|
Ataxerxes posted:How do you get more agents than just the very first one? I have been playing the game for about 7 hours after the agent patch dropped and still have only gotten the one you got when you logged in after the patch. I'm lv 50 and doing the Tokyo leadup guests right now. Most missions give a chance at one but it is extremely random and probably needs a pity drop after you go so many missions without getting one. Some folks have gotten several drops, others nothing after 100+ missions.
|
# ? Mar 19, 2018 09:57 |
|
|
# ? May 9, 2024 18:00 |
|
A. Beaverhausen posted:Asking you what your words mean is a weird game, classic game dev. I'm sorry I ever gave Funcom money. I do not think the comment about a miracle was intending to come across as placation, more as humourous self deprecation about a difficult situation. We do not need to get antsy at each other and it is always pleasant to have a pipeline to the games creation.
|
# ? Mar 19, 2018 10:20 |
|
I play quite a bit and so far I've had three drops - two from scenarios, one from regional bosses (and I ran a shitload of scenarios and tanked 52 regional bosses in a row during the "key free" weekend when agents launched, which skews the numbers somewhat) and zero from missions. We're going to get a second agent for free at some point (probably with season 2) but your best bet beyond that is either boosters or the auction house, depending on how you feel - you can get about five boosters for the price of a single agent at auction but you might get unlucky and get nothing but gear. Agent drop rate from boosters was estimated to be around 20% last time I checked the forums. The initial forums outcry about the low drop rate from boosters put me off at first but they've actually given me something to spend marks of favour on and I can safely say that the agent system is a lot more interesting once you've got a half dozen guys to rotate between.
|
# ? Mar 19, 2018 10:30 |
|
They definately need a pity drop if only, like I posted earlier, to incentivise (is it a word?) people to resbscribe for second slot. I, for instance, considered the idea and didn't do it because no dossier dropped after a reasonable amount of effort. This is of course highly arbitrary and depends on your perception of how much work dossiers are "worth" - to me it felt like 10 missions/scens for a "common" dossier is about as much as I'm willing to do. It just seems weird for Funcom to make all the effort to create the system and than lock it behind stupid low drop chance.
|
# ? Mar 19, 2018 12:05 |
|
Space Skeleton posted:Most missions give a chance at one but it is extremely random and probably needs a pity drop after you go so many missions without getting one. Some folks have gotten several drops, others nothing after 100+ missions. We're adding a quick second agent next time we patch
|
# ? Mar 19, 2018 13:20 |
|
Sekenr posted:They definately need a pity drop if only, like I posted earlier, to incentivise (is it a word?) people to resbscribe for second slot. I, for instance, considered the idea and didn't do it because no dossier dropped after a reasonable amount of effort. This is of course highly arbitrary and depends on your perception of how much work dossiers are "worth" - to me it felt like 10 missions/scens for a "common" dossier is about as much as I'm willing to do. It just seems weird for Funcom to make all the effort to create the system and than lock it behind stupid low drop chance. We have to keep the overall droprate low or people would have finished the first week. The problem is that previous events don't influence future results, so some people get one after their first mission and some after 200 missions. We want to do something about it but I'm not sure what the exact solution we're going to use is
|
# ? Mar 19, 2018 13:25 |
|
theflyingorc posted:We're adding a quick second agent next time we patch No worries there, I was simply wondering if there was something I had missed. Besides you are doing a good job, head down to Finland and I'll buy you beer.
|
# ? Mar 19, 2018 13:31 |
|
theflyingorc posted:We have to keep the overall droprate low or people would have finished the first week. The problem is that previous events don't influence future results, so some people get one after their first mission and some after 200 missions. We want to do something about it but I'm not sure what the exact solution we're going to use is I assume some kind of bog-standard MMO streak protection where the chance of a drop goes up by a bit every time you don’t get one and goes back down to its typical low rate when you finally do
|
# ? Mar 19, 2018 14:00 |
|
theflyingorc posted:We have to keep the overall droprate low or people would have finished the first week. The problem is that previous events don't influence future results, so some people get one after their first mission and some after 200 missions. We want to do something about it but I'm not sure what the exact solution we're going to use is Wasn't that the same problem you guys had with augments? You could get all of them on cool down and get super unlucky and end up with nothing.
|
# ? Mar 19, 2018 14:07 |
|
theflyingorc posted:We have to keep the overall droprate low or people would have finished the first week. The problem is that previous events don't influence future results, so some people get one after their first mission and some after 200 missions. We want to do something about it but I'm not sure what the exact solution we're going to use is Well, there are rarity tiers so make "common" more common so people have something to play with and might get invested in the system. Everybody got a shitton of common cats in automn, but not everybody got the rare cats - I don't think anyone complained.
