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univbee posted:A bit of an off-the-wall question: are there IPS patches for Genesis/Megadrive games which modify games for 6-button controllers? For example, making it so that games which support them but default to assuming you have a 3-button, now have the default option set to 6-button? Or games which were originally 3-button games which got patched for 6 buttons in some capacity? They exist for certain games but they're not common.
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# ? Jun 11, 2024 02:23 |
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mycophobia posted:You don't have to call me a loving idiot you know.... For you, I'll do something worse and use the L-word: literally an idiot.
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https://twitter.com/cinemassacre/status/889506226899386368
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Techokami posted:[3:03 PM] Techokami: at least it isn't as bad of a kludge as having to put a new CPU in the game cartridge because the console itself is complete garbo[/code] ![]() ![]() I'm assuming this is a jab at the SFC/SNES. Then I remembered MD did it too with Virtua Racing. Is that loving Hong Kong '97 or whatever? My brain immediately started playing that dumb song, thanks brain Of all the things to release on vinyl ![]()
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https://youtu.be/7rPiqo397lM Did anyone want this
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kirbysuperstar posted:https://youtu.be/7rPiqo397lM I'm looking forward to the remake of... poo poo, I'm trying to think of a blander, more generic late 90's video game for a hilarious comparison and I'm coming up short.
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kirbysuperstar posted:https://youtu.be/7rPiqo397lM Rob Zombie?
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Remake Skeleton Warriors
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Uncle at Nintendo posted:Assuming you have an Android phone, I can guarantee you a preorder if you follow a little trick I came up with: Quoting from the past - thanks for sharing this tool, never knew about it before
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kirbysuperstar posted:Remake Skeleton Warriors Social Justice Warrior Warriors?
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Random Stranger posted:I'm looking forward to the remake of... Lone Soldier 2. Steel Harbinger Neo. Machine Head Reloaded. Krazy Ivan Returns. Brahma Force Final: The Assault on Beltlogger 10.
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what
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Yeah, it's hard to believe somebody went through all this effort for what'll just boil down to "我爱北京天安门,天安门上太阳升" ad nauseam for what I'm going to assume is like an hour. That's real commitment to a gag.
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Shadow Hog posted:Yeah, it's hard to believe somebody went through all this effort for what'll just boil down to "我爱北京天安门,天安门上太阳升" ad nauseam for what I'm going to assume is like an hour. That's real commitment to a gag. Those look to be maybe 7 inch records, with less than 2/3 of the available track length used on each side. So that's like a 2 or 3 minute track per side depending on how they recorded things, more likely to be the 2 minute length per side or less. And for what it's worth, various vinyl production places could churn out a 5 copy run like the cover claims for under a thousand bucks, you just provide them with the recorded tracks and record art.
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No I mean what the gently caress am I looking at
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A record for the music of SNES bootleg Hong Kong '97. Its music lasts five seconds.
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mother of god
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fishmech posted:Those look to be maybe 7 inch records, with less than 2/3 of the available track length used on each side. So that's like a 2 or 3 minute track per side depending on how they recorded things, more likely to be the 2 minute length per side or less. Wait, it's real? I assumed it was a joke mock up.
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Nightmare Creatures 2 on Dreamcast was cool.
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I can't believe I'm the first to post the news but the NES version of Sim City has finally been found!! I cannot contain my excitement. It's the second most wanted prototype discovery for me (1st being SNES CD Secret of Mana). I loved the SNES one so much and I can't wait to hear the awesome soundtrack in 8 bit. That is, if the person who owns it leaks it (please tell me TheRedEye owns it).
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I'm sure even if it was finished it would not be a good port given the NES's limitations, but it is a port I really want to see since I'm curious about how they did things. I wonder if this is more of a proof of concept prototype or a development checkpoint prototype...
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https://www.youtube.com/watch?v=V7-M_LcqJsc There's a video, apparently you will be able to play it at the Portland Retro gaming festival.
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Holy gently caress those are some annoying voices. Hopefully they dump it and don't get all dickish and hold it hostage like some other people do. Not that I have any desire to play it whatsoever, but for archive sake.
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Aaahhhh quit talking over it!!!
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What an itty bitty map.
