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Pattonesque posted:Crimson Skies: Pirates Its like you don't even know the setting!
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# ? Apr 3, 2018 01:17 |
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# ? May 15, 2024 18:35 |
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Having seen that there are several melee-enhancing components you can add to your mechs, I am really wondering how likely it will be viable to make a heavily melee dedicated mech. I guess that they decided in testing that it was good otherwise they wouldn't have removed AoD (I presume the reason for removal was that it was too good) I just wanna have a reason to slap jump jets on a fast assault and go completely ham with robofists
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# ? Apr 3, 2018 01:48 |
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Pattonesque posted:Crimson Skies: Mercenaries would own so hard please do not offer glimpses into better universes
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# ? Apr 3, 2018 01:56 |
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I don't know if there's such a thing as a fast assault before XL engines become common.
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# ? Apr 3, 2018 01:57 |
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Xarbala posted:I don't know if there's such a thing as a fast assault before XL engines become common. 'Sup Dude.
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# ? Apr 3, 2018 02:01 |
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Xarbala posted:I don't know if there's such a thing as a fast assault before XL engines become common. The Charger and Banshee both qualify. They're also pieces of poo poo until XL Engines become common. RabidWeasel posted:Having seen that there are several melee-enhancing components you can add to your mechs, I am really wondering how likely it will be viable to make a heavily melee dedicated mech. The Neanderthal is one of my favorite 'Mechs ever, and it's a melee monster. 80 tons, 5/8 movement with TSM to get up to 6/9, and it has a mace (20 damage on hit at its size). With TSM it swings for 40 on the full body table. My favorite variant also has a couple snub-nose PPCs with capacitors for 15 point holes at 9 hexes, and follows up by literally strapping a trio of 'Mech scale claymores to its chest.
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# ? Apr 3, 2018 02:01 |
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You know I genuinely forgot the Charger exists
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# ? Apr 3, 2018 02:02 |
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Strobe posted:The Charger and Banshee both qualify. There’s a Ti Tsang or something like that which is 6/9/6 with a hatchet and ER lasers-large, 3 medium, 2 small. It can jump all the time and land headcapping hatchet swings constantly. While keeping TSM running by tweaking your laser usage.
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# ? Apr 3, 2018 02:24 |
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Arcturas posted:There’s a Ti Tsang or something like that which is 6/9/6 with a hatchet and ER lasers-large, 3 medium, 2 small. It can jump all the time and land headcapping hatchet swings constantly. While keeping TSM running by tweaking your laser usage. 24 damage is fun and all, but it's no 40 point chunk. The Ti'Tsang in the Grinder kit right now is the one with five ER Mediums and four ER Smalls.
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# ? Apr 3, 2018 02:27 |
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TSM was such a hilariously broken tech. Once my middle school buddies and I discovered it in whichever TRO it was in (3055 maybe? 3050 as an experimental thing? Or was it in that 3050-ish prototype tech supplement?) we added it to loving EVERYTHING.
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# ? Apr 3, 2018 02:27 |
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Berserker-C3 for lyfe my dudes. 100 tonner 5/8 w/TSM max armor light engine hatchet wielding C3 slave carrying death machine. Bonus points for being loaded with a head flamer, a brace of 6 ERMLs, and an ERPPC for spice.
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# ? Apr 3, 2018 02:55 |
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RabidWeasel posted:Having seen that there are several melee-enhancing components you can add to your mechs, I am really wondering how likely it will be viable to make a heavily melee dedicated mech.
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# ? Apr 3, 2018 03:19 |
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High-Spec Actuators have shown up in the streams that add melee damage, add melee stability damage, and add DFA damage. They take up crit slots and weight 2-4 tons each.
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# ? Apr 3, 2018 03:28 |
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How could anyone forget the Charger's sweet cooldude shades? The thing I love the most about Earthdawn is it takes place in the same timeline as Shadowrun.
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# ? Apr 3, 2018 03:44 |
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Can the Charger Drop or throw his pistol at people? I mean how would that work with power and coolant lines?
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# ? Apr 3, 2018 03:46 |
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AAAAA! Real Muenster posted:Can you elaborate on this for those of us who have not been able to keep up with all the news? You know how some mechs have fists? Those fists give you bonus melee damage.
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# ? Apr 3, 2018 04:18 |
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Flaggy posted:Is there anyway to get the game early?
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# ? Apr 3, 2018 04:19 |
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isildur posted:What are you talking about? I've been playing it all day i want to have fun too
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# ? Apr 3, 2018 04:22 |
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Radio Free Kobold posted:i want to have fun too https://archive.org/details/msdos_BattleTech_-_The_Crescent_Hawks_Inception_1988
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# ? Apr 3, 2018 04:26 |
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isildur posted:What are you talking about? I've been playing it all day You monster. I actually have a quick question about the AI. Watching the Cohh stream I've seen a couple of situations where the AI will put it's mechs in seriously bad positions to chase damage on an already damaged mech (specifically his blackjack) including exposing back armor or even a very poorly considered death from above which basically guaranteed a knockdown followed by instant death. Is there some agressiveness level, or suicidal routine the AI runs, because they seemed like pretty poor choices to get so out of position to trade for a fairly damaged medium that incidental fire would probably have better dealt with? The AI has looked very good and convincing but those occasions it just felt like it was acting more to spite the player than a good tactical choice.