|
# ? Mar 19, 2018 15:05 |
|
Droprate seems way way way too low to me right now. Got folks on multi hundred streaks of missions/activities who have never seen one. How long is it meant to take to start filling out the roster, longer than a year?
|
# ? Mar 19, 2018 15:14 |
|
Space Skeleton posted:Droprate seems way way way too low to me right now. Got folks on multi hundred streaks of missions/activities who have never seen one. How long is it meant to take to start filling out the roster, longer than a year? Spend aurum? That's the answer for everything else
|
# ? Mar 19, 2018 15:18 |
|
Len posted:Spend aurum? That's the answer for everything else This is probably the intention, yeah.
|
# ? Mar 19, 2018 15:21 |
|
The Nursery is pretty awesome.
|
# ? Mar 19, 2018 17:36 |
|
GreyjoyBastard posted:The Nursery is pretty awesome. To be experiencing the mission flow for the first time with Tokyo already finished. I bet it's a great experience. Us old timers got issue 7 (Silent Lullaby) then nothing for many months and then issue 8 (Scenarios) and then a short event stretched out to a ridiculous length because Tokyo kept getting delayed. And then a stripped down barebones issue 9 where you couldn't even do the whole thing right away because you needed to do the tower defense mission 6 times in order to get a full aegis set.
|
# ? Mar 19, 2018 17:41 |
|
Len posted:To be experiencing the mission flow for the first time with Tokyo already finished. I bet it's a great experience. Yeah, it's been great fun. Even that stupid ghoul I posted about was easily solved with a little lateral thinking (by which I mean "didn't I have a blue cleanse-widget?"). snowmobile chase scene soon as I clicked the sidequest next to it and read the mission text I went "oh heck yes"
|
# ? Mar 19, 2018 21:18 |
|
GreyjoyBastard posted:Yeah, it's been great fun. Even that stupid ghoul I posted about was easily solved with a little lateral thinking (by which I mean "didn't I have a blue cleanse-widget?"). The Nursery and associated quests are my single favorite things in the game
|
# ? Mar 19, 2018 22:09 |
|
theflyingorc posted:We have to keep the overall droprate low or people would have finished the first week. The problem is that previous events don't influence future results, so some people get one after their first mission and some after 200 missions. We want to do something about it but I'm not sure what the exact solution we're going to use is Huh? I don't comprehend how this is at all a problem. You already have a system for this: the caches being more likely to open up into something valuable if you keep getting screwed. Make regional agent keyless caches that always drop with minor art variations. They drop a minuscule amount of shards as the extremely common reward, yadda yadda yadda. Give frighteningly low initial percentages for the good stuff that resets on dossier acquisition. Tallgeese fucked around with this message at 00:11 on Mar 20, 2018 |
# ? Mar 20, 2018 00:05 |
|
theflyingorc posted:The Nursery and associated quests are my single favorite things in the game I still have Sleepless Lullaby on a Spotify playlist. As much as I rail on you guys for mission design the writing is crazy on point. Fingers crossed the new zone is good and not phoned in writing with wave defense after wave defense mission.
|
# ? Mar 20, 2018 01:03 |
|
I do the daily challenges every day since the agent system dropped, then a few more on the weekends. I've got a total 3 agent dossiers through main missions. So that's about a 1/60 chance on average assuming it's equal and not weighted in anyway for rarity/zones. It would have been nice if we were given 5 green Faction Recruits (with no passive bonuses) off the bat. It was only after I got my 5th agent did I start feeling like I could decide which agents went on which missions. Before that it was just throw whoever at whatever mission because they were the only one available.
|
# ? Mar 20, 2018 04:01 |
|
Tallgeese posted:Huh? The cache code is weirdly specialized (I wrote it, quickly, with the understanding that it was single-purpose at the time), but otherwise yeah I'm pushing for something like the above, but there's several options in the air right now and we'll see where we land. It's not that it's a problem, it's that making the new content killed the design and art teams for a few months (much like how it's murdering QA right now) and we're finally getting breathing room to just work on problems instead of a mad dash to get stuff out the door theflyingorc fucked around with this message at 05:16 on Mar 20, 2018 |
# ? Mar 20, 2018 05:13 |
|
Len posted:To be experiencing the mission flow for the first time with Tokyo already finished. I bet it's a great experience. I'd say "short event stretched out to a ridiculous length" doesn't describe how loving dire that period was. Scenarios made me hate the game enough on its own, but the endless filth and golem event stretch was icing on the cake.
