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SilverMike
Sep 17, 2007

TBD


BULBASAUR posted:

I'm kinda confused about the early game skills you pick when you create your robro warrior. Are those things you can change later? What are the things you should be building towards?

Early attributes won't matter much in the long run, you'll get pretty much every attribute to a minimum of 4 soon enough. 5 is the real build point, as that's where you lock in 2 of your 3 skill choices. Gunnery or Guts + Tactics is good for someone who wants to fire LRMs all day, Piloting + Guts can make for a mean melee pilot, Gunnery + Guts works for someone in a big slow mech who just wants to hold position, tank hits, and keep firing, Piloting + Tactics can be abused better by guys in light or medium mechs. There are reasons to choose pretty much any skill combination, you just need to think about what you want your pilot to do in a given mech.

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Vargs
Mar 27, 2010

Having a pretty good time with this game, but I have a few early gripes:

1. Holy gently caress do I hate escorting tanks. You spend so much time sitting around with your thumb up your rear end as they move down empty roads, one-by-one. These guys should really take their turns simultaneously outside of combat, like you can do with your own mechs. Half the missions I've done have been tank escorts so this really stands out.

2. Plot is giving me TESIV: Oblivion vibes. You're a non-entity who's just kinda there while someone who you don't particularly care about plays the protagonist.

3. A lot of the skills are of very dubious use, and none of them are anywhere near as good/useful as the first one in Guts.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Cowcaster posted:

isn’t an ac5 bad at srm range
It's the same range bracket as the PPC. That said, Tactics hands out -45 minimum range passives at 5, and 8. So a "low" tactics pilot once you already got your two special skills of choice can get a generous range. While a high tactics pilot can shoot them point blank.

Oh right. It's that time again. To remind people that the AI uses the same skill trees. If you see a PPC or AC5 mech rushing you, I pray "Ugh, this STUPID AI" is not your pilot's last words :v:

Section Z fucked around with this message at 23:57 on Apr 25, 2018

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I just RNG'd my way into a Thunderbolt pre-Argo which is pretty sweet, I was doing a random 2 skull mission and it was rediculously more difficult than expected (enemy lance was a Thunderbolt, Cataphract, and like 4 or 5 assorted 45/50T mediums). Since I wasn't expecting it I only took 2 salvage but managed to get a third piece with a random roll :getin:

Though you do get stung from time to time with totally worthless junk, it does feel like getting a few more cbills doesn't make up for being more able to get better mechs / rare mech mods / upgraded weapons and going max salvage, or at least salvage heavy, on missions is very rewarding.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Vargs posted:

Having a pretty good time with this game, but I have a few early gripes:

1. Holy gently caress do I hate escorting tanks. You spend so much time sitting around with your thumb up your rear end as they move down empty roads, one-by-one. These guys should really take their turns simultaneously outside of combat, like you can do with your own mechs. Half the missions I've done have been tank escorts so this really stands out.

2. Plot is giving me TESIV: Oblivion vibes. You're a non-entity who's just kinda there while someone who you don't particularly care about plays the protagonist.

3. A lot of the skills are of very dubious use, and none of them are anywhere near as good/useful as the first one in Guts.

Piloting 2 and Tactics 2 are up there with Guts 1 imo.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Vargs posted:

Having a pretty good time with this game, but I have a few early gripes:

1. Holy gently caress do I hate escorting tanks. You spend so much time sitting around with your thumb up your rear end as they move down empty roads, one-by-one. These guys should really take their turns simultaneously outside of combat, like you can do with your own mechs. Half the missions I've done have been tank escorts so this really stands out.

2. Plot is giving me TESIV: Oblivion vibes. You're a non-entity who's just kinda there while someone who you don't particularly care about plays the protagonist.

3. A lot of the skills are of very dubious use, and none of them are anywhere near as good/useful as the first one in Guts.

The first vid in the game basically gives you explicit permission to ignore the plot and just focus on Princess Amidala's fat stacks (not rude)

Eej
Jun 17, 2007

HEAVYARMS

Vargs posted:


3. A lot of the skills are of very dubious use, and none of them are anywhere near as good/useful as the first one in Guts.

Guts is the simplest to use yes but most of the other skills are just as useful.

Section Z posted:

It's the same range bracket as the PPC. That said, Tactics hands out -45 minimum range passives at 5, and 8. So a "low" tactics pilot once you already got your two special skills of choice can get a generous range. While a high tactics pilot can shoot them point blank.

