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Darth Walrus posted:Do BLMs benefit from Spell Speed? Or does it only affect instant spells like the ones that make up most of Summoners’ arsenals? Meld as much spell speed as you physically can for BLM.
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# ? Feb 16, 2018 23:18 |
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# ? May 25, 2024 14:41 |
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There are testers who say skspeed is the top for monk, because overcoming RoF is big and it affects aa and dots which is like 30+% of their dps anyways. And obviously making sure Demolish never falls off. But my heart says it's definitely crit and they're insane.
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# ? Feb 16, 2018 23:19 |
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Orcs and Ostriches posted:Speed has a couple drawbacks. It's tiered, meaning that improvements might not actually have any effect until you hit the next tier. The other stats might be like that too, so this might not be comparison worthy. Wait, Spell Speed makes DOTs hit more often while they’re up? Badass. I knew all those Quicktongues on my Shire gear were a good idea. I also use a decent chunk of Skill Speed for my Machinist, because it makes those tight proc windows much easier to handle and lets me squeeze even more dakka into Wildfire. Darth Walrus fucked around with this message at 23:22 on Feb 16, 2018 |
# ? Feb 16, 2018 23:19 |
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Darth Walrus posted:Wait, Spell Speed makes DOTs hit more often while they’re up? Badass. I knew all those Quicktongues on my Shire gear were a good idea. I likewise had no idea it decreased GCD. Hot drat.
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# ? Feb 16, 2018 23:21 |
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Saint Freak posted:But my heart says it's definitely crit and they're insane. Counterpoint: more skill speed brings you closer to becoming the Fist of the North Star.
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# ? Feb 16, 2018 23:24 |
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Darth Walrus posted:Wait, Spell Speed makes DOTs hit more often while they’re up? Badass. I knew all those Quicktongues on my Shire gear were a good idea. No it doesn't. Spell Speed has a mild Determination-ish effect on each DoT tick but it does not increase the frequency of the ticks. Spell Speed is probably the worst sub-stat for Summoners because of how many oGCDs they have, you wanna go Crit/DH > Det >>>>> SpS.
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# ? Feb 16, 2018 23:28 |
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Darth Walrus posted:Wait, Spell Speed makes DOTs hit more often while they’re up? Badass. I knew all those Quicktongues on my Shire gear were a good idea. Not more often, but more powerful. All DoT's, HoT's, and similar effects 'hit' every 3 seconds, server wide, regardless of player. Spell Speed increases the potency of the over time effects. And Speed is very good when you're on the edge of getting an extra attack into things like Wildfire. But once you comfortably get that next attack in, going fast enough to go even further is probably impossible so speed is functionally wasted from that standpoint, while you still can increase the damage of each attack in that window. ie. If your speed is 2.4, you can get 5 attacks into a 10 second window. If your speed is 2.2, you can get 5 attacks into that window. If your speed is 2.01, you can get 5 attacks in that window. I don't think you can stat high enough to fit that 6th attack in, without buffs like Arrow.
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# ? Feb 16, 2018 23:31 |
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Orcs and Ostriches posted:Speed has a couple drawbacks. It's tiered, meaning that improvements might not actually have any effect until you hit the next tier. The other stats might be like that too, so this might not be comparison worthy. Datamining/testing, to my knowledge, had determined that substats down to the thousandths still have an effect. You don't have to straight up hit a tier where your GCD improves to the next 0.01 for it to actually boost your speed, but since we're talking thousandths of a second it's also going to be basically impossible to notice casually. The same is supposedly true of Crit/Det. If this was discredited, then my mistake. Or are you talking about the other tier, where there's a finite amount of time to fit in attacks and speed increases only help if they let you squeeze another whole GCD in? Because that's technically true, but the problem is most people aren't really notice sspeed's effect unless they're hitting a specific breakpoint (like being able to fit in X number of fell cleaves) and are also not going to notice when they pass other breakpoints (that allow them to get an extra attack or two in a given phase or before having to dodge an attack, for example). Especially if you're upgrading incrementally and not focusing specifically on one stat, it's going to be next to impossible to casually see the effects of one specific substat in a vacuum. Edit: Small windows exist, but I think that's overstating the problem because by and large your "windows" are much longer than 10-15 seconds at a stretch.
