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LGD posted:it’s great that ballistics are actually good though, needing everything to be a laser boat is boring as hell Agreed, I fukkin love ACs and I'm excited for LBXs and UACs with the Stability system. Is there a Heavy that can just run around with 3x UAC5s and all the Flamers? I want that mech in an expansion or sequel so I can just knock people down and also set them on fire.
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# ? Apr 28, 2018 00:43 |
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# ? May 28, 2024 23:44 |
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Ciaphas posted:What niche do PPCs have, besides one for comedy shot difficulty debuff I guess? Sniper energy weapon. They're most useful on Heavies/Assaults. I use one on my Assault LRM boat.
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# ? Apr 28, 2018 00:43 |
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The Saddest Robot posted:Good idea? Or great idea? Terrible idea. Replace the lasers with smalls.
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# ? Apr 28, 2018 00:46 |
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Anyways people are talking about the Argo upgrades or whatever and is it worth rushing story missions until I get to that point? Or is it recommended to just go slow and enjoy the journey on the Leopard until I have a better mech roster than just the starters + centurion?
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# ? Apr 28, 2018 00:49 |
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the leopard is basically an extended tutorial. do the weldry story mission and then have fun doin' what you want.
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# ? Apr 28, 2018 00:51 |
Holy poo poo Smithon is kicking my rear end. 2 skulls? Really? You're outnumbered 2 to 1 how the gently caress is that 2 skulls
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# ? Apr 28, 2018 00:52 |
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Oh man, I was playing on my first martian map (which is a bit deserty), while playing the MW2: Mercs soundtrack, because the soundtrack for the game is the only thing I find underwhelming. All of a sudden this starts to play and I flashback to the New Ivaarsen campaign in MW2: mercs where you're bait for an assault lance in the middle of a sandstorm. It was martian terrain and I was only fighting lights, but close enough to awaken my nostalgia. . I feel all comfy now. Here's a dude's Let's Play of the New Ivaarsen Campaign. The start. Moonshine Rhyme posted:Man I love having this centurion LRM boat, no kidding they are fun. 2x LRM 15, 1x LRM 10 and 3 ammo, everyone gets all the missles on their head forever. Bonus that he has the plus one initiative and can knockdown most anyone by himself I think I'll stick with an LRM 25 on my cent with some backup weapons, if I salvage another brawler to refit it to a LRM boat. School Nickname fucked around with this message at 00:56 on Apr 28, 2018 |
# ? Apr 28, 2018 00:53 |
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There's a beta patch out. https://forum.paradoxplaza.com/forum/index.php?threads/battletech-1-0-1-release-notes-beta.1092920/
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# ? Apr 28, 2018 00:56 |
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Impermanent posted:the leopard is basically an extended tutorial. do the weldry story mission and then have fun doin' what you want. Oh lol I didn't realize it was literally the next mission, I thought it would be later in the game.
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# ? Apr 28, 2018 00:57 |
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Control Volume posted:Anyways people are talking about the Argo upgrades or whatever and is it worth rushing story missions until I get to that point? Or is it recommended to just go slow and enjoy the journey on the Leopard until I have a better mech roster than just the starters + centurion? Don't, like, rush rush directly to it if you're doing ok, but it's an automatic upgrade in tech and medical points, and you can quickly get even more from there for not too much cash. The game opens up significantly once you get it. After the moon mission I basically slowly planet-hopped to Weldry, doing contracts as I went - got an extra Shadow Hawk out of it, which helped team composition. Small tip for Weldry, minor spoilers - the enemy mechs are mostly long-range spec, so once you blow the doors and trigger them, pull back and let them funnel themselves through the gap to you.
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# ? Apr 28, 2018 00:57 |
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Ciaphas posted:What niche do PPCs have, besides one for comedy shot difficulty debuff I guess? long range energy sniping energy weapons that cause stability
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# ? Apr 28, 2018 00:58 |
Moonshine Rhyme posted:Man I love having this centurion LRM boat, no kidding they are fun. 2x LRM 15, 1x LRM 10 and 3 ammo, everyone gets all the missles on their head forever. Bonus that he has the plus one initiative and can knockdown most anyone by himself Well now this build sounds right up my alley. Let it rain! Pretty fun game so far, I just had to quit out for the first time (during the first mission to secure the Argo) cause my framerate took a nosedive. I'm really, really good at letting my scout mechs get too far ahead and get blow'd the gently caress up. Do AC's have a bonus against light vehicles/tanks? Or is it just confirmation bias where it seems like one ac burst brews up a tank while it'll happily eat 4 M Laser blasts. And yes, I know the best method is to stomp the little fuckers.
