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Zaodai posted:You get no tanks or air support on your side, that was cut for time (or being too fiddly to actually be fun, I forget). The latter, certainly. Why the hell would anyone buy a game about giant robutts in order to use not giant robutts?
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# ? Apr 9, 2018 06:39 |
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# ? May 31, 2024 00:49 |
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Eej posted:Aw that sucks. If they don't have the time to implement that stuff I assume they don't have time for more fluffy stuff like AC's of the same rating differing in RoF/calibre but performing the same. They have differing visual effects for ACs, some are a stream and some are a single projectile. For the same class of AC.
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# ? Apr 9, 2018 06:41 |
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I guess some people want to be the SRM Carrier in that Cohh clip
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# ? Apr 9, 2018 06:41 |
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Dramicus posted:The latter, certainly. Why the hell would anyone buy a game about giant robutts in order to use not giant robutts? Because combined arms is fun and even more so it's more fun to take down a bunch of robot lords with the lowly tank. Q_res posted:They have differing visual effects for ACs, some are a stream and some are a single projectile. For the same class of AC. Oh sick instant preorder
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# ? Apr 9, 2018 06:52 |
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Eej posted:Because combined arms is fun and even more so it's more fun to take down a bunch of robot lords with the lowly tank. I'm on-board for combined arms (especially aerofighters) being cool. A shame to see them go, but maybe they'll return in a future DLC or sequel. As for the multi-shot vs single shot, I think Amechwearrior has a gif somewhere of him modifying an LRM to fire 40 half-damage shots instead of 20 full damage shots, and maybe one for ACs as well. If I recall his explanation correctly, you can just modify the values and the engine is fine with displaying however many projectiles you tell it to.
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# ? Apr 9, 2018 06:54 |
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Eej posted:Because combined arms is fun and even more so it's more fun to take down a bunch of robot lords with the lowly tank. Ain't that the truth, when Mechwarrior: Living Legends first came out, all I would do was wait to ambush enemy mechs in a Demolisher and leg them. The amount of pubbie rage and tears was incredible, so many people would scream at me for being "dishonorable." That was fun.
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# ? Apr 9, 2018 07:07 |
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Being a BA with a support PPC was hilarious in MWLL
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# ? Apr 9, 2018 07:09 |
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Xarbala posted:Being a BA with a support PPC was hilarious in MWLL We call them heroes.
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# ? Apr 9, 2018 07:11 |
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Xarbala posted:I guess some people want to be the SRM Carrier in that Cohh clip I mean, kinda? Is that something that a 'mech could reasonably pull off, or would it just be way too much heat? Is that many missiles strictly LRM territory? Zaodai posted:As for the multi-shot vs single shot, I think Amechwearrior has a gif somewhere of him modifying an LRM to fire 40 half-damage shots instead of 20 full damage shots, and maybe one for ACs as well. If I recall his explanation correctly, you can just modify the values and the engine is fine with displaying however many projectiles you tell it to. I mean, that might make things a little unbalanced (more missiles means more crits and more potential head hits), but I'm totally doing this if it's an option on release.
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# ? Apr 9, 2018 07:36 |
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Dramicus posted:The latter, certainly. Why the hell would anyone buy a game about giant robutts in order to use not giant robutts? The only thing better than piloting giant robutts is blowing up giant robutts.
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# ? Apr 9, 2018 07:49 |
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Tanks cannot punch poo poo. Tanks cannot stomp poo poo. Therefore, tanks are bad and deserve to be stomped on by things that can stomp.
