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Bussamove
Feb 25, 2006

Jack2142 posted:

Weldry I went through without much damage, game crashes and I have to redo it... Jaeger shows up knocks my Vindicator with Behemoth in it over with help from the trebuchet and tear off every component of except the right leg before cockpitting them.

I just scrapped the Vindicator because lol replacing essentially the entire mech.

My Behemoth got gacked on my recover the Argo mission. :( But I am steadfastly holding on to Glitch and her loving adorable voice clips so all is well.

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The Saddest Robot
Apr 17, 2007

Deuce posted:

Ammo crate mission: The enemy has a powerful force that swarms you, and has turret fire support. But don't worry, there's things you can blow up to help thin them out! Except the AI knows to never, ever step in one of those blast zones. Hahaha good luck!

Stop those supply trucks!

*Supply truck spawns in 500m away and zips away at 300mph before you even get a chance to react*

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Ciaphas posted:

I named mine Disco Stu, just shoved on a shitload of mlas and hs and said go nuts

Good odds of scoring small sandpapering at long range, high but sandpaper alpha at close range, monstrous with precision strike

This is my thunderbolt build.

It's got a single SRM rack to synergies with my 35 +stabdam LRM Centurion.

pokie
Apr 27, 2008

IT HAPPENED!

Ciaphas posted:

I named mine Disco Stu, just shoved on a shitload of mlas and hs and said go nuts

Good odds of scoring small sandpapering at long range, high but sandpaper alpha at close range, monstrous with precision strike

So just straight up 7 medium lasers and no other weapons? OK, I will try that with my bugged pilot who has cheaper morale ability usage.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Well, just got my first assault through dumb luck, a Zeus 6S. Is it just me or is there not nearly enough guns on this thing to compensate for the lack of initiative?

Pycckuu
Sep 13, 2011

by FactsAreUseless
Game owns.

Deuce posted:

Ammo crate mission: The enemy has a powerful force that swarms you, and has turret fire support. But don't worry, there's things you can blow up to help thin them out! Except the AI knows to never, ever step in one of those blast zones. Hahaha good luck!

The first crate you should blow up will take care of the two LRM turrets, and if you hang to the left (where the third turret is), the enemy mechs will draw towards you. You can get 2 or 3 of them into an explosion if you position your dudes well.

Deuce
Jun 18, 2004
Mile High Club

The Saddest Robot posted:

Stop those supply trucks!

*Supply truck spawns in 500m away and zips away at 300mph before you even get a chance to react*

New plan, just forget about the trucks and hide on the hill as far away from the base as possible.

School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:
I picked a Griffin instead of a SHD-2D and I regretted it immediately. gently caress my life I'm so bad at this.

Also, does anyone know how much time passes during a mission?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Remove pause tweak

The pointless delays between things was put in on purpose by the developers (god knows why), but it’s a 30 second fix to remove. It both speeds up the game massively and makes for a smoother experience:

– Go to:
Steam folder\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\constants

– Change the following lines in “audioconstants.json” so that they look like this:

“AttackPreFireDuration” : 0,
“AttackAfterFireDelay” : 0,
“AttackAfterFireDuration” : 0,
“AttackAfterCompletionDuration” : 0
“audioFadeDuration” : 0,


Debug speed tweak


Paste the text below into a text file, and save it with the .reg extension. Then double-click it. Use notepad or a text editor to avoid any problems.

Launch your mission and press Ctrl-LeftShift-minus sign combination. That's speed toggle.

code:
[HKEY_CURRENT_USER\Software\Harebrained Schemes\BATTLETECH]
"last_debug_state_h176629417"=dword:0000000
Phrosphor or Q_Res would one of you mind adding these tweaks to your posts at the top of the thread?

Use at own risk, back up relevant files etc.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Bussamove posted:

My Behemoth got gacked on my recover the Argo mission. :( But I am steadfastly holding on to Glitch and her loving adorable voice clips so all is well.

I don't think I would like Glitch so much if she wasn't also a stone cold killing machine. It's the contrast that makes it work.

Deuce
Jun 18, 2004
Mile High Club

Night10194 posted:

I don't think I would like Glitch so much if she wasn't also a stone cold killing machine. It's the contrast that makes it work.

After this mission let's make SNOWMEN! :sun:

*executes a light mech with a PPC headshot*

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

sebmojo posted:

Remove pause tweak

The pointless delays between things was put in on purpose by the developers (god knows why), but it’s a 30 second fix to remove. It both speeds up the game massively and makes for a smoother experience:

I know why, does that make me God?

It's to give a chance for audio clips in response to an action. They don't always go off, but you can just imagine "pause for one-liner" to be in the animation script.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


School Nickname posted:

I picked a Griffin instead of a SHD-2D and I regretted it immediately. gently caress my life I'm so bad at this.

Also, does anyone know how much time passes during a mission?

1 day passes after a mission.

Deuce
Jun 18, 2004
Mile High Club
Prone mech with no arms can stand up, do a full move, then melee attack the guy who knocked him down.

Edit: And LRM indirect fire can be a called shot.

Deuce fucked around with this message at 01:05 on Apr 29, 2018

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




AttackBacon posted:

The gently caress is a Mad Cat, don't you dare besmirch the mighty Timber Wolf with that ignorant-rear end IS moniker.


IT tech is insanely boring, though. It's just exactly what you already have, but at more weight and less range.

