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A. Beaverhausen posted:It did? Why do you have to puzzle away at your own house? Why was everyone not there when they were expecting you to be home? Then again, I guess you wouldn't have a lame game to argue about if everyone was at home when you show up.
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# ? Sep 19, 2017 19:07 |
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# ? May 9, 2024 00:52 |
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Iron Crowned posted:Why was everyone not there when they were expecting you to be home? Did you uh, not read or listen to anything in the game.
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# ? Sep 19, 2017 19:09 |
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gone home isn't very smart when you think about it but I'm sure it resonates with a lot of lbgt people. but yeah, it's kinda dumb once you think about it.
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# ? Sep 19, 2017 19:09 |
Gone Home was always a pretty good indie game and nothing more. The reason why it's a huge cultural touchstone now is the controversy from salty nerds
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# ? Sep 19, 2017 19:27 |
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Johnny Joestar posted:would it be like that one game where you play as a ghost and try to spook people out of your house? i don't remember the name of that but it seems fitting enough. https://en.wikipedia.org/wiki/Haunting_(video_game) here it is! haunting starring polterguy
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# ? Sep 19, 2017 19:31 |
I started playing Anatomy last night and got interrupted with a work call (which definitely did not make me poop my pants when my phone rang, no sir) and goddamn if there isn't something deeply unsettling about just wandering around an unfamiliar house in the dark. I don't think I even got more than 5 minutes in or so, so I can't imagine I even got to the meat of the "story," such as it will be.
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# ? Sep 19, 2017 19:35 |
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DreamShipWrecked posted:Gone Home was always a pretty good indie game and nothing more. The reason why it's a huge cultural touchstone now is the controversy from salty nerds This is no joke the only Gone Home discussion I've seen in years that doesn't involve someone screaming about "the SJWs"
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# ? Sep 19, 2017 19:36 |
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Glagha posted:How am I supposed to enjoy a story if the characters don't do the right thing? How can I possibly sympathize with a character who makes a mistake, or does what I wouldn't have done? By giving flawed characters redeeming characteristics the audience can sympathize with. All the ancillary characters are flawed but working towards positive goals. Sam destroys all of that while making every character dote on her. Her only struggle is that her girlfriend is going away for 10 weeks. So no, I can't sympathize with someone who ruins the lives of every other character. Typically we call that a villain but the best villains are either charming or sympathetic. Sam is neither.
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# ? Sep 19, 2017 20:14 |
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Her parents are trying to put Sam into a pray away the gay camp.
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# ? Sep 19, 2017 20:15 |
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World of Horror is really fun, like a single player Arkham Horror, but it seems really...buggy. I've had two runs lost (one was near the end too) because the game just started flipping out and then eventually crashed. I did get to play as an Idol and amass a giant posse of cultists by lying repeatably and telling them I worship the Old God though, that was funny.
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# ? Sep 19, 2017 20:16 |
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exquisite tea posted:Her parents are trying to put Sam into a pray away the gay camp. Pretty sure you find it in their garbage torn up. Her mother made her that cosplay dress, they're closed minded but totally supportive of their daughter's creativity and congratulate her on that scholarship. Even the bullies at school mess with her because she's a weird rear end in a top hat. Like if she was beat up because she was gay I'd be like "get outta town, start a new life!" but she has zero adversity! Ibram Gaunt posted:World of Horror is really fun, like a single player Arkham Horror, but it seems really...buggy. I've had two runs lost (one was near the end too) because the game just started flipping out and then eventually crashed. I played it on itch.io as a demo a while ago and it kind of reminded me of Failbetter games but without the quality writing. I don't know how that style would translate to a longer game.
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# ? Sep 19, 2017 20:24 |
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I'm a sucker for games where the central hub is a spooky house that subtly changes each time you leave to explore an offsite area then return to it. Resident Evil 1, Realms of the Haunting, Clive Barker's Undying, etc. I thought Gone Home was going to be like that as well, but like 10 minutes into it I realized it was basically just a computerized doll house. Vakal fucked around with this message at 20:28 on Sep 19, 2017 |
# ? Sep 19, 2017 20:24 |
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Vakal posted:I'm a sucker for games where the central hub is a spooky house that subtly changes each time you leave to explore an offsite area then return to it. I assume you've played Eternal Darkness because the interstitials are the best.
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# ? Sep 19, 2017 20:27 |
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this isn't related to any current discussion but Soma owns
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# ? Sep 19, 2017 20:27 |
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Sea Sponge Run posted:this isn't related to any current discussion but Soma owns Can confirm!
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# ? Sep 19, 2017 20:31 |
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Sea Sponge Run posted:this isn't related to any current discussion but Soma owns
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# ? Sep 19, 2017 20:31 |
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Soma has such a nice, slow burn throughout that really builds upon itself. Compare that to Outlast 2 which blows its load within the first 20 minutes and becomes a tedious slog for the rest of its overly long playtime.
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# ? Sep 19, 2017 20:37 |
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Anyone play Wailing Heights? Best I can explain it is that it looks like punk rock Universal monsters hang out in a cabaret. It's on sale.
