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It's been a while since I played 13-2 so I won't be able to delve into details but this is what I remember liking about it: -Time travel stories are great -The FF13 battle system was actually really cool because it abstracted the mostly-boring tactical decisions in favor of broader strategic decisions. 13-2 refined on it by giving you more freedom with your paradigms because you aren't limited in who gets to be what -I recall the gameplay flow being just enough open-ended stuff to make it feel like I was exploring while being linear enough I never felt lost -Somehow the collectathon really grabbed me and I 100%ed the game. I don't know exactly what about it grabbed me and I remember being sorta confused at the time why I liked it so much
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# ? Dec 18, 2017 20:50 |
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# ? May 26, 2024 17:18 |
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cheetah7071 posted:It's been a while since I played 13-2 so I won't be able to delve into details but this is what I remember liking about it: It then ruined all those improvements by making every single encounter so easy that you never actually had to think about your paradigm sets.
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# ? Dec 18, 2017 20:52 |
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People bring up the 13-2 ending, but I always thought it was hilarious. Also cool cause Caius wins, cause Caius is cool.cheetah7071 posted:-Somehow the collectathon really grabbed me and I 100%ed the game. I don't know exactly what about it grabbed me and I remember being sorta confused at the time why I liked it so much Whatever it was, that must be it. Getting 100% in 13-2 sucks, and is what originally turned me off of the game when I first went through it. There are some cool Paradox endings though which helps.
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# ? Dec 18, 2017 21:08 |
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Ventana posted:It's got some genuine cool things like Crazy Chocobo and Chronobind, but then there's genuine awful things like Academia 300 and the slots fragment. Isn't Academia 300 where Serah yells at Hope so hard that he hears it in the past and decides not to build the big robot so it just disappears from the timeline. That part owned
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# ? Dec 18, 2017 21:26 |
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Red Red Blue posted:Isn't Academia 300 where Serah yells at Hope so hard that he hears it in the past and decides not to build the big robot so it just disappears from the timeline. That part owned No that's Augusta Tower, and indeed that part is great. Academia is the part before that, the part with endless spawning mobs of enemies that pose no challenge and continuously aggro all the time, and is entirely miserable to go through. I got the dates wrong though. It's Academia 400 and Augusta Tower 300.
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# ? Dec 18, 2017 21:32 |
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Ventana posted:Academia is the part before that, the part with endless spawning mobs of enemies that pose no challenge and continuously aggro all the time, and blaring alarms while they aggro and is entirely miserable to go through.
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# ? Dec 18, 2017 22:16 |
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Is Academia 400 the place that has flanitor because that's the best enemy in any final fantasy ever
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# ? Dec 18, 2017 22:17 |
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i recruited this guy in US: note that sword arts skill was originally also FASHION and i replaced it. armand you are the worst
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# ? Dec 18, 2017 22:21 |
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Guy likes to be fashionable
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# ? Dec 18, 2017 22:23 |
Is Exist Archive worth six bucks (plus tax)?
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# ? Dec 18, 2017 23:11 |
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Ornamented Death posted:Is Exist Archive worth six bucks (plus tax)? gently caress no
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# ? Dec 18, 2017 23:12 |
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Nope
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# ? Dec 18, 2017 23:12 |
Well I'm glad I checked in before pulling the trigger. Thank you, RPG thread goons!
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# ? Dec 18, 2017 23:17 |
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cheetah7071 posted:Is Academia 400 the place that has flanitor because that's the best enemy in any final fantasy ever Again, no that's not Academia, that's Augusta Tower. Academia just has tons of Cie'th. Flanitors are indeed great though
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# ? Dec 18, 2017 23:17 |
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RazzleDazzleHour posted:How significantly different is the 3DS version of 3 compared to the original? I've only played 3 DS but I always sort of figured that the frustrating components of the game sort of mimicked the original release. FF3 DS is actively worse than FF3 NES in almost every way.
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# ? Dec 18, 2017 23:25 |
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cheetah7071 posted:Terrible games Is that the prevailing opinion? It's one of the few mainline FFs I've played(DS version). It was nothing special, and very old fashioned, but you put it a couple rungs below FF1 and 2.
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# ? Dec 19, 2017 01:03 |
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Rinkles posted:Is that the prevailing opinion? It's one of the few mainline FFs I've played(DS version). It was nothing special, and very old fashioned, but you put it a couple rungs below FF1 and 2. People ITT have a really weird hate on for it. I played through it a few times when I was younger and had fun with it. People get really worked up about how some stuff was all RNG and blah blah blah, but that really wasn't my experience at all. The final dungeon having 0 save points was probably the absolute worst thing in the game. Absolutely bafflingly bad design decision there.
