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Pattonesque posted:Crimson Skies: Pirates Its like you don't even know the setting! ![]()
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# ? Jun 11, 2024 04:13 |
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Having seen that there are several melee-enhancing components you can add to your mechs, I am really wondering how likely it will be viable to make a heavily melee dedicated mech. I guess that they decided in testing that it was good otherwise they wouldn't have removed AoD (I presume the reason for removal was that it was too good) I just wanna have a reason to slap jump jets on a fast assault and go completely ham with robofists
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Pattonesque posted:Crimson Skies: Mercenaries would own so hard please do not offer glimpses into better universes
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I don't know if there's such a thing as a fast assault before XL engines become common.
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Xarbala posted:I don't know if there's such a thing as a fast assault before XL engines become common. ![]() 'Sup Dude.
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Xarbala posted:I don't know if there's such a thing as a fast assault before XL engines become common. The Charger and Banshee both qualify. They're also pieces of poo poo until XL Engines become common. RabidWeasel posted:Having seen that there are several melee-enhancing components you can add to your mechs, I am really wondering how likely it will be viable to make a heavily melee dedicated mech. The Neanderthal is one of my favorite 'Mechs ever, and it's a melee monster. 80 tons, 5/8 movement with TSM to get up to 6/9, and it has a mace (20 damage on hit at its size). With TSM it swings for 40 on the full body table. My favorite variant also has a couple snub-nose PPCs with capacitors for 15 point holes at 9 hexes, and follows up by literally strapping a trio of 'Mech scale claymores to its chest. ![]()
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You know I genuinely forgot the Charger exists
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Strobe posted:The Charger and Banshee both qualify. There’s a Ti Tsang or something like that which is 6/9/6 with a hatchet and ER lasers-large, 3 medium, 2 small. It can jump all the time and land headcapping hatchet swings constantly. While keeping TSM running by tweaking your laser usage.
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Arcturas posted:There’s a Ti Tsang or something like that which is 6/9/6 with a hatchet and ER lasers-large, 3 medium, 2 small. It can jump all the time and land headcapping hatchet swings constantly. While keeping TSM running by tweaking your laser usage. 24 damage is fun and all, but it's no 40 point chunk. The Ti'Tsang in the Grinder kit right now is the one with five ER Mediums and four ER Smalls.
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TSM was such a hilariously broken tech. Once my middle school buddies and I discovered it in whichever TRO it was in (3055 maybe? 3050 as an experimental thing? Or was it in that 3050-ish prototype tech supplement?) we added it to loving EVERYTHING.
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Berserker-C3 for lyfe my dudes. 100 tonner 5/8 w/TSM max armor light engine hatchet wielding C3 slave carrying death machine. Bonus points for being loaded with a head flamer, a brace of 6 ERMLs, and an ERPPC for spice.
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RabidWeasel posted:Having seen that there are several melee-enhancing components you can add to your mechs, I am really wondering how likely it will be viable to make a heavily melee dedicated mech.
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High-Spec Actuators have shown up in the streams that add melee damage, add melee stability damage, and add DFA damage. They take up crit slots and weight 2-4 tons each.
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How could anyone forget the Charger's sweet cooldude shades? The thing I love the most about Earthdawn is it takes place in the same timeline as Shadowrun.
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Can the Charger Drop or throw his pistol at people? I mean how would that work with power and coolant lines? ![]()
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AAAAA! Real Muenster posted:Can you elaborate on this for those of us who have not been able to keep up with all the news? You know how some mechs have fists? Those fists give you bonus melee damage.
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Flaggy posted:Is there anyway to get the game early? ![]()
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isildur posted:What are you talking about? I've been playing it all day i want to have fun too ![]()
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Radio Free Kobold posted:i want to have fun too https://archive.org/details/msdos_BattleTech_-_The_Crescent_Hawks_Inception_1988
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isildur posted:What are you talking about? I've been playing it all day You monster. I actually have a quick question about the AI. Watching the Cohh stream I've seen a couple of situations where the AI will put it's mechs in seriously bad positions to chase damage on an already damaged mech (specifically his blackjack) including exposing back armor or even a very poorly considered death from above which basically guaranteed a knockdown followed by instant death. Is there some agressiveness level, or suicidal routine the AI runs, because they seemed like pretty poor choices to get so out of position to trade for a fairly damaged medium that incidental fire would probably have better dealt with? The AI has looked very good and convincing but those occasions it just felt like it was acting more to spite the player than a good tactical choice.
