|
Having played a fair amount of 7th Sea at this point, is your problem that the most fantastically elite swordfighters are fantastically elite? The system is WAY more narrative than 1st edition. The game got way better for us when our party stopped moving around as a traditional murderhobo pack and started getting into fights in ones and two. The pressure rules from the Khitai quick start were another huge improvement. I prefer a more crunchy rule set myself if I want to play violent murders simulator with my friends. The books have been fantastic from a non mechanical standpoint, so even if this kickstarter doesn't reach the abused value of the first one it will still be a Must Back for me. Lord_Hambrose fucked around with this message at 11:11 on Oct 4, 2017 |
# ? Oct 4, 2017 11:08 |
|
|
# ? May 16, 2024 17:51 |
|
Do any goons have experience with the 7th Continent? Is it as good as BGG and the like make it out to be? I'm on the fence for backing the reprint/2nd edition on kickstarter.
|
# ? Oct 4, 2017 11:33 |
|
NTRabbit posted:Further confirmation that RPGs are in fact the worst
|
# ? Oct 4, 2017 11:39 |
|
Lord_Hambrose posted:Having played a fair amount of 7th Sea at this point, is your problem that the most fantastically elite swordfighters are fantastically elite? The system is WAY more narrative than 1st edition. The game got way better for us when our party stopped moving around as a traditional murderhobo pack and started getting into fights in ones and two. The pressure rules from the Khitai quick start were another huge improvement. No, the problem is that the fantastically elite swordfighters are several orders of magnitude better, and their maneuver system is rock-paper-scissors bullshit that rewards rolling more raises then lunging at will because it cannot be prevented or avoided. Given that the game uses somewhat of a death spiral, the swordsman that goes first effectively wins in most combats, and if your party's swordsmen lose to the villain, the rest of the party might as well just surrender because combat is hopeless. I see what they were going for, but as published it's crap. Liquid Communism fucked around with this message at 11:43 on Oct 4, 2017 |
# ? Oct 4, 2017 11:39 |
|
It was definitely something that definitely took some getting used to, for sure. The big thing I like is that being a member of a swordsman school does a ton to protect your niche in the story. There is an advantage where you can take a few of the sword powers so a middle ground between kill Master and helpless child is possible. Using the same simple mechanics to run the combat engine that every other system used for resolution is obviously pretty streamlined. But I think it changes the focus of the game to big heroic action to the detailed minutia of beat by beat sword duels. Which is a huge change from 1st Edition, do I understand being disappointed.
|
# ? Oct 4, 2017 12:02 |
|
I'm not disappointed in the change in focus, I'm disappointed that the change in focus is being used as an excuse for publishing blatantly unfinished rules and making fixing them the GM's problem.
|
# ? Oct 4, 2017 12:08 |
|
RocknRollaAyatollah posted:I don't know, as long as they're still carrying on with their policy of employing writers from those cultural back... I know it was over a year ago now, but contributing to stuff Mark Diaz Truman is working on still makes me uncomfortable
|
# ? Oct 4, 2017 12:52 |
|
Liquid Communism posted:I'm not disappointed in the change in focus, I'm disappointed that the change in focus is being used as an excuse for publishing blatantly unfinished rules and making fixing them the GM's problem. This is certainly a fair point, but it is still hard to argue that this Kickstarter isn't a good value even just for the setting. The fact that the 45 dollar level also contains all the 7th Sea 2nd Books you would want makes it worthwhile for anyone that wants a cool swashbuckling world regardless of mechanics being included at all. I can't imagine that this Kickstarter will have half the success of the previous one but it is still a lot of high production value reads for a good price.
|
# ? Oct 4, 2017 13:00 |
|
Lord_Hambrose posted:This is certainly a fair point, but it is still hard to argue that this Kickstarter isn't a good value even just for the setting. The fact that the 45 dollar level also contains all the 7th Sea 2nd Books you would want makes it worthwhile for anyone that wants a cool swashbuckling world regardless of mechanics being included at all. It's hard to hear you defend its mechanics, when even Mr. Shadowrun-is-only-partially-broken cannot tolerate it.
|
# ? Oct 4, 2017 13:41 |
|
Nuns with Guns posted:I know it was over a year ago now, but contributing to stuff Mark Diaz Truman is working on still makes me uncomfortable I have no idea who that is, why would it make someone uncomfortable? A past project?
|
# ? Oct 4, 2017 14:12 |
|
Cinnamon Bear posted:I have no idea who that is, why would it make someone uncomfortable? A past project? He wrote a big blog post throwing a friend under the bus because said friend lashed out a Zak S under the guise of "we need to be accepting of other people".
|
# ? Oct 4, 2017 14:26 |
|
Cinnamon Bear posted:I have no idea who that is, why would it make someone uncomfortable? A past project? Long story short he and his company are kind of wishy-washy on online harrassment. The previous hashing out of this issue starts here: https://forums.somethingawful.com/showthread.php?threadid=3541519&userid=0&perpage=40&pagenumber=180#post462530911 and goes on for about five or six more pages.
