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Any kind goon could recommend good necromancy mods? I haven't tried skyrim modding since a few years back and looking on the nexus and workshop there is about a dozen of the mods and I expect with greatly varying quality. Ideal would be something that removes the level cap on the minions to be raised and ideally raises/removes the cap on the number of minions.
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# ? Sep 4, 2017 15:22 |
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# ? May 28, 2024 15:41 |
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SgtArseCandle posted:Any kind goon could recommend good necromancy mods? I haven't tried skyrim modding since a few years back and looking on the nexus and workshop there is about a dozen of the mods and I expect with greatly varying quality. Ordinator has a bunch of fun conjuration perks including making permanent skeleton minions, but doesn't abolish the minion cap.
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# ? Sep 4, 2017 15:40 |
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Undeath is fun. You just have to be careful about rolling into town with your skelefriends, since Nords aren't too cool on necromancy.
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# ? Sep 4, 2017 15:44 |
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Are there any mods that give innate magic resistance via regular armor? My idea is about half the armor rating would go into physical protection and half would go into magic protection. I want to play a heavy armor wearer who crafts her own armor that can survive pesky mages and dragons without going down the enchanting rabbit hole.
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# ? Sep 8, 2017 04:35 |
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nelson posted:Are there any mods that give innate magic resistance via regular armor? My idea is about half the armor rating would go into physical protection and half would go into magic protection. I want to play a heavy armor wearer who crafts her own armor that can survive pesky mages and dragons without going down the enchanting rabbit hole. There's a mod that let's you pay other people to craft armor, there might be one that lets you pay other people to enchant it.
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# ? Sep 8, 2017 05:57 |
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nelson posted:Are there any mods that give innate magic resistance via regular armor? My idea is about half the armor rating would go into physical protection and half would go into magic protection. I want to play a heavy armor wearer who crafts her own armor that can survive pesky mages and dragons without going down the enchanting rabbit hole. Pretty sure SPERG has a perk that does this.
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# ? Sep 8, 2017 13:59 |
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Skwirl posted:There's a mod that let's you pay other people to craft armor, there might be one that lets you pay other people to enchant it. If it's the one I'm thinking of, it allows for both.
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# ? Sep 8, 2017 14:08 |
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Are there any mods that make heavy weapons meatier? Big heavy sounds, huge puffs of smoke and dirt when hitting things etc. Basically the giant club smash special effect. Yes I just finished dark souls again. Mr. Crow fucked around with this message at 21:39 on Sep 8, 2017 |
# ? Sep 8, 2017 19:41 |
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im using the Smart Souls mod and it was working great for a while but now its been telling me i dont have the right gem size (grand) but i do have a bunch of empty grand gems. any idea whats going on or how to fix it?
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# ? Sep 9, 2017 04:06 |
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Kly posted:im using the Smart Souls mod and it was working great for a while but now its been telling me i dont have the right gem size (grand) but i do have a bunch of empty grand gems. any idea whats going on or how to fix it? Human souls are technically grand, so it's probably that you have no black gems.
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# ? Sep 9, 2017 05:03 |
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thats exactly it, thanks.
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# ? Sep 9, 2017 06:35 |
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Kly posted:im using the Smart Souls mod and it was working great for a while but now its been telling me i dont have the right gem size (grand) but i do have a bunch of empty grand gems. any idea whats going on or how to fix it? If you're looking to fill grand soul gems, hunt down mammoths. There are other sources, but Mammoths are the easiest to find.
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# ? Sep 9, 2017 12:09 |
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So is there like an actual somewhat easy to install modular kind of huge overhaul thing like OOC back in the day for oblivion or am i doing this the old fashioned way.
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# ? Sep 10, 2017 19:10 |
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Bob NewSCART posted:So is there like an actual somewhat easy to install modular kind of huge overhaul thing like OOC back in the day for oblivion or am i doing this the old fashioned way. There's no modular pack. But maybe the "Nexus Skyrim Overhaul" is something you're interested in if you want a whole bunch of mods without spending a lot of time installing them.
