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Eej
Jun 17, 2007

HEAVYARMS


This mission dropped me off on a cliff that I can't walk down and my two Orions are stuck on top.

On the bright side I guess I get height advantage as I draw in the enemy to the cliff.

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Space Skeleton
Sep 28, 2004

Eej posted:

The game does a really bad job of pointing it out but you can just drive around space where ever you like instead of following the next out of town contract. Do it if you don't like your current batch!

There also seems to be some mission and event variety between different areas. Check out the description and tags on a system and you might get an idea of what sort of stuff goes on there, plus of course whose space it is inside of.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I went to a system to do a contract, and said "I'll do this in a bit" and levelled my guys. I went back to the contracts screen and there are 4 contracts, and when I try any one of them it says 'this will break your current contract'. I can't tell which is mine but I went to this system for this contract... my contract should be one of them. Does anyone know how to tell what your accepted contract is?

Space Skeleton
Sep 28, 2004

redreader posted:

I went to a system to do a contract, and said "I'll do this in a bit" and levelled my guys. I went back to the contracts screen and there are 4 contracts, and when I try any one of them it says 'this will break your current contract'. I can't tell which is mine but I went to this system for this contract... my contract should be one of them. Does anyone know how to tell what your accepted contract is?

It's on the screen with your ship in space, above the fast forward button.

Synthbuttrange
May 6, 2007

Your accepted contract is in your main ship screen i.e. launch contract.

bewilderment
Nov 22, 2007
man what



Hard to tell since this is a bigass thread:

Is there currently a way to fix my bugged low-spirits pilots? Save editor? Cheat engine table?

King Doom
Dec 1, 2004
I am on the Internet.
Can someone explain the point of the precision strike ability? I have a pilot with guns 8 right now, and I never get above 15% to hit. If it was a guaranteed critical or whatever I could understand it being so tricky to aim, but it's just a normal shot that might sorta maybe possibly hit a location near somewhere you might maaaaaaybe want shot. Am I missing something? is there a trick to it or what? or is it really just that bad?

King Doom fucked around with this message at 02:22 on Apr 27, 2018

Sheep
Jul 24, 2003

Space Skeleton posted:

There also seems to be some mission and event variety between different areas. Check out the description and tags on a system and you might get an idea of what sort of stuff goes on there, plus of course whose space it is inside of.

Yeah there are an absolute shitload of different missions and any non-priority ones (and generally ones without a travel contract) will be different from one system to the next.

Synthbuttrange
May 6, 2007

The aimed shot is much better than the 15% chance might look. I pretty much use it whenever I can and it's saved my bacon many times by blowing up legs.

Kenshin
Jan 10, 2007
I don't have the Argo yet and I just got my first Heavy, a Dragon. Took a really-good paying Assassination mission (2 skulls) and brought 3 mediums and a Firestarter. The VIP's escorts were some vehicles and a Locust, didn't have too much trouble taking them out, and then I just flamed the Dragon so he couldn't do anything and had all my mechs take potshots at his head. None of them killed him so I started a melee beatdown and before we wrecked him my own character got a melee attack hit on the head, insta-kill, and oh look I negotiated for 4/18 loot so I get a shiny new Dragon and a AC5+ :v:

Eej
Jun 17, 2007

HEAVYARMS

King Doom posted:

Can someone explain the point of the aimed shot ability? I have a pilot with guns 8 right now, and I never get above 15% to hit. If it was a guaranteed critical or whatever I could understand it being so tricky to aim, but it's just a normal shot that might sorta maybe possibly hit a location near somewhere you might maaaaaaybe want shot. Am I missing something? is there a trick to it or what? or is it really just that bad?

You roll to hit and then you roll on what part of your target you hit. Called Shot does not alter your chance to hit your target, it just increases the likelihood a successful shot hits a specific area of the mech.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Jesus christ the Blackjack lost it's loving arm again what do you want from me game I hit it behind a mountain so it wouldn't get hosed by autocannon sniper turrets

My precious heirloom :negative:

Seriously though I'm running out of weapons because the Blackjack keeps losing them and ppc light mechs turbofuck me. The only thing I've ever salvaged was a locust. That's all it's given me. How do I budget this my mechwarriors are dying

King Doom
Dec 1, 2004
I am on the Internet.

Eej posted:

You roll to hit and then you roll on what part of your target you hit. Called Shot does not alter your chance to hit your target, it just increases the likelihood a successful shot hits a specific area of the mech.

So what exactly are the mechanics of it? I select say the head, and it lists it as being 2%. Is that a 2% chance of any shot hitting the head, a 2% bonus, what?

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Moonshine Rhyme posted:

Anyone located the game saves in the game files? Returning from a trip and definitely want to slide my save from my laptop to my desktop

Game has proper cloud saving, no manual work required thank God

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
I did uh, I guess the first boss? Grim Sybil.