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# ? Feb 16, 2018 23:43 |
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Olesh posted:Datamining/testing, to my knowledge, had determined that substats down to the thousandths still have an effect. You don't have to straight up hit a tier where your GCD improves to the next 0.01 for it to actually boost your speed, but since we're talking thousandths of a second it's also going to be basically impossible to notice casually. The same is supposedly true of Crit/Det. If this was discredited, then my mistake. I was thinking the first part, but you might be right and there is an effect beyond the displayed tooltip tiers. I might be working off bad data. The rest was from a mathematically optimal perspective because nothing in game will be perfect. I notice Inner Release/Wildfire/Trick Attack GCD counts and whatnot, but yeah, most people aren't going to notice the GCD count during a battle phase or or be able to consistently perform it, nor notice the difference between 100 speed vs crit. In practice I'll get the speed to hit my personal personal windows (IR, Trick, etc) consistently and then quit, because in the long run GCDs can slide either way. I'm not going to blame missing a GCD at a phase transition due to speed, when there are too many other factors at play.
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# ? Feb 16, 2018 23:53 |
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Rainuwastaken posted:Counterpoint: more skill speed brings you closer to becoming the Fist of the North Star. I once got an Enhanced Arrow as a monk and I felt like I was meeting God.
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# ? Feb 17, 2018 01:41 |
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the only class where i actually hate skill speed and arrow is dragoon. that rotation is built like a finely oiled machine and any variance causes me physical pain. especially before you get your first double-life out of the way. but then again i make an effort to reduce ss on basically every class except black mage. slowboi for life.
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# ? Feb 17, 2018 03:29 |
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Ibblebibble posted:I once got an Enhanced Arrow as a monk and I felt like I was meeting God. Someone gave me an Enhanced Arrow as a Samurai and I became literal Himura Kenshin.
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# ? Feb 17, 2018 03:35 |
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# ? Feb 17, 2018 08:54 |
Well I did see an elephant fly the other day.
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# ? Feb 17, 2018 08:57 |
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Ironically, it's the longest DPS EX queue (I've had at this time of day, not counting prime time) in a long time.
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# ? Feb 17, 2018 09:08 |
Josuke Higashikata posted:Ironically, it's the longest DPS EX queue (I've had at this time of day, not counting prime time) in a long time.
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# ? Feb 17, 2018 11:47 |
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Spell and skill speed are actually all right and I wish people would realize that so they'd stop thinking Spear is better than Arrow. Especially dragoons.
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# ? Feb 17, 2018 14:55 |
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Josuke Higashikata posted:Ironically, it's the longest DPS EX queue (I've had at this time of day, not counting prime time) in a long time. Barring exceedingly rare edge cases, if DPS is in need for EXDR, that means literally no one is queuing. Since you need 2 DPS for a group and only 1 of the other roles, a completely empty group shows "DPS in need".
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# ? Feb 17, 2018 15:22 |
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It said I was 13th in queue immediately.
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# ? Feb 17, 2018 16:13 |
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The other thing is that Adventurer in Need takes its sweet time to update, so while there may have been a moment when DPS actually were in need, as soon as that popped up officially and all the DPS went "WELP MY TIME TO SHINE" and hopped in the queue, DPS would have become very definitely not in need.
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# ? Feb 17, 2018 18:14 |
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ruta posted:Spell and skill speed are actually all right and I wish people would realize that so they'd stop thinking Spear is better than Arrow. Stop ruining my buff alignment 😡
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# ? Feb 17, 2018 19:03 |
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ruta posted:Spell and skill speed are actually all right and I wish people would realize that so they'd stop thinking Spear is better than Arrow. Spear is such a minor DPS gain even on the two classes that stand to gain more from it then the others (MNK and BRD). I can’t imagine anyone wanting it so much over an arrow except for whiny baby MY ROTATION! reasons, which I mean if that keeps coming up just don’t give that person cards because if they can’t handle a minor GCD reduction then there’s no way your Balances and Spears aren’t going to waste in that void. I once would have listed an exception for MCHs due to heat math but now after patches have robbed the class of every interesting aspect even Machinists have no drat excuse to do anything but grin and shoot faster.
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# ? Feb 17, 2018 19:41 |
SKULL.GIF posted:I wish leveling roulette would put you in the highest available dungeon accessible to all members in the party. It's frustrating getting a Sastasha when everyone outlevels it and is being scaled down. Asimo posted:That's true, but only for the daily completion bonus. If you do the roulette additional times then you're just getting the mob XP, whatever it is, and you're better off just directly queuing for the highest level dungeon you have available. vOv posted:Yep. Also I have no clue how this interacts with things like the armory bonus and the Brand New Ring. I was curious and checked for myself: Yesterday evening's leveling roulette gave me Thousand Maws of Toto-rak, which awarded 239,634 XP at level 38. Today's roulette gave me Titan Normal for 246,918 XP at level 39. I definitely gained much more XP from yesterday's run in Toto-rak, killing about I'd estimate 50-60 mobs for 3k XP a pop (200% bonus), than I got from Titan today. So the roulette bonus doesn't seem like it scales to balance out getting less XP from doing an early dungeon vs. a later dungeon. So at that point I really really would prefer to not have to run Sastasha if everyone in the party is qualified to run a higher dungeon. I don't mind if I'm helping out a newbie or someone who's using a job that's still stuck in the Sastasha level range, but when the entire party is scaled down it's just insulting (and boring).