Oh right. It's that time again. To remind people that the AI uses the same skill trees. If you see a PPC or AC5 mech rushing you, I pray "Ugh, this STUPID AI" is not your pilot's last words :v:

My pilots' lasts words are "I'm just gonna step on this demolisher"

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I'm not sure when you would use Multishot, because that runs against my personal credo of "kill the gently caress out of a target, especially if he hasn't moved yet this Round, to reduce the threat you are under" rather than sandpapering damage. Even if they have 1% CT structure left I will alpha anything less than an 80% shot, Heat willing, because missing a really important kill sucks that much. Thoughts?

Ciaphas fucked around with this message at 00:16 on Apr 26, 2018

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Ciaphas posted:

I'm not sure when you would use Multishot, because that runs against my personal credo of "kill the gently caress out of a target, especially if he hasn't moved yet this Round, to reduce the threat you are under" rather than sandpapering damage. Thoughts?

You use it when you want to take evasion pips off multiple lights or you have a target you'd wildly overkill if you shot all your guns at it so you spread the damage to another target etc.

Cowcaster
Aug 7, 2002



it’s minus 1 evasion on every target you take a shot at regardless of whether that shot has a snowball’s chance in hell of hitting, and if you’ve built a mech that has weapons that have different ranges it means you can put them all to use at the same time instead of having to sit on half your firepower

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Zore posted:

You use it when you want to take evasion pips off multiple lights or you have a target you'd wildly overkill if you shot all your guns at it so you spread the damage to another target etc.

Yeah, see edit. I guess it's that 'wildly overkill' part that escapes me, because I can still miss if I retarget all my other weapons, then that guy isn't dead when he was supposed to be and welp.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Cowcaster posted:

it’s minus 1 evasion on every target you take a shot at regardless of whether that shot has a snowball’s chance in hell of hitting, and if you’ve built a mech that has weapons that have different ranges it means you can bring them all to bear at one time

Are bracket builds like this a good idea or do I want to be heavily focused on a single range line (PPCs & AC5s, MLs & SRMs, etc)?

Cowcaster
Aug 7, 2002



someone more knowledgeable than me should chime in but i think the general consensus is “bracket builds are bad, with the inclusion of multishot in Harebrained Scheme’s Battletech giving them a sole reason that they’re useful”

sebmojo
Oct 23, 2010


Legit Cyberpunk









Ciaphas posted:

I'm not sure when you would use Multishot, because that runs against my personal credo of "kill the gently caress out of a target, especially if he hasn't moved yet this Round, to reduce the threat you are under" rather than sandpapering damage. Even if they have 1% CT structure left I will alpha anything less than an 80% shot, Heat willing, because missing a really important kill sucks that much. Thoughts?

Vehicles.

E: ^^ Bracket builds are bad in MWO, which this definitely isn't. Still probably better to focus your build around working at a single range, but I think there's more of a case for having some flexibility?

Cowcaster
Aug 7, 2002



to elaborate so someone can correct me if i’m wrong, the theory is a bracket build is “dangerous at all ranges”, where in practice it’s “equally ineffective at all ranges”

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

sebmojo posted:

Vehicles.

Yeah. This is multishot's use case early, and later in the game - apparently? - you can use breaching shot with multishot to fire one weapon at multiple targets and get breach on all of them. That sounds neat.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
Multi-shot is good for removing multiple evasion on stuff, if you have a bunch of lighter weapons that won't overheat you.

School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:

That Italian Guy posted:

So, starting Mechs refit.

SHADOWHAWK: 1AC/5, 2*SRM4, 1ML, maxed frontal armor.
I'm considering removing something to stick 1SL in, but I'm not sure what, possibly 1JJ?
BLACKJACK: 2*AC/5, 2*ML, removed JJ and HS, raised armor (but not maxed it) - I'm considering putting a LL instead of the second AC/5 to add some more armor and a few JJ though, direct fire sniping is rough with low mobility on certain maps.
VINDICATOR: 1PPC, 1LRM10, maxed frontal armor.
SPIDER: removed some JJ to raise armor, but I still kept most of them to avoid getting trapped (it's not always evident which parts of the environment block los, at a glance).

Here's what I'm doing pre-Argo. I've yet to do the mission myself.

