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The first new mech I was able to salvage was a fire starter so I put Medusa in it and loaded it with 5 mlas. Now I have a jeager griffin and a couple panthers but medusa and his laser scalpel firestarter has been my mvp for the last 4-5 missions. I was a sceptic about using lights once I had something heavier bit guess since I have to think more when I use him my firestarter ends up tying up 3 times his tonnage on most missions while my heavier units get into position to let loose.
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# ? Apr 25, 2018 20:26 |
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# ? May 14, 2024 14:42 |
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rocketrobot posted:After the initial "can't log into my Paradox account" crap and having a really fun first 10 hours (with only one save scum after losing Behemoth to LRM turrets hitting her cockpit a bunch), I have been hit with the "can't continue or load campaigns, or use skirmish mode" bug. Which means all I can do is watch the intro video. So many of these "can't continue" bugs are actually UI bugs due to a) issues with the resolution you're trying to play at, b) issues with trying to play in fullscreen mode (or windowed mode, or fullscreen windowed mode if you're sneaky and use the -popupwindow launch option), or c) both, so I can imagine that updating video drivers would actually be very helpful. AlternateAccount posted:So how exactly does the multi shot work? I havent quite figured it out. Click the multi target ability, then click up to three mechs to target (they will be labeled as A, B, and C in order), then click each weapon until the letter it shows in its icon matches the better of the mech you want to shoot it at.
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# ? Apr 25, 2018 20:27 |
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Hieronymous Alloy posted:Actually I would also really appreciate advice on how to build your mechs out after Three Years and good customization options. I haven't played a BT game in years and barely remember what a PPC is. Rule of thumb is max out the frontal torso and arm armour of all your mechs that you expect to be taking damage (aka everything but your LRM boat). Try to do the story up until you get the Argo before you fart around in space mercing it up. Major refits in the Leopard's mech bay is the worst thing ever. Small Lasers, MGs and Flamers fire for free when you melee. The Shadow Hawk has grabby hands so it does more melee damage (80 damage, so 5 more damage than 3 Medium Lasers). Rip the SL off the Vindicator and give it to the Shadow Hawk so you can punch the poo poo out of more Lights. Obviously when Heavies start showing up you should probably stop punching as much with your Shadow Hawk unless you're confident. The huge engine on the Shadow Hawk limits how much firepower you can bring but lets you do a shitload of punching and later, scouting for your big mechs. The Vindicator is a decent PPC platform so you can do fine just armouring up. I'm not a fan of one off LRMs unless you have multi targeting so you can remove it for space. Alternatively replace the PPC with a Large Laser and fill up on SRMs to make a brawler. The Blackjack can be converted to all lasers or lopsided with one AC5, it's up to you. AC2s are MLs that need ammo and are also like 5 tons and lose accuracy at ML range so yeah, gently caress em The Jenner is probably the best all around choice as a scout early on but is still pretty noob unfriendly. Its alpha strike capability is stronger than most of your mediums but it can't sustain more than 2 turns of alpha striking before running into heat. Removing the JJs as suggested by a goon earlier is a good idea to shore up the paper thin armour it comes stock with and maybe a heatsink too. Just don't leave the armour stock because the AI will chase your Jenner to the ends of the earth to finish it off, trust me. The Cent is your first real weapons platform. The engine is tiny so it's slow as gently caress but that leaves you more tonnage to play with than the heavier Shadow Hawk. You can play it as support by sticking LRM20 + 2LRM5s on it or you can go brawl with an AC10 + 2MLs. Or AC20 + 2SRM4s and pray you don't run out of ammo. Have fun with it! The cent has a lot of room to play around with. E: these are the mechs that anyone can get early on fwiw, I still haven't gotten a dang Panther so I have no opinion on it for example and I ditched the Spider really early for a Jenner Eej fucked around with this message at 20:33 on Apr 25, 2018 |
# ? Apr 25, 2018 20:29 |
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Caros posted:Amusingly, despite how well my game has been going overall, I completely missed the second generator on the first Merc tutorial mission. Ended up watching a friend replay it and I died a little inside. "Give up your mechs, our turrets have you targeted. " camera slowly pans down to the turret control system next to my Shadowhawk's right foot
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# ? Apr 25, 2018 20:32 |
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This game is entirely Rob Zacny's poo poo. Effusive praise inbound.
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# ? Apr 25, 2018 20:34 |
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I've never had a satisfactory Shadow Hawk build that wasn't just punching the poo poo out of everything fwiw
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# ? Apr 25, 2018 20:35 |
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The assassinate missions are sort of easy because the escorts generally are between you and the target; they're also usually lighter weight mechs or vehicles. So by the time you get to the guy you're supposed to be taking out you're maxed out on morale, so alpha striking some legs with concentrated fire will usually succeed. I have parts for 4 different heavies through doing this. Head targeting might as well be a crapshoot though, I've managed to kill pilots maybe twice out of 60 or so mech kills.