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# ? Sep 10, 2017 19:42 |
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Is FCOM still a thing? Didn't someone finally make a "just extract this" version of it?
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# ? Sep 10, 2017 19:45 |
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pmchem posted:I gave up on waiting for SKSE64 and modded Skyrim SE for a new playthrough, last night. Here is my modlist: man, something from this list has totally messed with the mage guild quest "Hitting the Books". There are golems throughout the dungeon now, okay fine, I dealt with them. But the final boss, "The Caller", now summons two godlike hellhounds instead of the usual atronarchs or whatever. They insanely overpowered. I'm not sure which mod is doing this. Anyone seen that before?
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# ? Sep 11, 2017 03:10 |
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Is there a reason for mod organizer constantly spitting out errors about not having enough storage? I have over 100gb on my ssd and 1tb on my other hard drive so space isn't an issue. I have to constantly restart MO to run executables because these errors force it to close.
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# ? Sep 11, 2017 05:16 |
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Ynglaur posted:Is FCOM still a thing? Didn't someone finally make a "just extract this" version of it? maskars is fcom and more (note: it just does the same thing, it doesn't use any of the fcom mods) there's no real reason to run anything else
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# ? Sep 11, 2017 06:46 |
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Bob NewSCART posted:So is there like an actual somewhat easy to install modular kind of huge overhaul thing like OOC back in the day for oblivion or am i doing this the old fashioned way. GunnerJ, in the OP posted:No, there is no one stop mega-modpack that you can just download and install in one shot because reasons. I'll repeat in stronger terms: THERE IS NO ONE STOP MEGA-MODPACK THAT YOU CAN JUST DOWNLOAD AND INSTALL, FORGET ABOUT IT. However, Installing all of EnaiSiaion's mods for Oldrim or SE is a workable overhaul.
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# ? Sep 11, 2017 07:43 |
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pmchem posted:man, something from this list has totally messed with the mage guild quest "Hitting the Books". There are golems throughout the dungeon now, okay fine, I dealt with them. But the final boss, "The Caller", now summons two godlike hellhounds instead of the usual atronarchs or whatever. They insanely overpowered. I'm not sure which mod is doing this. Anyone seen that before? I would guess it's coming from Beasts of Tamriel, just glancing at your mod list. Don't think this mod has any toggles for spawns in its SE incarnation, though.
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# ? Sep 11, 2017 13:09 |
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NuclearPotato posted:I would guess it's coming from Beasts of Tamriel, just glancing at your mod list. Don't think this mod has any toggles for spawns in its SE incarnation, though. I think you're probably right and will dig into that mod's changes later. I ended up using godmode to kill the hell hounds (yes: hell hounds not death hounds) since the room entry was also bugged and my followers couldn't get in to assist. If the NPCs are cheating then I will too! I was wearing decent full heavy armor and had a potion of resist fire rolling, but those hounds took me from 185 hp to zero in the time it took me to cast a single spell, and potions of healing didn't even make a difference. I was almost wondering if it was related to the SSE "double npc perks" bug, but I reloaded multiple times to hopefully avoid that. Both me and the hounds were level 16.
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# ? Sep 11, 2017 13:18 |
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Agents are GO! posted:However, Installing all of EnaiSiaion's mods for Oldrim or SE is a workable overhaul. Yeah, I know, it's just so hard to determine with skyrim modding wether or not the thing you're asking about actually just got released and people haven't posted it or people just posted it about but you missed the posts. So should I be good with everything core gameplay and mechanics wise from pulling poo poo in the OP and just add whatever various outfits and stuff like that after? I want to overhaul the weather obviously, combat being better would be a plus, and just quality of life stuff other than that really.
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# ? Sep 11, 2017 15:58 |
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The parts of the OP I wrote are more-or-less my modlist, so yes.
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# ? Sep 11, 2017 16:47 |
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How do you pronounce EnaiSiasion anyway? "Ee-nay See-ya-sion?" "An azee-asian?" "Een-eye Shaw-shawn?" These are the questions that burn in my brain at night.
