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LP0 ON FIRE posted:MrMoo have you tried using d3 with your graphing? I think it's pretty awesome from what I've seen. Both Rickshaw and Plotly are built above d3.js in order to provide additional functionality such as time-series support. I'll probably get there eventually.
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# ? Nov 3, 2017 18:17 |
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# ? May 28, 2024 14:33 |
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MrMoo posted:Plotly
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# ? Nov 3, 2017 19:15 |
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Messing around with emulators https://twitter.com/pickfifteen/status/925920411069665282 https://twitter.com/pickfifteen/status/926954685021421569
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# ? Nov 7, 2017 02:08 |
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I remember fantasizing about this when I was a kid, ie if only the money I got from one game transferred over to another. I'm not gonna lie seeing that was a bit magical.
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# ? Nov 7, 2017 02:46 |
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That’s awesome! Now I’m imagining some massive metagame where there’s fluctuating exchange rates between rupees/coins/pokédollars/whatever and your goal is to... maximize... something... ?
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# ? Nov 7, 2017 03:11 |
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pokeyman posted:That’s awesome! Now I’m imagining some massive metagame where there’s fluctuating exchange rates between rupees/coins/pokédollars/whatever and your goal is to... maximize... something... ? Speed (at beating all the games)
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# ? Nov 7, 2017 03:16 |
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pokeyman posted:That’s awesome! Now I’m imagining some massive metagame where there’s fluctuating exchange rates between rupees/coins/pokédollars/whatever and your goal is to... maximize... something... ? Why limit yourself to money? AGDQ would be even more interesting if some speedruns or even audience donations changed resource levels or set/unset boolean values needed for game progress. Whoever's running Super Metroid goes to rescue the animals and they're already dead!
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# ? Nov 7, 2017 03:42 |
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Twitch audiences being able to change the gameplay for a streamer while it's happening is basically my end-goal for these prototypes, yeah. Of course there's some modern games being made with that stuff in it, but I feel like no one cares about those and it's a lot more interesting when it's happening to a classic game a bunch of people grew up with.
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# ? Nov 7, 2017 03:53 |
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Flavor Text posted:Twitch audiences being able to change the gameplay for a streamer while it's happening is basically my end-goal for these prototypes, yeah. Of course there's some modern games being made with that stuff in it, but I feel like no one cares about those and it's a lot more interesting when it's happening to a classic game a bunch of people grew up with. I would absolutely love to play with something like this if you open-source it or publish an API.
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# ? Nov 7, 2017 04:46 |
I believe there is an I Wanna Be The Guy fangame that uses twitch chat as input, so if you type emotes into the chat they become projectiles in the game that the streamer has to dodge.
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# ? Nov 8, 2017 00:14 |
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MrMoo posted:Wheee... Is this your doing, too?
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# ? Nov 8, 2017 17:37 |
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Flavor Text posted:Twitch audiences being able to change the gameplay for a streamer while it's happening is basically my end-goal for these prototypes, yeah. Of course there's some modern games being made with that stuff in it, but I feel like no one cares about those and it's a lot more interesting when it's happening to a classic game a bunch of people grew up with. This is very cool. You could have a thing where someone donates for one player over another in an AGDQ race to give them bonuses or detriments. Like, every 5 dollars to one incentive gives them a bomb, every 500 dollars donated to another incentive gives them a heart container or something. Or even something that doesn't impact the game, like a donation mentioning one runner will increase their score or coin count in smw.
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# ? Nov 8, 2017 18:07 |
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Switzerland posted:Is this your doing, too? Ha, looks like they don't have the previous close. All the major websites typically pull the data from a company that aggregates multiple exchange connections. This is what Thomson Reuters, Bloomberg, IDC, etc, all do. Those companies have direct connection to NYSE which provides the raw data. For something like this either the website itself is trying to be too smart and messed up or something failed in the middleman aggregator, i.e. lost state. I get to enjoy similar issues and more because NYSE is not allowed to source data from itself directly, but because ICE owns NYSE and IDC I can source from IDC instead.
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# ? Nov 8, 2017 19:50 |
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it's suprisingly easy to make cool in-browser arty stuff in JavaScript
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# ? Nov 16, 2017 06:36 |
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i had this idea for an RTS simulation type game thing bouncing around in my head for ages, and only recently i've started to properly flesh out the concept. it's based in the 18th-19th century during the fur trade era, so you start with a charter and have to build up your fort/factory, develop buildings, manage resources, defend against enemies, the usual kind of stuff. i made a mock-up of the UI in photoshop and was wondering what people though...