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# ? Apr 25, 2018 20:39 |
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Gotta say it is an incredibly dumb oversight that end of mission automatic dropships can blow up your mechs
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# ? Apr 25, 2018 20:42 |
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Thanks for this I'm a freakin noob who doesn't know poo poo about robots so this'll help me in not just using whatever stock poo poo I'm given. NmareBfly posted:This game is entirely Rob Zacny's poo poo. Effusive praise inbound. I read this review earlier today and while I thought it was pretty good I chuckled at "terrific art and animation". This game ain't a looker
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# ? Apr 25, 2018 20:47 |
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Moonshine Rhyme posted:Gotta say it is an incredibly dumb oversight that end of mission automatic dropships can blow up your mechs the only ones I've seen have a big ol' red marker on the squares where they're gonna land with a big ol' warning if you mouse over them don't go there
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# ? Apr 25, 2018 20:47 |
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DreamShipWrecked posted:It's like EVE Online, where the fluff says that it costs the savings and lives of hundreds of thousands of people just to build and run the smallest of ships, which are then flown directly into the sun just to see what happens. At least with EVE that flat out say that the folks in the capsules are immortal assholes who have no disregard for their crews, but people sign on anyway because a job's a job.
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# ? Apr 25, 2018 20:49 |
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Magni posted:Well, that's a nice haul for an early 0.5 skull mission. Maxing out salvage was pretty drat worth it on this one. I gave up about 200k C-Bills in payment (if I had maxed pay instead) for all this stuff. Is there a point at which I should consider not flat out going for maximum salvage?
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# ? Apr 25, 2018 20:50 |
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Can I sell the partial mech salvage I get after a mission? Or do I have to actually assemble the mech first? It seems to be worth a lot per the mission complete report, but it's not showing up in the store under the sell tab.
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# ? Apr 25, 2018 20:50 |
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GreyjoyBastard posted:"Give up your mechs, our turrets have you targeted. " My locust got cored from the turrets after he whiffed the shot. Serves the bastard right. He missed a building sized stationary target. I prefer to think the 90 days in the medbay for was the massive rear end kicking he got after, not from injuries in combat.
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# ? Apr 25, 2018 20:51 |
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actually, can someone the called shot targeting percentage interface to me? that was one thing i used a couple times yesterday that i had no idea what i was actually accomplishingXae posted:My locust got cored from the turrets after he whiffed the shot. how did you end up with a locust in your 3 years later mission? or is it random whether you get the spider or the locust?
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# ? Apr 25, 2018 20:51 |
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am I the only guy whomst like the graphics? It feels model-y and fun.
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# ? Apr 25, 2018 20:52 |
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GreyjoyBastard posted:the only ones I've seen have a big ol' red marker on the squares where they're gonna land with a big ol' warning if you mouse over them I'll look for it next time but I don't remember seeing them, it was on a base capture mission where as soon as you finish off the enemies the contractors fly down. Fun watching it execute my shadowhawk in the cutscene
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# ? Apr 25, 2018 20:52 |
GreyjoyBastard posted:the only ones I've seen have a big ol' red marker on the squares where they're gonna land with a big ol' warning if you mouse over them I've had some just drop out of loving nowhere with no warning so maybe it's a bug?
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# ? Apr 25, 2018 20:52 |
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Cowcaster posted:actually, can someone the called shot targeting percentage interface to me? that was one thing i used a couple times yesterday that i had no idea what i was actually accomplishing Was it the Spider then? I can't remember which light mech it was. Just that he wiffed two laser shots on the building then got put down.
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# ? Apr 25, 2018 20:54 |
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Cowcaster posted:actually, can someone the called shot targeting percentage interface to me? that was one thing i used a couple times yesterday that i had no idea what i was actually accomplishing The %s show your chance of hitting the various locations based upon what part you're targeting. It weights the hit location table, not the to-hit. (Unless you're using the morale strike ability)
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# ? Apr 25, 2018 20:55 |
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GruntyThrst posted:I've had some just drop out of loving nowhere with no warning so maybe it's a bug? Could be!
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# ? Apr 25, 2018 20:56 |
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MMF Freeway posted:Thanks for this I'm a freakin noob who doesn't know poo poo about robots so this'll help me in not just using whatever stock poo poo I'm given. Their art and animation is cool and good It's the same style as the Shadowrun games and that art owned so I dunno what to tell you
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# ? Apr 25, 2018 20:56 |
Cowcaster posted:actually, can someone the called shot targeting percentage interface to me? that was one thing i used a couple times yesterday that i had no idea what i was actually accomplishing Your to-hit number (next to your weapons) is always your to hit number. The called shot popup lets you know that IF you hit, you have X Y Z percent chance to hit X Y Z part. Facing matters; if you're attacking from a mech's right side you can't hit their left arm, for example. I don't know 100% how it works but the percent % to hit a part seems to be a combination of where you are aiming and the size of the part. That's why even if you aim for the head you only get a 2% chance to hit it, it's a small hard to hit target.
