|
zxqv8 posted:This guy (Impact) got linked earlier in the thread, but probably deserves another plug because his attention to detail is loving bonkers and the results speak for themselves Impact, Fluxtrance, and Strictoaster are all amazing. ST turned me onto the plop the growables mod and I'm using that + RICO to handplace an entire city.
|
# ? Oct 1, 2017 19:49 |
|
|
# ? May 24, 2024 23:55 |
|
I uploaded a map to the steam workshop wewt that makes me a modder http://steamcommunity.com/sharedfiles/filedetails/?id=1154968057 Man Musk fucked around with this message at 02:47 on Oct 2, 2017 |
# ? Oct 2, 2017 02:44 |
|
Does anyone have an opinion as to whether Traffic President is still worth using after Mass Transit? I'm pretty good at vanilla traffic planning anyway and I've heard it can impact performance once you start loading up on agents. I also get the sense that the new road options cover most of the things I would have used the mod for. Also I guess have some shots of my last project before a patch killed my mods and froze the whole city solid.
|
# ? Oct 5, 2017 03:52 |
|
Apparently with the free update with Green Cities they'll be opening up 'road modding' to create our own roads, details forthcoming. I do like how they've been adding things with the intent of creating bases for modders to build on. Like: quote:First of all, let me mention probably the tiniest addition: three new parks. Sounds pretty small, right? The real deal here is that one of the parks is a floating building that you can place on water, and another one can also be placed on water but sits on pillars. The third is there just for fun. These new buildings types mean that modders can now also make pillar buildings and floating buildings by using these parks as templates. So while they are small, they open the door for lots of interesting new buildings.
|
# ? Oct 5, 2017 16:32 |
|
LeschNyhan posted:Does anyone have an opinion as to whether Traffic President is still worth using after Mass Transit? I'm pretty good at vanilla traffic planning anyway and I've heard it can impact performance once you start loading up on agents. I also get the sense that the new road options cover most of the things I would have used the mod for. I find the tools in mass transit are really bad and don't do a quarter of the important stuff traffic president does, and traffic president manages to have a much more intuitive interface to boot.
|
# ? Oct 5, 2017 19:14 |
|
Working on my second one tile city experiment with this huge highway loop system. It was working out great until I realized I had spaghettified my entire industry and shipping region. Now I may have to scrap the whole southern portion of this image and rethink... Maybe if I just designate a different section of the map as the shipping region it will distribute the traffic load enough to keep the roads cleaner. Anyone have thoughts?
|
# ? Oct 6, 2017 00:43 |
|
Man Musk posted:I uploaded a map to the steam workshop wewt that makes me a modder You may want to consider taking some glamour/overview photos and add them to the Workshop page so people know WTF it looks like.
|
# ? Oct 9, 2017 07:28 |
|
If you've missed any of the DLC, the Paradox store is having a sale. I just picked up Snowfall for half off.
|
# ? Oct 16, 2017 08:15 |
|
How do you get rid of the thin residential spires from vanilla?
|
# ? Oct 16, 2017 12:59 |
|
Did this game ever get any challenge beyond solving traffic?
|
# ? Oct 16, 2017 17:44 |
|
Control Volume posted:Did this game ever get any challenge beyond solving traffic? Nope. Well there's grappling with the water flow physics, that can be quite a challenge.
|
# ? Oct 16, 2017 17:45 |
|
The new update looks really dumb and a pass from me for buying it, but the road editor has me super excited unless it's hamstrung somehow. I watched a feature overview where a guy barely shows it, but will we finally be able to create lane by lane the roads of our dreams?
|
# ? Oct 16, 2017 18:57 |
|
a few days back I saw this in the paradox newsletter email and laughed I'm living in a fantasy land
|
# ? Oct 16, 2017 19:54 |
|
I hear they have free healthcare, if such a thing can exist.
|
# ? Oct 16, 2017 20:36 |
|
cool new Metroid game posted:a few days back I saw this in the paradox newsletter email and laughed This is a real thing that exists. Believe it or not but Europeans didn't stop making buildings in the last 200 years.
|
# ? Oct 16, 2017 20:38 |
|
Preordering a loving content creator pack?
|
# ? Oct 16, 2017 20:45 |
|
Poil posted:Preordering a loving content creator pack? This one actually has around 80 buildings in it, so at least they're improving. I remember the first one for the same price having like 10.
|
# ? Oct 16, 2017 20:49 |
|
turn off the TV posted:This is a real thing that exists. Believe it or not but Europeans didn't stop making buildings in the last 200 years. I was referring to 'the suburban fantasy of europe'. I live in a european suburb and it's a shithole.
|
# ? Oct 16, 2017 21:16 |
|
cool new Metroid game posted:I was referring to 'the suburban fantasy of europe'. I live in a european suburb and it's a shithole. I can only imagine how much worse a European suburb must be than an American one knowing that you're so close, yet so far away to a decent place to live.
|
# ? Oct 16, 2017 21:21 |
|
cool new Metroid game posted:I was referring to 'the suburban fantasy of europe'. I live in a european suburb and it's a shithole. from the image it looks like nordic ped/bike suburbs in particular. looks dope gonna get it.