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# ? Apr 28, 2018 00:58 |
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Hm I wonder which I should buy it's both
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# ? Apr 28, 2018 01:02 |
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Radio Free Kobold posted:long range energy sniping got me on the stability, but isn't long range energy sniping what LLs are for?
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# ? Apr 28, 2018 01:07 |
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Got trolled by a mission description. It mentions heavy stuff, so I went all in on salvage. The first target was a dual-AC/20 tank, which is impressive enough, so I was expecting something juicy for reinforcements. 3 locusts and a Griffin.
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# ? Apr 28, 2018 01:09 |
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OddObserver posted:Got trolled by a mission description. It mentions heavy stuff, so I went all in on salvage. The first target was a dual-AC/20 tank, which is impressive enough, so I was expecting something juicy for reinforcements.
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# ? Apr 28, 2018 01:09 |
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Arrath posted:Do AC's have a bonus against light vehicles/tanks? Or is it just confirmation bias where it seems like one ac burst brews up a tank while it'll happily eat 4 M Laser blasts. And yes, I know the best method is to stomp the little fuckers. Probably the second. Remember that most light vehicles have like seven internal hp and fairly poor armour in any one spot, so a single hit from an AC/5 or 10 is usually fatal. They're actually a decent demonstration of why high-damage single-shot weapons like PPCs or AC/10s can be really nice despite their large tonnage/heat requirements - a few missile weapons might just sandpaper the little fuckers instead of punching through.
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# ? Apr 28, 2018 01:09 |
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Ciaphas posted:got me on the stability, but isn't long range energy sniping what LLs are for? PPC have longer range.
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# ? Apr 28, 2018 01:12 |
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Coldforge posted:Just got my King Crab 0000 after sniping it with my Gauss Just fought my first one. I got super lucky and it was my first target, so I could focus it down rather quickly.
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# ? Apr 28, 2018 01:12 |
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Ragingsheep posted:There's a beta patch out. For steam users if you do this and validate files like it suggests, it will wipe your custom logos so back that up first. I imagine it will also wipe any modded config files. Zore posted:PPC have longer range. also hit harder and do that EMP damage, I like PPCs a lot over LLs
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# ? Apr 28, 2018 01:14 |
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Why isn't there a mod to keep ammo and heatsinks from counting as salvage?
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# ? Apr 28, 2018 01:15 |
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Ciaphas posted:What niche do PPCs have, besides one for comedy shot difficulty debuff I guess? Yeah I dislike the fact that it's an extremely hot AC5, which doesn't even have the same range as a LRM. I'd be ok with it's tonnage and heat if it was accurate and had slightly longer range. gently caress the debuff, I know next to gently caress all about the accuracy debuff anyway. How many rounds does it last? If it's only to the end of the current round it's useless, since your PPC carriers are reserving till the end for others to depip the enemy. NmareBfly posted:
Woah you got a King Crab already?!
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# ? Apr 28, 2018 01:16 |
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Control Volume posted:Oh lol I didn't realize it was literally the next mission, I thought it would be later in the game. I posted something like this earlier in the thread but I enjoyed the garbagebucket phase and wish it was longer and more garbagebucket and a jillion days for refit and repair was part of that
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# ? Apr 28, 2018 01:21 |
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Awww yeah, I managed to kill off the pilot rather than destroy the mech, and got my first King Crab all salvaged and ready to use. Just have to refit it and make it work a new role, and I'll see about displaying it.
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# ? Apr 28, 2018 01:27 |
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My mechwarriors sure do miss stationary targets ten times their size a lot. Like over half the time.
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# ? Apr 28, 2018 01:30 |
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So is this game meant to be so difficult? I'm trying to make some money but almost every side mission throws 8 or more mechs against me. Even 1 skull missions kick my teeth in. Story wise I beat the prison mission but I am now slowly going bankrupt waiting for my mechs to repair.
