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Axetrain
Sep 14, 2007

Stringbean posted:

What's a good build for the CN9-A? It's too slow to maneuver into mlas and SRM range. Should it LRM? Llas?

LRM15+10+5. It's seriously a better LRM boat than the Trebuchet. You can even carry a single medium laser as a backup.

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William Henry Hairytaint
Oct 29, 2011



KPC_Mammon posted:

Is there a list mechs in the game with available tonnage, hardpoints, and movement speed/max evasion pips?

Does piloting 1 do anything? I'm not noticing additional evasion pips.

Aside from evasion pips this google doc seems to have pretty much everything anyone playing this game might need: https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/htmlview?usp=sharing&sle=true

Urthor
Jul 28, 2014

Is the Quickdraw actually good for anything? I can't think of a role and it's unfortunately my only heavy atm, but it's 1 priority lower and the hardpoints aren't really that well placed for any sort of dedicate role

The Bramble
Mar 16, 2004

I'm noticing that the AI doesn't use number + weight-class of mechs alone when determine mission difficulty. Condition of those mechs also seems to count. Planet type may, as well. I did a 2-skull with about 5 mediums and one heavy plus a couple lights all in shoddy condition (only 25% armor) on a high land planet, and then later ran into a 1 each heavy, medium, and light all with full armor on a moon - also 2 stars. So don't despair too much if you seem hopelessly outnumbered!

Eej
Jun 17, 2007

HEAVYARMS

Urthor posted:

Is the Quickdraw actually good for anything? I can't think of a role and it's unfortunately my only heavy atm, but it's 1 priority lower and the hardpoints aren't really that well placed for any sort of dedicate role

There's a reason why it's the first heavy you fight

Orcs and Ostriches
Aug 26, 2010


The Great Twist
I'm at some weird difficulty level now where 80% of mechs are just demolishers, and the only actual mechs are quick draws and thunderbolts. Since I have standards, I'm not going to use either of those. I've been flying around save scumming missions trying to actual salvage something, and this is all I can get. Thanks to selling literally every quickdraw ever manufactured, I'm pretty wealthy at this point, so I can afford to fly from planet to planet looking for good contracts.

The story missions are getting rough, and I'm still running 2 mediums and a dragon. If I didn't score a lucky black knight from a head shot a skull and a half ago, I'd have been boned long ago.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Is the point of multiple jump jets on a mech to jump farther?

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Urthor posted:

Is the Quickdraw actually good for anything? I can't think of a role and it's unfortunately my only heavy atm, but it's 1 priority lower and the hardpoints aren't really that well placed for any sort of dedicate role

Looking over the spreadsheets, the answer is no. 'Cavalry' Heavies and Assaults are generally pretty bad at their jobs because they spend too much tonnage on engine weight and the kind of advanced components that let you stick a 300 engine and a respectable armament into a 60-ton mech aren't available yet. By raw TT it's usually kind of a wash - they don't really get anything out of the extra weight, but it's not a big deal. In this game that empty five tons bumping you up a weight class means you go a phase later and are easier to hit, so even an ideally built Quickdraw is going to be actively worse than a Shadowhawk.

EDIT: they also carry heavier jump jets so if you want to go down that route they're lots worse.


EDIT EDIT:

Orcs and Ostriches posted:

I'm at some weird difficulty level now where 80% of mechs are just demolishers, and the only actual mechs are quick draws and thunderbolts. Since I have standards, I'm not going to use either of those.

Thunderbolts are good. They aren't trying to be cavalry mechs so they turn that extra tonnage into more guns and armor. An Orion might be better, but T-Bolts are still a commendable addition to your forces if you're rolling around in mediums.

Voyager I fucked around with this message at 04:29 on Apr 29, 2018

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I just had a mechwarrior get shot in the head by machine guns four turns in a row to kill them and someone else shot in it a fifth turn jesus christ cut me a break Battletech

e: Holy poo poo he survived and is out 94 days

RBA Starblade fucked around with this message at 04:38 on Apr 29, 2018

Axetrain
Sep 14, 2007

I liked Grim Sybil. I kinda thought during that mission we were gonna end up pulling her out of her destroyed mech and offer her a job. But nope she's just dead :(.

William Henry Hairytaint
Oct 29, 2011



RBA Starblade posted:

I just had a mechwarrior get shot in the head by machine guns four turns in a row to kill them and someone else shot in it a fifth turn jesus christ cut me a break Battletech

I think I may have sucked up all of your good luck and given you all of my bad somehow. I restarted, have done a total of 13 missions including Weldry but no further. Only two injuries, and I haven't had to use or even hire anybody besides myself, Behemoth, Glitch, and Medusa, who are all sitting at 7 5 5 5 or something close to there. Poor Dekker hasn't seen a single minute of action and the only reason he's improving is I built a training pod.