I hit reserve a whole bunch from behind a rock until I lapped her initiative and then took 8 turns in a row surrounding her and punching her until she exploded without getting an attack. Strategy.

Eej
Jun 17, 2007

HEAVYARMS

King Doom posted:

So what exactly are the mechanics of it? I select say the head, and it lists it as being 2%. Is that a 2% chance of any shot hitting the head, a 2% bonus, what?

So by default you have a 1% chance of hitting the head. If you select the head, then you have a 2% chance of hitting the head and with a resulting reduction in chance to hit any other part of the body.

Basically hitting a specific part of a mech is more or less random. The only thing you can do to change this is alter the angle at which you are attacking (you can't hit the right arm if you're shooting from their left, for example) or use Called Shot to weight the RNG towards a specific body part. Indirect LRM fire comes from above so it's got a pretty good chance of dinging a head but they made it so that missiles cluster around the first(?) missile to land so you're not rolling like 40 chances of headshotting someone.

Jimbot
Jul 22, 2008

Melee Centurion is pretty good. First mission it was on, it punched an enemy's head off, disabling the mech instantly. Loaded it up with a bunch of short-range missiles so what it can't punch, it knocks over. What it can't reach, it lands on with its jump-jets.

TheTrend
Feb 4, 2005
I have a descriminating toe

RBA Starblade posted:

Jesus christ the Blackjack lost it's loving arm again what do you want from me game I hit it behind a mountain so it wouldn't get hosed by autocannon sniper turrets

My precious heirloom :negative:

Seriously though I'm running out of weapons because the Blackjack keeps losing them and ppc light mechs turbofuck me. The only thing I've ever salvaged was a locust. That's all it's given me. How do I budget this my mechwarriors are dying

I had my first encounter with the Hunchback in this game, which is one of my personal favorites. It fired 3 shots from it's ac120 and two of them were head shots that were instant pilot kills including my own story line pilot, the other shot was the one that knocked over the mech starting the murder fest.

Game owns.

Draynar
Apr 22, 2008
How far into story do we have to go before we can get more Bay's and such so we can work on Mech's faster? Read people say rush to that point but not sure when that is.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Draynar posted:

How far into story do we have to go before we can get more Bay's and such so we can work on Mech's faster? Read people say rush to that point but not sure when that is.

Its on Weldry. The second (third if the Miner mission/3 years later counts) special story mission you can take.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

TheTrend posted:

I had my first encounter with the Hunchback in this game, which is one of my personal favorites. It fired 3 shots from it's ac120 and two of them were head shots that were instant pilot kills including my own story line pilot, the other shot was the one that knocked over the mech starting the murder fest.

Game owns.

Well the game crashed and deleted my save so I tried the other mission I have, 2 stars.

Hunchback, Shadow Hawk, Vindicator.

Glitch died to ten billion lasers and ppcs because twelve rounds of shooting the same mech in a row did loving zero damage. Then instead of meleeing Behemoth walked up to a mech and did nothing.


I'm reloading because gently caress that a crash and a deleted save is enough for a day but what the hell am I supposed to do? .5 skull missions have sniper mechs with ppcs I can't beat without one kill because it takes at least two rounds to finish them, and the others have mechs that are more armored and I can't even scratch or unsteady in six rounds. I don't get it. Did I just do plot missions too quick and now I don't have the gear to handle things?

RBA Starblade fucked around with this message at 03:06 on Apr 27, 2018

SilverMike
Sep 17, 2007

TBD


King Doom posted:

So what exactly are the mechanics of it? I select say the head, and it lists it as being 2%. Is that a 2% chance of any shot hitting the head, a 2% bonus, what?

In addition to what Eej has said, getting Tactics points will increase your Called Shot %s at two different points on the track.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
Is there some reason I can't counterpunch the hostile Firestarter that is now standing in melee range of my Shadow Hawk (because it meleed me on its phase). Because I really want to knock it the gently caress out (and also FOR SOME REASON my heat is now so high that I really need to not use any weapons right this second).

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


SilverMike posted:

In addition to what Eej has said, getting Tactics points will increase your Called Shot %s at two different points on the track.

I wish you could hover over pips in game to see what each one gives.

Bussamove
Feb 25, 2006

Dallan Invictus posted:

Is there some reason I can't counterpunch the hostile Firestarter that is now standing in melee range of my Shadow Hawk (because it meleed me on its phase). Because I really want to knock it the gently caress out (and also FOR SOME REASON my heat is now so high that I really need to not use any weapons right this second).

Your heat skyrocketed because a Firestarter punched you and then unloaded its flamers into your mech. Support weapons fire after melee attacks, and foamers specifically jack your heat up but do very little damage.

sebmojo
Oct 23, 2010


Legit Cyberpunk









RBA Starblade posted:

Well the game crashed and deleted my save so I tried the other mission I have, 2 stars.

Hunchback, Shadow Hawk, Vindicator.

