chunks of this dungeon are (including the first section, because they didn't manage to find someone who has anything novel to say about level 1 encounters, shockingly enough).
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# ? Aug 19, 2017 01:28 |
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Tendales posted:https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/ If it doesn't cost as much as xwing or Armada I'd be interested in trying it
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# ? Aug 19, 2017 01:40 |
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Len posted:If it doesn't cost as much as xwing or Armada I'd be interested in trying it 90 dollar starter box
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# ? Aug 19, 2017 01:44 |
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Honestly if it doesn't have rarity then the only issue is how big the vehicles are going to be and how much an AT-ST costs.
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# ? Aug 19, 2017 01:48 |
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I'm reading through Starfinder right now. I'm not even 25 pages in and there are already design decisions that make me go . It has a vitally/wounds system now (called stamina points and hit points). You lose SP first, then HP. Unless it's temporary HP, then you lose those before SP. Then why not call them temporary SP? You also have resolve points, which fuel some class abilities and also let you take a 4e short rest. They also let you not die but you have to spend a quarter of your max to do that but it caps the cost at 3 and I can't help feel there could have been a more graceful way of doing that. Edit: stabilizing from death and staying in a fight are separate things. 8one6 fucked around with this message at 01:53 on Aug 19, 2017 |
# ? Aug 19, 2017 01:50 |
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# ? Aug 19, 2017 02:11 |
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8one6 posted:I'm reading through Starfinder right now. I'm not even 25 pages in and there are already design decisions that make me go .
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# ? Aug 19, 2017 02:28 |
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Evil Mastermind posted:If I remember correctly, that was the same system used in d20 Modern. Starfinder does reference the Modern and Future SRDs, so that's not a surprise.
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# ? Aug 19, 2017 02:31 |
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Evil Mastermind posted:If I remember correctly, that was the same system used in d20 Modern. Not quite. d20 Modern used HP and had a lower instant death threshold.
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# ? Aug 19, 2017 02:35 |
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8one6 posted:It has a vitally/wounds system now (called stamina points and hit points). You lose SP first, then HP. Unless it's temporary HP, then you lose those before SP. Like, D&D has HP, and Temp HP. Starfinder splits HP into HP and SP ... but Temp HP is still Temp HP because that's what it's always been called. 8one6 posted:Edit: stabilizing from death and staying in a fight are separate things. Yes. When you hit zero HP, you are Dying. Dying makes you lose 1 Resolve per turn. If you're already at zero Resolve and you lose another Resolve for any reason (including the 1/turn from Dying), you die. If you spend the 1-3 Resolve to Stabilize, then you're no longer Dying, but you're still not able to act. You still have 0 HP, but at least you're not losing Resolve every turn (which is what kills you). Staying in the Fight is when you're already Stabilized, and you spend 1 Resolve to heal yourself back to 1 HP, which lets you act again.
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# ? Aug 19, 2017 02:37 |
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https://m.youtube.com/watch?v=ccgkxP-4tVE
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# ? Aug 19, 2017 02:45 |
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S.J. posted:90 dollar starter box But how much for extra dudes because that's where xwing pricey
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# ? Aug 19, 2017 03:04 |
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Is that from starfinder?
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# ? Aug 19, 2017 03:18 |
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Quirks and Edges make me think Savage Worlds
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# ? Aug 19, 2017 03:31 |
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Didn't All Flesh Must Be Eaten have similar text around a central image. Feels very 90s to me.
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# ? Aug 19, 2017 03:33 |
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# ? May 14, 2024 05:55 |
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Old Deadlands laid out NPC statblocks exactly like that, so I'm going with Savage Worlds too.
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# ? Aug 19, 2017 03:36 |