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# ? Sep 11, 2017 16:58 |
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It's "Jeff".
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# ? Sep 11, 2017 17:10 |
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help I have like six games to play including million hour long things like Original Sin 2 and I'm feeling the urge to install Skyrim again for some godforsaken reason
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# ? Sep 11, 2017 17:27 |
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Lunchmeat Larry posted:help I have like six games to play including million hour long things like Original Sin 2 and I'm feeling the urge to install Skyrim again for some godforsaken reason Don't worry, you won't actually play Skyrim.
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# ? Sep 11, 2017 21:09 |
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Lunchmeat Larry posted:help I have like six games to play including million hour long things like Original Sin 2 and I'm feeling the urge to install Skyrim again for some godforsaken reason I have a few tips to offer to help you get that essential Skyrim experience bet still enable you to work on your backlog. Install the game, Install the posh mudcrab mod, and start up a new game. Then take the following steps to ensure a complete Skyrim experience: Spend no less than 15 minutes in character creation. Put a bucket on the shopkeeper's head in Riverwood and steal everything not nailed down. Go outside and look at a posh mudcrab. Say out loud "Jesus Christ Arthmoor what were you thinking?!" Steal a horse and climb vertically up a mountain. Shout a goat off said mountain. Ragdoll down the side of the mountain. Close Skyrim and install a mod that puts tits on a mudcrab. Go back to your backlog.
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# ? Sep 11, 2017 21:49 |
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Bob NewSCART posted:...I want to overhaul the weather obviously... what's the problem people have with the weather in game? doesnt look nice enough?
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# ? Sep 11, 2017 22:40 |
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Kly posted:what's the problem people have with the weather in game? doesnt look nice enough? My problem with it is that once i saw how dramatic and impactful it could be with a good ENB and weather overhaul mod, i couldn't play without
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# ? Sep 12, 2017 00:02 |
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SKSE64 is out (in an alpha release, anyway) It's on the official site too in case you're wary of a random reddit post by one of the developers
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# ? Sep 12, 2017 08:39 |
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Threep posted:SKSE64 is out (in an alpha release, anyway) HUH. Gyshall posted:Seems like Creation Club killed any chance of SKSE64 Varance posted:They release a new executable with every release, to make sure you can't use Creation Club mods without proper authorization. The inclusion of directly download mods in the Fallout 4 release of Creation Club is more or less a honeypot to see how the community can circumvent the system in order to make those files work without purchase, so that they can lock it down further. https://www.youtube.com/watch?v=LY_BuLo5z-M Id actually like to go back and find the people who were being really loving salty about it but it's not really worth the effort. Especially the guy who was complaining about how the SKSE team wouldn't accept outside help. My thing about that is that it seems the knowledge needed to work on something like SKSE64 - both deep programming knowledge and a deep familiarity with the Skyrim exe file - probably exists only in the brains of the people now working on SKSE64, and probably wouldn't be any easier to pass on than to finish themselves. Agents are GO! fucked around with this message at 09:19 on Sep 12, 2017 |
# ? Sep 12, 2017 09:13 |
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The SkyrimSE executable isn't encrypted like Prey, is it? If it's not, then it's mostly a lot of tedium going through assembly in a debugger to figure out where all the structures and methods are stored. You'd need to be deeply familiar with data structures, memory allocation, the AMD64 architecture, Microsoft's calling conventions, operating a standalone debugger (which are usually extremely spartan, text-based programs with commands that might appear arcane to higher-level developers), and various C++-isms like name mangling, and at least have some familiarity with the AMD64 instruction set, PE32+, static and dynamic linking, process image structure, and image loading, along with all the other stuff a C++/Win32/D3D programmer should know. Some of this stuff is not the same as it is on plain x86, notably the calling conventions. If it's encrypted, then it's a hell of a lot harder unless you want to go into territory, since you have to reverse engineer the encryption without the program realizing it's in a debugger and banning you from Steam or some poo poo. Most of these people are either employed with big-deal businesses/governments that would fire them for even touching this, or they're black hats that are developing cracks or malware and don't want to call attention to themselves.
