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Can someone please educate me why Wolverine is 10 tons heavier? What I'm supposed to do with a wolverine?
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# ? Apr 28, 2018 11:08 |
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# ? May 15, 2024 01:20 |
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Conspiratiorist posted:That's better than a 950m For what it's worth I installed Battletech onto my work laptop ( I'm about to spend a week away from home for work ) with an 840m and it runs quite stable with mostly low but some medium settings.
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# ? Apr 28, 2018 11:10 |
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So I’m tempted to try it on my MacBook as well, but that nearly burns itself when playing shadowrun already, but then again I need to do something in meetings at work. Has anyone tried this on a MacBook Pro?
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# ? Apr 28, 2018 11:16 |
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Ihmemies posted:Can someone please educate me why Wolverine is 10 tons heavier? What I'm supposed to do with a wolverine? It's faster.
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# ? Apr 28, 2018 11:18 |
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Ihmemies posted:Can someone please educate me why Wolverine is 10 tons heavier? What I'm supposed to do with a wolverine? Wolverine is faster, does more melee/DFA damage, and can hold an additional jump jet.
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# ? Apr 28, 2018 11:20 |
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follow this template to build any mech modify according to weight limit
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# ? Apr 28, 2018 11:28 |
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roflingstones posted:
A Highlander with no Jump Jets. Disgusting.
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# ? Apr 28, 2018 11:33 |
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Geez this ammo dump mission is a nightmare. Featuring a Dragon that got taken all the way down to like no armor on any section yet still stayed standing.
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# ? Apr 28, 2018 11:35 |
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Sometimes Glitch just wants to eat 4 headshots in 6 salvos and that's ok. Punched her out of course, she's too precious to die. NoNotTheMindProbe posted:This game really needs a hardcore mode. My favourite moments have been in the early game when you need to scrape together a lance of your backup locust, a commando and whatever functional mediums you have running just so you can make enough money to pay the rent. Once you're rocking heavies and put a lot of upgrades into your drop ship a lot of that early game tension dissipates. Agreed, I haven't had to reload a save yet and I know fuckall about battletech or good robot builds. The mid/late game is just you steamrolling everything with 4 heavies/assaults forever, which does get old after a while. The game is at its best when you're still fielding lights and mediums imo, but they have no place in a sea of 4/5 skulls missions. Eraflure fucked around with this message at 11:46 on Apr 28, 2018 |
# ? Apr 28, 2018 11:42 |
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kater posted:So I took a 2.5 skull go steal some poo poo contract. Land and my guy says oops it is actually more defended than we thought. Yeah I'm currently tackling a four-star Battle mission with immediate reinforcements the second battle begins (I hope this poo poo is a bug and I hope they fix it). Two Shreks and two...Manticores I think? Single PPC plus some missiles. Initial opponents are a heavy lance, Jagermech, Black Knight, two Thunderbolts. Seeing nine PPCs come out of the fog of war is fuckin terrifying, thank god I got lucky on misses with that opening salvo. To get at the Shreks I'd have to go through the entire enemy lance and the Manticores. I've currently got a mixed lance with three Thunderbolts and a Highlander. I figure my best bet is a fighting retreat using a line of hills along the map border to split the mechs off from the vehicles. Luckily I've got the LRM advantage and a spotter in one of the Tbolts but man this is going to be a long mission. I think it would be straight up impossible if all my mechs didn't have jets, being able to instantly break LOS and kite vehicles (which can't deal with elevation at all) is the only thing that is saving me.
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# ? Apr 28, 2018 11:52 |
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Vargs posted:Wolverine is faster, does more melee/DFA damage, and can hold an additional jump jet. Thanks. So maybe it's more like SRM shadow hawk then because it can't carry that many weapons.
