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Man the difficulty curve in this game is SEVERE. Going from 2 skulls to 2.5 is at LEAST a doubling in difficulty. 2 skull missions I could count on completing with a lance of 2-3 mediums, maybe a heavy, and a light and expect to face a lance or a lance+1 with a vehicle or three. On a 2.5 skull mission expect to be outnumbered 2-1 with at least 1 heavy if not more, plus several mediums and a few lights. It is not a linear increase in difficulty.
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# ? Apr 26, 2018 21:46 |
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# ? May 13, 2024 23:12 |
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Back Hack posted:A fully spec tac pilot in a MG equipped Firestarter is a headcapping monster. Dekker is death incarnate. I'm not following, what does tactics do for machine guns?
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# ? Apr 26, 2018 21:49 |
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Internet Explorer posted:I'm not following, what does tactics do for machine guns? Called shot bonus I think
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# ? Apr 26, 2018 21:51 |
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El Spamo posted:Man the difficulty curve in this game is SEVERE. Going from 2 skulls to 2.5 is at LEAST a doubling in difficulty. 2 skull missions I could count on completing with a lance of 2-3 mediums, maybe a heavy, and a light and expect to face a lance or a lance+1 with a vehicle or three. On a 2.5 skull mission expect to be outnumbered 2-1 with at least 1 heavy if not more, plus several mediums and a few lights. It is not a linear increase in difficulty. The skull rating is really suspect and not at all reliable. I've had 3 skull missions with only a few medium mechs as the target, and 2.5 skull missions with several mediums and a heavy.
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# ? Apr 26, 2018 21:51 |
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Internet Explorer posted:I'm not following, what does tactics do for machine guns? I think tactics allows for the called shot ability, which allows you to spray the lightly armored head with a shitton of bullets
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# ? Apr 26, 2018 21:52 |
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I'm really enjoying that the force composition seems to vary wildly even at the same difficulty level. You never quite know what you're going to be dealing with.
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# ? Apr 26, 2018 21:52 |
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Unzip and Attack posted:What are the best methods for killing enemy pilots via knockdown? Jumpjet Curb Stomp
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# ? Apr 26, 2018 21:53 |
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I really like the idea of an unreliable difficulty and the expectation that sometimes you’re just supposed to bug out early, or just run like hell for the objective. But I’m not sure the maps are large enough to really make that kind of escape a possibility.
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# ? Apr 26, 2018 21:53 |
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Is it just me, or do mid-battle saves not actually generate? For some reason I'll save throughout a battle but those saves don't seem to get created since they don't popup on my save list.
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# ? Apr 26, 2018 21:54 |
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Kenshin posted:Called shot bonus I think IAmThatIs posted:I think tactics allows for the called shot ability, which allows you to spray the lightly armored head with a shitton of bullets Interesting. It's really annoying that when you mouse over the the pilot abilities that are not 5 & 8 it does not show what they do. What # skill is Called Shot Bonus in Tactics and does anyone know of a decent list of all the skill pips and what they do?
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# ? Apr 26, 2018 21:59 |
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DOCTOR ZIMBARDO posted:I really like the idea of an unreliable difficulty and the expectation that sometimes you’re just supposed to bug out early, or just run like hell for the objective. But I’m not sure the maps are large enough to really make that kind of escape a possibility. There's a withdraw button. There's also a button to eject a MechWarrior.
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# ? Apr 26, 2018 21:59 |
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DOCTOR ZIMBARDO posted:I really like the idea of an unreliable difficulty and the expectation that sometimes you’re just supposed to bug out early, or just run like hell for the objective. But I’m not sure the maps are large enough to really make that kind of escape a possibility. There's a reason that the game distinguishes between good faith withdrawals and bad faith withdrawals, and that they're both something you do on occasion. If you crest a hill and see an enemy lance that out-tons you by more than you can handle, you can just radio them and say "Yo! We're running the gently caress away because the Capellan who hired us, who lives at address XYZ, does not have the budget to pay for mercenaries capable of taking you on. Call us if you need someone bumped off when you're visiting them." Sure, you don't get paid and the Capellans are annoyed they have to replace their merc contact. But you can survive both of those, right?
