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i'm just copy pasting from wikipedia so my info could be completely wrong but that's not my understanding of itquote:In the summer of 2005 Piranha Games began working on an unannounced next generation title which was later revealed to be a new Mechwarrior game.[1] In the spring of 2007, Piranha Games was contracted to work on EA Playground for the Nintendo DS and Medal of Honor: Heroes 2 for the PSP. Piranha Games has also worked with Gearbox Software to develop the PS3[2] and Xbox 360 versions of Duke Nukem Forever, along with the multiplayer[3] component. edit: the crucial piece of evidence for this case seems to be a single tweet from russ bullock to an internet rando in the year of our lord 2014 so not exactly a primary source of information Cowcaster fucked around with this message at 21:43 on Mar 6, 2018 |
# ? Mar 6, 2018 21:18 |
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# ? May 30, 2024 13:45 |
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Taintrunner posted:The Atlas is my favorite mech. I think it's easy to mess up but it's mostly around making the head look less like a skull is where people go wrong, as well as making the torso way too wide, like on the MWO Atlas. He should be tall, somewhat bulky, and with a giant white skull head with glowing red eyes, being absolutely terrifying. Too thicc and he's more of an embarrassment than a threat. These will always be my two favorite Atlas pictures.
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# ? Mar 6, 2018 21:49 |
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Gwaihir posted:These will always be my two favorite Atlas pictures.
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# ? Mar 6, 2018 21:51 |
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The best Atlas picture is the Big Ben punchout.
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# ? Mar 6, 2018 21:52 |
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Context matters and this atlas isn't roasting furries
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# ? Mar 6, 2018 21:55 |
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Gwaihir posted:Context matters and this atlas isn't roasting furries Furry roastage is implied
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# ? Mar 6, 2018 22:09 |
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The Big Ben punch
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# ? Mar 6, 2018 22:09 |
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Skoll posted:Furry roastage is implied Mad Mechs: Furry Roast
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# ? Mar 6, 2018 22:22 |
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Is that a Warhawk he's loving up?
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# ? Mar 6, 2018 22:45 |
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the classic is still the Atlas pic for me
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# ? Mar 6, 2018 22:48 |
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There's definitely something non-Euclidean going on in that knee-to-waist region
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# ? Mar 6, 2018 23:12 |
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The one thing I hate about all the line drawings is they are always posed with the "toes" pointing outwards despite the fact that mechs are not supposed to be able to rotate their hip joints/side step.
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# ? Mar 6, 2018 23:19 |
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Pharnakes posted:The one thing I hate about all the line drawings is they are always posed with the "toes" pointing outwards despite the fact that mechs are not supposed to be able to rotate their hip joints/side step. Well one thing to bear in mind that forgives this a little is that the mechs don't use pistons/hydraulics to move, but artificial musculature. This *might* let them twist and turn a bit more than you would expect.
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# ? Mar 6, 2018 23:23 |
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But if they have that range of movement they should be able to side shuffle then.
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# ? Mar 6, 2018 23:26 |
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Pharnakes posted:But if they have that range of movement they should be able to side shuffle then. This comment makes me really wish to see those dumb Soccer playing robots with guns for some reason.
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# ? Mar 6, 2018 23:30 |
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I can't believe I am this excited for a videogame in the year of our lord 2018.
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# ? Mar 6, 2018 23:33 |
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Pharnakes posted:The one thing I hate about all the line drawings is they are always posed with the "toes" pointing outwards despite the fact that mechs are not supposed to be able to rotate their hip joints/side step. They absolutely can. BattleMechs are a metal skeleton covered in muscles with very simple joints covered in an outer shell of armor plating designed to flex and move around that musculature. These two 'Mechs have the same skeletons. Not "similar," exactly the same: The Charger and the Hatamoto-Chi. Not too impressive? There are a lot of similarities? So do these: The Puma (Adder) and the Cougar. But... So do these: The Panther and the Wight share a skeleton. Wights are made out of decomissioned Panthers. PoptartsNinja fucked around with this message at 23:36 on Mar 6, 2018 |
# ? Mar 6, 2018 23:34 |
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PoptartsNinja posted:
Oh man I had completely forgotten about the Cougar. I cant even remember which game it was in but I remember loving its design and look.
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# ? Mar 6, 2018 23:38 |
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the Couger is one wings detail away from being a kewl LAM concept
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# ? Mar 6, 2018 23:40 |
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Goa Tse-tung posted:the Couger is one wings detail away from being a kewl LAM concept The Jade Falcons have you covered! Edit: The Cougar was their Partial Wing testbed. They would later use this technology to go completely bugfuck crazy, which is why I started playing them. ... I should really buy myself a Jade Hawk for my birthday this year. I love that stupid thing so much. PoptartsNinja fucked around with this message at 23:47 on Mar 6, 2018 |
# ? Mar 6, 2018 23:42 |
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I love the era of TRO art where every mech had checker patterns on it.
