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BULBASAUR posted:I'm kinda confused about the early game skills you pick when you create your robro warrior. Are those things you can change later? What are the things you should be building towards? Early attributes won't matter much in the long run, you'll get pretty much every attribute to a minimum of 4 soon enough. 5 is the real build point, as that's where you lock in 2 of your 3 skill choices. Gunnery or Guts + Tactics is good for someone who wants to fire LRMs all day, Piloting + Guts can make for a mean melee pilot, Gunnery + Guts works for someone in a big slow mech who just wants to hold position, tank hits, and keep firing, Piloting + Tactics can be abused better by guys in light or medium mechs. There are reasons to choose pretty much any skill combination, you just need to think about what you want your pilot to do in a given mech.
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# ? Apr 25, 2018 23:51 |
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# ? May 28, 2024 16:10 |
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Having a pretty good time with this game, but I have a few early gripes: 1. Holy gently caress do I hate escorting tanks. You spend so much time sitting around with your thumb up your rear end as they move down empty roads, one-by-one. These guys should really take their turns simultaneously outside of combat, like you can do with your own mechs. Half the missions I've done have been tank escorts so this really stands out. 2. Plot is giving me TESIV: Oblivion vibes. You're a non-entity who's just kinda there while someone who you don't particularly care about plays the protagonist. 3. A lot of the skills are of very dubious use, and none of them are anywhere near as good/useful as the first one in Guts.
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# ? Apr 25, 2018 23:52 |
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Cowcaster posted:isn’t an ac5 bad at srm range Oh right. It's that time again. To remind people that the AI uses the same skill trees. If you see a PPC or AC5 mech rushing you, I pray "Ugh, this STUPID AI" is not your pilot's last words Section Z fucked around with this message at 23:57 on Apr 25, 2018 |
# ? Apr 25, 2018 23:55 |
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I just RNG'd my way into a Thunderbolt pre-Argo which is pretty sweet, I was doing a random 2 skull mission and it was rediculously more difficult than expected (enemy lance was a Thunderbolt, Cataphract, and like 4 or 5 assorted 45/50T mediums). Since I wasn't expecting it I only took 2 salvage but managed to get a third piece with a random roll Though you do get stung from time to time with totally worthless junk, it does feel like getting a few more cbills doesn't make up for being more able to get better mechs / rare mech mods / upgraded weapons and going max salvage, or at least salvage heavy, on missions is very rewarding.
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# ? Apr 26, 2018 00:03 |
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Vargs posted:Having a pretty good time with this game, but I have a few early gripes: Piloting 2 and Tactics 2 are up there with Guts 1 imo.
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# ? Apr 26, 2018 00:05 |
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Vargs posted:Having a pretty good time with this game, but I have a few early gripes: The first vid in the game basically gives you explicit permission to ignore the plot and just focus on Princess Amidala's fat stacks (not rude)
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# ? Apr 26, 2018 00:07 |
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Vargs posted:
Guts is the simplest to use yes but most of the other skills are just as useful. Section Z posted:It's the same range bracket as the PPC. That said, Tactics hands out -45 minimum range passives at 5, and 8. So a "low" tactics pilot once you already got your two special skills of choice can get a generous range. While a high tactics pilot can shoot them point blank. My pilots' lasts words are "I'm just gonna step on this demolisher"
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# ? Apr 26, 2018 00:11 |
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I'm not sure when you would use Multishot, because that runs against my personal credo of "kill the gently caress out of a target, especially if he hasn't moved yet this Round, to reduce the threat you are under" rather than sandpapering damage. Even if they have 1% CT structure left I will alpha anything less than an 80% shot, Heat willing, because missing a really important kill sucks that much. Thoughts?
Ciaphas fucked around with this message at 00:16 on Apr 26, 2018 |
# ? Apr 26, 2018 00:14 |
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Ciaphas posted:I'm not sure when you would use Multishot, because that runs against my personal credo of "kill the gently caress out of a target, especially if he hasn't moved yet this Round, to reduce the threat you are under" rather than sandpapering damage. Thoughts? You use it when you want to take evasion pips off multiple lights or you have a target you'd wildly overkill if you shot all your guns at it so you spread the damage to another target etc.
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# ? Apr 26, 2018 00:16 |
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it’s minus 1 evasion on every target you take a shot at regardless of whether that shot has a snowball’s chance in hell of hitting, and if you’ve built a mech that has weapons that have different ranges it means you can put them all to use at the same time instead of having to sit on half your firepower
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# ? Apr 26, 2018 00:17 |
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Zore posted:You use it when you want to take evasion pips off multiple lights or you have a target you'd wildly overkill if you shot all your guns at it so you spread the damage to another target etc. Yeah, see edit. I guess it's that 'wildly overkill' part that escapes me, because I can still miss if I retarget all my other weapons, then that guy isn't dead when he was supposed to be and welp.
