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Are there any indirect fire weapons other than LRMs?
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# ? Apr 24, 2018 05:30 |
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# ? May 14, 2024 21:24 |
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Nope, just the lurms.
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# ? Apr 24, 2018 05:39 |
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Anyone able to unlock early via VPN?
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# ? Apr 24, 2018 05:41 |
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It would unlock at the same time for everyone, I don't think that would work...
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# ? Apr 24, 2018 05:45 |
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Cirofren posted:Thank you HBS for launching this at 1AM the morning of a public holiday here in Australia i am extremely going to commemorate the sacrifice of men braver and more honourable than myself by playing a video game about giant robots
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# ? Apr 24, 2018 05:46 |
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If you can't think of anything for your Merc company name you can never go wrong with http://i.imgur.com/09T6r3Q.png The Butte Holders
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# ? Apr 24, 2018 05:47 |
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kingcom posted:So that first event about the loans I'm fairly sure has fixed outcomes as its your tutorial of the event system. After that I think each choice has some FTL style randomness to it but the 'use skill/trait/argo position' will give you a higher weighting to a positive outcome.
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# ? Apr 24, 2018 05:56 |
Hamsalad posted:Anyone able to unlock early via VPN?
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# ? Apr 24, 2018 06:02 |
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The description on the Urbanmech is adorable.
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# ? Apr 24, 2018 06:06 |
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Eej posted:If you can't think of anything for your Merc company name you can never go wrong with ButteLords
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# ? Apr 24, 2018 06:07 |
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FunkMonkey posted:Everyone is a total dick in battletech. Everyone. Oh sure, that's why I don't trust Davion/Merik at all. They probably do all sorts of bad poo poo. But the Capellan Confederation bad poo poo seems to be pretty banal. Secret Police already exist in our world. Surveillance state already exists in our world. And I don't doubt the other Houses don't have basic poo poo like Secret Police, they are just more hidden about it. They expose their dickishness upfront, and it's......not that terrible. Like sure, Servitorship sucks, but reading the wiki that get's removed in 20 or so years after the start of the game by allowing more paths to citizenship for all Servitors, and Servitor slavery being outlawed. And citizenship with the Capellan seems FAR better then being from any of the other Houses space. You get free health care, free education, full retirement, pensions, largely get left to your own devices, etc. As far as authoritarian fascist hellholes go, it seems pretty benign. You vote for the leader of your caste, your caste has swaying power in making life better for your group/community, you hustle for yourself until you can retire, then nobody bothers you.
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# ? Apr 24, 2018 06:31 |
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Rookersh posted:Oh sure, that's why I don't trust Davion/Merik at all. They probably do all sorts of bad poo poo. You missed that the Laio family have the batshit crazy gene. And it is dominant in their bloodline.
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# ? Apr 24, 2018 06:34 |
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Only because the authors kept needing a villain for their own pet factions.
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# ? Apr 24, 2018 06:36 |
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Y'know, I know Jon Everist has done a killer job on the OST, but if this particular song isn't the song that plays when you see the Clans for the first time in the Clan Expansion, somehow it'll just feel wrong: https://www.youtube.com/watch?v=GM3MwpkVYKQ Also, W/R/T the talk about the Capellans: in addition to general 80s hysteria about SOCIALISMS!!!, one of the more subtle things the Capellans suffer from that's been true for a lot of real-life Socialist governments is scattershot leadership. Yes, trade with their neighbors isn't much of a thing and whatnot, but a number of Capellan wounds are self-inflicted because their leadership tends to be all over the place. The Liaos generally believe they are God's gift to human advancement and glory, but oftentimes they're horribly incompetent at actually running a state, much less a collectivist one. Sometimes you get brilliant leaders, and sometimes you end up with dorks like Maxmillian Liao. It's still unfortunate that the Capellans have leaned so hard on The Inscrutable Orientals trope for so long, but the Liao leadership problems do mirror a lot of the problems socialist states have historically had when the leaders - or the second-generation and beyond leaders - have had once they start huffing their own propaganda gas. Eej posted:I'm wondering if Battletech is going to modernize and move beyond the dynamic of White Good Guys, honouraboru Space Samurai who are inflexible to new ideas, inscrutable Space Mandarins running convoluted sneaky plans, belligerent Space Teutons who are willing to betray you when convenient and profiteering Space America. This has also historically been very true, and it's why the game this thread discusses kind of excites me - the entire main cast is basically nonwhites. Literally your entire command staff, plus Kamea, are all non-WASPs. Hell, I plan on running a whitebread Steiner girl for my MC because she'll stand out against the rest of the cast. It's got me excited for the future of the series and I'm glad we've moved past the MechCommander-MechWarrior4 era of everyone relevant being white as the driven Z-tier film actors. edit: Anticheese posted:Are there any indirect fire weapons other than LRMs? In the larger system, there's Long Tom artillery, but I haven't seen that in-game yet. Long Toms tend to not be 'Mech-mounted, however, as they're gigantic howitzers.
