Yeah, that does seem like the sort of thing that mod would do. Not all of the selections are as good as "nice chunk of gel for gel purposes" or "I only need to kill 50 mummies at most for a megaphone" though.. Zombies get you a zombie arm, for example.
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# ? Jan 22, 2018 16:15 |
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# ? Jun 8, 2024 06:35 |
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So I'm about to start a fresh co op expert run with a buddy, and we last played on whatever patch introduced hard mode, got to the robot skeleton but I don't think we ever beat it. obviously there's a lot more now, and I think we're trying to mostly go in "blind" (not that we're ever afraid if looking up how to make stuff or what to do next, mostly just that we're not trying to minmax the gear tread and kind of fly by the seat of our pants as much as possible). when we last played, one of went hard for magic, the other for ranged, and that seemed to work fine, but this time I'm thinking we'll both just kind of do everything, as long as that doesn't make the gear grind too tedious. anyway, I was mostly wondering about what we should look to aim for early on, mostly with regards to stuff like getting a potion farm online and finding beehives (I've played since they were added but never got super far and have never found one), or any particular new stuff we should be looking out for early on that might be fun, etc. it'll be a languid playthrough, lots of time for us to stop and smell the roses and have fun with random stuff, so yeah. anything in particular we should be looking out for?
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# ? Jan 22, 2018 16:27 |
Well, I don't recommend playing Expert blind, for one thing. "not trying to minmax the gear tread and kind of fly by the seat of our pants " is not really what you want to be doing in Expert, everything is harder so you kinda need a good idea of what you're doing.
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# ? Jan 22, 2018 16:42 |
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that's fair, but the challenge is part of the appeal, it's not like we're gonna be wearing mismatched not full sets or anything as much as it's the kinda thing where there's no huge plan for looking up strategies and whatnot unless we hit a brick wall. I know enough about the game that it's not gonna be a big deal I don't think (I've done expert solo through Wall of flesh), mostly I'm just trying to get a feel for if there's some random new early game boss or hidden poo poo we should be looking out for I guess.
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# ? Jan 22, 2018 16:46 |
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I hear what you're saying, and I'm telling you, Do Not Play Expert Mode.
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# ? Jan 22, 2018 16:53 |
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90s Shoes posted:that's fair, but the challenge is part of the appeal, it's not like we're gonna be wearing mismatched not full sets or anything as much as it's the kinda thing where there's no huge plan for looking up strategies and whatnot unless we hit a brick wall. As the awesome folks here told me, the Wall of Flesh is the end of the tutorial. Hardmode non-expert mode is hard.
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# ? Jan 22, 2018 16:56 |
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Yeah, Expert mode really will likely just frustrate you more than provide a fun challenge unless you really already know the game backwards and forwards. And even then it's often more frustrating than fun. I stopped playing Expert worlds after my friends and I managed to finish an Expert Mediumcore run because man that was a slog. Sure it was rewarding at the end but it took much longer than it would have otherwise, and it would have been just about as fun
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# ? Jan 22, 2018 16:59 |
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Man, Expert mode is hard but it ain't THAT hard, you guys. You just have to actually prepare for boss fights.
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# ? Jan 22, 2018 17:38 |
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Abuse yoyos if you want a fun and pretty easy time.
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# ? Jan 22, 2018 17:45 |
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No Safe Word posted:Expert Mediumcore I found the problem.
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# ? Jan 22, 2018 17:47 |
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Loren1350 posted:I found the problem. Honestly, Mediumcore was only sort of the problem. The concept of being punished for dying in a semi-meaningful way is interesting but the damage scaling in Expert is just so stupid. Plus this was multiplayer co-op so the Mediumcore bit wasn't as punishing because your important stuff could be either put in a chest by a buddy nearby or they could grab stuff and bring it back. It was still fun but the unforgiving damage scaling in Expert made it take much longer than it should have.
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# ? Jan 22, 2018 18:09 |
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The bigger problem with Mediumcore is that nobody seems to test anything for it- Favoriting items has to be redone every time, it used to erase all of your gear modifiers every time you died, explosive traps used to overwrite everything you dropped, the Calamity mod drops an item for you overwriting hotbar slot 0, etc.