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I would blow Dane Cook posted:apparently you will be able to play it at the Portland Retro gaming festival. I guess he's not going to dump it because then he won't be "the guy with the prototype game" anymore Phantasium posted:What an itty bitty map. That 2 KB of RAM is a bitch for these kinds of games. If you have a 50x50 map and you can represent each tile with a half-byte (for example) you've already blown through 1250 of your 2048 bytes. Some cartridge configurations added RAM so maybe that could have been done to accommodate more tiles, but for a square map doubling the dimensions quadruples the RAM needed as well as the CPU time needed to run the simulation so I can understand why the project was abandoned. It would be hard to balance a satisfying game against those limitations. BattleMaster fucked around with this message at 06:33 on Sep 4, 2017 |
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holy poo poo
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BattleMaster posted:I guess he's not going to dump it because then he won't be "the guy with the prototype game" anymore Apparently it uses the MMC5 memory mapper so that should add some extra RAM.
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Which reminds me, the Kickstarter to finish Socks the Cat Rocks the Hill and release it is still going.
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I would blow Dane Cook posted:There's a video, apparently you will be able to play it at the Portland Retro gaming festival. BattleMaster posted:I guess he's not going to dump it because then he won't be "the guy with the prototype game" anymore I would blow Dane Cook posted:Which reminds me, the Kickstarter to finish Socks the Cat Rocks the Hill and release it is still going. (Well, I suppose the people who backed at a higher tier than I did might care, but I certainly do not.)
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Apparently two separate copies were discovered recently?
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Metal Geir Skogul posted:Apparently two separate copies were discovered recently? The same guy has both of them ![]()
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Time for one-sentence-or-less reviews of all the Gameboy (and GBA) games I brought with me on vacation! Super Battletank: Looks pretty impressive but is kinda boring. Revenge of the Gator: ![]() Batman: ![]() Hyper Lode Runner: Every last little drat things needs to be done in a very specific, perfect order and I lost interest. Micro Machines: Fun but controls kinda slippery. Qix: ![]() Bart Simpsons Escape from Camp Deadly: The voices are pretty cool but this game is typically dumb and bad Acclaim crap. Bugs Bunny's Crazy Castle: Like a mix of platformer and Pacman but kinda dull. Super RC Pro Am: Fun, but after a few races it does that drat thing where suddenly one car becomes an uncatchable fireball. ![]() Cartoon Network Collection Vol. 1: Courage the Cowardly Dog owns. Fire Pro Wrestling: Still can't figure out the controls, I should probably look those up. Capcom Classics Collection: One sentence for each. -Mighty Final Fight: Great little NES beat-em-up and likely the only way I'll ever get to play it at this point. -Bionic Commando: Fun but I don't know if I'll ever get around to beating it. -Strider: Flawed but still remains a favorite of mine possibly due to Stockholm Syndrome. This thread reminded me that I need to finally get a copy of Sim City.
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Quiet Feet posted:This thread reminded me that I need to finally get a copy of Sim City. SNES Sim City is legitimately the best port of the original. The only thing it's lacking is support for custom tilesets. If you want the best Sim City game to play, 3000 is the best. 4000 starts to break down under the bloat and we do not talk about the 2013 Sim City.
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SNES Sim City with the god mode code that wasn't discovered until 3 years ago
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Uncle at Nintendo posted:SNES Sim City with the god mode code that wasn't discovered until 3 years ago Wasn't it not "discovered", but the programmer going "well I'd better tell them or they'll never find it on their own"?
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If SNES Sim City had the lunar colony graphics it'd be perfect.
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univbee posted:Wasn't it not "discovered", but the programmer going "well I'd better tell them or they'll never find it on their own"? That was Shadowrun. Here is where the Sim City God mode code was discovered: https://forum.starmen.net/forum/General/BFG/Crazy-Glitched-Sim-City-Cart/first It's a very entertaining read
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Random Stranger posted:SNES Sim City is legitimately the best port of the original. The only thing it's lacking is support for custom tilesets. Nah the best SimCity is SimCity 2000 for Windows 95 with the fanpatch that lets it run on Windows 7 and up (the patch fixes how the game attempts to open file browser dialogs, since attempting to do that crashes on 7 and up).
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# ? Jun 11, 2024 02:23 |
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Uncle at Nintendo posted:That was Shadowrun. There's a code for Shadowrun?
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