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# ? Apr 24, 2018 06:43 |
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SpaceDrake posted:In the larger system, there's Long Tom artillery, but I haven't seen that in-game yet. Long Toms tend to not be 'Mech-mounted, however, as they're gigantic howitzers. There was a wrecked Long Tom as a terrain piece in one of the beta maps I believe.
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# ? Apr 24, 2018 06:57 |
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SpaceDrake posted:Y'know, I know Jon Everist has done a killer job on the OST, but if this particular song isn't the song that plays when you see the Clans for the first time in the Clan Expansion, somehow it'll just feel wrong: MW2 was my introduction to Battletech and is quite possibly my favorite game of all time. Certainly my favorite gaming memory from childhood. The soundtrack played a big part in that. It's gotta be top 5 game soundtracks of all time. It's so, so good. I'm just going to listen to the whole drat thing on repeat again for the next month now. Again.
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# ? Apr 24, 2018 07:03 |
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I mounted a Long Tom on one of my 'mechs back in MW4 and basically used it as a super-autocannon.
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# ? Apr 24, 2018 07:07 |
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SpaceDrake posted:have had once they start huffing their own propaganda gas. That's definitely not a thing limited to any particular system of government as much as it is a human thing in general, but maybe there is a country somewhere without a Fox news equivalent.
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# ? Apr 24, 2018 07:13 |
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I love AC20s even though they're almost always a bad choice. I'm gonna put AC20s in as many mechs as I can and the rest of the lance will exist to funnel enemies into my AC20s.SpaceDrake posted:This has also historically been very true, and it's why the game this thread discusses kind of excites me - the entire main cast is basically nonwhites. Literally your entire command staff, plus Kamea, are all non-WASPs. Hell, I plan on running a whitebread Steiner girl for my MC because she'll stand out against the rest of the cast. Just gonna throw this out there but I don't think making a white character in a sea of brown is as brave as you think it is In fact there's like an entire genre of movies about this
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# ? Apr 24, 2018 07:46 |
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I am leaning towards preordering, what with that Fanatical deal and the Front Mission shaped hole in my heart. How does the campaign work though? I think someone on the Steam thread said that it is like X-COM without the doom counter and a looser strategy layer?
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# ? Apr 24, 2018 07:52 |
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Unlucky7 posted:I am leaning towards preordering, what with that Fanatical deal and the Front Mission shaped hole in my heart. you fly around from planet to planet taking mercenary contracts. you can freely choose to take easier or harder contracts, payout is related to enemy presence. also there's story missions or something.
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# ? Apr 24, 2018 07:57 |
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Unlucky7 posted:I am leaning towards preordering, what with that Fanatical deal and the Front Mission shaped hole in my heart. Strategically it's a mercenary company management sim so... actually not at all like XCOM, there's no real pressure other than operating costs and you can gently caress around as much as you like, taking missions and getting XP, money, and salvage parts. But the unit customization is on a completely different level. If you've got a mind to mess with builds and try to optimize, or maybe see if you can get away with absolutely insane joke builds, this is your game.
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# ? Apr 24, 2018 07:57 |
So in the last couple days I've burned through the first two of the Stackpole novellas that are supposed to tie in with this game. I have absolutely no idea -how- they're supposed to tie into this game though, beyond being set in the same general area of space as the Aurigan Coalition. Overall they're not awful, but not good either. Only once so far do I remember reading the words "molten rivulets", but with Stackpole I'm not sure if that's a good thing or a bad thing.
