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Coucho Marx posted:I know I bitched about the bitching about graphics bugs, so I'll concede you have a point. Since the game's pretty good at tracking LOS anyway, maybe there should be a way to highlight visible hexes when you choose a position to move to? Just so you know that that those rocks are, in fact, concealing you from that angle of attack or whatever. Yeah some way, perhaps toggle-able, to indicate hexes you are visible from would effectively solve the issue for me. Like 90% of the time it's going to make no difference, but there will be times where it's hard to see you've exposed your rear armour that you thought was hidden by a hill/building or whatever. Combat log would be great, loved me some combat log parsing in EVE and it would be great in this as well.
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# ? Apr 24, 2018 15:52 |
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# ? May 28, 2024 14:36 |
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Psion posted:Don’t quote me without sourcing it, rude Haha it was a bit rude because I did indeed take your idea fellow King Crab enthusiast. My apologies.
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# ? Apr 24, 2018 15:55 |
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GoluboiOgon posted:i'm not sure that xcom2 is the best choice of an animation bug free game. in the mac version at least, there are still absurd bugs. frequently, my soldiers point their gun at right angles to what they are actually firing at, or jump through the floor. there is also the bug that made mission loading screens last for 10 minutes (took a year to fix), the bug that causes the game to pause for like 10 seconds whenever a sound clip plays (partially fixed), or the intermittant crash to deskop on loading a save introduced in war of the chosen. Also, the fact that you seem to be able to have several mechs moving concurrently looks like it'll speed things up.
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# ? Apr 24, 2018 15:55 |
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Cyrano4747 posted:If we're going to talk about xcom animation bugs and firing through terrain, in xcom2 on PC I still routinely see dudes stand up, stick the front half of their gun into a rock or whatever, and shoot through that at the thing they're trying to kill. Or have them step out of cover through the wall of the building they're next to and then shoot.
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# ? Apr 24, 2018 15:55 |
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Four King Crabs executing a double pincer attack. 1 minute
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# ? Apr 24, 2018 15:59 |
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This has been my Background for a hot minute now
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# ? Apr 24, 2018 15:59 |
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Cirofren posted:Four King Crabs executing a double pincer attack. What happens at 8AM Pacific?
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# ? Apr 24, 2018 16:00 |
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Subjunctive posted:What happens at 8AM Pacific? Oh drat lol, timezones got me again.
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# ? Apr 24, 2018 16:01 |
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Cyrano4747 posted:The XCOM comparisons are going to happen, but to me it always felt a lot more like the older turn based armor heavy war games that used to be popular. The old Combat Mission games come to mind. It's funny how X-COM has defined tactics operations for PC gamers despite the absolutely gigantic amount of tactical battle games available for PCs.
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# ? Apr 24, 2018 16:01 |
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Phi230 posted:I just saw the character customization and it says, "pronoun". That's way too weird. Can you add the option so I can specifically pick male or female? It breaks immersion not to specify sex with absolute clarity. The pronoun is just way too vague and political because it's not logical. Other than this issue, the rest of the game looks great, thanks for hearing me out.
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# ? Apr 24, 2018 16:04 |
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Impermanent posted:It's funny how X-COM has defined tactics operations for PC gamers despite the absolutely gigantic amount of tactical battle games available for PCs. Broad appeal. X-Com streamlined and smoothed enough rough edges that it garnered the attention of a lot of people who never touch TBS games.
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# ? Apr 24, 2018 16:05 |
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Incoming
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# ? Apr 24, 2018 16:07 |
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Skippy McPants posted:Broad appeal. X-Com streamlined and smoothed enough rough edges that it garnered the attention of a lot of people who never touch TBS games. This. I loved me some Panzer General, but it's not an easy game to love.
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# ? Apr 24, 2018 16:07 |
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I gotta admit, most mechs from this franchise look... dumb... but the King Crab joins the Atlas as a cool robit.
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# ? Apr 24, 2018 16:11 |
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It turns out high production values (and a sane price point) actually work in pushing a "niche" genre. Battletech looks like it will continue the trend.
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# ? Apr 24, 2018 16:12 |
VanSandman posted:I gotta admit, most mechs from this franchise look... dumb... but the King Crab joins the Atlas as a cool robit. My terrible opinion has always been that the Atlas looked dumb as all hell Crabrex though... Ed: The MWO Atlas is definitely the best Atlas
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# ? Apr 24, 2018 16:17 |
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Mordja posted:Can confirm, I just got done playing vanilla XCOM2 (I think WOTC fixes a lot of this stuff) and it was way jankier than the first game, animation-wise. Weird camera zooms, enemies running into view, then teleporting a few tiles forward, a whole lot of instances where the guy I'm targeting would take damage, then the action text would pop-up, then the actual animation would play. Yeah, this is mostly due to the random map generation and destructible terrain. Getting that poo poo to work right is hard. Also an issue the first game didn't have to deal with since every map was hand-crafted. And there were still some issues animation-wise there.