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# ? Jan 22, 2018 19:29 |
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After 733 Dark Mummy kills, I've finally got my Megaphone! Also turns out the farming map I've been using has not one, but two pyramids
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# ? Jan 22, 2018 21:06 |
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Expert is really built for people who are already familiar with the game, have already beaten everything, and want a serious challenge to make the game feel hard even after they know what gear to shoot for to cheese any given stage of the game. If you still wanna do it, that's fine, but keep in mind that it'll be a lot more difficult than the last time you played multiplayer - not only does everything have doubled health and damage in Expert, but bosses also get even more increased health depending on the number of players online.
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# ? Jan 22, 2018 21:52 |
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Main Paineframe posted:not only does everything have doubled health and damage in Expert Yeah, that's the main reason I don't care about expert mode personally. It makes all the grinding in the game that much more tedious. Item drop rates are increased, though, which does compensate a bit.
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# ? Jan 22, 2018 22:00 |
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expert isn't quite so simple as a crappy damage multiplier. 1) the armor formula is reworked. in normal mode, your damage reduction is equal to 50% of your total armor score. in expert mode, your damage reduction is equal to 75% of your total armor score. armor and forging is much more important and much more effective. the jump from silver to gold armor is huge. if you're having trouble, this is the first place to start. 2) most bosses have unique expert mode AI patterns that run at low health. 3) worm scarf
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# ? Jan 22, 2018 22:00 |
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There's also a lot more status effects to go around, including ones the ankh shield doesn't work on
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# ? Jan 22, 2018 22:01 |
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Honestly, I just want a mod that gives me expert mode rewards and drop rates with literally none of the extra hours/damage/etc.
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# ? Jan 22, 2018 22:02 |
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Yeah Expert's better drop rates are nice but bosses are so scaled up that you'll be doing at least as much grinding anyway, since there's a lot fewer equipment loadouts that are viable.
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# ? Jan 22, 2018 22:14 |
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Tbh the only significant reward is the worm scarf, which just makes expert damage a bit more tolerable. Shield of Cthulhu is great with expert's faster bosses but won't matter normally.
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# ? Jan 22, 2018 22:15 |
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Man this conversation really makes me realize how far I've come from the standard Terraria player. Not in like, a good or bad way, just in the fact that I've played SO MUCH GODDAMN TERRARIA that even Expert Mode is just easy as hell. My opinions on difficulty are probably completely irrelevant to the majority of people at this point and that's super weird.
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# ? Jan 22, 2018 22:29 |
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Infinity Gaia posted:Man this conversation really makes me realize how far I've come from the standard Terraria player. Not in like, a good or bad way, just in the fact that I've played SO MUCH GODDAMN TERRARIA that even Expert Mode is just easy as hell. My opinions on difficulty are probably completely irrelevant to the majority of people at this point and that's super weird. Same.
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# ? Jan 22, 2018 22:37 |
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Started a new expert game with Calamity and Thorium mods loaded, then popped Revenger (Calamity) mode. Oh boy. Some of the special drops from that mode are really nice though.
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# ? Jan 23, 2018 03:07 |
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I'm raining an ungodly bee apocalypse upon my Terrarian foes. Bee gun? Beenades? Hornet summons? I got it all. Even the mighty Skeletron stood no chance. drat shame there isn't like, end game bee stuff.
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# ? Jan 24, 2018 10:24 |
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Xenaero posted:I'm raining an ungodly bee apocalypse upon my Terrarian foes. Bee gun? Beenades? Hornet summons? I got it all. Plantera drops an upgraded bee gun but lol 21 damage for a post plantera weapon. It also shoots way too many too fast so the pierce cap ruins your day. dis astranagant fucked around with this message at 11:17 on Jan 24, 2018 |
# ? Jan 24, 2018 11:11 |
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This world has silver, platinum, and Titanium, and I now know true suffering
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# ? Jan 24, 2018 13:31 |
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titanium is nearly black with all the greebles in it, platinum is bluish and relatively low on greebles, and silver is very white and somewhere in between.