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# ? Nov 21, 2017 22:45 |
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ExParrot posted:i had this idea for an RTS simulation type game thing bouncing around in my head for ages, and only recently i've started to properly flesh out the concept. it's based in the 18th-19th century during the fur trade era, so you start with a charter and have to build up your fort/factory, develop buildings, manage resources, defend against enemies, the usual kind of stuff. i made a mock-up of the UI in photoshop and was wondering what people though... Looks real cool & interesting. I think I would prefer the whole thing mirrored (chat and minimap on the left, unit details and info on the right) but it probably doesn't matter very much.
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# ? Nov 21, 2017 23:07 |
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ExParrot posted:i had this idea for an RTS simulation type game thing bouncing around in my head for ages, and only recently i've started to properly flesh out the concept. it's based in the 18th-19th century during the fur trade era, so you start with a charter and have to build up your fort/factory, develop buildings, manage resources, defend against enemies, the usual kind of stuff. i made a mock-up of the UI in photoshop and was wondering what people though...
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# ? Nov 22, 2017 15:51 |
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Minimalist budgeting web app using Firebase for the backend.
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# ? Nov 22, 2017 18:33 |
Continuing my work on music synthesizers, I've got a fairly basic sample-based synthesizer working in VB .Net. As it is now, it currently supports definitions for all of the existing MIDI instruments, but so far I have only implemented basic square wave and timpani samples. Eventually I'm going to add the ability for the user to create their own patch (instrument) banks. I'm also going to have to handle various MIDI controller changes, such as reverb, chorus, etc. Here's a video of what I've got it doing so far: https://www.youtube.com/watch?v=jRgSfZo-BkA Edit: Just noticed I misspelled "SYNTH" in some of the console messages, lmao Neurion fucked around with this message at 04:56 on Nov 23, 2017 |
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# ? Nov 23, 2017 04:54 |
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I did this: https://www.youtube.com/watch?v=p-dpR76bZ-g I research compiler optimisations, so I don't usually have much opportunity to do anything with visual appeal. But I defended my PhD last week, and to show off a bit, I was rendering my slides in a program written in the programming language I had designed and implemented as part of my research. I didn't tell anyone that in advance, but did a reveal where I suddenly disintegrated a slide into free-floating pixels interacting through gravitational attraction (essentially turning the slide into a 2D N-body problem), computed in real-time on my laptop. It looked like this (I press a button to make the pixels return to their original position, restoring the original image). It was pretty flashy by the standards of a compiler researcher, and the assessment committee seemed amused Athas fucked around with this message at 09:03 on Nov 25, 2017 |
# ? Nov 23, 2017 22:42 |
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Athas posted:I did this: This is super cool, but... (and this is a question I never thought I'd ask in a million years) - what is Sanic Hegehog doing in your Phd thesis?
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# ? Nov 24, 2017 17:22 |
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Bruegels Fuckbooks posted:This is super cool, but... (and this is a question I never thought I'd ask in a million years) - what is Sanic Hegehog doing in your Phd thesis? I write about compiler optimisations. Gotta go fast.
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# ? Nov 24, 2017 17:47 |
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Athas posted:I write about compiler optimisations. Gotta go fast. I get it but are there any normies on your phD review panel? I'm just trying to imagine that graphic from the perspective of like some fifty year old dude who doesn't know the meme.
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# ? Nov 24, 2017 18:29 |
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Bruegels Fuckbooks posted:I get it but are there any normies on your phD review panel? I'm just trying to imagine that graphic from the perspective of like some fifty year old dude who doesn't know the meme.
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# ? Nov 24, 2017 19:03 |
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Bruegels Fuckbooks posted:I get it but are there any normies on your phD review panel? I'm just trying to imagine that graphic from the perspective of like some fifty year old dude who doesn't know the meme. Well, the defense is not for their sake - they already read my thesis, where I limited Sanic to a hedgehog on the cover page. And I find that computer scientists really don't mind jokes and silly pictures of vidya game characters, as long as the work is otherwise up to snuff.
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# ? Nov 24, 2017 19:05 |
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Bruegels Fuckbooks posted:I get it but are there any normies on your phD review panel? I'm just trying to imagine that graphic from the perspective of like some fifty year old dude who doesn't know the meme. They may not get the exact reference, but odds are they're dudes who made Star Trek references to defend theirs back in the 80's.
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# ? Nov 24, 2017 19:55 |
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Yeah that was nerdy as heck in just the right way. That's the kind of guy I want writing my compilers.