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# ? Apr 25, 2018 20:56 |
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Xae posted:Was it the Spider then? ah, didn't mean to be a pedant about it, just that a locust is basically two legs with a machinegun and it would be mean of them to randomly start you with one on the first mission in place of the spider
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# ? Apr 25, 2018 20:56 |
Moonshine Rhyme posted:Gotta say it is an incredibly dumb oversight that end of mission automatic dropships can blow up your mechs I'm wondering how that got past testing, it had to happen at some point. There's no marker, and no time to move either, it's just Mission Over, Dropship lands.
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# ? Apr 25, 2018 20:57 |
Impermanent posted:am I the only guy whomst like the graphics? It feels model-y and fun. Same. It's pretty clear they tried to go for a "cutely present this game as if it could be played on a fantastical version of a tabletop in someone's game room" style. I mean, the customization and barracks interfaces both have a literal miniatures painting station and MechWarrior RPG character sheets in them, for Pete's sake.
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# ? Apr 25, 2018 21:00 |
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Game's good. Looking forward to getting poo poo done today then firing this poo poo up. I'm thinking about restarting now that I know things but ughhh those intro missions
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# ? Apr 25, 2018 21:02 |
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WAR CRIME SYNDICAT posted:Their art and animation is cool and good Well the Shadowrun games took place across lovely hand drawn backgrounds with some fugly low detail 3d models for the characters. This is just fugly low detail 3d models the whole way down. I mean its not a deal breaker obviously with this style of game but I definitely wouldn't praise it
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# ? Apr 25, 2018 21:02 |
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WAR CRIME SYNDICAT posted:Their art and animation is cool and good Similar to Shadowrun, I wish we could select from pre-drawn portraits to match the major NPC portraits. My team looks ugly compared to Kamea.
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# ? Apr 25, 2018 21:07 |
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Is it just me or is the Griffin some hot garbage. I've tried default, making it an SRM boat etc and nothing seems to make it not run hot as the loving sun if you get a decent amount of weapons on there. So far my workhorse mechs have been A Black Knight A Centurion I modified with an LRM 20, LRM 15 and LRM 5 that shits out so many missiles. A Hunchback A Shadowhawk modified to be an SRM boat I have others, but mostly to experiment with. This team is what carries me through the harder missions.
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# ? Apr 25, 2018 21:08 |
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mods change my name posted:Game's good. Looking forward to getting poo poo done today then firing this poo poo up. I'm thinking about restarting now that I know things but ughhh those intro missions It autosaves at the start of Three Years Later. I'm probably going to reload at that point once I get back now that I have a better idea of what's what. But seriously, please implement a "skip tutorial missions" option down the line.
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# ? Apr 25, 2018 21:08 |
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A few muddy textures aside, I think the game looks fine. Except for the gently caress-ugly character models, natch. Darius, particularly, looks nothing like his portrait.
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# ? Apr 25, 2018 21:09 |
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Just went on another base capture type mission. Here's what the warning shows up as for me.
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# ? Apr 25, 2018 21:11 |
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GreyjoyBastard posted:
WARNING PAC MAN INCOMING
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# ? Apr 25, 2018 21:12 |
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Am I bad person for wanting to restart the campaign and suffer through the whole starter missions because I noticed a typo in my call-sign?
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# ? Apr 25, 2018 21:13 |
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Impermanent posted:am I the only guy whomst like the graphics? It feels model-y and fun. I'm with you. There's an understated quality to everything, it's all a little dusty and lived-in in a way that feels very deliberate. There are moments when the camera looks up at a stomping mech's silhouette against the blue-ish night sky as it crests a hill dotted with swaying foliage and the game looks downright fantastic. Then again, there are also moments where the camera looks at a boulder for eight seconds until a mech backs its rear end directly into the camera. Then the game looks even better.
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# ? Apr 25, 2018 21:13 |
Bruceski posted:Am I bad person for wanting to restart the campaign and suffer through the whole starter missions because I noticed a typo in my call-sign? Only if I'm bad for wanting to restart to change my skill selection
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# ? Apr 25, 2018 21:14 |
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This is one of the guy's who paid 2000$ during the KS campaign to get his pic and story in:
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# ? Apr 25, 2018 21:15 |
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i will say i hate how for both the character portraits and mech customization there is a complete lack of colors which could fall under the descriptions “eye searing” and/or “blindness inducing”. extremely disappointing
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# ? Apr 25, 2018 21:15 |
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# ? May 14, 2024 14:42 |
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GruntyThrst posted:Only if I'm bad for wanting to restart to change my skill selection This is really not worth it as you want 4 in all the trees relatively early.
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# ? Apr 25, 2018 21:16 |