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# ? Mar 6, 2018 23:44 |
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the couger is such a cool mech
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# ? Mar 6, 2018 23:48 |
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sexpig by night posted:the couger is such a cool mech Of all my casual knowledge of BTech by way of Mechwarrior 4/Mercs, internet Osmosis and "I used to play MW2 at my friend's house". I'm always glad to hear my own thoughts about the Cougar shared
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# ? Mar 6, 2018 23:52 |
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I liked the cougar in mech commander I beat all most of MW 2 with a Firemoth that went like a billion kph and just had a small pulse laser and just circled everything to death, unless the mission needed LRMs or something
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# ? Mar 7, 2018 00:07 |
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Phrosphor posted:I can't believe I am this excited for a videogame in the year of our lord 2018. it's not just the mechs but I loving love any games where you can customise the poo poo out of your units and the gameplay looks much slower paced than XCOM (and I hated the XCOM strategy layer 'game')
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# ? Mar 7, 2018 00:11 |
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I'm probably going to get drawn and quartered here but I liked UFO:ET's and aftershock/aftermath gameplay much more than Firaxis' XCOMs. Sometimes production value isn't everything.
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# ? Mar 7, 2018 00:19 |
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I'm gonna be weird and say I really don't like the art style/design of the original Battletech mechs. I think the Mechwarrior series really did a lot for making them cooler, more like fighter jet cockpits and armaments slammed into walking tanks really did them a huge favor. I think MWO has lost a lot of that character in their designs since then, but maybe I'm just crazy.
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# ? Mar 7, 2018 00:29 |
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Taintrunner posted:I'm gonna be weird and say I really don't like the art style/design of the original Battletech mechs. I think the Mechwarrior series really did a lot for making them cooler, more like fighter jet cockpits and armaments slammed into walking tanks really did them a huge favor. I think MWO has lost a lot of that character in their designs since then, but maybe I'm just crazy. Nah, I'm with you on this one. That original line art Atlas is bleh for me, same for stuff in this style: I liked the original batch of Clan mechs much more, and plenty of the different art styles over the years- Both of the Cougars that Poptarts posted are great examples I think.
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# ? Mar 7, 2018 00:38 |
Axetrain posted:Is that a Warhawk he's loving up?
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# ? Mar 7, 2018 00:46 |
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Taintrunner posted:I'm gonna be weird and say I really don't like the art style/design of the original Battletech mechs. I think the Mechwarrior series really did a lot for making them cooler, more like fighter jet cockpits and armaments slammed into walking tanks really did them a huge favor. I think MWO has lost a lot of that character in their designs since then, but maybe I'm just crazy. I don't think you're going to find too many people defending the cheaply-doodled 80s kitsch of some of the earlier TROs. There are some criticisms to be made of MWO's art but in general they provided the game with a much-needed update.
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# ? Mar 7, 2018 01:47 |
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RabidWeasel posted:it's not just the mechs but I loving love any games where you can customise the poo poo out of your units and the gameplay looks much slower paced than XCOM (and I hated the XCOM strategy layer 'game') I'm really looking forward to the bits of character and setting fluff between missions. I already know the core gameplay is solid, but they've been tantalizingly vague about the story. PTN's lore posts are always some of my favorite BT stuff on these forums, and the HBS team has several people who're just as insanely steeped in the setting's lore. I want to come home from a mission and walk in on my tech and XO arguing about supply chains, and opportunity costs, and poo poo.
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# ? Mar 7, 2018 02:08 |
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Voyager I posted:I don't think you're going to find too many people defending the cheaply-doodled 80s kitsch of some of the earlier TROs. There are some criticisms to be made of MWO's art but in general they provided the game with a much-needed update. The 80s and 90s were a different time. Games were more about games and design and visual identity were ancillary.
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# ? Mar 7, 2018 02:09 |
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Going back to MW:VR since everyone posted while I slept- remember the MWO specific HOTAS controllers? The ones that looked like the successor to the Steel Battalion controller, but designed explicitly for MWO? Because sure as hell wants you to forget. Until and unless they get a working physical product out, don't believe anything they say. HBS has a pedigree with Shadowrun, while PGI has a Die Hard game no one played and the MP component of DNF as their background. Their best decision? Getting that guy who redesigned the 'Mechs. Bringing it back around to robot aesthetics cause they do look real good, concept art did anyway
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# ? Mar 7, 2018 02:09 |
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Paingod556 posted:Going back to MW:VR since everyone posted while I slept- remember the MWO specific HOTAS controllers? The ones that looked like the successor to the Steel Battalion controller, but designed explicitly for MWO? Those were called the Artemis and they were dumb as hell and never moved past concept prototype. Especially since MWO is absolute rear end to play with a joystick.
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# ? Mar 7, 2018 02:12 |
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PoptartsNinja posted:Yeah, at this point anything isildur's team makes I'm going to buy into even if it's silly or I have no idea what it is. HBS has consistently delivered good products. is the chance to remake this: https://www.youtube.com/watch?v=kaqvQpPnXmI Come at me.
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# ? Mar 7, 2018 02:14 |
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Paingod556 posted:Their best decision? Getting that guy who redesigned the 'Mechs. Bringing it back around to robot aesthetics cause they do look real good, concept art did anyway This. I remember first hearing about Flyingdebris on an obscure evangelion irc. Shimmering sword is also good and does a ton of line arts.
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# ? Mar 7, 2018 02:19 |
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the thing i never knew i always wanted HBS presents A Motherfucking Anime Game is a day one purchase from me.
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# ? Mar 7, 2018 02:19 |
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Zaodai posted:The question is, if PGI had a time machine would you still have any faith that there would be a timeline where they don't gently caress up game design? No. That company is a clown car of crap.
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# ? Mar 7, 2018 02:34 |
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Are their offices still located in a mall?
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# ? Mar 7, 2018 02:35 |
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# ? May 30, 2024 13:45 |
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Burn all the animes
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# ? Mar 7, 2018 02:53 |