It's been great but it's going to sting real bad when I finally lose somebody, that's a whole lot of XP gonna go up in smoke and I have nobody to take their place.

CuddleCryptid
Jan 11, 2013

Things could be going better

SRM carriers crack me up. "Surely he must be out of rockets now. He's been firing for full seconds. Nope, still more rockets. It's like a clown car for explosions."

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Of course I headcap an Enforcer and capture a Kintaro on a mission where I didn't ask for loving salvage rights.

JosephSkunk
Dec 16, 2003
Yes, evidently you had misperceived it as rain.
Tried using that Fanatical link to order the game through, and instead of keys I'm getting "Manual Authorization". Anybody ran into this and have an idea on how long this usually takes, or if I should just stop payment on it?

Space Skeleton
Sep 28, 2004

I'd like for there to be a way to lose mechs so that there could be some loss on that side of the game because right now it's a little bit of a collect-em-all situation. Maybe if you lose the CT of a mech there is a coinflip to see if it's salvagable or not.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Night10194 posted:

Of course I headcap an Enforcer and capture a Kintaro on a mission where I didn't ask for loving salvage rights.

I head-capped a Hunchback and an Enforcer on a mission today where:

a) I literally couldn't ask for 3 confirmed salvage even if I'd wanted to (max was 2/14 or something dumb like that).
b) they turned out to be escorting a Black Knight that I then spent three turns juggling in an effort to kill the pilot, except that the last missile salvo just cored it instead of knocking it over the one last time I figure I needed to take the mech whole.

In that vein, I assume there's no way to tell how much health enemy pilots have?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

DreamShipWrecked posted:

SRM carriers crack me up. "Surely he must be out of rockets now. He's been firing for full seconds. Nope, still more rockets. It's like a clown car for explosions."

I should just edit the files to rename them Getasnack Tanks.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Urthor posted:

Is the Quickdraw actually good for anything? I can't think of a role and it's unfortunately my only heavy atm, but it's 1 priority lower and the hardpoints aren't really that well placed for any sort of dedicate role

I've heard it is Reasonably Okay as a jumpy backstabber, load it up with small and medium lasers and JJs, jump behind a dude and call shot for the CT, you're coring anything short of an assault that way

but my only heavy is a Catapult so :shrug:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

DreamShipWrecked posted:

SRM carriers crack me up. "Surely he must be out of rockets now. He's been firing for full seconds. Nope, still more rockets. It's like a clown car for explosions."

Your error, much like the error of those facing my Kintaro, is believing there could ever be an end to missiles.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

sebmojo posted:

Remove pause tweak

The pointless delays between things was put in on purpose by the developers (god knows why), but it’s a 30 second fix to remove.

I actually really like the little pauses; they remind me of awkward teenaged me pushing minis across hexmaps in the early '90s. Those caesuras of action just bring to mind vivid memories of sitting around the table and going "okay, this guy moved 6, right, so that adds what to the to-hit number again?" and having little math breaks in between dice rolling and anguished swearing.

This may not be a universally-experienced sensation.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Top of the OP needs to be a bolded message "difficulty skulls on missions are a loose suggestion"

Jack2142
Jul 17, 2014

Shitposting in Seattle

Is it just me or is House Espinoza and the Aurigan Directorate actually just a lost Draconis Combine regiment?

Magni
Apr 29, 2009


Ouch. :gonk:

So, Ronin isn't actually dead, just out for 94 days. Repairs for this shitshow are somewhere around 70 days. Bad RNG and some questionable tactical decisions, made worse by the enemy Mech lance (Griffin, Blackjack, Jagermech and Grasshopper) getting reinforced by the tank lance that was the actual primary target. Said tank lance was one LRM carrier, two Schreks and a Demolisher. In the end, I had to lure the fuckers to a reverse slope, so the laser-Centurion, a Trebuchet out of LRM ammo and the near-dead Thud could charge in and start kicking cans. Thud paid for it with the other side torso.

On the bright side, got the Grasshopper and holy moley, this thing is ridiculous. Anyone made some experiences with what support weapons to boat on this thing?

Synthbuttrange
May 6, 2007

I just fought a Demolisher for the first time and I want to go home.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Synthbuttrange posted:

I just fought a Demolisher for the first time and I want to go home.

between demolishers and [stuff] carriers, I always get seriously :ohdear: when I see an enemy vehicle not moving until the last phase

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Urthor posted:

Is the Quickdraw actually good for anything? I can't think of a role and it's unfortunately my only heavy atm, but it's 1 priority lower and the hardpoints aren't really that well placed for any sort of dedicate role
I have mine with maxed armour with a bunch of lasers and just sit it in front as a bulwark for my mediums. It's not too impressive but my only other heavy is a Jagermech so it stays on the line for now. It'll probably be the first heavy I replace once I get more big boys.