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# ? Apr 9, 2018 07:52 |
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Mechs have to devote a significant portion of overall mass to legged propulsion. Mechs are really big and easier to hit. Mechs are expensive. Tanks are powered by the humble internal combustion engine, and so can devote a significant portion of overall mass to armament most mechs could never have. Tanks are also much, much cheaper which makes them superior weapons platforms. But really, I just like taking mechwarriors down a peg with those 'lovely' and 'inferior' vehicles. Surprise motherfucker, I have more guns than you
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# ? Apr 9, 2018 08:03 |
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Gobblecoque posted:The only thing better than piloting giant robutts is blowing up giant robutts. Galaga Galaxian posted:Tanks cannot punch poo poo. Tanks cannot stomp poo poo. Therefore, tanks are bad and deserve to be stomped on by things that can stomp. They should also play more Brigador to step on tanks with robots. Or hover over the ground too pedestrian for your blood, except to momentarily bellyflop onto power suits like the ants they are.
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# ? Apr 9, 2018 08:07 |
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Random rear end in a top hat posted:I mean, kinda? Is that something that a 'mech could reasonably pull off, or would it just be way too much heat? Is that many missiles strictly LRM territory? At least in HBS Battletech hardpoints prevent you from doing really dumb stuff with SRMs, otherwise yeah you could actually have 10 SRM4's and a bunch of heatsinks on an Atlas. It remains to be seen if it stays that way but LRMs got a huge reduction in their heat output so if you really want to fire 40+ missiles at the same time without your mech just straight exploding that appears to be possible
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# ? Apr 9, 2018 08:58 |
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Section Z posted:People should play more Brigador in the lead up to HBS battletech if you want to play tanks running over mechs. Rear armor damage via beep beep tank police comin through. This was my takeaway too. I'm a mech guy but hot drat if Brigador didn't make me love playing tanks or hovercraft in a setting where all three are used. Sure, punching or kicking your way through cover is pretty cool, but ramming straight on through an apartment complex without losing speed has a certain appeal to it- not to mention crushing an entire squad of infantry under your belly in an a-grav. If you're waiting for Battletech and are like "gently caress what do I play" go play Brigador It's hella fun, looks awesome, clearly has some classic Battletech in its heritage, and the developers are active goons. Gameplay is really different to Battletech but it's great.
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# ? Apr 9, 2018 09:30 |
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aniviron posted:This was my takeaway too. I'm a mech guy but hot drat if Brigador didn't make me love playing tanks or hovercraft in a setting where all three are used. Sure, punching or kicking your way through cover is pretty cool, but ramming straight on through an apartment complex without losing speed has a certain appeal to it- not to mention crushing an entire squad of infantry under your belly in an a-grav. "I miss LBX autocannons! Where can I get robots with giant shotguns now?" Well have you tried, the Kraken™ "Gee mister, what's a Kraken?" Somebody decided cramming eight depleted uranium rods into a sabot round for a giant semi-automatic shotgun was a good idea!
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# ? Apr 9, 2018 10:46 |
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hooman posted:The only contracts requiring less than 5 years experience are unpaid internships! Remember that they are pilots. You can make them pay you to work, as opposed to just working for free.
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# ? Apr 9, 2018 11:36 |
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Having been playing MekHQ a bunch, I think my biggest issue with vehicles is how frail their internals are. Its no comparison. A 60 ton vehicle has a total internals of 24, spread evenly between 4 sections. so 6 internals each section. Losing one section typically destroys the tank. A 60 ton mech has 20 internals in the center torso alone, and keeps living as long as the head, center torso and one leg are active, barring engine crit/gyro kills. A mech might spend a lot of weight on walking propulsion, but the durability difference is nuts.