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# ? Jan 24, 2018 13:36 |
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dis astranagant posted:titanium is nearly black with all the greebles in it, platinum is bluish and relatively low on greebles, and silver is very white and somewhere in between. Yeah I've been able to pick out the visual differences after a while (titanium is platinum, but more extra), but every time I leave this game for a while I just end up back at the starting line Once you learn just how many metals IRL are greyish you start to realize why gold became so valued Also I just found my first Cross Necklade and Armor Polish from the same lava pool That was the last piece I needed for the Ankh Shield and I haven't even fought a mechanical boss yet!
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# ? Jan 24, 2018 13:47 |
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ThaumPenguin posted:Yeah I've been able to pick out the visual differences after a while (titanium is platinum, but more extra), but every time I leave this game for a while I just end up back at the starting line
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# ? Jan 24, 2018 20:58 |
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RealFoxy posted:If you thought this grind was fun, go ahead and start on your cell phone when you hit hard mode
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# ? Jan 24, 2018 21:51 |
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Yeah I'm already in Hardmode and I'm only missing the Fisherman's Pocket Guide for the Cellphone, got all the other components before entering Hardmode Admittedly I nicked the two other Fishing info accessories from a playthrough me and a friend did in 2015 I don't expect to ever finish the cellphone tbh, the odds are just too poor
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# ? Jan 25, 2018 01:31 |
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Cellphone is one of the reasons why I keep cheatsheet around. Way too much hassle to bother with again.
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# ? Jan 25, 2018 01:59 |
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Getting a Metal Detector post-hardmode is such a chore.
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# ? Jan 25, 2018 06:51 |
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I've beaten the Moon Lord and I'm trying to thin out my fixed equipment; what two items should I keep for axe, hammer and pickaxe? Since they tend to get turned into two-in-ones I figure I can get away with just two items instead of three. e: I could get that spaceship thing too if I ground a bit more bars but I like having the precision of the tools.
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# ? Jan 30, 2018 10:52 |
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GobiasIndustries posted:I've beaten the Moon Lord and I'm trying to thin out my fixed equipment; what two items should I keep for axe, hammer and pickaxe? Since they tend to get turned into two-in-ones I figure I can get away with just two items instead of three. Axe+Pickaxe combo is logical, since both these tools have basically the same function ("remove stuff from world, change it into items"). The hammer has a different function altogether ("shape slopes from blocks").
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# ? Jan 30, 2018 11:31 |
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Cat Mattress posted:Axe+Pickaxe combo is logical, since both these tools have basically the same function ("remove stuff from world, change it into items"). The hammer has a different function altogether ("shape slopes from blocks"). Don't some items have axe+hammer properties too?
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# ? Jan 30, 2018 11:41 |
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Yes; it's just that I find from a gameplay perspective they make less sense to me. https://terraria.gamepedia.com/Tool
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# ? Jan 30, 2018 12:16 |
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So it looks like a combination of The Axe for Hammer and Axe stuff (if I can get it to drop) and then one of the Pillar Pickaxes for mining then. Cool, ty!
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# ? Jan 30, 2018 12:57 |
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For what it's worth we ignored yall and are about to enter hardmode in our expert world. The Queen Bee is a huge bitch on expert FYI, but her gun is real nice. Anyway, I'll report back as we progress since I'm sure hardmode is going to be an actual nightmare. Right now we've been hard at work on an actual, functional home and protective barrier, but based on the few times it accidentally woke up and I played around fighting it, the wall of flesh should be pretty easy (so far the ONLY difficult boss has been the drat bee, which seemed like a much more stern gearcheck in its final stage especially than skeletron, which felt a little weird...also lots of its drops still outclass dungeon stuff, though the hell flower is about comparable to the bee gun), but anyway I'm fully prepared to hate everything from here on out so you know, wish me luck.
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# ? Jan 30, 2018 15:20 |
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# ? Jun 8, 2024 06:35 |
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GobiasIndustries posted:So it looks like a combination of The Axe for Hammer and Axe stuff (if I can get it to drop) and then one of the Pillar Pickaxes for mining then. Cool, ty! Shroomite Digging Claws are probably better overall because of their speed; they can tear through most blocks faster than you can walk. The only real advantage that Luminite picks have is their range; they get a +4 bonus while the claws have a -1 penalty. (Oh, and Luminite picks can mine Temple blocks while the claws can not.)
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# ? Jan 30, 2018 16:15 |