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# ? Apr 28, 2018 11:57 |
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I wonder if Lights would be more useful later on if Evasion was based not only on the defending mech's movement, but on the attacker's weight class. That is, if lights had an easier time hitting other lights while heavier mechs had an additional penalty to simulate cumbersome/clumsy arm movement/tracking
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# ? Apr 28, 2018 11:59 |
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Campaign spoilers Lost my first mission when you assault the Outpost Castle and everything on the map is carrying LRMs and all fire them at the essential NPC who has a poorly-armoured mech 40% lighter than everything I brought along
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# ? Apr 28, 2018 12:00 |
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Tarezax posted:Geez this ammo dump mission is a nightmare. Featuring a Dragon that got taken all the way down to like no armor on any section yet still stayed standing. Go left at the beginning and take out the trucks, and by the time you're done the enemies will have funneled themselves into the blast radius of an explosive barrel. You get 2 freebies before you start failing bonus objectives. The turrets only have 97 hitpoints so you can take out both lrm turrets in one round. Edit: It's weird that 2 srm4's produce 4 less heat than a srm2 and a srm 6. Erd fucked around with this message at 12:13 on Apr 28, 2018 |
# ? Apr 28, 2018 12:10 |
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Here are my issues with the game's graphics and UI. These are all non-bug issues, so I'm not complaining about day one problems, but rather design choices made by the developers that I'd hope to see improved in a future release. 1. Important units and buildings do not pop enough against the environment. Finding a light mech in heavy cover can be a bit like playing a pixel search game. 2. There's just not enough contrast in general in the textures. 3. You cannot zoom out far enough to get an all inclusive picture of your local area of the battlefield. 4. You don't have a radar or minimap to help with navigation or situational awareness. 5. I'm only on the first play through, but the first three tutorial/story missions were pretty damned long, and I don't recall seeing a way to skip them. With that said, I finally have the Argo and the game has opened up and I'm really enjoying the gameplay loop. Fight fools, kill fools, take some of their stuff, parlay that into better stuff so you can fight fools harder. A.o.D. fucked around with this message at 12:13 on Apr 28, 2018 |
# ? Apr 28, 2018 12:10 |
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I need some moral support.
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# ? Apr 28, 2018 12:34 |
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Phrosphor posted:
So what's the game like in opposite world?
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# ? Apr 28, 2018 12:37 |
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Phrosphor posted:
There, there Phrosphor, it hurts less the next time.
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# ? Apr 28, 2018 12:46 |
I loaded up a save from before a really lovely mission and now I feel like a jabroni. I could have just played better, evacuated or eaten the loss. This is not #merclife. Edit: Worst of all, I'm rolling in cash even with my PC mech getting cored, arms falling of all the time and generally being sloppy. What am I doing I am not fit to lead. Impermanent posted:wow the reaction to that guy's mechwarrior piece has inspired RPS to publish three drat reviews of the game now. What's this about? What's the first piece? It sounds dumb, I love dumb poo poo. Black Griffon fucked around with this message at 13:13 on Apr 28, 2018 |
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# ? Apr 28, 2018 13:10 |
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Got my second King Crab today. This one I just stuck two AC20s on and several SRM6s, as well as a ballistic targeting system 3+. It is good at one thing only but it is drat scary in that role.
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# ? Apr 28, 2018 13:15 |
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Why isn't the Timber Wolf in the game? DLC? Rights?
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# ? Apr 28, 2018 13:17 |
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Ghetto Prince posted:Why isn't the Timber Wolf in the game? DLC? Rights? Wrong in-universe era, but yeah probably coming in dlc or expansion or something assuming the game sold well enough edit: or even via mods
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# ? Apr 28, 2018 13:19 |
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Ghetto Prince posted:Why isn't the Timber Wolf in the game? DLC? Rights? The game is set a couple decades before they show up. There'll probably be a sequel or something that gets to them.
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# ? Apr 28, 2018 13:20 |
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Phrosphor posted:
Pilots are cheap; 'Mechs are expensive. If you didn't lose your 'Mechs you're doing okay.
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# ? Apr 28, 2018 13:31 |
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DivineCoffeeBinge posted:Pilots are cheap; 'Mechs are expensive. If you didn't lose your 'Mechs you're doing okay. Glitch is irreplaceable you monster
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# ? Apr 28, 2018 13:37 |
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this game is fun as hell
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# ? Apr 28, 2018 13:47 |
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A.o.D. posted:Here are my issues with the game's graphics and UI. These are all non-bug issues, so I'm not complaining about day one problems, but rather design choices made by the developers that I'd hope to see improved in a future release. Can't help with most of these, but for 5 I stole this from someone else here: Go to steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\milestones\milestone_003_title_coronation_palace.json (back it up first!), open it in Notepad or Notepad++ or whatever you have, change "value" in RESULTS section to 114. You'll jump straight to after the Desert mission (you'll lose xp from not doing the other missions, I think, but meh). Changing to to 105 jumps to before that mission, if you want to play it (remember that you get no cash/salvage for it). I tested it and the 114 one works.
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# ? Apr 28, 2018 13:50 |
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Having a ton of fun with this so far. On 'Raising the Dead' now.