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# ? Apr 28, 2018 01:31 |
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So, stuff that works for me so far: -I loaded a heavy mech with a bunch of laser/small flamers and some arm actuators. It punches pretty well. -Missle boats are lovely. -I needed 3 tries for the spaceport mission. First time I forgot that hitting a building directly in front of you with an AC5 is like, 40% odds, so I killed all enemies but failed in the last turn to take out the objective. Second time, the Hunchback got lucky. -I feel i understand the game well enough to defeat an enemy formation of my size/weight without losses. If they have more then 50% more stuff then I and are bunched up, I may well lose a mech. Against 100% more it gets dicey. Is this roughly the same for everyone else or am I doing something wrong/right? Some helpfull methinks: -AI seems to clasify targets into "still has armor" class, "has not armor at some spots" class and "is in danger of dying" class. It will attempt to target whoever is closest to dying, then whoever has armor issues, then the rest. If multiple mechs are in the same class, AI will nearly always shoot at the closest target. -Sometimes its best to make full use of the reserve function. Basically, ideally you want to move with your entire lance one after the other, without giving the enemy an opportunity to react. This makes it much easer to deal with evasion pips, knock people over etc. -Dont underestimate the second morale skill, it does not end your turn and is basically a defensive buff.
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# ? Apr 28, 2018 01:35 |
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RBA Starblade posted:My mechwarriors sure do miss stationary targets ten times their size a lot. Like over half the time. Invest in gunnery skill, watch your optimal range. Get gud
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# ? Apr 28, 2018 01:35 |
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Jespass posted:So is this game meant to be so difficult? I'm trying to make some money but almost every side mission throws 8 or more mechs against me. Even 1 skull missions kick my teeth in. How are you negotiating salvage/c-bill rights? I think people might fall into the trap of "I NEED THREE GUARANTEED SALVAGE FOR A MECH" because the streamers might do it a lot or something. Also, don't forget to sell the salvage you've amassed over time! It's fairly substantial compared to the contract payout, even if you choose 2/X salvage rights or less. I think, I don't know if the stated salvage value is the buy value and that you'll sell it for 10% at a store.
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# ? Apr 28, 2018 01:37 |
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Jespass posted:So is this game meant to be so difficult? I'm trying to make some money but almost every side mission throws 8 or more mechs against me. Even 1 skull missions kick my teeth in. Make sure your opponents are pirates, they usually have shoddy or ramshackle mechs, which gives them either 50% or 75% less armour. That makes being outnumbered much more manageable.
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# ? Apr 28, 2018 01:38 |
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OddObserver posted:Got trolled by a mission description. It mentions heavy stuff, so I went all in on salvage. The first target was a dual-AC/20 tank, which is impressive enough, so I was expecting something juicy for reinforcements.
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# ? Apr 28, 2018 01:43 |
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same
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# ? Apr 28, 2018 01:45 |
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School Nickname posted:Yeah I dislike the fact that it's an extremely hot AC5, which doesn't even have the same range as a LRM. I'd be ok with it's tonnage and heat if it was accurate and had slightly longer range. gently caress the debuff, I know next to gently caress all about the accuracy debuff anyway. How many rounds does it last? If it's only to the end of the current round it's useless, since your PPC carriers are reserving till the end for others to depip the enemy. It lasts for the targeted units next action. Check out the debuff on any of your units that are hit.
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# ? Apr 28, 2018 01:49 |
Behold. This is what peak performance looks like.
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# ? Apr 28, 2018 01:58 |
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Though thinking about it negotiating a contract for a boatload of salvage because your employer implied there might be some Good poo poo only to fight so little enemies you don't even hit the salvage cap you negotiated while your employer laughs all the way to the bank is Extremely Battletech
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# ? Apr 28, 2018 01:59 |
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OwlFancier posted:Thaaat's... probably impossible for me to run then, oh well! Cheers! The performance is weird. I'm still packing a GTX 760 and getting a fairly consistent 40-50.
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# ? Apr 28, 2018 02:00 |
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Just lost a plot mission because I didn't know you can't sensor lock buildings.
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# ? Apr 28, 2018 02:00 |
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Gwaihir posted:Counterpoint it runs just fine on my laptop with a 950 mobile at 2560 * 1440. 660ti
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# ? Apr 28, 2018 02:01 |
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OwlFancier posted:660ti That's better than a 950m
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# ? Apr 28, 2018 02:09 |
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# ? May 28, 2024 23:44 |
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Frida Call Me posted:
Even if your LRM boat isn't getting attacked much, is 10 extra missiles per volley really worth stripping all of your armor? Especially since you can still only fit the usual 3 ammo packs, which I've found myself running dry even with a more standard 20 + 15 + 5 LRM setup. Putting 3 ammo inside a 40 front armor/0 rear armor center torso is also absolute loving madness.
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# ? Apr 28, 2018 02:09 |