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# ? Apr 9, 2018 12:17 |
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winterwerefox posted:Having been playing MekHQ a bunch, I think my biggest issue with vehicles is how frail their internals are. Its no comparison. A 60 ton vehicle has a total internals of 24, spread evenly between 4 sections. so 6 internals each section. Losing one section typically destroys the tank. A 60 ton mech has 20 internals in the center torso alone, and keeps living as long as the head, center torso and one leg are active, barring engine crit/gyro kills. A mech might spend a lot of weight on walking propulsion, but the durability difference is nuts. Tanks also have horrible crit tables that make it so armor penetrations have an extremely good chance to ruin their loving lives whereas a mech is generally operable for quite some time after having one or more locations laid open provided you don't eat a CASE-less ammo explosion or get cored. Even well-armored tanks have horrible problems with through-armor crits for this reason. Hell yeah I'm a 3/5 assault tank with a billion guns and 50 frontal armor! *LBX pellet tags ammo bin through armor, tank turns into giant fireball*
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# ? Apr 9, 2018 12:58 |
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Everything being said, It would be cool if tanks and other vehicles played a role in the early game where you can barely afford one lovely light mech and are forced to make up the difference with other vehicles and perhaps power-armored infantry. I have fond memories of the clix game and supporting my one good mech with whatever other trash I could scrape together.
Dramicus fucked around with this message at 13:42 on Apr 9, 2018 |
# ? Apr 9, 2018 13:25 |
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What there need to be is a Galaxy Truckers style Multiplayer mode where you build your mechs realtime from a pile of random components, and once it's in it's in. You got a PPC but didn't draft any heat sinks, whoops.
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# ? Apr 9, 2018 13:34 |
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Aramoro posted:What there need to be is a Galaxy Truckers style Multiplayer mode where you build your mechs realtime from a pile of random components, and once it's in it's in. You got a PPC but didn't draft any heat sinks, whoops. If you can get an external application to start a custom match and upload the results somewhere, all of this is entirely doable. I mean, it would still take a couple of people a couple of months to code the drat thing, and you'd have to make some sort of cheat prevention, but it's possible to do.
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# ? Apr 9, 2018 13:43 |
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Random rear end in a top hat posted:I mean, kinda? Is that something that a 'mech could reasonably pull off, or would it just be way too much heat? Is that many missiles strictly LRM territory? Tanks do not need heat sinks at all for ballistic or missile weapons, which is why they make great "ALL THE MISSILES" platforms. They also are able to have say a 15 ton ammo bin that still only takes up one slot because of their build rules, which makes things like a clan "maximum dishonor" lrm tank with 12 LRM 20s, 20 tons of armor, and plenty of ammo possible. A mech would never come close to having enough space for that. The crit problem still applies though, vee's are crazy easy to immobilize vs Mechs, unless you spend a ton of extra weight on armored motive systems.
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# ? Apr 9, 2018 13:48 |
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Galaga Galaxian posted:Tanks cannot punch poo poo. Tanks cannot stomp poo poo. Therefore, tanks are bad and deserve to be stomped on by things that can stomp. Kanos posted:*LBX pellet tags ammo bin through armor, tank turns into giant fireball*
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# ? Apr 9, 2018 13:54 |
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How Disgusting posted:If you can get an external application to start a custom match and upload the results somewhere, all of this is entirely doable. I mean, it would still take a couple of people a couple of months to code the drat thing, and you'd have to make some sort of cheat prevention, but it's possible to do. Assuming they have a decent API, aren't garbage programmers, and I don't have to do any games programming then it is theoretically in my wheel house so to speak. We'll need to see what it's like for doing that sort of thing when it comes out.
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# ? Apr 9, 2018 13:54 |
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Dramicus posted:Everything being said, It would be cool if tanks and other vehicles played a role in the early game where you can barely afford one lovely light mech and are forced to make up the difference with other vehicles and perhaps power-armored infantry. I have fond memories of the clix game and supporting my one good mech with whatever other trash I could scrape together. It's too early in-universe for power armored infantry. They're a big nasty surprise when the clans show up in about 25 years. In this era you're looking at unarmored infantry shooting what amounts to RPG. They. . . don't fare well against mechs, usually. edit: that said "you're a broke assed, backwater garrison, how do you take down that lance of pirate light mechs with two half-broken saracens and a few squads of light infantry" is a super classic BT scenario, in both TT and the books.