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# ? Apr 3, 2018 04:28 |
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https://giant.gfycat.com/LimpingWanAmericanbittern.webm 30 SRM tubes are no joke.
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# ? Apr 3, 2018 04:52 |
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Galaga Galaxian posted:https://giant.gfycat.com/LimpingWanAmericanbittern.webm So what I'm seeing from this is that SRM Carriers and Demolishers are Kill-On-Sight Galaga Galaxian posted:Its like you don't even know the setting! goddamn that would be sweet
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# ? Apr 3, 2018 05:01 |
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Pattonesque posted:So what I'm seeing from this is that SRM Carriers and Demolishers are Kill-On-Sight True to tabletop
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# ? Apr 3, 2018 05:09 |
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I found the reason HBS is releasing this on the 24th. They're trying to beat a superior mech business simulator to the market that is releasing on the 27th: http://store.steampowered.com/app/674890/Mechsprofit_Mech_Tycoon_Simulator/ We backed the wrong game! Zaodai fucked around with this message at 05:30 on Apr 3, 2018 |
# ? Apr 3, 2018 05:22 |
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Pattonesque posted:So what I'm seeing from this is that SRM Carriers and Demolishers are Kill-On-Sight He has a pretty funny run-in with a Demolisher too, but its too long to make into a webm. Galaga Galaxian posted:A demolisher? whats that?
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# ? Apr 3, 2018 05:23 |
Hey, I get that you're all excited for Crimson Dawn and Earthskies and everything, but there's a tradition to follow here. HBS did three Shadowrun games before they went to BattleTech. Therefore I want my Merc 3039 and Merc 3050 games before we do anything else! (Also the correct answer for next FASA is Renegade Legion!)
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# ? Apr 3, 2018 05:34 |
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jng2058 posted:Hey, I get that you're all excited for Crimson Dawn and Earthskies and everything, but there's a tradition to follow here. The only correct post. They're already making the engine and all other supporting tech for it. Please continue making BattleTech games until forever.
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# ? Apr 3, 2018 05:35 |
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I would like a batshit crazy Dark Age game, while were throwing out wishlists.
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# ? Apr 3, 2018 05:41 |
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I did say Battletech Series didn't I?
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# ? Apr 3, 2018 05:53 |
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Galaga Galaxian posted:https://giant.gfycat.com/LimpingWanAmericanbittern.webm Cohh's endless, doomed procession of Blackjacks is hilarious.
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# ? Apr 3, 2018 05:56 |
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Galaga Galaxian posted:https://giant.gfycat.com/LimpingWanAmericanbittern.webm FYI, stealing this for the OP
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# ? Apr 3, 2018 06:02 |
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Galaga Galaxian posted:https://giant.gfycat.com/LimpingWanAmericanbittern.webm that transition from to to is perfect
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# ? Apr 3, 2018 06:26 |
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jng2058 posted:(Also the correct answer for next FASA is Renegade Legion!)
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# ? Apr 3, 2018 06:58 |
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HBS should be putting that clip up on all of their social media. It's so perfect. e: also no other battetech-IP game has done SRM carriers that scary, have they? I can only ever recall them as 1 or 2 x 6 SRM boats to be treated as mildly more annoying that APCs.
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# ? Apr 3, 2018 07:36 |
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I think the Mechcommander ones were pretty mean to come up against.
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# ? Apr 3, 2018 07:54 |
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raverrn posted:I think the Mechcommander ones were pretty mean to come up against. LRM carriers and the PPC carriers (Shreks?) were always the ones that gave me any grief. The thunder LRM carriers were goddamn scary, as I recall.
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# ? Apr 3, 2018 08:07 |
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sebmojo posted:Cohh's endless, doomed procession of Blackjacks is hilarious. He keeps removing more armour and adding heatsinks it really doesn't need
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# ? Apr 3, 2018 08:29 |
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RabidWeasel posted:He keeps removing more armour and adding heatsinks it really doesn't need He did quite a heartfelt plea to the grogs to not hate him for playing suboptimally. I actually really like watching him figure stuff out.
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# ? Apr 3, 2018 08:42 |
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He appears to be learning though, at the start of the recent stream he had read several helpful tips and spent like 30 mins going through his mechs and adding armor, re-jiggering weapons loadout and all that good stuff, and seems to be getting a better eye towards fine-tuning his weapons (i.e. after a mission he's usually "ok, this mech needs a bit more heatsinks, this needs more AC/20 ammo" etc).
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# ? Apr 3, 2018 08:46 |
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# ? May 15, 2024 18:35 |
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mods change my name posted:Can the Charger Drop or throw his pistol at people? I mean how would that work with power and coolant lines? IIRC the mechs that have 'pistols' and 'rifles' usually have that more as a convenient mount for adding weapons than actual carried guns, ie, it's actually a part of the arm. I think some designs feature a sort of a decoupler system to make maintenance easier - sort of like a poor man's Omni Pod.
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# ? Apr 3, 2018 09:25 |