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# ? Dec 19, 2017 01:05 |
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I am at the part in Mystic Arc where I just got all the other characters and I really wish there wasn't a gap between the EXP earned by the member in your party and the members in your inventory. It's paralyzing me with indecision. Several of the folks seem like they could be powerful, but I feel like I want to raise them all up, only that would take an insane amount of grinding because this game is grindy as hell.
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# ? Dec 19, 2017 01:10 |
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I couldn't get past the absolutely miserable fact that it has a spells per day system and there's like 3 dungeons in a row in the early game that you're forced to be miniature for, which means you only deal real damage with spells e: and it's horribly grindy to catch somebody up in a new class so even once you've committed to temporarily making everybody mages the next step is spend a while grinding in the overworld
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# ? Dec 19, 2017 01:11 |
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FF3 has the best soundtrack on the NES imo. They made that soundchip sing.
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# ? Dec 19, 2017 01:22 |
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Getsuya posted:I am at the part in Mystic Arc where I just got all the other characters and I really wish there wasn't a gap between the EXP earned by the member in your party and the members in your inventory. It's paralyzing me with indecision. Several of the folks seem like they could be powerful, but I feel like I want to raise them all up, only that would take an insane amount of grinding because this game is grindy as hell. Just swap them out occasionally so that you use each roughly evenly and you'll be fine. They'll lag behind your MC but will still all be pretty good. I just loaded up my old save to check (I cannot believe my cart still has a battery charge after 20+ years) and endgame my MC was level 36 and all of the inventory characters were 31. I'd say so long as you don't bench one to the point that they're 10+ levels behind it's probably not a big deal.
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# ? Dec 19, 2017 01:25 |
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I remember not liking exp share because I was a stupid gently caress, I mean I still am but I'm a lot less inclined to grind these days. Just have new characters show up the same level as your mc instead of making mandatory grind sessions every time you meet someone.
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# ? Dec 19, 2017 01:26 |
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Flavius Belisarius posted:FF3 has the best soundtrack on the NES imo. They made that soundchip sing. FE Gaiden was better https://www.youtube.com/watch?v=ikH3Gn4PdrI
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# ? Dec 19, 2017 01:28 |
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Genpei Turtle posted:Just swap them out occasionally so that you use each roughly evenly and you'll be fine. They'll lag behind your MC but will still all be pretty good. I just loaded up my old save to check (I cannot believe my cart still has a battery charge after 20+ years) and endgame my MC was level 36 and all of the inventory characters were 31. I'd say so long as you don't bench one to the point that they're 10+ levels behind it's probably not a big deal. Okay. That sounds good. I love that you can equip folks who are in your inventory and use items on them and stuff.
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# ? Dec 19, 2017 01:31 |
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Tae posted:FE Gaiden was better
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# ? Dec 19, 2017 01:31 |
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Alm looks like he's about to turn into the Hulk.
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# ? Dec 19, 2017 01:33 |
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Zore posted:The final dungeon having 0 save points was probably the absolute worst thing in the game. Absolutely bafflingly bad design decision there. Agreed, though I'll say as a result it was one of the tensest boss battles I've experienced. Like I said about save files, holding your time investment hostage is a uniquely effective way games can make you anxious. (I'd probably remember it less fondly if I'd died).
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# ? Dec 19, 2017 01:34 |
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https://www.youtube.com/watch?v=y8SpqPpjh1o
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# ? Dec 19, 2017 01:40 |
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I will say FF3DS was lovely to look at. Bravely Default built on the template it established.
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# ? Dec 19, 2017 01:45 |
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Unlimited Saga has such good music that is a real shame that it is locked away behind an impenetrably complicated mess of a game. If you're a fan of the music you should look up Sigma Harmonics since it was also done by Masashi Hamauzu and is really great. https://www.youtube.com/watch?v=loW11_8mzuc https://www.youtube.com/watch?v=0p-jYwpwdPE And for Getsuya, the composer for Mystic Ark did an arranged version of a lot of the soundtrack for the game before he passed away: https://www.youtube.com/watch?v=STadbnqU7JQ Dragonturtle fucked around with this message at 07:58 on Dec 19, 2017 |
# ? Dec 19, 2017 07:55 |
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cheetah7071 posted:13-2 ruled and I'm actually a little surprised goons are down on it Same, it being piss-easy to break is just a bonus to me.
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# ? Dec 19, 2017 08:13 |
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On Spoony's old work I did enjoy the cosplay gags, especially for 10-2. Spoony always ended an FF review by dressing up as one of the main characters of the game, and assaulting himself as that character. Highlights included Evil Jock Bully Snow, but for 10-2 he noticed his pattern and was just like "Oh no. OH NO. What have I started?" as Noah-as-Yuna bursts though the door in a skimpy bikini and just starts shooting. It's the one thing he can't effectively fight against, because you can flee swords and fists, but you cannot easily flee a gun. The fear was (at least to me, at the time) pretty funny.