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# ? Apr 9, 2018 14:25 |
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Dramicus posted:Everything being said, It would be cool if tanks and other vehicles played a role in the early game where you can barely afford one lovely light mech and are forced to make up the difference with other vehicles and perhaps power-armored infantry. I have fond memories of the clix game and supporting my one good mech with whatever other trash I could scrape together. There are no power armored infantry at this point. Just jump troopers.
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# ? Apr 9, 2018 14:37 |
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Although even 3025 low tier infantry is a nightmare in a city if I remember it right. Yeah sure their guns aren't that powerful, but if they're sitting in a bunker or tough building they can plink away forever and that adds up. Plus, swarm attacks are murder on mechs.
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# ? Apr 9, 2018 14:38 |
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Dramicus posted:Everything being said, It would be cool if tanks and other vehicles played a role in the early game where you can barely afford one lovely light mech and are forced to make up the difference with other vehicles and perhaps power-armored infantry. I have fond memories of the clix game and supporting my one good mech with whatever other trash I could scrape together. I like the idea of being able to hire a few tanks if you are short a mech.
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# ? Apr 9, 2018 14:45 |
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DatonKallandor posted:Although even 3025 low tier infantry is a nightmare in a city if I remember it right. Yeah sure their guns aren't that powerful, but if they're sitting in a bunker or tough building they can plink away forever and that adds up. Plus, swarm attacks are murder on mechs. i'm sure you know as well as i that "good in a city" is a backhanded way of saying "bad" in battletech
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# ? Apr 9, 2018 14:53 |
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Random rear end in a top hat posted:I mean, kinda? Is that something that a 'mech could reasonably pull off, or would it just be way too much heat? Is that many missiles strictly LRM territory? edit: like....if you mod the AC/20 to fire a stream of bullets for 30 seconds, it is still only one instance of 20 damage being applied and thus only one crit chance would occur.
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# ? Apr 9, 2018 15:17 |
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Although it's pretty simple to connect certain visuals to certain + weapon effects. Making the multi-projectile ACs the increased crit chance ones for example.
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# ? Apr 9, 2018 15:43 |
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Captain Foo posted:i'm sure you know as well as i that "good in a city" is a backhanded way of saying "bad" in battletech "for added close range punch" standard infantry works well when they can park on an objective where terrain limits the angles they can be attacked from, but anything that requires them to move without a dedicated transport is asking for trouble (as is asking them to embark or disembark under fire)
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# ? Apr 9, 2018 16:35 |
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Captain Foo posted:i'm sure you know as well as i that "good in a city" is a backhanded way of saying "bad" in battletech I'm sad it doesn't look like HBS managed to put in a fully urban biome.
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# ? Apr 9, 2018 16:46 |
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Jump infantry swarm over a pirate locust in my MekHQ game. Rifle attack TAC on machinegun ammo Entire platoon dies in ammo explosion
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# ? Apr 9, 2018 17:02 |
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Success! Probably cheaper than SRM reloads for a light vehicle.
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# ? Apr 9, 2018 17:05 |
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Doubt it. Professional jump infantry are not cheap.
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# ? Apr 9, 2018 17:17 |
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Hose out the armor, pick up the guns, pass em on to the poor next sap.
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# ? Apr 9, 2018 17:36 |
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AAAAA! Real Muenster posted:It doesnt change the damage or anything, it is simply visual. Maybe I'm confused, don't LRMs hit in different locations? Isn't that the entire point of missiles, critseeking?
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# ? Apr 9, 2018 20:14 |
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# ? May 31, 2024 00:49 |
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Random rear end in a top hat posted:Maybe I'm confused, don't LRMs hit in different locations? Isn't that the entire point of missiles, critseeking? Missiles, yea, sure. The weapon settings are such that you can pick how many clusters of how much damage you want it to do, and there are also visual settings for how many shots to fire.
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# ? Apr 9, 2018 20:22 |