Glitch died to ten billion lasers and ppcs because twelve rounds of shooting the same mech in a row did loving zero damage. Then instead of meleeing Behemoth walked up to a mech and did nothing.


I'm reloading because gently caress that a crash and a deleted save is enough for a day but what the hell am I supposed to do? .5 skull missions have sniper mechs with ppcs I can't beat without one kill because it takes at least two rounds to finish them, and the others have mechs that are more armored and I can't even scratch or unsteady in six rounds. I don't get it. Did I just do plot missions too quick and now I don't have the gear to handle things?

with missing saves i think restarting the game is supposed to bring them back

Dallan Invictus posted:

Is there some reason I can't counterpunch the hostile Firestarter that is now standing in melee range of my Shadow Hawk (because it meleed me on its phase). Because I really want to knock it the gently caress out (and also FOR SOME REASON my heat is now so high that I really need to not use any weapons right this second).

are you set to sprint? if so, you can't attack. that confused me no end

SilverMike
Sep 17, 2007

TBD


Ciaphas posted:

I wish you could hover over pips in game to see what each one gives.

I know, right? When I found out about the minimum range reduction + Called Shots from Tactics and increased overheat threshold from Guts, my mind was blown.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sebmojo posted:

with missing saves i think restarting the game is supposed to bring them back

Well that's good to know for next time!

Beat this mission on retry, only reloaded because of that melee bug. Two wounded pilots, three hosed mechs. PPCs are basically the ultimate weapon here early game, and lights and Vindicators are bulky or quick enough to do whatever they want; you can't stop it.

Thronde
Aug 4, 2012

Fun Shoe
Restarted my campaign because I wanted Glitch back and to build a gunnery/tactics commander. First mission after the milestone 114 trick to skip the tutorials, headcap a Griffin and proceeded to stomp my way to the Argo. About to do Prison with my Griffin, Vindicator, Shadow hawk, Cent lineup. Missed out on the Quickdraw from grim sybil.

Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:

RBA Starblade posted:

Well that's good to know for next time!

Beat this mission on retry, only reloaded because of that melee bug. Two wounded pilots, three hosed mechs. PPCs are basically the ultimate weapon here early game, and lights and Vindicators are bulky or quick enough to do whatever they want; you can't stop it.

PPCs are great until your PPC arm/torso gets blown off (many such cases!)
Likewise, missile are fantastic for headshots (but only when the enemy is shooting at you)

Also, rip Behemoth and Medusa, you died for the AURIGAN PEOPLE gently caress jagermechs

Control Volume
Dec 31, 2008

No idea who was talking about having to quickly sprint out of combat before your turn ended on enemy contact, but you can finish your entire turn at your leisure.

Synthbuttrange
May 6, 2007

Thronde posted:

milestone 114 trick

What's this?

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

sebmojo posted:

are you set to sprint? if so, you can't attack. that confused me no end



I don't think that was it because I could melee a DIFFERENT mech a few hexes away, just not the one I wanted to.

Anyway it jumpjetted away so I murdered it with a DFA and moved on, no big, I'm just curious now.

Bussamove posted:

Your heat skyrocketed because a Firestarter punched you and then unloaded its flamers into your mech. Support weapons fire after melee attacks, and foamers specifically jack your heat up but do very little damage.

Clearly I need to work on my sarcasm.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!



people have figured out how to skip the prologue (up to and include the IPL betrayal mission) by tinkering with milestone flags.

Lord Koth
Jan 8, 2012

So, uh, I managed to acquire an Assault before I finished putting together a single Heavy.



It did give me a GREAT place to put all the ++ LRM launchers I'd been acquiring for awhile though. :v:

I've since managed to get my hands on a full Grasshopper too from a single mission. Hilariously enough I still haven't finished putting together the Quickdraw, Jaegermech, or one or two others I'd had parts from for a while before I ran into the Grasshopper.

In terms of timeline, I'm currently in-between the prison mission and the next one. Now that I've actually got something other than Mediums I'm probably going to take it on soonish.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
RIP Dekker, Week 54. :(

Turns out even 7 Guts isn't enough.

The Dipshit
Dec 21, 2005

by FactsAreUseless
Wow, the misisons where you are supposed to run down some "old mechs" seems to end up being the cool old poo poo. Got Black Knights twice in a row. "Stubborn Surrender" is the title of it.

Eej
Jun 17, 2007

HEAVYARMS
The Quickdraw is a hot turd I sold mine cause I live paycheque to paycheque. Has anyone had any success with it? All the heavies just turn and focus fire it down and it can't even carry scary weaponry anyway.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I just passed one of those up because the number of skulls and the reward money seemed wildly out of tune, so I suspected something bad

guess I should've rolled the dice on it!

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cmdrk
Jun 10, 2013
This is my father's Blackjack. Sometimes I replace the head, sometimes I replace the arms, sometimes I replace the center torso, but it's still my father's Blackjack.

game owns

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