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Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




So what the heck is ghost heat anyway

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Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

vorebane posted:

Being able to clothesline a robot.

You can do this in real life if you’re not afraid of getting thrown out of Honda headquarters

sebmojo
Oct 23, 2010


Legit Cyberpunk









Radio Free Kobold posted:

So what the heck is ghost heat anyway

it was an arbitrary hidden heat punishment for firing too many of the same weapon. It was designed to make optimisation and 'boating' harder, which it did, but in a really cack-handed and counter intuitive way.

I'd say it did actually increase weapon diversity and pew pew, but it wasn't popular.

MechaCrash
Jan 1, 2013

Radio Free Kobold posted:

So what the heck is ghost heat anyway

sebmojo posted:

it was an arbitrary hidden heat punishment for firing too many of the same weapon. It was designed to make optimisation and 'boating' harder, which it did, but in a really cack-handed and counter intuitive way.

I'd say it did actually increase weapon diversity and pew pew, but it wasn't popular.

The really fun parts of ghost heat: it was months before there was any kind of in-game mention of this system so your previously fine Swaybacks and Awesomes were suddenly running super hot with no explanation, and shortly after the implementation of this system, they added the "Golden Boy" variant of the Kintaro. Which carried more SRMs than it could fire under the ghost heat system. :pgi:

Eej
Jun 17, 2007

HEAVYARMS

Paingod556 posted:

DFA
Able to last longer than 5 seconds in a firefight
Snipers are annoying hit and fade bastards, not the optimum way to play, especially with poptarting

Uh which MW games didn't have poptarting aside from maybe MW1 (because duh) and MW2 because I don't remember that far back very well.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
MW5 looks worse than MWO does (in terms of visuals). But I guess that's to be expected, after all MWO looks worse now than it did when it was in Beta. PGI's way to develop games seems to be to make them uglier as time goes on.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

Eej posted:

Uh which MW games didn't have poptarting aside from maybe MW1 (because duh) and MW2 because I don't remember that far back very well.

This reminds me how in MW2 you could jet in directions so you could strafe and rush forward etc. You could have one leg completely destroyed but you could still slide along the ground with your jump jets and get to the extraction point and win anyway. Man, I miss that.

Gobblecoque
Sep 6, 2011
I didn't play MWO so I don't have the apparent PGI PTSD so many of you guys seem to have but I was extremely unimpressed with the MW5 footage I've seen.

Alchenar
Apr 9, 2008

Gobblecoque posted:

I didn't play MWO so I don't have the apparent PGI PTSD so many of you guys seem to have but I was extremely unimpressed with the MW5 footage I've seen.

I mean they're trying to procedurally generate an FPS and anyone remotely competent who has ever tried that has very rapidly gone 'nope, that was a terrible idea' and redrafted their design doc.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Alchenar posted:

I mean they're trying to procedurally generate an FPS and anyone remotely competent who has ever tried that has very rapidly gone 'nope, that was a terrible idea' and redrafted their design doc.

Yeah this alone will make it a no-buy for me. It's fine to have random missions but if they're not crafting an actual MW4-style campaign then it's going to be v. bad.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Eej posted:

Uh which MW games didn't have poptarting aside from maybe MW1 (because duh) and MW2 because I don't remember that far back very well.

MW3 multiplayer wasn't too infested with poptart builds, but that was mostly because the netcode was so amazingly bad that attempting to actually hit an evading target while jump jetting was fairly difficult. MW3 multi was mostly about giant medium laser boats alpha striking each other.

MW4, Black Knight, and MW4 Mercs were poptart paradise, though.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


In base MW4 pop-tarting was popular but not very effective. A number of the maps made it hard either by not having cover set up in a way where you could do it within weapons range or having an area that made you easily flankable behind your cover if you tried. Plus you could lock people behind cover if you had a sensor lock on them so it was easy to see when they were going up for their jump and drill them right as they came up with your super accurate weapons and use that to throw off their shot. In competitive games you basically never ran into it (or at least I didn't), it was just what pubbies would do in open games and they'd usually get smashed.

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
It was all about supernovas alpha striking with as many CERLs as they could at once every two minutes and then crouching as they overheat so you can't shoot back.

Dramicus
Mar 26, 2010
Grimey Drawer

Pattonesque posted:

Yeah this alone will make it a no-buy for me. It's fine to have random missions but if they're not crafting an actual MW4-style campaign then it's going to be v. bad.

I think the general consensus in the grognard community is that they don't want a linear campaign with a story. They just want a sandbox to larp their mary-sue wolf's dragoons merc unit in.

Magni
Apr 29, 2009
On another tangent about :pgi:, why do MWO goons seem to hate the Commando?

