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Just finished Detention (I know, I know...finally) and it was a pretty great experience but it was disappointingly short. Really like the overall aesthetic the game goes for and the story pulls off being nuanced and subtle without being too subtle, which is something I see bringing down a lot of other psychological horror games. I'm glad I saw almost nothing about the game before playing it (other than seeing folks praising it a lot)! It might be my favorite horror game of the last year. My only gripe with the game is the really dumb, pointless jump scare in the room with the radio--woman just appears on screen as you take the item and leave, but never shows up anywhere and the character doesn't react at all. It was such an awfully-done scare in an otherwise fantastic game, I really don't understand why it's there!
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# ? Jan 8, 2018 23:40 |
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# ? May 16, 2024 03:27 |
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I beat Doki Doki Literature Club and while it deserves every inch of praise it's gotten, the dev did miss a trick when it came to the meta-horror, I thought. I caught the graffiti on the wall in Sayori's suicide that leads you to the game folder and the traceback file, and when I saw the bit about "deleting her" I looked at the characters folder, checked inside and saw that yup, there was no sayori.chr, thought "oh okay so that's the rules now, I can play that game too"... and made a backup of the characters folder. Unfortunately it turns out that the game doesn't react at all if you put the characters back after Monika deletes them, nor does it react to putting Monika back when Sayori goes self-aware in the ending. Like I said, I feel like that's a missed opportunity. If the game reacts to the deletion of character files, it should react to their re-introduction too -- all I was really expecting was Monika to see what I was doing, scold me/glitch out a bit, and then re-delete them.
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# ? Jan 10, 2018 19:37 |
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It actually does if you try to put Monika back in after you delete her in the void. She says something to the effect of "Stop messing with my heart" and re-deletes herself
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# ? Jan 10, 2018 19:40 |
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DDLC: The whole deleting characters thing really lost it's impact when Monika undeleted everyone, then redeleted everyone despite being deleted herself. There really isn't much consistency to it.
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# ? Jan 10, 2018 19:42 |
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Danaru posted:DDLC: The whole deleting characters thing really lost it's impact when Monika undeleted everyone, then redeleted everyone despite being deleted herself. There really isn't much consistency to it. She explained that just because the characters themselves were deleted didn't actually erase them, that they were just kinda floating through the air like a bunch of data and she was able to recover them from that. Her deleted state was just her sticking around in that form, just a cloud of particles moving invisibly through the air.
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# ? Jan 10, 2018 19:53 |
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DeathChicken posted:It actually does if you try to put Monika back in after you delete her in the void. She says something to the effect of "Stop messing with my heart" and re-deletes herself
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# ? Jan 10, 2018 20:04 |
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FirstAidKite posted:She explained that just because the characters themselves were deleted didn't actually erase them, that they were just kinda floating through the air like a bunch of data and she was able to recover them from that. Her deleted state was just her sticking around in that form, just a cloud of particles moving invisibly through the air. I mean, isn't that technically how deleting data on a computer works anyway? You're not totally erasing the file, you're just telling the hard drive that its okay to write over this section again.
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# ? Jan 10, 2018 20:15 |
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1stGear posted:I mean, isn't that technically how deleting data on a computer works anyway? You're not totally erasing the file, you're just telling the hard drive that its okay to write over this section again. Yeah, which goes further into some of the meta and ARG elements where Monika may very well be some kind of entity not entirely confined to the game, just hitching a ride on the game like a hobo on a train. Even if that isn't the case, she's still powerful enough to stick around even in that deleted form and can restore the others so I assume reintroducing the file doesn't work that way because she'd still have to properly restore them from that deleted stage since the .chr files are only a portion of the characters, there are other aspects that don't get changed until Monika has to change them to try to avoid crashing the game. Stuff like the script which she ends up breaking due to her antics.
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# ? Jan 10, 2018 20:21 |
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I really enjoyed the metahorror in DDLC, are there other games that do it well?
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# ? Jan 10, 2018 21:17 |
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Grey Face posted:I really enjoyed the metahorror in DDLC, are there other games that do it well?
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# ? Jan 10, 2018 22:36 |
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So no one found DDLC lackluster? The trigger warnings spoil everything at the start, and the writing isnt or wasnt trying to be subtle enough where you couldn't see those things coming knowing they're there. The few things that don't rely on what the trigger warnings were for are the only really unnerving and surprising things.CapnAndy posted:They're nothing alike, but if you're looking for a game that'll reach past the fourth wall and attack you personally for having the temerity to play it, Spec Ops: The Line is... very much that. Sold, I'm all down for fourth wall breakage. I think I remember reading an interview with someone about this game before it came out now that I think about it. A. Beaverhausen fucked around with this message at 00:28 on Jan 11, 2018 |
# ? Jan 11, 2018 00:24 |
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spec ops kind of hits a snag in that ultimately you're most likely paying money for a game and the message of 'wow you suck for doing this' kind of doesn't translate well in a game where you only really have one path through it all, but beyond that it's actually a pretty cool little story told in a fun way. it's worth checking out, even if watching a lets play of it https://lparchive.org/Spec-Ops-The-Line-(by-CJacobs)/ this one is pretty good Johnny Joestar fucked around with this message at 02:41 on Jan 11, 2018 |
# ? Jan 11, 2018 00:38 |
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I think spec ops the line was a ps+ on ps3 title. The message came across much better then.