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# ? Apr 28, 2018 13:58 |
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I wish this game had more interesting mech designs. 90% of them are near identical blocky robot humans. The blackjack looks pretty dumb but at least it's something different. More mechs like that, the Catapult, or the King Crab please. Even something like the Hunchback, which still falls into the blocky robot human category but at least it's a little bit more unique.
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# ? Apr 28, 2018 13:59 |
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I'm thinking of restarting and trying out new skills. Just got to the Argo and got mangled after breezing through everything else. Is it better to beeline to the Argo mission, or to spend more time in the very beginning of the game trying to salvage more mechs/parts by grinding normal contracts?
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# ? Apr 28, 2018 14:02 |
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Does anyone have any tips for convoy ambush missions? Engaging both the convoy and the guards at the same time means I'm taking twice as many missiles as I do in most other missions and getting them before they escape doesn't give me much time to play conservatively.
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# ? Apr 28, 2018 14:14 |
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Tindahbawx posted:A Highlander with no Jump Jets. Disgusting. Mine is an LRM boat, I hope it makes you mad Black Griffon posted:I loaded up a save from before a really lovely mission and now I feel like a jabroni. I could have just played better, evacuated or eaten the loss. This is not #merclife. I just resisted the urge to reload after having a tasty assault assassination target do the "lol I'm out scrubs" thing and instantly evacuate while I was trying to get a pilot kill. It was only a lovely zeus so whatever, I need to make a mental note to always leg them first so they can't run away so fast. Fhqwhgads posted:I'm thinking of restarting and trying out new skills. Just got to the Argo and got mangled after breezing through everything else. Is it better to beeline to the Argo mission, or to spend more time in the very beginning of the game trying to salvage more mechs/parts by grinding normal contracts? Honestly if are able you should zerg the story missions as fast as you possibly can, at least up to raising the dead, since you get a free amazing mech from completing that mission, you don't even use your own MWs or mechs to fight it, and you also get 3 assaults guaranteed to try and get pilot kills on so potentially you can get 2 assaults from a single mission
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# ? Apr 28, 2018 14:17 |
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Is there no way to speed the game up? Having to watch every ponderous animation and wait for every attack to resolved is a huge amount of time. I already turned everything I could in settings down or off.
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# ? Apr 28, 2018 14:25 |
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Deformed Church posted:Does anyone have any tips for convoy ambush missions? Engaging both the convoy and the guards at the same time means I'm taking twice as many missiles as I do in most other missions and getting them before they escape doesn't give me much time to play conservatively. Ideally, get between the convoy and it's exit point, then stomp the vehicles once they get within melee range. Failing that, you'll just have to suck it up and ignore the guards until the convoy is dead.
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# ? Apr 28, 2018 14:26 |
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Vargs posted:I wish this game had more interesting mech designs. 90% of them are near identical blocky robot humans. The blackjack looks pretty dumb but at least it's something different. More mechs like that, the Catapult, or the King Crab please. Even something like the Hunchback, which still falls into the blocky robot human category but at least it's a little bit more unique. Hopefully they might add quad mechs in a future expansion. There are a few around in 3025 that look like giant bugs and dogs.
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# ? Apr 28, 2018 14:27 |
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So is there a list of good stock mechs I should be keeping my eye out for?
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# ? Apr 28, 2018 14:29 |
well, I figured out why I was having a hard time: I wasn't using Morale like it was candy
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# ? Apr 28, 2018 14:35 |
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NoNotTheMindProbe posted:Hopefully they might add quad mechs in a future expansion. There are a few around in 3025 that look like giant bugs and dogs. They hosed up with this one purely because they didn't give it two huge forward pointing melee weapons jutting from the chin and a couple of big circular radar dishes, one on each side of the head.
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# ? Apr 28, 2018 14:40 |
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kirbysuperstar posted:Glitch is irreplaceable you monster Seriously glitch is the only one I savescum for. The way Argo’s hab pods fold in to provide gravity under thrust is a tiny detail that I love and really shows some good attention to detail on the devs part.
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# ? Apr 28, 2018 14:45 |
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# ? May 15, 2024 01:20 |
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NoNotTheMindProbe posted:Hopefully they might add quad mechs in a future expansion. There are a few around in 3025 that look like giant bugs and dogs. Good news! Mitch answered this in one of the Q&A's pre-release "In success, all things are possible. Except quad 'Mechs, gently caress you."
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# ? Apr 28, 2018 14:49 |