SHADOWHAWK: I kept the default fit, it does ok as a firing line mech, but I'll definitely consider your SRM fit. I want to keep Behemoth though, for guts 1/tactics 2 and some LRM fun.
BLACKJACK: I went AC5 and LL, adding a heatsink. LL doesn't have the AC5 range though and it still runs hot-ish, but I keep the JJs.
VINDICATOR: Yeah I'm gonna do what you do. :v:
SPIDER: Got a Jenner. :c00l:

Cowcaster posted:

to elaborate so someone can correct me if i’m wrong, the theory is a bracket build is “dangerous at all ranges”, where in practice it’s “equally ineffective at all ranges”

As evilmiera said, it's good at removing evasion on multiple targets. Hell, you might even hit your target as an added bonus.

e; to be honest though, I wish that your targets lost 2 evasion if you fired 6+ weapons at it or something.

School Nickname fucked around with this message at 00:42 on Apr 26, 2018

Cowcaster
Aug 7, 2002



i said that too!

NovemberMike
Dec 28, 2008

Cowcaster posted:

to elaborate so someone can correct me if i’m wrong, the theory is a bracket build is “dangerous at all ranges”, where in practice it’s “equally ineffective at all ranges”

Depends on how you have it set up. Bracket builds can be fine if you aren't sinked to alpha every turn or if you have multi-shot, or if you don't have range control (assaults, I'm looking at you).

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

BULBASAUR posted:

I'm kinda confused about the early game skills you pick when you create your robro warrior. Are those things you can change later? What are the things you should be building towards?

You can RP, you can min/max, or you can try to get balanced stats. I chose RP because i'm a nerd.

Twigand Berries
Sep 7, 2008

So, I just put an AC/20++ on my Centurion. I read some bad books like 20 years ago, wasn't there a famous Centurion with an AC/20 on it?

Philthy
Jan 28, 2003

Pillbug
Is there a mod for the Unseen yet?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Twigand Berries posted:

So, I just put an AC/20++ on my Centurion. I read some bad books like 20 years ago, wasn't there a famous Centurion with an AC/20 on it?
Yes, Yen-Lo-Wang


Philthy posted:

Is there a mod for the Unseen yet?

Not yet, give it a week or two :v:

Eej
Jun 17, 2007

HEAVYARMS

Psion posted:

Yeah. This is multishot's use case early, and later in the game - apparently? - you can use breaching shot with multishot to fire one weapon at multiple targets and get breach on all of them. That sounds neat.

Yes you can be the rear end in a top hat with dual PPCs that shoots at two different people and completely ignore their damage reduction from cover/brace and most importantly Bulwark.

John Charity Spring
Nov 4, 2009

SCREEEEE
The Shadow Hawk properly outfitted is the star of the show for a long time. I refitted mine to have an SRM4 in the head, SRM6 and SRM4 in the torso, kept the medium laser in the arm, and gave it a small laser for extra melee punch. Put the rest of the tonnage on armour and maybe one heatsink, I can't remember. This beast was the mainstay of my lance for a long, long time, able to brawl with most heavies and come out on top thanks to top-tier armour and really good damage output once I got some + SRM weapons. I was still using it until I got my first assault mech and had two heavies in the lance too, it was just that useful.

Baron Porkface
Jan 22, 2007


Gwaihir posted:

All the NPCs in the Argo/Leopard will actually tell you about mechanics as part of their dialog trees. Yang talks about stability and bracing and other stuff along those lines.

That only give you a vague idea of the mechanics. like what do the bars actually mean?

Tempest_56
Mar 14, 2009

Early game theorycrafting: Anybody attempted to turn the Spider into a speedy backshotting sniper yet? You should be able to strip out the guns and JJs to put in a Large Laser.


DivineCoffeeBinge posted:

So I restarted now that I've had a little more experience with the game and I got to the bit where the Bad Guys send a guy named Captain Haust to kill you.

Captain Haust fired one volley and overheated himself into shutdown, so I poured enough fire into him that he fell over, so while he was down in the initiative order I poured even more fire into him and he died.

So long, Captain Haust. You had a voiced line and everything.

Dumbass.

Mine DFA'd in, put both legs to deep internals and fell down. Literally never fired a shot. Kind of hilarious, really.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

NovemberMike posted:

Depends on how you have it set up. Bracket builds can be fine if you aren't sinked to alpha every turn or if you have multi-shot, or if you don't have range control (assaults, I'm looking at you).