Internet Explorer
Jun 1, 2005





Hadn't seen the MW5 video, but after watching it yeah it looks terrible I'm probably good to skip it.

https://www.youtube.com/watch?v=Ljf9sasHyWc

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Dramicus posted:

I think the general consensus in the grognard community is that they don't want a linear campaign with a story. They just want a sandbox to larp their mary-sue wolf's dragoons merc unit in.

as usual they are v. wrong, dropping into procedurally-generated missions over and over again is gonna feel hollow without some kind of actual narrative

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Magni posted:

On another tangent about :pgi:, why do MWO goons seem to hate the Commando?

Back in the day it was a choice between the Commando and the similarly-sized Jenner, and the Jenner was far superior. So the Commando got dubbed the Metal Baby.

After the resize the Jenner (and other 35 tonners) turned into an impossible-to-miss gilded toilet of a 'Mech so smaller 'Mechs like the Commando got a little better by comparison.

Back Hack
Jan 17, 2010


Internet Explorer posted:

Hadn't seen the MW5 video, but after watching it yeah it looks terrible I'm probably good to skip it.

https://www.youtube.com/watch?v=Ljf9sasHyWc

Yeah, MW5 is going to be garbage, I have no faith in :pgi: to make a good product. What I find funny is that they've shown dozen of videos, but they've never show the player with any lance mates, almost as if the game doesn't have any.

Mordja
Apr 26, 2014

Hell Gem
I thought MW5 would only be using procgen for its side missions. What I could find from Polygon (I know, I know) says:

quote:

Forsey and his team settled on a blended approach that uses procedural generation alongside hand-designed missions and set piece encounters.

That said I don't much care for procgen at all so ugh.

Ravenfood
Nov 4, 2011

Back Hack posted:

Yeah, MW5 is going to be garbage, I have no faith in :pgi: to make a good product. What I find funny is that they've shown dozen of videos, but they've never show the player with any lance mates, almost as if the game doesn't have any.

Also, as far as I can tell, every video has a mech going out and shooting a ton of tanks/aircraft, blowing up some buildings, then heading back to the dropship. In the Shadowhawk mission I watched, there was one light mech (Jenner or Locust?) that they barely fought. Everything else was a turret, tank, or plane.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Mordja posted:

That said I don't much care for procgen at all so ugh.

This game uses lots of ProcGen too...

Pharnakes
Aug 14, 2009
Procgen in 3rd person is a well established and successful method of making good games, I have yet to find an FPS that relied primarily on procgen and was good.

Mordja
Apr 26, 2014

Hell Gem

Galaga Galaxian posted:

This game uses lots of ProcGen too...
For me there's just a real difference between PG in a strategy game and PG in any kind of shooter/modern action game. Don't mind the first, can't stand the second.

Eej
Jun 17, 2007

HEAVYARMS

Zaodai posted:

In base MW4 pop-tarting was popular but not very effective. A number of the maps made it hard either by not having cover set up in a way where you could do it within weapons range or having an area that made you easily flankable behind your cover if you tried. Plus you could lock people behind cover if you had a sensor lock on them so it was easy to see when they were going up for their jump and drill them right as they came up with your super accurate weapons and use that to throw off their shot. In competitive games you basically never ran into it (or at least I didn't), it was just what pubbies would do in open games and they'd usually get smashed.

I am concerned to discover that there was such a thing as competitive MW4

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

PoptartsNinja posted:

Back in the day it was a choice between the Commando and the similarly-sized Jenner, and the Jenner was far superior. So the Commando got dubbed the Metal Baby.

After the resize the Jenner (and other 35 tonners) turned into an impossible-to-miss gilded toilet of a 'Mech so smaller 'Mechs like the Commando got a little better by comparison.

I was wondering why the Jenner in the Battletech videos and streams look so huge. It's a light mech the size of a centurion.

DatonKallandor fucked around with this message at 19:55 on Apr 15, 2018

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's not that the Jenner's too huge, it's that PGI didn't understand the square cube law and made most of the light 'Mechs too tiny (and most assault 'Mechs way too big).

JacksLibido
Jul 21, 2004

Back Hack posted:

Yeah, MW5 is going to be garbage, I have no faith in :pgi: to make a good product. What I find funny is that they've shown dozen of videos, but they've never show the player with any lance mates, almost as if the game doesn't have any.

I don't know, the terrain looks much better than MW4's endless canyons and hills, the grass and trees look fine, and the effects look fine for a beta. To me the game looks good, as long as they ditch ghost heat and incorporate some of HBS's balance tweaks the game should PLAY like a big stompy mech game should.

I agree that there definitely needs to be a story though. It would be beyond foolish to not incorporate HBS's overworld/merc campaign style. It's already built and looks absolutely phenomenal.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I wonder if some will be crazy enough to try to make a rescale mod. :v:

Fellblade
Apr 28, 2009

JacksLibido posted:

It would be beyond foolish to not incorporate HBS's overworld/merc campaign style. It's already built and looks absolutely phenomenal.
:psyduck:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Galaga Galaxian posted:

I wonder if some will be crazy enough to try to make a rescale mod. :v:

I'd like the mechs to be actually sane sizes so that assaults aren't literally 50 feet tall or whatever, I don't know much about 3D modeling so I don't know how difficult it would be to fix.