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# ? Apr 26, 2018 22:13 |
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I know you can complete the main objective and extract or withdraw if it's obvious it's going to be a nightmare (assaulting a base defended by turrets and a lance or two), but it's just so hard for me not to get greedy. At this point my repair bills are getting so enormous it's obvious I need to start assessing my ROI for each scenario.
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# ? Apr 26, 2018 22:15 |
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Internet Explorer posted:There's a withdraw button. There's also a button to eject a MechWarrior. What are they?
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# ? Apr 26, 2018 22:21 |
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RBA Starblade posted:What are they? What or where? I assume where, because what is exactly what they say on the tin. The withdraw button is in the top-right, the eject button is next to your mechs paperdoll when you click on it in the bottom left (button itself is on the top right of the paperdoll, I think).
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# ? Apr 26, 2018 22:23 |
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RBA Starblade posted:What are they? Withdraw is in the top right, labeled as such. Eject is in the on the mech status screen in the bottom left, a little box with an arrow pointing up.
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# ? Apr 26, 2018 22:23 |
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Internet Explorer posted:Interesting. It's really annoying that when you mouse over the the pilot abilities that are not 5 & 8 it does not show what they do. What # skill is Called Shot Bonus in Tactics and does anyone know of a decent list of all the skill pips and what they do? Answered my own question, the skills for each level are explained in Eck's awesome guide on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=1365402907
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# ? Apr 26, 2018 22:24 |
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Coldforge posted:The skull rating is really suspect and not at all reliable. I've had 3 skull missions with only a few medium mechs as the target, and 2.5 skull missions with several mediums and a heavy. True. I had a 2 skull vs 8 mechs. VVV How much ammo for AC20 would you carry? pokie fucked around with this message at 22:41 on Apr 26, 2018 |
# ? Apr 26, 2018 22:36 |
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Zore posted:Anyone have a good Orion build? Mine seems to suck even compared to my other heavies. 4x MLAS, AC20, SRM6, full armor, and the rest in heat sinks seems like it might work.
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# ? Apr 26, 2018 22:40 |
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Does ammo actually expend or are the ammo components basically just permanently slotting in ammo?
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# ? Apr 26, 2018 22:48 |
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Deuce posted:Does ammo actually expend or are the ammo components basically just permanently slotting in ammo? You get an ammo refill for free between missions, although I'm sure someone would and probably should mod that in at some point.
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# ? Apr 26, 2018 22:50 |
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Deuce posted:Does ammo actually expend or are the ammo components basically just permanently slotting in ammo? You can run out in a mission, but the components refill between missions (think of the ammo containers as a big armored box for the ammo with systems to take that ammo to the weapons, that's the component you're installing)
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# ? Apr 26, 2018 22:50 |
Deuce posted:Does ammo actually expend or are the ammo components basically just permanently slotting in ammo? Ammo stops exploding when at least half a bin has been expended (it'll say "ammo destroyed" instead of "ammo explosion" if critted). Not sure if the "crit slot" ever goes away, though. E: also I may have misunderstood your question.
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# ? Apr 26, 2018 22:50 |
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I do have one mechanical concern: if you click through all your noncombat moves at once, you can get them all processed even if they would normally be interrupted by enemy contact, which makes it an annoyingly time-sensitive operation for optimal play in an otherwise turn-based game.
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# ? Apr 26, 2018 22:56 |
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That Italian Guy posted:Ammo stops exploding when at least half a bin has been expended (it'll say "ammo destroyed" instead of "ammo explosion" if critted). Not sure if the "crit slot" ever goes away, though. You did but this is also useful information!
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# ? Apr 26, 2018 23:01 |
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The decision to make the tutorial a mandatory 1.5 hours where you can begin the game with your starting character in the med bay for several months is one of the most astoundingly bad gameplay designs I have ever seen. I mean it's funny and all but cool, an entire 2 hours wasted.
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# ? Apr 26, 2018 23:03 |
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Taintrunner posted:You get an ammo refill for free between missions, although I'm sure someone would and probably should mod that in at some point.