|
# ? Oct 4, 2017 14:29 |
|
Randalor posted:Do any goons have experience with the 7th Continent? Is it as good as BGG and the like make it out to be? I'm on the fence for backing the reprint/2nd edition on kickstarter. https://forums.somethingawful.com/showthread.php?threadid=3687728&pagenumber=1602&perpage=40#post476772802 Here's a helpful post someone made for me when I asked the same thing.
|
# ? Oct 4, 2017 14:36 |
|
jadarx posted:He wrote a big blog post throwing a friend under the bus because said friend lashed out a Zak S under the guise of "we need to be accepting of other people". It was a tone argument. Apparently telling someone to gently caress off in strong terms makes you just as bad, and somehow enables a toxic atmosphere despite all toxicity originating and being perpetuated by one source.
|
# ? Oct 4, 2017 16:34 |
|
The AMP: Year Four kickstarter went up. https://www.kickstarter.com/projects/eloylasanta/amp-year-four-the-year-of-the-invasion-tabletop-rp/description Does anyone have a breakdown or review of the game? I know it's superheroes but it's by the same studio as Ninja Crusade so it got my interest.
|
# ? Oct 4, 2017 16:46 |
|
I have year one and am not a fan. It's very 90s white wolf. The background is ok except you have this metaplot and gm secrets hanging over your shoulder. Mutants instinctively fight when they meet like first edition Requiem. The basic system is add two skills then roll a d20 vs Target number which is basically fine. The powers are overly fiddly and complicated to what I would want, but they aren't badly designed. It's not a bad game, but I would never run it. Edit: I just checked the table of contents, the power section is 89 pages long of different people trees, abilities, modifications etc. I'll leave it up to you in whether that's a selling point. neaden fucked around with this message at 16:57 on Oct 4, 2017 |
# ? Oct 4, 2017 16:52 |
|
Nuns with Guns posted:It was a tone argument. Apparently telling someone to gently caress off in strong terms makes you just as bad, and somehow enables a toxic atmosphere despite all toxicity originating and being perpetuated by one source. Yeah. There was no excuse for it and the apology was just as bad.
|
# ? Oct 4, 2017 17:35 |
|
RocknRollaAyatollah posted:The AMP: Year Four kickstarter went up. https://www.kickstarter.com/projects/eloylasanta/amp-year-four-the-year-of-the-invasion-tabletop-rp/description I F&Fed it a while back -- it's pretty bad. Ninja Crusade is a way better game.
|
# ? Oct 4, 2017 17:52 |
|
It seemed like it was middling to bad, especially with the systems it's using. I assumed because it's the same studio it would be similar but it's not really. I'm guessing Third Eye is a very diverse studio.
|
# ? Oct 4, 2017 17:56 |
|
I'm on the fence about Tiny Dungeon. Has anyone else gone in on this?
|
# ? Oct 4, 2017 21:11 |
|
Anyone have opinions on Cerebria, either the card or the board game?
|
# ? Oct 4, 2017 21:35 |
|
Zurui posted:I'm on the fence about Tiny Dungeon. Has anyone else gone in on this? I did. For 13 bucks you get both Tiny Dungeons 2e and a revised version of the space game, Tiny Frontiers, plus a buttload of extra settings. It's a fun little ruleset and they seem to run a tight ship, Kickstarter-wise.
|
# ? Oct 4, 2017 21:55 |
|
Regarding adversarial GMing, I like (although haven't had a chance to test yet) Modiphius' 2D20 system in the Conan RPG. The GM works from a Doom pool, to which the PCs can contribute tokens as part of a spend to adjust their chances on dice or otherwise do things they can't easily or normally do, and the GM's adversarial Complications require Doom spends. The result is that the PCs directly interact with the GM's adversarial options, can see how much power the GM has accumulated to gently caress with them, and have direct ways of managing that power. The GM still has a traditional role of referee, of course, and the game does not present the GM's role as being purely adversarial. But the mechanization of the challenge aspects of the game make expectations explicit. Contrast to wishy-washy or implied or vaguely suggested adversarial approaches where individual GMs are going to wildly vary in how much they do to counter or control the PCs, introduce complications to screw with them, etc.
|
# ? Oct 4, 2017 22:12 |
|
Agent Rush posted:Anyone have opinions on Cerebria, either the card or the board game? The odds of it being bad or not delivering are nearly non-existent given Mindclash's track record (Trickerion, Anachrony). I have no idea how good it'll be though. If it's like Trickerion or Anachrony it (the board game at least) will be a mid-heavy weight game - that seems to be the niche that Mindclash likes to fill.