|
# ? Oct 16, 2017 21:52 |
|
The fantasy: riding down to your local boulangerie for some ludicrously long bread rolls and some black, black coffee watching geese waddle across the plaza The reality: stuck in traffic.
|
# ? Oct 16, 2017 22:14 |
|
Baronjutter posted:The new update looks really dumb and a pass from me for buying it, but the road editor has me super excited unless it's hamstrung somehow. I watched a feature overview where a guy barely shows it, but will we finally be able to create lane by lane the roads of our dreams? God, I hope so.
|
# ? Oct 16, 2017 22:25 |
|
Apparently the road editor is not at all what I was hoping for, it's not like the lane-by-lane editor from cities in motion 2 ((((((
|
# ? Oct 16, 2017 22:26 |
|
Of course not, why would they copy the only good thing from that game? Maybe they'll add the ticket price system instead.
|
# ? Oct 16, 2017 22:30 |
|
I'm not sure what the problem with the road editor could be. Sure it would be nice to edit that kind of stuff in game, but the amount of options it contains is absurd.
|
# ? Oct 16, 2017 22:42 |
|
I'd just love something that's basically the CiM2 road editor. Let me lane by lane, element by element build a cross/section for a road type and save it, all with simple drop down menus. So you could do something like: Double wide sidewalk Bike lane trees parking lane vehicle lane vehicle lane trees Bike lane (opposing direction) Double wide sidewalk So now I've got a 2-lane one-way street with bike lanes and wide sidewalks. Or maybe I make another new custom road or something like: narrow sidewalk bike lane paved tram lane (one way) (allow service vehicles) bike lane narrow sidewalk And now I've got a narrow one way zonable tram street with bike lanes. and then maybe define a few other options like the type of trees and the models of street furniture.
|
# ? Oct 16, 2017 22:53 |
|
Baronjutter posted:I'd just love something that's basically the CiM2 road editor. Let me lane by lane, element by element build a cross/section for a road type and save it, all with simple drop down menus. This sounds exactly like what the editor is, though, unless it doesn't allow you to make asymmetric roads.
|
# ? Oct 16, 2017 22:58 |
|
You see those ‘segments’ and ‘nodes’ options at the bottom? Guess where you have to import your own textured geometry if you want to deviate from the existing in-game roads even one bit. I’m talking kerb width, lane markings, those kinds of things. This should have been public info but alas.
|
# ? Oct 16, 2017 23:32 |
|
turn off the TV posted:This one actually has around 80 buildings in it, so at least they're improving. I remember the first one for the same price having like 10. I'd actually consider paying for a good 80 houses. On sale. Maybe.
|
# ? Oct 17, 2017 01:22 |
|
turn off the TV posted:This sounds exactly like what the editor is, though, unless it doesn't allow you to make asymmetric roads. I haven't been paying attention. Is this a mod, or is this the new thing in the expansion?
|
# ? Oct 17, 2017 18:52 |
|
McGlockenshire posted:I haven't been paying attention. Is this a mod, or is this the new thing in the expansion? It's a new feature coming in the expansion. I'm looking forward to being able to make custom roads for my superblocks.
|
# ? Oct 17, 2017 21:10 |
|
I'd love to be surprised and wrong but from what I've heard the road editor isn't some easy thing where you just tell the game what lanes you want in a street cross section, how the road looks is still entirely based on pain in the rear end to model assets, the editor just sort of makes defining the lanes easier. But you're not going to just go into the editor, select a small road, add a row of trees down the middle and some bike lanes and save.
|
# ? Oct 17, 2017 21:17 |
|
Isn't that like the editor where you can make custom parks and stuff? You have to quit to main menu, fiddle around with it to make fixed segments to plop down in game?
|
# ? Oct 18, 2017 09:02 |
|
You’ll need to either edit an existing road, with its markings etc already in place, or import a new model with its own textures. I’ll try to show it when the DLC has gone live. edit: NM they published a dev diary about it Koesj fucked around with this message at 19:20 on Oct 18, 2017 |
# ? Oct 18, 2017 10:29 |
|
If the road editor works similarly to the other editors then it should be fairly simple to retexture dumped road models, so I'm not terribly worried, although the system could obviously have been much better.
|
# ? Oct 18, 2017 18:24 |
|
If I can figure out how to make some narrow 1-way tram roads with bike lanes I'll be happy.
|
# ? Oct 18, 2017 18:27 |
|
Baronjutter posted:If I can figure out how to make some narrow 1-way tram roads with bike lanes I'll be happy. Same - I want a 2-tile wide road that's one lane of foot/bike traffic and one lane of vehicle traffic separated by a median.
|
# ? Oct 18, 2017 19:50 |
|
So how bad has the update broken all the essential mods we love?
|
# ? Oct 19, 2017 20:04 |
|
Baronjutter posted:So how bad has the update broken all the essential mods we love? Judging from reddit, very broken. On the bright side we now have cool tram/monorail roads.
|
# ? Oct 19, 2017 20:10 |
|
|
# ? May 24, 2024 23:55 |
|
Baronjutter posted:So how bad has the update broken all the essential mods we love? I usually give it a week for mods to get updated by their original authors or unfucked by BloodyPenguin.
|
# ? Oct 19, 2017 20:50 |