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# ? Jan 11, 2018 01:41 |
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Johnny Joestar posted:spec ops kind of hits a snag in that ultimately you're most likely paying money for a game and the message of 'wow you suck for doing this' kind of doesn't translate well in a game where you only really have one path through it all, but beyond that it's actually a pretty cool little story told in a fun way. it's worth checking out, even if watching a lets play of it It’s not there
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# ? Jan 11, 2018 02:34 |
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oldpainless posted:It’s not there for some reason the forum doesn't like including bits of URLs with parentheses around it, so just add the '(by-CJacobs)/' bit at the end along with the rest and it should work right
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# ? Jan 11, 2018 02:39 |
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oldpainless posted:It’s not there The auto format messed stuff up. Try this: https://lparchive.org/Spec-Ops-The-Line-(by-CJacobs)
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# ? Jan 11, 2018 02:39 |
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Thanks
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# ? Jan 11, 2018 02:41 |
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Grey Face posted:I really enjoyed the metahorror in DDLC, are there other games that do it well?
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# ? Jan 11, 2018 08:21 |
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I'm trying not to spoil anything, but reading a let's play and actually playing the game are fundamentally different. I encourage everyone to consider playing through Spec Ops. And don't read about it. Seriously, even what was said in this thread may be too much.
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# ? Jan 11, 2018 09:53 |
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More like oldthankle-oldpainless posted:Thanks nevermind
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# ? Jan 11, 2018 11:00 |
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Regarde Aduck posted:There's no flip. I thought we were done with this conversation, but if you insist... Winning is defined as winding up in the final location/form, not coming out of the machine. Also, the machine scans a lot more than memories - it possibly captures every single interaction and connection of your brain, every instinct, every heuristic, every personality quirk, ever process, and the 'memories' are just an emergent side effect, not the thing it's actually copying. I do agree that A, the person who enters the machine, always wins - but person B, the one who steps out of the machine, loses. Person C, who winds up in the new body/world, wins. There is a 100% chance of A waking up as C and winning - but there's also a 100% chance of A waking up as B and losing. It's not a "coin flip", it's a river flowing down a stream until it hits a split, and there's a 100% chance it follows both paths. The suicide-on-scan folks argument is that if they kill B, then there is no loser - there was one of them before, and there's one of them now, and no others exist, so therefore there is no future where there is a loser. In unrelated stuff: I am still playing Darkwood and I don't entirely know why? Mechanically, I still hate so much about it. So much of the game is stupid inventory juggling that adds nothing of value thematically and I don't get it. Also, I killed the Sow because the assholes outside attacked me unprompted, without realizing it would starve the village, a place I hadn't visited yet, and make them hate me - the Pigpen was the first place I ran across and it was on the opposite side of the map so I don't quite get it. But It's definitely got some sort of pull and appeal. Exploring places is enjoyable. I want to jam as many mushrooms into my veins as possible in pursuit of more and more hallucinations even though I don't quite know why I am doing it. I am tempted to just start slaughtering everyone I come across to see what happens (except the trader, of course, he's great. And Piotrek, but he already left in his rocketship anyway). Everyone else here is a monster (including me) so why the hell not? GlyphGryph fucked around with this message at 15:51 on Jan 11, 2018 |
# ? Jan 11, 2018 15:46 |
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Mosch posted:I'm trying not to spoil anything, but reading a let's play and actually playing the game are fundamentally different. I encourage everyone to consider playing through Spec Ops.
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# ? Jan 11, 2018 18:47 |
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A. Beaverhausen posted:So no one found DDLC lackluster? The trigger warnings spoil everything at the start, and the writing isnt or wasnt trying to be subtle enough where you couldn't see those things coming knowing they're there. The few things that don't rely on what the trigger warnings were for are the only really unnerving and surprising things. several people did but mostly that was all expressed a few months ago
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# ? Jan 11, 2018 19:49 |
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A. Beaverhausen posted:So no one found DDLC lackluster? The trigger warnings spoil everything at the start, and the writing isnt or wasnt trying to be subtle enough where you couldn't see those things coming knowing they're there. The few things that don't rely on what the trigger warnings were for are the only really unnerving and surprising things. Wtf are you talking about? Sure, it's pretty obvious that someone is going to kill themselves. What's not spoiled is that they do so because a character in the game falls in love with you the player to such an extent that she exaggerates the worst of every character to force them to do themselves in, loving up the game's code and graphics in the process and eventually deleting the world. If you tell me you saw all that coming then I am going to say that is bullshit.