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# ? Nov 25, 2017 01:44 |
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Wanted to learn WebAssembly in better detail, so I hand-write a Brainfuck interpreter in WebAssembly's text format. Considering the number of infinite loops that their toolchain has on non-well-formed input, I don't think anybody has actually tried to do this. https://github.com/magcius/bfasm/ Code over this way. There's also a hand-written asm.js version I wrote first and used for reference for the compiled version.
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# ? Nov 28, 2017 01:10 |
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Neurion posted:Continuing my work on music synthesizers, I've got a fairly basic sample-based synthesizer working in VB .Net. As it is now, it currently supports definitions for all of the existing MIDI instruments, but so far I have only implemented basic square wave and timpani samples. Eventually I'm going to add the ability for the user to create their own patch (instrument) banks. I'm also going to have to handle various MIDI controller changes, such as reverb, chorus, etc. A friend and I once did a mod player in Pascal on a PC, and a little trick we did was added a surround sound option by taking the channel Left and Right mixed to mono then inverted the right channel...
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# ? Nov 28, 2017 11:45 |
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Neurion posted:Continuing my work on music synthesizers, I've got a fairly basic sample-based synthesizer working in VB .Net. As it is now, it currently supports definitions for all of the existing MIDI instruments, but so far I have only implemented basic square wave and timpani samples. Eventually I'm going to add the ability for the user to create their own patch (instrument) banks. I'm also going to have to handle various MIDI controller changes, such as reverb, chorus, etc. What songs are in the video? I hate hearing an interesting song and not knowing what it is
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# ? Nov 28, 2017 11:51 |
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TheresaJayne posted:A friend and I once did a mod player in Pascal on a PC, and a little trick we did was added a surround sound option by taking the channel Left and Right mixed to mono then inverted the right channel...
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# ? Nov 28, 2017 16:31 |
Jewel posted:What songs are in the video? I hate hearing an interesting song and not knowing what it is I was lazy when I uploaded it and didn't include a description. I've fixed that now.
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# ? Nov 29, 2017 07:33 |
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Capri Sun Tzu posted:Minimalist budgeting web app using Firebase for the backend. I need this now. Mint and YNAB are always way, way more than I need, but this looks pretty great.
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# ? Dec 3, 2017 18:51 |
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Sagacity posted:Which player was this? Sorry for the delay, we didnt release it anywhere - this was prior to the internet being a thing, His mum owned the local computer shop where i was buying my floppies from.
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# ? Dec 13, 2017 09:14 |
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TheresaJayne posted:Sorry for the delay, we didnt release it anywhere - this was prior to the internet being a thing,
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# ? Dec 13, 2017 09:28 |
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Sagacity posted:Ok, no problem! I was just asking because a friend of mine worked on Inertia Player which was pretty popular back in the day. Well he had come up with a cracking fast algorithm that did FFT in like 2 ms (he was approached by BNFL to get it so they could multiplex multiple sensors through one cable and still have realtime monitoring of the reactor cores) He did transpose from Dos into OS2 and Win 32 and made a library out of it in C++ he told me this about its name: PowerMOD. An early OS/2 version is briefly mentioned here: http://www.os2ezine.com/v2n10/first.htm Tony is really cool, having written the OS2 version of Mysql and worked for Mysql, Google, Blizzard, and currently Linked in
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# ? Dec 13, 2017 11:13 |
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https://twitter.com/LuigiThirty/status/941944560195956736
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# ? Dec 17, 2017 23:51 |
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Capri Sun Tzu posted:
Sign me up!
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# ? Dec 18, 2017 01:16 |
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Building OO psuedo-databases in PHP for a Uni project where we had to get classes and junk to interact with eachother. I've built a food ordering system which assembles ingredient items from the pseudo-classes and outputs them. The user selects an item, counts the number of items they want, and then some stuff happens. JS handles the client side, calculating the amount of items, and the sum total of the items and displays them in the form fields using DOM selection, then the form values are passed into PHP, calculated, and returned to the user in a similar fashion. It's probably pretty baby tier stuff for advanced guys and I know PHP isn't hot poo poo anymore and a lot of people hate it but we're being taught it at Uni as it's generally a very good starter language with clear syntax and processes and all of the principles of OO can be applied in PHP, so it can't be that bad. P.S. I love VSCode.
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# ? Dec 27, 2017 21:35 |
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# ? May 28, 2024 14:33 |
VSCode is great. PHP is less so, but honestly, the first language you learn doesn't really matter. I learned to code in MATLAB.
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# ? Dec 27, 2017 21:39 |