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# ? Sep 19, 2017 20:48 |
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Duck Season was a pretty cool experience, some creepy moments but a lot of its just looking around for goofy videos and easter eggs
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# ? Sep 19, 2017 20:58 |
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Oxenfree is in the newest humble bundle
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# ? Sep 19, 2017 21:34 |
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Vakal posted:I'm a sucker for games where the central hub is a spooky house that subtly changes each time you leave to explore an offsite area then return to it. Realms of the Haunting! Was trying to remember the name of that a few days ago. I assume you've played Silent Hill 4?
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# ? Sep 19, 2017 22:19 |
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Ibram Gaunt posted:World of Horror is really fun, like a single player Arkham Horror, but it seems really...buggy. I've had two runs lost (one was near the end too) because the game just started flipping out and then eventually crashed.
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# ? Sep 19, 2017 22:41 |
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al-azad posted:I assume you've played Eternal Darkness because the interstitials are the best. That loving bathtub. EVERY. loving. TIME. I can't even watch videos of it because it takes me right back to playing it.
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# ? Sep 20, 2017 01:53 |
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An Eternal Darkness sequel done on a current game engine would be pretty great. Especially with creepy binaural whispers.
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# ? Sep 20, 2017 06:32 |
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Sea Sponge Run posted:this isn't related to any current discussion but Soma owns drat straight. Who else likes the first monster the most? The big stompy robot that screams in a woman's voice. I just love how creepy the voice sounds from the datamoshing.
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# ? Sep 20, 2017 08:46 |
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The first monster is absolutely the one I felt the most (or any) tension in dealing with and he's basically Big Dog but even more terrifying so he's okay in my book
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# ? Sep 20, 2017 08:48 |
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Dreadwroth posted:An Eternal Darkness sequel done on a current game engine would be pretty great. Wasn't there supposed to be some spiritual successor game from the creator?
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# ? Sep 20, 2017 11:28 |
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SUPERMAN'S GAL PAL posted:Wasn't there supposed to be some spiritual successor game from the creator? Dennis Dyack did two kickstarters for it and both failed. Last news seems to be that he started another company three years ago to restart it, but that company's website doesn't seem to have had any updates about it since the initial announcement. Edit: vvvv also that Fil5000 fucked around with this message at 11:42 on Sep 20, 2017 |
# ? Sep 20, 2017 11:35 |
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Also one of the other main Silicon Knights dudes got put in jail for child porn.
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# ? Sep 20, 2017 11:41 |
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Haha, I remember reading the terms and conditions of the eternal darkness sequel crowd funding project, and wrote a post on how you should not back the game. I saw that got copied pasted off site a few times
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# ? Sep 20, 2017 11:47 |
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A lot of games try to do Lovecraftian horror but Eternal Darkness is kind of the only one that doesn't totally suck, and I'm sad that a sequel will probably never happen now.
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# ? Sep 20, 2017 12:26 |
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Yeah, it was pretty great. I liked that roughly two thirds of the characters you controlled either died or went mad. Edit: actually it's more like three quarters. Or maybe more. Fil5000 fucked around with this message at 12:33 on Sep 20, 2017 |
# ? Sep 20, 2017 12:30 |
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Fil5000 posted:Yeah, it was pretty great. I liked that roughly two thirds of the characters you controlled either died or went mad. I also liked how even when that happened, they usually accomplished something, first. It felt like you were slowly building knowledge and small victories so that if/when you actually won it felt like it had been really hard-fought and earned.
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# ? Sep 20, 2017 12:33 |
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Aretak! Pargon! Pargon! Pargon! Pargon! Pargon! Mantorok!
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# ? Sep 20, 2017 12:35 |
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I played through it three times for the 'real' ending, which was about 10 seconds longer and basically 'lol you got played sucker'.
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# ? Sep 20, 2017 12:41 |
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Fil5000 posted:Dennis Dyack did two kickstarters for it and both failed. Last news seems to be that he started another company three years ago to restart it, but that company's website doesn't seem to have had any updates about it since the initial announcement. so that company was a huge loving scam started to avoid paying the massive debt silicon knights accrued
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# ? Sep 20, 2017 12:50 |
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Blockhouse posted:so that company was a huge loving scam started to avoid paying the massive debt silicon knights accrued What was that abortion? Too Human? I remember when his pet project wasn't loved by the masses silicon knights dude had a meltdown.
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# ? Sep 20, 2017 13:18 |
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Too Human was garbage and they failed to pay Epic for licensing the engine, so yeah, it was a bit of a clusterfuck.
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# ? Sep 20, 2017 13:31 |
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Eternal Darkness is a game that somehow flew under my radar at the time and I don't think I could get into it now. I recall that game at the very least didn't have those annoying tank controls, though.
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# ? Sep 20, 2017 13:35 |
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# ? May 9, 2024 00:52 |
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I kind of liked Too Human. It was buggy and there were way too few levels but the basic package of shooty Diablo with cyberpunk Norse gods sorta worked, all in all.
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# ? Sep 20, 2017 13:42 |