|
# ? Oct 4, 2017 23:02 |
|
The people behind Herbaceous are putting out this rather beautiful game about painting, Sunset Over Water
|
# ? Oct 6, 2017 01:05 |
|
I kinda feel bad for the people running Empyrea. It's very clear they think the Kicktraq chart is an accurate representation of where they will end up. This gem was in the Comments from the guy running the social media. quote:Dicemad: We’re going to have thousands of backers at the $75 level and adequately including that many character ideas to Empyrea Box Set #1 would be a really intense logistical challenge that’d take the team’s focus away from design. You can upgrade your pledge to the $200 level and get your fief though!
|
# ? Oct 6, 2017 18:38 |
|
...wait, they think Kicktraq is an accurate and predictive algorithm?
|
# ? Oct 6, 2017 18:44 |
|
Mors Rattus posted:...wait, they think Kicktraq is an accurate and predictive algorithm?
|
# ? Oct 6, 2017 18:47 |
|
Well, it is a predictive algorithm, just...not in the way Metzger thinks it is. It's a sad statement on how out of touch this project is that they don't seem to know about the "first three days/last two days" thing that everyone else figured out ages ago. e: Jesus, that drop-off...
|
# ? Oct 6, 2017 18:48 |
|
Well, yes, but it's also completely useless as a predictor in the early days of a campaign because, yes, that.
|
# ? Oct 6, 2017 18:53 |
|
[quote="“dwarf74”" post="“477119502”"] I kinda feel bad for the people running Empyrea. It’s very clear they think the Kicktraq chart is an accurate representation of where they will end up. This gem was in the Comments from the guy running the social media. [/quote] But if you have any experience with kicktraq their chart is dire looking. 50000 first day 2500 first week tails for a 200k project. There's pretty much a 0% chance of success unless they can sell this somewhere (and where will they go, if not dragonsfoot?) E: The dropoff is immediate second day too. DalaranJ fucked around with this message at 19:02 on Oct 6, 2017 |
# ? Oct 6, 2017 19:00 |
|
DalaranJ posted:There's pretty much a 0% chance of success unless they can sell this somewhere (and where will they go, if not dragonsfoot?)
|
# ? Oct 6, 2017 19:06 |
|
Kicktrak just needs to not do any projections until like 1/4th or something through the project date. That's about when things seem to normalize to avoid the spike effect of the first few days.
|
# ? Oct 6, 2017 19:08 |
|
Bedlam Hall arrived yesterday and the first read-through suggests that, despite its PbtA roots, it is actually a worthy modern successor to Paranoia.
|
# ? Oct 6, 2017 19:18 |
|
thelazyblank posted:Kicktrak just needs to not do any projections until like 1/4th or something through the project date. That's about when things seem to normalize to avoid the spike effect of the first few days. If someone is getting their hype on thanks to a high average-per-day after only a few days, when the graph showing the drop-off is right there, I'm not sure obscuring one bit of simple math or putting in a warning lable is going to dent that irrational exuberance.
|
# ? Oct 6, 2017 19:35 |
|
DalaranJ posted:But if you have any experience with kicktraq their chart is dire looking. 50000 first day 2500 first week tails for a 200k project. There's pretty much a 0% chance of success unless they can sell this somewhere (and where will they go, if not dragonsfoot?) I'm no pro, but I'd recommend killing this one now, retooling the pitch to sell the product instead of the people, fixing the graphic design, giving time for the DF drama to subside, and come back with maybe a $50k or $100k goal with value-add stretch goals in a few months. (I think they'd be over the line already with a $100k goal, or at least close to it. Getting close to or over a goal is another good way of building engagement.) I don't think any of this will happen, though, because Frank seems like more of an egotist than I honestly would have expected.
|
# ? Oct 6, 2017 19:45 |
|
Bedlam hall is a great game but it's completely messed up that other people can use moves to decrease your XP, and you need to reach +4 to actually level up.
|
# ? Oct 6, 2017 22:41 |
|
Golden Bee posted:Bedlam hall is a great game but it's completely messed up that other people can use moves to decrease your XP, and you need to reach +4 to actually level up.
|
# ? Oct 7, 2017 02:02 |
|
Kai Tave posted:This doesn't seem to be getting nearly enough attention, y'all need to read this PM because it's fuckin hilarious. "You bumbling Zero-level clod. Int 7 (barely enough to babble) and Wis 1." Satire really is dead. My 100% favourite part is Venger Satanis right there in the comments nodding his head and going "hhhmmm, same".
|
# ? Oct 7, 2017 02:45 |
|
|
# ? May 16, 2024 17:51 |
|
Antivehicular posted:All because he was named... EotB? I feel like I'm missing something here. I just saw this. EotB is like, a 1e purist or something and feels Mentzer ruined D&D. At least that's the sense I got from skimming the Foot Lightning Lord fucked around with this message at 02:53 on Oct 7, 2017 |
# ? Oct 7, 2017 02:48 |