The Saddest Robot
Apr 17, 2007
yeah, 60-80T vehicles are no joke.

Pycckuu
Sep 13, 2011

by FactsAreUseless

Urthor posted:

Is the Quickdraw actually good for anything? I can't think of a role and it's unfortunately my only heavy atm, but it's 1 priority lower and the hardpoints aren't really that well placed for any sort of dedicate role

It depends on how you play. I filled my quickdraws with medium lasers and SRM launchers (keeping the stock number of JJs) and had reasonable success with them until bigger and better things came along.

In general, fast moving mechs rely on evasive ticks for their survivability, so you have to make sure to maximize that every turn (aka always be moving). With a quickdraw, you get a ton of ticks from standard movement and an opportunity to jump behind people and feast on that there delicous butt meat. It won't take too much damage, but it does a good job of mixing it up.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
60 ton mechs seem like a trap to me. They're not that much better than the guys at the top of the medium tier but they lose initiative and everyone wants to kill them. That said I have a Quickdraw, Dragon, and most recently a Grasshopper so any build recommendations would be great.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
I've been getting good use out of a Dragon. 2 srm6, large laser, small laser, max armour. It can take a decent beating, keeps up with lighter mechs, and does bonus melee damage. Shower those SRMs around, punch fools, use the LL when you're stuck at range.

Q_res
Oct 29, 2005

We're fucking built for this shit!

sebmojo posted:

Yeah I posted a .json tweak earlier that helps a bit. Could we get it in the op?

Added to the second post.

GoluboiOgon
Aug 19, 2017

by Nyc_Tattoo

Beer4TheBeerGod posted:

60 ton mechs seem like a trap to me. They're not that much better than the guys at the top of the medium tier but they lose initiative and everyone wants to kill them. That said I have a Quickdraw, Dragon, and most recently a Grasshopper so any build recommendations would be great.

the quickdraw and dragon are absolutely terrible imo. the quickdraw can be used as a jumpy backstabber, but it has way too much engine space and jumpjets take up double weight for heavies, so it has to choose between being underarmored or undergunned. stick jumpjets on either version of hunchback and they do a much better job of jumpjet backstabbing and have more armor, better melee damage and move faster. the dragon's weapon loadout just sucks, and it can't really afford jumpjets either so it has issues closing to melee.

the grasshopper is great tho. i think it works really well with medium lasers, heatsinks and flamers (although any support weapon will do).

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Beer4TheBeerGod posted:

60 ton mechs seem like a trap to me. They're not that much better than the guys at the top of the medium tier but they lose initiative and everyone wants to kill them. That said I have a Quickdraw, Dragon, and most recently a Grasshopper so any build recommendations would be great.

Grasshopper is built to boat. Medium Lasers and Small Lasers in each hardpoint and your point blank firepower is seriously unequalled until top tier assaults that can mount double AC/20s

GruntyThrst
Oct 9, 2007

*clang*

So it turns out you can fit 2 LRM-20s, with one thousand four hundred and forty missiles, AND a PPC, and almost max armor on an AWS-8T. Ammunition scarcity? What’s that?

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

GruntyThrst posted:

So it turns out you can fit 2 LRM-20s, with one thousand four hundred and forty missiles, AND a PPC, and almost max armor on an AWS-8T. Ammunition scarcity? What’s that?

Problem is the Orion is already able to carry 2 LRM-20s, as much ammo as you want and maxed armor and while it isn't quite as heavily armored it is very close, has better initiative and more zombie locations that soak up fire with nothing to crit. Cheaper to repair, too.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Just did the mission “Raising the Dead”.

JFC that bit in part I. That cost me glitch, worn down holding a pass (her PPCpult was the last mech left with any armour, and she died in the turn before winning).

Part II cost me some very cool stuff I’d like to have kept, but also saw me nabbing a very nice mech from the enemies. Torn on whether to savescum for a better result.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Bruceski posted:

I should just edit the files to rename them Getasnack Tanks.

For some reason this made me thing of that awful XCom 2 mod that changed text strings all over the place, like "Enraged" became "100% mad" and "Mission Failed" became "loving IDIOT" etc

do I have to live in mild fear of that thing reappearing for this, or do we not have that much modding power

Grognan
Jan 23, 2007

by Fluffdaddy
Vigilance is the best poo poo, it doesn't eat an action and applies the brace benefits even if you move.

Skippy McPants
Mar 19, 2009

Two +20 damage AC/20s, -30% stability damage Gyro, and a reinforced cockpit. King Crab hungers for blood.

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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Skippy McPants posted:

Two +20 damage AC/20s, -30% stability damage Gyro, and a reinforced cockpit. King Crab hungers for blood.



have you oneshot two mechs in a single action yet

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