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# ? Apr 24, 2018 16:19 |
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I want this.
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# ? Apr 24, 2018 16:20 |
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Bought this on a whim because I like robots and TBS games. Is the single player campaign heavily story driven like the Shadowrun games or is it more like XCom?
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# ? Apr 24, 2018 16:22 |
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fadam posted:Bought this on a whim because I like robots and TBS games. Is the single player campaign heavily story driven like the Shadowrun games or is it more like XCom? More like XCom. There are story missions but the bulk of the game is taking randomly generated contracts and you can play on indefinitely after the story ends (until you run out of money).
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# ? Apr 24, 2018 16:23 |
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Squiggle posted:My terrible opinion has always been that the Atlas looked dumb as all hell The King Crab actually used to look kind of dumb: The MWO redesign of the King Crab is one of the most blisteringly effective redesigns of a 'Mech in Modern Battletech™. It is absolutely one of the coolest looking 'Mechs in the franchise now.
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# ? Apr 24, 2018 16:26 |
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Looks like they fixed it so that back armor has it's normal cap and can't be the same as the front armor.
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# ? Apr 24, 2018 16:28 |
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SpaceDrake posted:The King Crab actually used to look kind of dumb: What, that looks rad as hell and the new one is kinda ugh.
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# ? Apr 24, 2018 16:29 |
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Mr. Peepers posted:It turns out high production values (and a sane price point) actually work in pushing a "niche" genre. Battletech looks like it will continue the trend. It does count for a lot. Like, Mechwarrior Tactics failed for a bunch of reasons, but somewhere on that list was their atrocious art design. Just take a look at their Atlas vs. HBS/MWOs Atlas,
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# ? Apr 24, 2018 16:31 |
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Axetrain posted:Haha it was a bit rude because I did indeed take your idea fellow King Crab enthusiast. My apologies. it's all good, I'm happy to see more people make Correct Lance Choices I'll post some ingame shots of my merc company logo later today, I think you'll appreciate them
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# ? Apr 24, 2018 16:52 |
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A lot of the older mechs look dumb as hell. Mechwarrior 2 made the right call by putting the Timberwolf on the box. First videogame I ever bought. The King Crab however has always been, and continues to be, King.
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# ? Apr 24, 2018 16:52 |
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five minutes, nerds
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# ? Apr 24, 2018 16:54 |
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Skippy McPants posted:It does count for a lot. Like, Mechwarrior Tactics failed for a bunch of reasons, but somewhere on that list was their atrocious art design. Just take a look at their Atlas vs. HBS/MWOs Atlas, the MWO art guy misses sometimes, but I'd say those are outweighed by the hits and just as importantly, the consistency in design. It's a lot easier to buy a miss which looks consistent with a lot of winners than it is to have the art style all over the place where some are cool and some are obnoxiously stupid and there's no rhyme or reason to any of it.
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# ? Apr 24, 2018 16:56 |
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Cirofren posted:Four King Crabs executing a double pincer attack.
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# ? Apr 24, 2018 16:59 |
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downloading via gog right now edit: attempting too, its still sitting at 0mb edit2: there it goes, hell yeah robots
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# ? Apr 24, 2018 17:01 |
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GOOOOOOOOOOOOOOOOOOOO
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# ? Apr 24, 2018 17:01 |
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WHERE GAME STEAM
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# ? Apr 24, 2018 17:01 |
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Its happening! in 13 minutes when it finishes decrypting
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# ? Apr 24, 2018 17:01 |
16 minutes to decrypt wtf
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# ? Apr 24, 2018 17:01 |
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I rebooted steam at noon and it's unpacking
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# ? Apr 24, 2018 17:01 |
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Someone has to actually flip the switch, it isn't instantaneous.
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# ? Apr 24, 2018 17:02 |
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# ? Apr 24, 2018 17:02 |
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Zore posted:Someone has to actually flip the switch, it isn't instantaneous. Why is this, btw? Why not automate it?
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# ? Apr 24, 2018 17:03 |
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Random rear end in a top hat posted:Why is this, btw? Why not automate it? Flipping switches is fun
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# ? Apr 24, 2018 17:03 |
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# ? May 28, 2024 14:36 |
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Random rear end in a top hat posted:Why is this, btw? Why not automate it? "Someone" being either a man or machine that can hit the "switch" on the server.
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# ? Apr 24, 2018 17:05 |