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# ? Jan 11, 2018 20:51 |
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Morpheus posted:Wtf are you talking about? Sure, it's pretty obvious that someone is going to kill themselves. What's not spoiled is that they do so because a character in the game falls in love with you the player to such an extent that she exaggerates the worst of every character to force them to do themselves in, loving up the game's code and graphics in the process and eventually deleting the world. If you tell me you saw all that coming then I am going to say that is bullshit. Like I said they weren't subtle about the depression, and when that was clear and Monica was having her little private talk, and yeah I'm sorry it was telegraphed all to hell. There are only so many ways you can break the fourth wall in a schoolgirl anime dating sim so...did you really expect a different subversion? GulagDolls posted:several people did but mostly that was all expressed a few months ago What's you're point? It came back up in the thread, problem? A. Beaverhausen fucked around with this message at 21:29 on Jan 11, 2018 |
# ? Jan 11, 2018 21:24 |
A. Beaverhausen posted:So no one found DDLC lackluster? A. Beaverhausen posted:What's you're point? It came back up in the thread, problem? You said "no one found" and now you're getting huffy after friend Gulag here explained it for you.
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# ? Jan 11, 2018 21:28 |
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Skyscraper posted:You said "no one found" and now you're getting huffy after friend Gulag here explained it for you. I meant people recently talking about it but whatever, I'll leave the clique to itself.
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# ? Jan 11, 2018 21:30 |
A. Beaverhausen posted:I'll leave the clique to itself. cool cool
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# ? Jan 11, 2018 21:30 |
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GlyphGryph posted:I thought we were done with this conversation, but if you insist... no.
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# ? Jan 11, 2018 21:35 |
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GlyphGryph posted:I thought we were done with this conversation, but if you insist... [proceeds to drop derail fodder with bad-think]
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# ? Jan 11, 2018 21:46 |
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A. Beaverhausen posted:and when that was clear and Monica was having her little private talk, and yeah I'm sorry it was telegraphed all to hell. That's... the actual reveal though. Like she literally tells you that's what's going on.
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# ? Jan 11, 2018 22:26 |
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Guys I could tell Darth Vader was Luke's dad, it was so obvious when he said "I am your father" that I can't believe no one didn't see it coming after that.
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# ? Jan 11, 2018 23:52 |
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A. Beaverhausen posted:I meant people recently talking about it but whatever, I'll leave the clique to itself. <_> i was just saying that most people who didn't like it aren't going to keep bringing it up to trash it whenever it's mentioned, and there was a significant 'meh' reaction but you didn't specify recent people i just finished the house in fata morgana. it's not really 'horror.' it's...gothic thriller? but if anyone even slightly likes visual novels ( i've stayed away from most of the genre) you should check it out. it's extremely impressive GulagDolls fucked around with this message at 00:14 on Jan 12, 2018 |
# ? Jan 12, 2018 00:10 |
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I reinstalled Pathologic recently, and instilled me with that ambient feeling I can only describe as "I feel like someone's already dug my grave" I have no idea why I love this game but dammit I do, despite not making it past the second day most of the time (This is only my second attempt on the HD version, where the translation is actually legible, so it's going way better)
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# ? Jan 12, 2018 01:04 |
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GulagDolls posted:<_> i was just saying that most people who didn't like it aren't going to keep bringing it up to trash it whenever it's mentioned, and there was a significant 'meh' reaction but you didn't specify recent people fata morgana is insanely good.
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# ? Jan 12, 2018 01:10 |
GlyphGryph posted:I thought we were done with this conversation, but if you insist... Wrong. Kill yourself.
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# ? Jan 12, 2018 08:56 |
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Yo if you're going to tell him wrong at least explain why so I can enjoy the tyia
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# ? Jan 12, 2018 12:50 |
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The cruellest horror is the one you die without knowing why
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# ? Jan 12, 2018 13:08 |
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But have you considered.... yes???
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# ? Jan 12, 2018 13:45 |
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# ? May 16, 2024 03:27 |
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Ibram Gaunt posted:fata morgana is insanely good. I’ve been seeing that in the Steam thread as well so I purchased both it and Steinsgate (another one I’ve seen mentioned as good) and am slowly going through it. I’ve not really played a lot of visual novels though, should I be saving a lot when I get to choices or is it more “let it unfold” type thing? I’ve not googled it for fear of spoilers as well, I’m just in the very beginning
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# ? Jan 12, 2018 15:38 |