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# ? Feb 17, 2018 20:35 |
SKULL.GIF posted:I was curious and checked for myself:
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# ? Feb 17, 2018 21:00 |
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# ? Feb 17, 2018 21:11 |
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Got my Eorzea Symphony tickets for Sat June 16th in Hollywood. Good seats too!
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# ? Feb 17, 2018 21:17 |
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I took a break after finishing Deltascape v2 Savage, as v3 seemed way too frustrating to even try with pugs. I'm really interested in what's coming with Eureka, but curious if there's enough content at this point to go back. For someone who is at 330~ and doesn't feel like going into the madness of later tiers of Savage, what is there to grind? I really liked the balance of challenge and fun mechanics of Susano and Lakshmi EX. Are there new primals at this point?
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# ? Feb 17, 2018 21:45 |
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asynchrony posted:I took a break after finishing Deltascape v2 Savage, as v3 seemed way too frustrating to even try with pugs. Frankly, in your shoes I’d wait a couple months. There’s Byakko, but the next big patch will add another Ivalice 24-man and likely another primal.
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# ? Feb 17, 2018 23:36 |
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Die Sexmonster! posted:Frankly, in your shoes I’d wait a couple months. There’s Byakko, but the next big patch will add another Ivalice 24-man and likely another primal. That'd be 4.3 right? Is Eureka going to be released before that? I think I read 4 to 6 weeks, between the big patches, but maybe it was just rumours.
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# ? Feb 18, 2018 00:40 |
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Same match. Ignore my rear end score, I got disconnected something like six times during that session
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# ? Feb 18, 2018 00:41 |
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asynchrony posted:I took a break after finishing Deltascape v2 Savage, as v3 seemed way too frustrating to even try with pugs. Pugs can't even clear O7. I know this because I just got out of a party of newbies who wiped six times.
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# ? Feb 18, 2018 00:52 |
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Hobgoblin2099 posted:Pugs can't even clear O7. I know you're talking about normal, but I can't even imagine doing O7S without voice comms. Even with them, theres always somebody ready to call out the wrong program loads. Guardian is gonna destroy more PF attempts than Halicarnassus ever did.
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# ? Feb 18, 2018 00:58 |
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Hobgoblin2099 posted:Pugs can't even clear O7. Yeah, I've had way worse luck with O7 than O8. Not sure why.
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# ? Feb 18, 2018 00:58 |
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O7 constantly reuses dangerous mechanics, while Kefka normal eventually reaches the final tower which does basically nothing on normal so he's just using aoe attacks that even bad groups can eventually just power through.
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# ? Feb 18, 2018 01:09 |
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7 is also a bunch of teamwork stuff like standing in each circle, or standing in sets of three, so as soon as you get a couple of people that think they don't have to do mechanics it gets impossibly clowny.
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# ? Feb 18, 2018 01:22 |
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Kefka Normal is so easy that my literal first time doing it his air-burst blew everyone off the tower but me(healer), one tank, and a samurai and we still manage to recover without any trouble.It's not a stressful fight at all. Meanwhile the Guardian has several mechanics which can completely gently caress the party if people don't do them and there's little you can do about it but hope people understand 'stand on the thing."
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# ? Feb 18, 2018 01:22 |
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So is POTD still the best way to level alt classes?
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# ? Feb 18, 2018 01:24 |
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If you've already run all your roulettes and your tribes and your hunts and you're not a healer or tank or summoner and don't have squadrons
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# ? Feb 18, 2018 01:26 |
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Saint Freak posted:If you've already run all your roulettes and your tribes and your hunts and you're not a healer or tank or summoner and don't have squadrons Squadron dungeon runs are faster?
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# ? Feb 18, 2018 01:27 |
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# ? May 25, 2024 14:41 |
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Verranicus posted:So is POTD still the best way to level alt classes? Nope. Early on Squadrons are now. I think there's some brief period between 50-60 where PotD reemerges but then once you hit 61 it's SB dungeons or bust.
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# ? Feb 18, 2018 01:27 |