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# ? Apr 24, 2018 07:58 |
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PTN's stream was a lot of fun and it's a breath of fresh air to watch a streamer that kind of already knows what they're doing, both in general tactics as well as in designing 'Mechs. Even then he'll shove an LRM20++ and some LRM5s into a Centurion and turn it into a missile boat, and give it to a wobbie plant, because fuckit we've gotta do something with what we got. And it worked. Really drat well, actually.
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# ? Apr 24, 2018 08:01 |
SA Battletech Discord #rules-and-info channel posted:[8:33 AM] TT: To begin, head on over to #auth-waiting-room and run !help authme to learn how to authenticate your goony self. Completing the auth process will grant you access to the rest of this server's channels. There... is no #auth-waiting-room channel on this server...... Edit: I assume some kind soul manually-auth'd me because apparently now I'm able to chat in the locked channels. Drone fucked around with this message at 08:18 on Apr 24, 2018 |
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# ? Apr 24, 2018 08:02 |
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Eej posted:I love AC20s even though they're almost always a bad choice. I'm gonna put AC20s in as many mechs as I can and the rest of the lance will exist to funnel enemies into my AC20s. They're not always a bad choice, one streamer, Cohh, had an AC/20++ with +4 accuracy that he shoved in a centurion creating his own Yen-Lo-Wang. That mech carried his other shitfits on its back quite often, blowing apart mechs left and right.
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# ? Apr 24, 2018 08:02 |
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Eej posted:Just gonna throw this out there but I don't think making a white character in a sea of brown is as brave as you think it is Yes I'm very aware of that. I was more intending to make a comment on the diversity of the cast which I find refreshing (and also how BattleTech/MechWarrior has, like so many 20th-century properties, had a historical precedent for being white-dominated in terms of major characters) but this thread is now moving so fast, with an accompanying pressure to post quickly (on top of juggling other things) that it leads to Bad Posting. Drone posted:So in the last couple days I've burned through the first two of the Stackpole novellas that are supposed to tie in with this game. I have absolutely no idea -how- they're supposed to tie into this game though, beyond being set in the same general area of space as the Aurigan Coalition. This is one of the reasons I didn't bother backing at that level, as I kind of figured the novellas were just going to be a "whatever" kind of thing. If they aren't being included with the game package outright, they probably aren't very necessary. Xarbala posted:PTN's stream was a lot of fun and it's a breath of fresh air to watch a streamer that kind of already knows what they're doing, both in general tactics as well as in designing 'Mechs. Frankly, it looks like that as long as you have some idea of how to build a 'Mech for a specific mission and can make your lance work together to have each 'Mech accomplish their mission, it's not terribly difficult to make a lot of 'Mechs work for different roles.
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# ? Apr 24, 2018 08:04 |
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Stackpole probably got to write whatever he wanted, so he did (bet he pulled some old idea out of his wastebasket). In a perfect world, we'd have gotten the previous awesome adventures of a younger Mastiff, before he became our beloved Mechdad. Then again, it would've been written by Stackpole so....
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# ? Apr 24, 2018 08:08 |
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That was a lot of fun, thanks for joining me, everyone!
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# ? Apr 24, 2018 08:12 |
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Phi230 posted:
IIRC human space extends far beyond the inner sphere but the way FTL travel and comms works puts an upper limit on how far out a cohesive civilization can extend.
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# ? Apr 24, 2018 08:15 |
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Galaga Galaxian posted:Stackpole probably got to write whatever he wanted, so he did (bet he pulled some old idea out of his wastebasket). In a perfect world, we'd have gotten the previous awesome adventures of a younger Mastiff, before he became our beloved Mechdad. It does feel like Mechdad's history is kind of under-utilized. We know he's a veteran of the Third Succession War, but I don't think they go into that much detail about it. PoptartsNinja posted:That was a lot of fun, thanks for joining me, everyone! I had to peace out after a while since it was getting into spoiler territory I'd rather avoid for the next nine hours (though I already knew about "losing" Mechdad again) but I still really appreciated seeing you play, it was cool! Hopefully more of us get the head shot on that Quickdraw
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# ? Apr 24, 2018 08:16 |
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I preordered this on the back of the Waypoint stream the other day. This looks fun as hell and extremely my poo poo. Cirofren posted:Thank you HBS for launching this at 1AM the morning of a public holiday here in Australia Extremely same.