|
# ? Mar 20, 2018 10:12 |
|
TracerM17 posted:I do the daily challenges every day since the agent system dropped, then a few more on the weekends. I've got a total 3 agent dossiers through main missions. So that's about a 1/60 chance on average assuming it's equal and not weighted in anyway for rarity/zones. Even just starting with 2 or 3 would be a big help in making it not feel like a slog. The upcoming extra agent should be nice for those having terrible luck. Once I got to 3 agents, which is where I am still at, things felt a lot better.
|
# ? Mar 20, 2018 10:34 |
|
New agent is being patched in as we speak. patch notes posted:GENERAL
|
# ? Mar 20, 2018 14:14 |
|
theflyingorc posted:The cache code is weirdly specialized (I wrote it, quickly, with the understanding that it was single-purpose at the time), but otherwise yeah Since you don't hear it often around here, thanks for what you're doing. It's appreciated.
|
# ? Mar 20, 2018 18:14 |
|
I just reinstalled Legends after loving around during its rebranding. Do they still have little faction specific side stories for promotion and all? If so who has the most entertaining one? I literally have 3 characters at level 10, one from each faction, need to decide who I wanna actually play through on.
|
# ? Mar 21, 2018 05:33 |
|
They have faction specific story in between transition to next zone. I only played dragon and one of their stories is OK (horror) and other bad (stealth). They say Templar have a very good quest but I never played it personally.
|
# ? Mar 21, 2018 07:40 |
|
Virgula Divina?
|
# ? Mar 21, 2018 08:46 |
|
Yes, that's what I heard unless they removed it in SWL.
|
# ? Mar 21, 2018 11:00 |
|
Anyone know if accounts that transitioned from TSW to SWL keep all the weapons unlocked if they make a new character? Probably going to do Orochi Tower over spring break on my only character, might start a new one in another faction.Sekenr posted:Yes, that's what I heard unless they removed it in SWL. Faction-specific missions are some of the remaining unimplemented things from TSW. At the moment, flavor and handler interactions (both mission text and cutscenes) are the only reasons to pick one faction over the others.
|
# ? Mar 21, 2018 15:47 |
|
Sekenr posted:Yes, that's what I heard unless they removed it in SWL. Nah, it's still in. It's faction specific but it's a story mission.
|
# ? Mar 21, 2018 16:07 |
|
Hello Sailor posted:Anyone know if accounts that transitioned from TSW to SWL keep all the weapons unlocked if they make a new character?
|
# ? Mar 21, 2018 16:14 |
|
The bigger deal with weapon unlocking is that once you're deep into purple weapons, the amount of time/energy to switch to a new weapon you haven't been leveling up is...substantial. We've got a few ideas for making you more able to fluidly shift power around that hopefully get done not too long after South Africa's release.
|
# ? Mar 21, 2018 21:56 |
|
theflyingorc posted:The bigger deal with weapon unlocking is that once you're deep into purple weapons, the amount of time/energy to switch to a new weapon you haven't been leveling up is...substantial.
|
# ? Mar 21, 2018 22:29 |
|
It's weird that the daily login distils don't scale like the cache distils.
|
# ? Mar 22, 2018 11:03 |
|
As I'm sure you all know, the parking garage Tokyo mission is both pleasantly creepy and mechanically a little infuriating. especially if you're too dumb to figure out the gimmick until you die like seven times It's also what finally got me to turn off doubletap dodging.
|
# ? Mar 23, 2018 23:55 |
|
You can basically just sprint past them on at least 2 levels.
|
# ? Mar 24, 2018 10:19 |
|
theflyingorc posted:The bigger deal with weapon unlocking is that once you're deep into purple weapons, the amount of time/energy to switch to a new weapon you haven't been leveling up is...substantial. This is a huge deal for me and kinda why I stopped playing, so I hope you guys can come up with something. I really like the anima allocation system, so I'm hopeful. Thanks for coming in and chatting to us about stuff even though you don't have to.
|
# ? Mar 25, 2018 02:29 |
|
Almost done with climbing Orochi Tower, and therefore presumably will finish current story content just in time for SAfrica. I'll have to review what exactly was in which company, but my lorewise favorite Bad Idea Floor of Bad Idea Tower so far was the horticulturists who appear to have gotten slightly ambitious about crop durability. well, that and the Bee Experiment, which I'm sure isn't ominous at all
|
# ? Mar 26, 2018 00:26 |
|
|
# ? May 9, 2024 18:00 |
|
GreyjoyBastard posted:Almost done with climbing Orochi Tower, and therefore presumably will finish current story content just in time for SAfrica. My favorite parts of Orochi Tower were the ridiculous Zagan memos and the intact Faust floor.
|
# ? Mar 26, 2018 02:34 |