Pharnakes posted:

Procgen in 3rd person is a well established and successful method of making good games, I have yet to find an FPS that relied primarily on procgen and was good.

I remember someone made an incredibly tiny procgen FPS years ago, I never played it but the total filesize was something rediculous like 64kb. No idea if it was actually fun but that's an achievement.

fake edit: I looked it up and it was 96k I guess

Mordja
Apr 26, 2014

Hell Gem

RabidWeasel posted:

I'd like the mechs to be actually sane sizes so that assaults aren't literally 50 feet tall or whatever, I don't know much about 3D modeling so I don't know how difficult it would be to fix.


I remember someone made an incredibly tiny procgen FPS years ago, I never played it but the total filesize was something rediculous like 64kb. No idea if it was actually fun but that's an achievement.

fake edit: I looked it up and it was 96k I guess
Well, the levels are the same everytime, so it doesn't use procgen in that way.

sebmojo
Oct 23, 2010


Legit Cyberpunk









RabidWeasel posted:

I'd like the mechs to be actually sane sizes so that assaults aren't literally 50 feet tall or whatever, I don't know much about 3D modeling so I don't know how difficult it would be to fix.


I remember someone made an incredibly tiny procgen FPS years ago, I never played it but the total filesize was something rediculous like 64kb. No idea if it was actually fun but that's an achievement.

fake edit: I looked it up and it was 96k I guess

I think rescaling is hard because models are made of lots of bits and you have to rescale them all? Idk how hard it would be for a modder.

Dramicus
Mar 26, 2010
Grimey Drawer
Hopefully PGI will take a note from HBS and make all the values for weapons/armor/the campaign/etc open for modding. So even if PGI can't balance for poo poo, the community will be able to release balance mods to make things tolerable.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Dramicus posted:

Hopefully PGI will

You didn't follow this up with "do something dumb" so prepare for disappointment

Back Hack
Jan 17, 2010


What I hope HBS adds in a future expansion is multi-stage missions, that would be awesome. Having really difficult series of missions like that where you have to really worry about conserving ammo and spreading damage around enough so that your mechs can survive the next set missions before being able to return to the Argo, is really my kind of jam.

For example: You go on a two stage mission, where you have to rendezvous with some vehicles you need to escort, you fight a few enemies, stage ends and you get to do a very limited amount of logistic work (like field repairs, restock ammo, etc), then the next day on a new map you're escorting those same vehicles to their final destination, maybe fight a few more mechs.

Or another example, you can do a mission that plays out like any other normal mission, but your contractor betrays you, and now you're spending the next few stages trying to fight and escape from them.

Back Hack fucked around with this message at 22:34 on Apr 15, 2018

Bubbacub
Apr 17, 2001

If could send a message back in time to myself, I would be so confused by "Hey in like 15 years you can play a multiplayer Mechwarrior game that lets you a pilot a Daishi, Warhammer, Marauder or whatever, but it's not that much fun. Also there's a Mechwarrior 5 coming out that nobody's excited about.

P.S. Donald Trump is president

e: P.P.S you get a new star wars movie every year"

Bubbacub fucked around with this message at 22:13 on Apr 15, 2018

Gwaihir
Dec 8, 2009
Hair Elf

Back Hack posted:

What I hope HBS adds in a future expansion is multi-stage missions, that would be awesome. Having really difficult series of missions like that where you have to really worry about conserving ammo and spreading damage around enough so that your mechs can survive the next set missions before being able to return to the Argo, is really my kind of jam.

For example: You go on a two stage mission, where you have to rendezvous with some vehicles you need to escort, you fight a few enemies, stage ends and you get to do a very limited amount of logistic work (like field repairs, restock ammo, etc), then the next day on a new map you're escorting those same vehicles to their final destination, maybe fight a few more mechs.

Or another example, you can do a mission that plays out any other normal mission, but your contractor betrays you, and now you're spending the next few stages trying to fight and escape from them.

For all we know such missions are actually a thing already.

e: The second part about being on a mission when your employer betrays you was a thing explicitly demoed at one point.

Back Hack
Jan 17, 2010


Gwaihir posted:

For all we know such missions are actually a thing already.

I thought they said in a interview that wasn't going to be a thing for now.

Gwaihir posted:

e: The second part about being on a mission when your employer betrays you was a thing explicitly demoed at one point.

For sure, that was a story mission, but not like it's an ongoing thing that happens.

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kingcom
Jun 23, 2012

JacksLibido posted:

It would be beyond foolish to not incorporate HBS's overworld/merc campaign style. It's already built and looks absolutely phenomenal.

:psyduck: What?

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