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# ? Apr 24, 2018 08:22 |
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I have no idea how the gently caress I'm supposed to sleep and not just constantly overpost and embarrass myself tonight. Why does it have to launch at 9AM local. You'd think after dreaming of this game for going on twenty years that waiting eight and a half hours would be no big deal but you'd be wrong
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# ? Apr 24, 2018 08:25 |
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NoNotTheMindProbe posted:IIRC human space extends far beyond the inner sphere but the way FTL travel and comms works puts an upper limit on how far out a cohesive civilization can extend. I kinda imagine that there had to be refugee ships that just booked it as far out of the inner sphere as possible once the first succession war got real bad
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# ? Apr 24, 2018 08:28 |
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The only limit to continual expansion would be access to jumpships and there seem to be plenty of them on the periphery. There could have been continual expansion throughout the entire 1000 year game backstory that no-one in the IS paid any attention to.
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# ? Apr 24, 2018 08:33 |
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algebra testes posted:I preordered this on the back of the Waypoint stream the other day. This looks fun as hell and extremely my poo poo. I would be the same, but I have night shift on ANZAC day. One day I'll have a job that where I get public holidays off
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# ? Apr 24, 2018 08:38 |
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There are some of the later sourcebooks that go into some of the deep periphery protostates like the Hanseatic League and the Jarnsfolk. The main point is that it's uncharted but not uninhabited. But they tend not to figure much into IS politics beyond being occupied by the clans or word of blake Der Waffle Mous fucked around with this message at 08:57 on Apr 24, 2018 |
# ? Apr 24, 2018 08:55 |
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I took a listen to some very brief thoughts on the game in the RPS podcast (https://www.rockpapershotgun.com/2018/04/19/podcast-being-a-critic-makes-games-better-and-worse/#more-535825, around the 43 minute mark) by someone who played a few hours and he says he isn't enjoying it . It is mostly the tutorials in the campaign he is complaining about, in that they are apparently slow and handholdy. He does say he really likes the combat itself and still wants to stick with it to see if it improves, though. EDIT: I get the feeling that a slow pace is deliberate to this game, and I do not mind handholdy tutorials that much, so I guess I will see once the game unlocks Unlucky7 fucked around with this message at 09:25 on Apr 24, 2018 |
# ? Apr 24, 2018 09:06 |
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Can someone repost the awesome Urbie "fortune hunters" logo
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# ? Apr 24, 2018 09:08 |
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# ? May 14, 2024 21:24 |
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UberJew posted:I kinda imagine that there had to be refugee ships that just booked it as far out of the inner sphere as possible once the first succession war got real bad This actually does seem to be part of the set-up for the Coalition: they're refugees from the early Succession Wars and from the withdrawl of the Concordat in the area, and after Coromodir and neighboring worlds were left to fend for themselves for a long while, they eventually banded together and created the Aurigan Coalition. Der Waffle Mous posted:But they tend not to figure much into IS politics beyond being occupied by the clans or word of blake Granted, the former wouldn't really affect the Rimward Deep Periphery; all the Clans are located Coreward. But yeah, if you go too deep toward the Core, you're likely to get jumped by the Kerensky-ists and made into Bondsmen and not allowed to return to the IS - until 3050, at least. NoNotTheMindProbe posted:The only limit to continual expansion would be access to jumpships and there seem to be plenty of them on the periphery. There could have been continual expansion throughout the entire 1000 year game backstory that no-one in the IS paid any attention to. The game itself makes JumpShips a bit more common than fluff previously indicated; the Periphery did not have a lot of JumpShip capability, especially in earlier fluff, which is part of the reason it tended to be more loosely held together (as it was harder for a capital world to exert authority over secondary worlds if necessary by force). Hell, the 80s fluff had the Periphery lacking HPGs or Comstar influence, so even communication was difficult, although this seems to have been thrown straight out the window at this point (along with some retcons on how HPGs work).
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# ? Apr 24, 2018 09:09 |