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# ? Dec 19, 2017 08:17 |
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13-2 made some great improvements on 13 (most importantly by not taking 15 hours to give you a 3 man party) but then immediately kneecaps itself with godawful encounter design that doesn't play into the strengths of the battle system at all.
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# ? Dec 19, 2017 08:29 |
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lol apparently the new metal max game, metal max xeno, is based on a cancelled one from 2000 called metal max: wild eyes. i love this bizarre janky open world jrpg series i'm glad it's also deliberately moving away from metal max 4 cause it sold the worst in the series The Colonel fucked around with this message at 08:51 on Dec 19, 2017 |
# ? Dec 19, 2017 08:47 |
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Rinkles posted:I will say FF3DS was lovely to look at. Bravely Default built on the template it established. ff3-ds was lovely to look at in 2006. but by 2008 it was super ugly even by DS standards. it was so frequently returned that by 2007, i got it for $5 used
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# ? Dec 19, 2017 09:10 |
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Also just because people touched on it earlier but didn't quite break it down: FF3 DS (and all the ports of it - so, every version of FF3 that isn't the Famicom original) runs on the absolute shittiest, player-loving math it can, which takes the game from "experimental and an uphill fight" to "grind or die". The easiest example is this: bosses now automatically get two actions (minimum) per round. The first time this really becomes game-changing is a few bosses in, when you have someone who can all-target cast a potent fire spell. On the Famicom, you just had to be able to survive one round of it, but now you need to potentially have to go through two of them and stay standing to keep in the fight. As a result, the needed level to pass this is higher if you don't want to play RNG Chicken. This could be arguable as rebalancing, except all boss HP is inflated in the DS port - at first it's similar and the DS game has a few early bosses with less HP than on console, but by endgame we're talking 2x-5x the HP alone of the original game, and the extra moves per round. But hey, you've played FFV, you know how job systems work, clearly that's the trick is using those efficiently, right? Well, here's where it absolutely breaks. The original game had a very minor penalty for changing jobs: you had to pay a cost in Capacity Points (earned from battles) to do it, and the cost was larger based on if the job was, say, physical to magical or low level to high level, but given that in this game you literally need to change jobs at certain points to progress onwards the points flow freely and it's not going to cripple you unless you're absolutely skipping fights. The new system cripples you every time you swap jobs by lowering your stats, and it can stack. See, every job is now on a two-axis grid (one of which is obvious, phys/magic, and one of which is mentioned nowhere in-game that I recall and adds extra spice, Law/Chaos). The further your new job is from the old one determines how many fights you have to go through before your stats return to normal, up to 10. But let's say you discover you chose poorly at adapting to the new area and need to try again - these penalties stack up and keep resetting to 10. Or if you have to perform one of the aforementioned required job swaps - still counts even if you turn into a Thief to open a lock then go back to what you were. So now you're either a) going through these dungeons weaker than normal or b) grinding out a bunch of trash battles to return to normal so you're not cannon fodder for encounters every time you change party composition. FF3DS is a goddamn blight on what would otherwise be a divisive title, but most people just think the game was originally such a piece of poo poo rather than being made one.
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# ? Dec 19, 2017 09:53 |
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END ME SCOOB posted:The further your new job is from the old one determines how many fights you have to go through before your stats return to normal, up to 10. But let's say you discover you chose poorly at adapting to the new area and need to try again - these penalties stack up and keep resetting to 10. and don't forget that the game will use your lowered CON score if you gain a level with the class change penalty. gee i love having the one persistent stat between classes get less credit because of a bad system speaking of bad systems, hein is the best boss because he uses barrier shift as an automatic action at the very end of every round, and you're supposed to use scholars to Peep him to keep track of his new weakness, but at the end of the turn you get the information on, he'll have cast it again
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# ? Dec 19, 2017 10:00 |
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The White Dragon posted:ff3-ds was lovely to look at in 2006. but by 2008 it was super ugly even by DS standards. it was so frequently returned that by 2007, i got it for $5 used It's a good example of working within your limits, and the resulting aesthetic has its own charm. Same way Vagrant Story is still beautiful in some ways in my eyes. Rinkles fucked around with this message at 10:38 on Dec 19, 2017 |
# ? Dec 19, 2017 10:35 |
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I don't remember any of this, or remember how aware of it I ever was, but I 100% agree systems that punish experimentation are a blight upon RPGs.
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# ? Dec 19, 2017 10:38 |
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# ? May 26, 2024 17:18 |
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The new Valkyria Chronicles game has a medic dog named Ragnarok.
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# ? Dec 19, 2017 12:03 |