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# ? Apr 26, 2018 00:17 |
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Cowcaster posted:it’s minus 1 evasion on every target you take a shot at regardless of whether that shot has a snowball’s chance in hell of hitting, and if you’ve built a mech that has weapons that have different ranges it means you can bring them all to bear at one time Are bracket builds like this a good idea or do I want to be heavily focused on a single range line (PPCs & AC5s, MLs & SRMs, etc)?
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# ? Apr 26, 2018 00:17 |
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someone more knowledgeable than me should chime in but i think the general consensus is “bracket builds are bad, with the inclusion of multishot in Harebrained Scheme’s Battletech giving them a sole reason that they’re useful”
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# ? Apr 26, 2018 00:19 |
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Ciaphas posted:I'm not sure when you would use Multishot, because that runs against my personal credo of "kill the gently caress out of a target, especially if he hasn't moved yet this Round, to reduce the threat you are under" rather than sandpapering damage. Even if they have 1% CT structure left I will alpha anything less than an 80% shot, Heat willing, because missing a really important kill sucks that much. Thoughts? Vehicles. E: ^^ Bracket builds are bad in MWO, which this definitely isn't. Still probably better to focus your build around working at a single range, but I think there's more of a case for having some flexibility?
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# ? Apr 26, 2018 00:25 |
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to elaborate so someone can correct me if i’m wrong, the theory is a bracket build is “dangerous at all ranges”, where in practice it’s “equally ineffective at all ranges”
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# ? Apr 26, 2018 00:26 |
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sebmojo posted:Vehicles. Yeah. This is multishot's use case early, and later in the game - apparently? - you can use breaching shot with multishot to fire one weapon at multiple targets and get breach on all of them. That sounds neat.
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# ? Apr 26, 2018 00:30 |
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Multi-shot is good for removing multiple evasion on stuff, if you have a bunch of lighter weapons that won't overheat you.
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# ? Apr 26, 2018 00:31 |
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That Italian Guy posted:So, starting Mechs refit. Here's what I'm doing pre-Argo. I've yet to do the mission myself. SHADOWHAWK: I kept the default fit, it does ok as a firing line mech, but I'll definitely consider your SRM fit. I want to keep Behemoth though, for guts 1/tactics 2 and some LRM fun. BLACKJACK: I went AC5 and LL, adding a heatsink. LL doesn't have the AC5 range though and it still runs hot-ish, but I keep the JJs. VINDICATOR: Yeah I'm gonna do what you do. SPIDER: Got a Jenner. Cowcaster posted:to elaborate so someone can correct me if im wrong, the theory is a bracket build is dangerous at all ranges, where in practice its equally ineffective at all ranges As evilmiera said, it's good at removing evasion on multiple targets. Hell, you might even hit your target as an added bonus. e; to be honest though, I wish that your targets lost 2 evasion if you fired 6+ weapons at it or something. School Nickname fucked around with this message at 00:42 on Apr 26, 2018 |
# ? Apr 26, 2018 00:38 |
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i said that too!
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# ? Apr 26, 2018 00:41 |
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Cowcaster posted:to elaborate so someone can correct me if i’m wrong, the theory is a bracket build is “dangerous at all ranges”, where in practice it’s “equally ineffective at all ranges” Depends on how you have it set up. Bracket builds can be fine if you aren't sinked to alpha every turn or if you have multi-shot, or if you don't have range control (assaults, I'm looking at you).
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# ? Apr 26, 2018 00:42 |
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BULBASAUR posted:I'm kinda confused about the early game skills you pick when you create your robro warrior. Are those things you can change later? What are the things you should be building towards? You can RP, you can min/max, or you can try to get balanced stats. I chose RP because i'm a nerd.
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# ? Apr 26, 2018 00:44 |
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So, I just put an AC/20++ on my Centurion. I read some bad books like 20 years ago, wasn't there a famous Centurion with an AC/20 on it?
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# ? Apr 26, 2018 00:45 |
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Is there a mod for the Unseen yet?
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# ? Apr 26, 2018 00:45 |
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Twigand Berries posted:So, I just put an AC/20++ on my Centurion. I read some bad books like 20 years ago, wasn't there a famous Centurion with an AC/20 on it? Philthy posted:Is there a mod for the Unseen yet? Not yet, give it a week or two
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# ? Apr 26, 2018 00:47 |
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Psion posted:Yeah. This is multishot's use case early, and later in the game - apparently? - you can use breaching shot with multishot to fire one weapon at multiple targets and get breach on all of them. That sounds neat. Yes you can be the rear end in a top hat with dual PPCs that shoots at two different people and completely ignore their damage reduction from cover/brace and most importantly Bulwark.
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# ? Apr 26, 2018 00:51 |
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The Shadow Hawk properly outfitted is the star of the show for a long time. I refitted mine to have an SRM4 in the head, SRM6 and SRM4 in the torso, kept the medium laser in the arm, and gave it a small laser for extra melee punch. Put the rest of the tonnage on armour and maybe one heatsink, I can't remember. This beast was the mainstay of my lance for a long, long time, able to brawl with most heavies and come out on top thanks to top-tier armour and really good damage output once I got some + SRM weapons. I was still using it until I got my first assault mech and had two heavies in the lance too, it was just that useful.