Also if you have multishot, you can fire your close range kabooms at somebody and your long range kabooms at somebody else if you've got a bracket build

Gaukler
Oct 9, 2012


I’m a few missions past the Argo and it’s great so far. Only one restart due to a shithawk on a random merc contract giving my MC in a QuickDraw a lethal uppercut. Dekker was the most surprised out of anybody.

The firestarter with full flamers is the most AI-breaking mech, Dekker soloed the Jaeger on the prison mission by jumping behind him and flaming butt punching him to critical heat, causing him to just stand there stupidly and boil while everyone else alphaed him down. Of course the first mech to turn around and punch him is going to send him home in a body bag, but he would at least force them to expose their backs.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Best build for a LRM-firing douchebag, Gunnery 2 / Tactics 1 or Gunnery 1 / Tactics 2?

Loren
Nov 9, 2005
Master of Chaos
So I was on the Argo moon mission and was doing fine until the very end (unfortunate enemy spawns right on top of my light mech and the boss mech killed my player Character)
Is it meant to be impossible without refits on all the mechs? I get the impression from posts that the Argo moon mission is kind of a skill gate.
I just reloaded the auto save and I'm gonna try it again with my knowledge of the dumb spawns in mind.

SilverMike
Sep 17, 2007

TBD


Beer4TheBeerGod posted:

Best build for a LRM-firing douchebag, Gunnery 2 / Tactics 1 or Gunnery 1 / Tactics 2?

Tactics 2, if you're a missile boat you're probably not firing only 1 LRM at a person to let Breaching Shot work.

FlyingCowOfDoom
Aug 1, 2003

let the beat drop
Question on campaign pacing, just got my first story mission while still being able to select side missions and was wondering how pressing the story missions are? Do they just wait or does not doing them immediately cost something?

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




FlyingCowOfDoom posted:

Question on campaign pacing, just got my first story mission while still being able to select side missions and was wondering how pressing the story missions are? Do they just wait or does not doing them immediately cost something?

nah, theres no timers.

CuddleCryptid
Jan 11, 2013

Things could be going better

DivineCoffeeBinge posted:

So I restarted now that I've had a little more experience with the game and I got to the bit where the Bad Guys send a guy named Captain Haust to kill you.

Captain Haust fired one volley and overheated himself into shutdown, so I poured enough fire into him that he fell over, so while he was down in the initiative order I poured even more fire into him and he died.

So long, Captain Haust. You had a voiced line and everything.

Dumbass.

I know it would break the game but it would be great if meleeing a downed enemy was an instant kill. Why bother with shooting a prone target, just step on it with your fifty ton mech.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

SilverMike posted:

Tactics 2, if you're a missile boat you're probably not firing only 1 LRM at a person to let Breaching Shot work.

With multi-shot you could hit three of them simultaneously. At least that's what I heard in this thread.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
Behemoth :negative:

six points of pilot damage in her black knight, i chose not to eject her at two wounds left and opfor made me pay

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Loren posted:

So I was on the Argo moon mission and was doing fine until the very end (unfortunate enemy spawns right on top of my light mech and the boss mech killed my player Character)
Is it meant to be impossible without refits on all the mechs? I get the impression from posts that the Argo moon mission is kind of a skill gate.
I just reloaded the auto save and I'm gonna try it again with my knowledge of the dumb spawns in mind.
I did it in almost completely stock mechs (the only thing I did was swap out the AC/2s + arm lasers + JJs for AC/5s on my Blackjack) without any serious losses (unless you count my Vindicator's PPC :rip:) so it's probably possible without any sort of refitting at all. Speaking of that mission, the final enemy decided to run up and try and punch my Blackjack, who was next to my Shadowhawk:

It, uh, didn't end well. Also hey free Quickdraw (the final punch knocked the mech down and killed the pilot)!

Speaking of refits, I have no clue what to fit on my mechs so I've sort of just been leaving them stock right now. I read earlier that what you should do is max all arm and frontal torso armour? What do you guys normally drop to fit the extra armour?

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Eej
Jun 17, 2007

HEAVYARMS
Tactics 2 doesn't mean that much to an LRM boat because you will often to last anyway to shoot at targets that have had all their evasion removed.

Gunnery 2 favours big individual guns over spamming small ones which means you can still get some use out of it if your boat is a Catapult or you are using an LRM20 to hit a target in cover and the rest of your launchers to hit something else.

Fwiw if a target is braced or in bulwark you do the same damage with one LRM20 breaching them as two LRM20s focus fired on them.

Also I did the Argo mission totally stock cause I had no idea how I wanted to refit my mechs

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