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Corsairs have 80 armour, they're great against any army that doesn't have tons of cheap ranged AP. Against other Dark elves they suck
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# ? Oct 4, 2017 17:22 |
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# ? Jun 8, 2024 06:55 |
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StashAugustine posted:Technically R2 was when they first introduced HP, but R2 and Attila tended to have lower HP per unit It was still noticeable though- the weird phenomenon where the first volley of arrows or javelins would appear to do nothing, then subsequent ones would drop half the unit.
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# ? Oct 4, 2017 17:23 |
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Scrub-Niggurath posted:is anyone else bothered that the new app store icon is just the skaven logo upside down? It's always bugged me that the Khorne rune is basically a rotated Dead Kennedys logo
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# ? Oct 4, 2017 17:26 |
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SteelMentor posted:Just about finished my first full campaign as Edgelord McFuckshismom, it's been a little weird.
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# ? Oct 4, 2017 17:36 |
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I have decided to paint the map for dark elves half way there, still haven't confederated bro elf I am gonna die doing this
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# ? Oct 4, 2017 17:37 |
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Did CA reintroduce the reinforcement bug? Why in the world would a settlements army reinforce behind me as a besieging force??
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# ? Oct 4, 2017 17:44 |
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StashAugustine posted:Technically R2 was when they first introduced HP, but R2 and Attila tended to have lower HP per unit Attila also tended to have much higher numbers for damage than the Warhammer games. Like it was not uncommon for a shock cav to have 100+ charge bonus, while in TWW, it's more like 30-40. Javelins in Attila were also insanely lethal, again 100+ missile damage, lots of AP. I don't think I've seen any non-artillery missile damage in WH above 30. R2 and Attila also had more models per unit, though, which also contributed to the general body count. On Ultra in WH2 with Skaven, your biggest units are going to max out at 160 models and most other armies are half that. R2/Attila had pretty consistent unit sizes of 200 people for standard infantry.
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# ? Oct 4, 2017 17:45 |
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Can someone explain in a straightforward way how power reserves work? I think given the explanations I've read that your reserves feed into your main power pool over the course of a battle. So if you start a fight with 8 power and a reserve of 20 you could potentially get up to 28 total power (assuming you weren't casting spells) but once you run out of reserves that's it. Is that right?
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# ? Oct 4, 2017 17:47 |
yes gambling just determines how much of your total power you start with. The map will have strong/weak winds which also determines reserves
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# ? Oct 4, 2017 17:48 |
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PantsBandit posted:Can someone explain in a straightforward way how power reserves work? I think given the explanations I've read that your reserves feed into your main power pool over the course of a battle. So if you start a fight with 8 power and a reserve of 20 you could potentially get up to 28 total power (assuming you weren't casting spells) but once you run out of reserves that's it. Is that right? Basically, but iirc the more reserves you have the faster your active power recharges as well.
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# ? Oct 4, 2017 17:51 |
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Also generally the higher your power reserve, the faster your actual winds recharge (using the reserves to charge). Some abilities like Arcane Conduit can temporarily speed up the charging.
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# ? Oct 4, 2017 17:52 |
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SteelMentor posted:Just about finished my first full campaign as Edgelord McFuckshismom, it's been a little weird. Corsairs seem bugged. They seem to under perform their stats for some reason and I can't figure out why.
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# ? Oct 4, 2017 17:56 |
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hot date tonight! posted:I'm definitely not good enough at the battles to knock out two full stacks with a maxed minor settlement's garrison against mid to late game units, but I guess there's only one way to learn Even if you don't win (and winning with minor settlement garrisons is tricky later on when the chaos/skaven stacks start getting gold chevron top tier troops) so can you usually still hurt them enough that the next settlement battle will kill them off.
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# ? Oct 4, 2017 18:10 |
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Yeah when activating rituals you have to be okay with losing a settlement or two. Walled settlements will still usually take two stacks to breach and if you fight well you can generally gently caress em up enough that they'll have a little trouble with the next one. I haven't seen intervention armies encamp at all.
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# ? Oct 4, 2017 18:27 |
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my delf economy runs off of elfservants that isn't what it should be running off of but I loot like 10 each battle
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# ? Oct 4, 2017 18:41 |
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StashAugustine posted:I haven't seen intervention armies encamp at all. Yep. Deploying them against Morathi is even more of a crapshoot than usual, because they just harmlessly die to attrition if they don't yield any results within the first two turns of being active.
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# ? Oct 4, 2017 18:44 |
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If you are an elf would you really call them "elfservants"? Wouldn't they just be servants? Do they call everything "elfsomething"? Do they have elfbuilders and elfcaterers and elfspikemakers?
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# ? Oct 4, 2017 18:46 |
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you have many servants and you want to make sure that you are high class and have an elf servant and not some human or dwarf servant like the lesser elfs
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# ? Oct 4, 2017 18:47 |
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Nephthys posted:If you are an elf would you really call them "elfservants"? Wouldn't they just be servants? 'manservant' is a word
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# ? Oct 4, 2017 18:49 |
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Nephthys posted:If you are an elf would you really call them "elfservants"? Wouldn't they just be servants? We have man servants and man handlers. Well, I do.
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# ? Oct 4, 2017 18:49 |
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Among many other things, I wish the campaign layer AI was smarter about starting rituals. Both campaigns I've played so far at least one faction failure spiral'd itself into complete obsolescence by repeatedly starting rituals they can't possibly finish and losing more and more settlements every time. They eventually stop, but I'm assume it's due to requiring a minimum of 3 provincial capitals to start a ritual or something like that.