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https://giant.gfycat.com/LimpingWanAmericanbittern.webm 30 SRM tubes are no joke. ![]()
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Galaga Galaxian posted:https://giant.gfycat.com/LimpingWanAmericanbittern.webm So what I'm seeing from this is that SRM Carriers and Demolishers are Kill-On-Sight Galaga Galaxian posted:Its like you don't even know the setting! goddamn that would be sweet
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Pattonesque posted:So what I'm seeing from this is that SRM Carriers and Demolishers are Kill-On-Sight True to tabletop
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I found the reason HBS is releasing this on the 24th. They're trying to beat a superior mech business simulator to the market that is releasing on the 27th: http://store.steampowered.com/app/674890/Mechsprofit_Mech_Tycoon_Simulator/ We backed the wrong game! Zaodai fucked around with this message at 05:30 on Apr 3, 2018 |
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Pattonesque posted:So what I'm seeing from this is that SRM Carriers and Demolishers are Kill-On-Sight He has a pretty funny run-in with a Demolisher too, but its too long to make into a webm. Galaga Galaxian posted:A demolisher? whats that?
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Hey, I get that you're all excited for Crimson Dawn and Earthskies and everything, but there's a tradition to follow here. HBS did three Shadowrun games before they went to BattleTech. Therefore I want my Merc 3039 and Merc 3050 games before we do anything else! (Also the correct answer for next FASA is Renegade Legion!)
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jng2058 posted:Hey, I get that you're all excited for Crimson Dawn and Earthskies and everything, but there's a tradition to follow here. The only correct post. They're already making the engine and all other supporting tech for it. Please continue making BattleTech games until forever.
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I would like a batshit crazy Dark Age game, while were throwing out wishlists.
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I did say Battletech Series didn't I? ![]()
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Galaga Galaxian posted:https://giant.gfycat.com/LimpingWanAmericanbittern.webm Cohh's endless, doomed procession of Blackjacks is hilarious.
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Galaga Galaxian posted:https://giant.gfycat.com/LimpingWanAmericanbittern.webm FYI, stealing this for the OP
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Galaga Galaxian posted:https://giant.gfycat.com/LimpingWanAmericanbittern.webm that transition from ![]() ![]() ![]()
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jng2058 posted:(Also the correct answer for next FASA is Renegade Legion!)
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HBS should be putting that clip up on all of their social media. It's so perfect. e: also no other battetech-IP game has done SRM carriers that scary, have they? I can only ever recall them as 1 or 2 x 6 SRM boats to be treated as mildly more annoying that APCs.
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I think the Mechcommander ones were pretty mean to come up against.
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raverrn posted:I think the Mechcommander ones were pretty mean to come up against. LRM carriers and the PPC carriers (Shreks?) were always the ones that gave me any grief. The thunder LRM carriers were goddamn scary, as I recall.
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sebmojo posted:Cohh's endless, doomed procession of Blackjacks is hilarious. He keeps removing more armour and adding heatsinks it really doesn't need ![]()
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RabidWeasel posted:He keeps removing more armour and adding heatsinks it really doesn't need He did quite a heartfelt plea to the grogs to not hate him for playing suboptimally. I actually really like watching him figure stuff out.
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He appears to be learning though, at the start of the recent stream he had read several helpful tips and spent like 30 mins going through his mechs and adding armor, re-jiggering weapons loadout and all that good stuff, and seems to be getting a better eye towards fine-tuning his weapons (i.e. after a mission he's usually "ok, this mech needs a bit more heatsinks, this needs more AC/20 ammo" etc).
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# ? Jun 11, 2024 04:13 |
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mods change my name posted:Can the Charger Drop or throw his pistol at people? I mean how would that work with power and coolant lines? IIRC the mechs that have 'pistols' and 'rifles' usually have that more as a convenient mount for adding weapons than actual carried guns, ie, it's actually a part of the arm. I think some designs feature a sort of a decoupler system to make maintenance easier - sort of like a poor man's Omni Pod.
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