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# ? Apr 26, 2018 23:04 |
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Unzip and Attack posted:The decision to make the tutorial a mandatory 1.5 hours where you can begin the game with your starting character in the med bay for several months is one of the most astoundingly bad gameplay designs I have ever seen. I gather you did not play XCOM and also this vvvvvvvvvvvv
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# ? Apr 26, 2018 23:04 |
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Unzip and Attack posted:The decision to make the tutorial a mandatory 1.5 hours where you can begin the game with your starting character in the med bay for several months is one of the most astoundingly bad gameplay designs I have ever seen. starting with your PC in the medbay is an ignorable problem and people who restart over it are dumb
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# ? Apr 26, 2018 23:04 |
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Unzip and Attack posted:The decision to make the tutorial a mandatory 1.5 hours where you can begin the game with your starting character in the med bay for several months is one of the most astoundingly bad gameplay designs I have ever seen. So just send someone else? I'm not understanding the issue.
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# ? Apr 26, 2018 23:04 |
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DOCTOR ZIMBARDO posted:I really like the idea of an unreliable difficulty and the expectation that sometimes you’re just supposed to bug out early, or just run like hell for the objective. But I’m not sure the maps are large enough to really make that kind of escape a possibility. If you got some slow rear end poo poo though then good luck.
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# ? Apr 26, 2018 23:05 |
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So, is there anywhere that has a list of known game bugs? I've encountered a glitch with enemy Shadowhawks twice now, and want to see if it's just me. During a match, if I crit the AC/5 of an enemy SHD, it'll turn red on the mech readout, but not only will the AI still fire it, it'll gain a second one. I'm not talking about the 'double bullet' effect all AC/5's have, I mean that it will fire those double bullets, then fire them again. This is more annoying than anything else, I'm usually well on the way to killing the mech by the time I crit the AC/5, but if it happens with other, heavier mechs later in the game it's going to become a big problem.
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# ? Apr 26, 2018 23:06 |
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GreyjoyBastard posted:I do have one mechanical concern: if you click through all your noncombat moves at once, you can get them all processed even if they would normally be interrupted by enemy contact, which makes it an annoyingly time-sensitive operation for optimal play in an otherwise turn-based game. I have noticed this and for a time thought it may have been an adjustment to the game itself before I realized it was just "if you're quick." I actually kind of like it and feel like maybe giving everyone a free move right at the start isn't a bad idea, but I have a feeling it could be exploited somehow. Hopefully they'll either implement it as a change or take it out, because trying to finagle it is kind of unfortunate.
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# ? Apr 26, 2018 23:06 |
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Unzip and Attack posted:The decision to make the tutorial a mandatory 1.5 hours where you can begin the game with your starting character in the med bay for several months is one of the most astoundingly bad gameplay designs I have ever seen. Heh yeah but it seems intentionally harsh to teach exactly the lesson that people just pointed out. I'm sure it does turn plenty of players off though
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# ? Apr 26, 2018 23:10 |
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buhahahahaa first hit the thing took was a punch and it was a good one
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# ? Apr 26, 2018 23:10 |
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Well I still don't have a heavy (I've got 2/3 of two) but I have 3 shadowhawks now and they go all day and all night. Hardly spend a moment waiting on repairs any more.
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# ? Apr 26, 2018 23:12 |
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DeadFatDuckFat posted:When does the game generate new contracts for you? I know someone said that you can travel to another system but that costs money... My dude, travel to a different planet, it probably cost more waiting to refresh than if you went to a system and took some jobs (((opportunity cost)))
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# ? Apr 26, 2018 23:12 |
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MMF Freeway posted:Heh yeah but it seems intentionally harsh to teach exactly the lesson that people just pointed out. I'm sure it does turn plenty of players off though What lesson exactly? I mean they already make your character literally immortal, so unless the lesson is "you shouldn't have too much fun" I fail to see what we should be learning as players.
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# ? Apr 26, 2018 23:13 |
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Unzip and Attack posted:What lesson exactly? I mean they already make your character literally immortal, so unless the lesson is "you shouldn't have too much fun" I fail to see what we should be learning as players. "if you have too much downtime due to medbay, hire a warm body for a quarter of the price of an LRM battery and stuff it in a cockpit"
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# ? Apr 26, 2018 23:15 |
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# ? May 13, 2024 23:12 |
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pokie posted:True. I had a 2 skull vs 8 mechs. I usually go for 10 shots with whatever I've got, so that's 2 tons. 1 ton AC/20 ammo is only 5 shots, no way that's enough.
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# ? Apr 26, 2018 23:17 |