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# ? Oct 4, 2017 18:51 |
Third World Reggin posted:you have many servants and you want to make sure that you are high class and have an elf servant and not some human or dwarf servant like the lesser elfs Funky See Funky Do posted:We have man servants and man handlers. Well, I do. A manservant doesn't have to be a man, it's a servant for a man. Therefore, an elfservant doesn't necessarily have to be an elf. It's just a servant who is trained to properly cater to an elf.
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# ? Oct 4, 2017 19:04 |
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JBP posted:Game keeps giving me close victories when I lose 200 trash rats and kill 450+ elite lizards. Im pretty sure it's counting every unit of free Menace From Below rats towards total losses but even then its pretty skewed
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# ? Oct 4, 2017 19:04 |
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also I thought "corpable" was a really weird rat name but apparently its olde french or something
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# ? Oct 4, 2017 19:05 |
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Hieronymous Alloy posted:A manservant doesn't have to be a man, it's a servant for a man. they got a name for servants that are not elves slaves
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# ? Oct 4, 2017 19:08 |
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It's funny how the description for DE corsairs describes them as designed for fighting in a ship's rigging meanwhile their armor has all these spiky bits that would get horribly snagged on every rope, sail, railing, and giblets along the way.
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# ? Oct 4, 2017 19:13 |
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Third World Reggin posted:you have many servants and you want to make sure that you are high class and have an elf servant and not some human or dwarf servant like the lesser elfs useless trivia: dwarf slaves are worth considerably more than their weight in gold, because 1. they've usually got skills worth employing 2. it takes a master slaver to keep the little shits from shaving their heads and going berserk. displaying a dwarf slave is a ridiculously ostentatious display of wealth and power because if any of your rivals has the balls to toss them an edged weapon, things will get very awkward very quickly
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# ? Oct 4, 2017 19:16 |
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an elfservant, by comparison: congratulations, you raided ulthuan or one of your rivals recently. good on you.
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# ? Oct 4, 2017 19:18 |
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Panfilo posted:It's funny how the description for DE corsairs describes them as designed for fighting in a ship's rigging meanwhile their armor has all these spiky bits that would get horribly snagged on every rope, sail, railing, and giblets along the way. It is probably designed for fighting on your opponent's ship, not yours.
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# ? Oct 4, 2017 19:20 |
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Be kinda cool if Corsairs and Sea Guard got bonuses to naval auto-calc odds. e: And yeah, lategame DElves seem bugged to get multiple elfservants a turn just popping up everywhere. Ravenfood fucked around with this message at 19:26 on Oct 4, 2017 |
# ? Oct 4, 2017 19:23 |
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Pierson posted:Lizardmen playas how do you use Temple Guards? Get rid of your old Saurus and use them as your new front-line, or did you find a new purpose for them? Far too expensive for what they provide. Kroq'gar's saurus upkeep reduction doesn't apply to them, I just use kroxigors and giant dinos instead for my armies' AP with the bonus of disrupting enemy formations. Defensively you get them automatically as part of tier V walls and settlement capitals, and in that role they're perfect. Ammanas posted:Did CA reintroduce the reinforcement bug? Why in the world would a settlements army reinforce behind me as a besieging force?? Did they ever fix it? I know it's been around forever.
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# ? Oct 4, 2017 19:24 |
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Ze Pollack posted:an elfservant, by comparison: congratulations, you raided ulthuan or one of your rivals recently. good on you. it is weird since I am getting both elfservants and high elf slaves as commander gear in ulthuan Ravenfood posted:Be kinda cool if Corsairs and Sea Guard got bonuses to naval auto-calc odds. I almost think that they do since they are hybrid units and the goon earlier said range units shoot all of their arrows first, but it seems that having 4 spearmen and the rest artillery works better Third World Reagan fucked around with this message at 19:33 on Oct 4, 2017 |
# ? Oct 4, 2017 19:24 |
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rockopete posted:
Might just be even more noticeable now, what with the occasionally better garrisons. It is not fun having to deal with High Elf colonies when their garrison comes in behind you, along with whatever was in the actual army - the garrisons can have something like 8 shielded Seaguard plus additional archers and 1-2 bolt throwers, along with some other stuff.
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# ? Oct 4, 2017 19:28 |
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I really do love this maybe a bug?
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# ? Oct 4, 2017 19:28 |
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Ravenfood posted:Be kinda cool if Corsairs and Sea Guard got bonuses to naval auto-calc odds. I completely gave up on black arks when my fully upgraded one with a full stack of corsairs got wiped out by a mediocre high elf army on the open seas. The things take about 100 turns to fully upgrade too.
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# ? Oct 4, 2017 19:32 |
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Third World Reggin posted:I really do love this nah totally intentional
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# ? Oct 4, 2017 19:34 |
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Started a high elf campaign and man it's easy to throw influence at the others to confederate early.
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# ? Oct 4, 2017 19:40 |
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lol Malekeith is in ambush stance on the campaign map and he will not stop lifting his sword and screaming
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# ? Oct 4, 2017 19:47 |
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I think next time that I play high elves, this will be the first thing I grab
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# ? Oct 4, 2017 19:47 |
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# ? Jun 8, 2024 06:55 |
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So I can take my sweet time because the rituals can be aborted by just a small army, right? I hated rushing in TW1 and never fielding high tier troops until I was big enough that I had no problem just rolling over everyone.
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# ? Oct 4, 2017 19:50 |