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# ? Sep 12, 2017 10:31 |
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Well I'll be damned. I mean, it's not really a full release yet, but progress is progress.
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# ? Sep 12, 2017 10:37 |
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Double Punctuation posted:The SkyrimSE executable isn't encrypted like Prey, is it? If it's not, then it's mostly a lot of tedium going through assembly in a debugger to figure out where all the structures and methods are stored. You'd need to be deeply familiar with data structures, memory allocation, the AMD64 architecture, Microsoft's calling conventions, operating a standalone debugger (which are usually extremely spartan, text-based programs with commands that might appear arcane to higher-level developers), and various C++-isms like name mangling, and at least have some familiarity with the AMD64 instruction set, PE32+, static and dynamic linking, process image structure, and image loading, along with all the other stuff a C++/Win32/D3D programmer should know. Some of this stuff is not the same as it is on plain x86, notably the calling conventions. If it's encrypted, then it's a hell of a lot harder unless you want to go into territory, since you have to reverse engineer the encryption without the program realizing it's in a debugger and banning you from Steam or some poo poo. Most of these people are either employed with big-deal businesses/governments that would fire them for even touching this, or they're black hats that are developing cracks or malware and don't want to call attention to themselves. This says what I was trying to say, but better.
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# ? Sep 12, 2017 11:34 |
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just when I thought I got away clean they pullll me back in again
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# ? Sep 12, 2017 11:50 |
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Dongattack posted:My problem with it is that once i saw how dramatic and impactful it could be with a good ENB and weather overhaul mod, i couldn't play without A good weather overhaul doesn't make-or-break the game but does more for immersion than just about anything besides ENB itself. My vcard can't even handle ENB but True Storms takes things from "huh its raining" to actually feeling damp and miserable and desperate to get indoors, and adding a few others like Minty's Lightning (might want to tone that down from the "wrath of God" default settings) can result in a truly Night on a Bald Mountain experience. Nothing like noticing it suddenly getting dark and overcast and starting to sprinkle and thinking oh poo poo.
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# ? Sep 12, 2017 11:55 |
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WOAH https://www.reddit.com/r/skyrimmods/comments/6zlgxk/skse64_200_alpha
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# ? Sep 12, 2017 12:08 |
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Oh y'all are way ahead of me carry on
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# ? Sep 12, 2017 12:08 |
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# ? May 28, 2024 15:41 |
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Dongattack posted:My problem with it is that once i saw how dramatic and impactful it could be with a good ENB and weather overhaul mod, i couldn't play without Not even just that - but variety. It's kind of easy to not know what you're missing - then you install a weather mod, basically any weather mod, and suddenly you're seeing weathers you hadn't, and it occurs to you there are literally like 5 weather states in Vanilla. At that point there is no going back. I used to prefer True Storms, but the heavy fog looks like poo poo with the sprite based effect, and while Vivid Weathers has a similarly disgusting inky black effect on light sources, the dark dark nights aren't very common, and I can just deal with it like it's some sort of fantasy darkness or something, so it isn't as detracting to me as the fog sprites. But real talk, vanilla Bethesda weathers are super weak. You basically have sunny, overcast, and rain, maybe fog. All pretty basic. Skyrim auroras are a nice feature, but for all they did it ammounts to little more than throw away done-in-an-afternoon settings that would be fine along side dozens of other more interesting weathers, where they only exist to round out the assortment. But no... they're "the" weathers. And again, it's easy to over look until you have installed a weathers mod after playing for dozens of hours and encounter a particularly unique weather. First time after playing around with Vivid Weathers where there was grass blades blowing on a strong windy day around Whiterun, I put True Storms behind me. Storms alone aren't enough weather, and I'd all the sort of thing that makes Bethesda's content. Definitely stuff you can play without - but it's almost impossible to go back once you realize what isn't there.
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# ? Sep 12, 2017 14:23 |