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# ? Apr 26, 2018 00:53 |
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Gwaihir posted:All the NPCs in the Argo/Leopard will actually tell you about mechanics as part of their dialog trees. Yang talks about stability and bracing and other stuff along those lines. That only give you a vague idea of the mechanics. like what do the bars actually mean?
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# ? Apr 26, 2018 00:58 |
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Early game theorycrafting: Anybody attempted to turn the Spider into a speedy backshotting sniper yet? You should be able to strip out the guns and JJs to put in a Large Laser. DivineCoffeeBinge posted:So I restarted now that I've had a little more experience with the game and I got to the bit where the Bad Guys send a guy named Captain Haust to kill you. Mine DFA'd in, put both legs to deep internals and fell down. Literally never fired a shot. Kind of hilarious, really.
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# ? Apr 26, 2018 00:59 |
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NovemberMike posted:Depends on how you have it set up. Bracket builds can be fine if you aren't sinked to alpha every turn or if you have multi-shot, or if you don't have range control (assaults, I'm looking at you). Also if you have multishot, you can fire your close range kabooms at somebody and your long range kabooms at somebody else if you've got a bracket build
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# ? Apr 26, 2018 01:02 |
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I’m a few missions past the Argo and it’s great so far. Only one restart due to a shithawk on a random merc contract giving my MC in a QuickDraw a lethal uppercut. Dekker was the most surprised out of anybody. The firestarter with full flamers is the most AI-breaking mech, Dekker soloed the Jaeger on the prison mission by jumping behind him and flaming butt punching him to critical heat, causing him to just stand there stupidly and boil while everyone else alphaed him down. Of course the first mech to turn around and punch him is going to send him home in a body bag, but he would at least force them to expose their backs.
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# ? Apr 26, 2018 01:15 |
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Best build for a LRM-firing douchebag, Gunnery 2 / Tactics 1 or Gunnery 1 / Tactics 2?
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# ? Apr 26, 2018 01:18 |
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So I was on the Argo moon mission and was doing fine until the very end (unfortunate enemy spawns right on top of my light mech and the boss mech killed my player Character) Is it meant to be impossible without refits on all the mechs? I get the impression from posts that the Argo moon mission is kind of a skill gate. I just reloaded the auto save and I'm gonna try it again with my knowledge of the dumb spawns in mind.
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# ? Apr 26, 2018 01:23 |
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Beer4TheBeerGod posted:Best build for a LRM-firing douchebag, Gunnery 2 / Tactics 1 or Gunnery 1 / Tactics 2? Tactics 2, if you're a missile boat you're probably not firing only 1 LRM at a person to let Breaching Shot work.
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# ? Apr 26, 2018 01:24 |
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Question on campaign pacing, just got my first story mission while still being able to select side missions and was wondering how pressing the story missions are? Do they just wait or does not doing them immediately cost something?
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# ? Apr 26, 2018 01:26 |
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FlyingCowOfDoom posted:Question on campaign pacing, just got my first story mission while still being able to select side missions and was wondering how pressing the story missions are? Do they just wait or does not doing them immediately cost something? nah, theres no timers.
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# ? Apr 26, 2018 01:33 |
DivineCoffeeBinge posted:So I restarted now that I've had a little more experience with the game and I got to the bit where the Bad Guys send a guy named Captain Haust to kill you. I know it would break the game but it would be great if meleeing a downed enemy was an instant kill. Why bother with shooting a prone target, just step on it with your fifty ton mech.
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# ? Apr 26, 2018 01:35 |
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SilverMike posted:Tactics 2, if you're a missile boat you're probably not firing only 1 LRM at a person to let Breaching Shot work. With multi-shot you could hit three of them simultaneously. At least that's what I heard in this thread.
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# ? Apr 26, 2018 01:43 |
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Behemoth six points of pilot damage in her black knight, i chose not to eject her at two wounds left and opfor made me pay
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# ? Apr 26, 2018 01:46 |
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Loren posted:So I was on the Argo moon mission and was doing fine until the very end (unfortunate enemy spawns right on top of my light mech and the boss mech killed my player Character) It, uh, didn't end well. Also hey free Quickdraw (the final punch knocked the mech down and killed the pilot)! Speaking of refits, I have no clue what to fit on my mechs so I've sort of just been leaving them stock right now. I read earlier that what you should do is max all arm and frontal torso armour? What do you guys normally drop to fit the extra armour?
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# ? Apr 26, 2018 01:48 |
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# ? May 28, 2024 16:10 |
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Tactics 2 doesn't mean that much to an LRM boat because you will often to last anyway to shoot at targets that have had all their evasion removed. Gunnery 2 favours big individual guns over spamming small ones which means you can still get some use out of it if your boat is a Catapult or you are using an LRM20 to hit a target in cover and the rest of your launchers to hit something else. Fwiw if a target is braced or in bulwark you do the same damage with one LRM20 breaching them as two LRM20s focus fired on them. Also I did the Argo mission totally stock cause I had no idea how I wanted to refit my mechs
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# ? Apr 26, 2018 01:50 |