Clantech is cool because it looks cooler and that's all that matters. :colbert: I am definitely not biased by MW2 and Ghost Bear being some of my fondest childhood gaming memories (Mercs was dope too but MW2 made me a Clan die-hard).

The Clans in general are actually a pretty neat setting, if you get past the "We're just better and cooler at everything." There's a ton of meat in there for games and I hope it gets explored more. IS is fine and all but I'd love a game based in Clan space. The way they resolve disputes and the whole trial bidding process would make extremely good meat for a multiplayer mode as well.

This is the one mech I won't use the Clan name for because that's how I learned it back in the day. :colbert:

Phi230
Feb 2, 2016

by Fluffdaddy
Clans are just dumb klingons

Eraflure
Oct 12, 2012


For those messing around with the game: would it ever be possible to have more than 4 units in a lance? I'd love to gently caress around with 12 locusts in a 5 skulls mission or something.

GruntyThrst
Oct 9, 2007

*clang*

How does the pay effect on morale work? Is it +/- x for only that month, or does it "stick." For example, if I have 25 morale and set pay to the -2 morale level, with it be 23 morale every month or 23 moral next month and 21 morale the month after?

Xae
Jan 19, 2005

How long can I put off Priority missions for?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
There's no time limit

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I have absolutely no background in Battletech, how complicated is the game if I'm experienced in modern XCom and Front Mission?

I've just been using the default loadouts and spamming easy missions for cash so far.

Skippy McPants
Mar 19, 2009

If you're a TBS vet, then the battle and management systems should be pretty intuitive. The mechlab is the only place you might get tripped up, since building good robits can be tricky if you have the 'benefit' of a decades-longs obsession with the setting.

Amechwarrior
Jan 29, 2007

GruntyThrst posted:

How does the pay effect on morale work? Is it +/- x for only that month, or does it "stick." For example, if I have 25 morale and set pay to the -2 morale level, with it be 23 morale every month or 23 moral next month and 21 morale the month after?

They stick. I've been running +1 and even some +2 after the first month and now I'm 6-7 months in with 30+ base morale. It's better to do this earlier, as your upkeep is less from having fewer units, pilots and ship upgrades to pay for.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tae posted:

I have absolutely no background in Battletech, how complicated is the game if I'm experienced in modern XCom and Front Mission?

I've just been using the default loadouts and spamming easy missions for cash so far.

If you've played Front Mission and are playing this to fill the Wanzer-shaped hole in your heart like me it'll be fine.

I mean I also like Battletech.

Axetrain
Sep 14, 2007

Tae posted:

I have absolutely no background in Battletech, how complicated is the game if I'm experienced in modern XCom and Front Mission?

I've just been using the default loadouts and spamming easy missions for cash so far.

Game plays alot like XCom so you should find yourself in familiar territory.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I keep trying to overwatch my mechs and it keeps not working

Deuce
Jun 18, 2004
Mile High Club

Tae posted:

I have absolutely no background in Battletech, how complicated is the game if I'm experienced in modern XCom and Front Mission?

I've just been using the default loadouts and spamming easy missions for cash so far.



The mechanics are not as intuitive or obvious but I'm not sure I'd call them more complicated than XCom. A big step for me was realizing the UI gives you more information than I thought: i.e. during the angle preview on movement you can actually see various range arcs and also mouseover an enemy to preview weapon hit chances.

Default loadouts are often pretty bad. The thing to remember is that Battletech (as in the pen and paper version) mech design was basically some nerds doodling cool-looking robots and then designing around that. The result is a lot of mixed weaponry and ranges. And sometimes a terrible lack of heatsinks.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Liquid Communism posted:

This is the one mech I won't use the Clan name for because that's how I learned it back in the day. :colbert:

Wait if the Mad Cat is the Timberwolf now then what the hell is a Mad Cat Mk2 :psyduck:

Deuce
Jun 18, 2004
Mile High Club

Ciaphas posted:

Wait if the Mad Cat is the Timberwolf now then what the hell is a Mad Cat Mk2 :psyduck:

An abomination before Kerensky. :colbert:

Axetrain
Sep 14, 2007

I still call the Dire Wolf the Daishi :/.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Ciaphas posted:

Wait if the Mad Cat is the Timberwolf now then what the hell is a Mad Cat Mk2 :psyduck:

A bigger Mad Cat, made explicitly to cash in on how cool people think the Mad Cat is (in universe). It's called that because the hotshot IS pilots who would want to buy one call them Mad Cats already.

DeepThrobble
Sep 18, 2006

Ciaphas posted:

Wait if the Mad Cat is the Timberwolf now then what the hell is a Mad Cat Mk2 :psyduck:
A mech specifically designed and named for export sales to the Inner Sphere, because the Diamond Sharks are Ferengi in Klingon clothing.

William Henry Hairytaint posted:

I think it's 8 seconds actually. 200 km/hour tanks and yet my 31st century long range missiles have a max range that's about a third of what a Sherman tank could hit with its main cannon in 1943.
It's a tabletop game, not a tennis court game or an aircraft hangar game. :colbert:

CuddleCryptid
Jan 11, 2013

Things could be going better

I need to figure out how to mitigate damage better because I spend a month repairing after every matchup. I guess I can put one in front to soak it up and rotate them out, but for a relatively even match that doesn't work.

RBA Starblade posted:

I keep trying to overwatch my mechs and it keeps not working

"Full cover and I still get hit, this is bullshit"

Deuce
Jun 18, 2004
Mile High Club

DreamShipWrecked posted:

I need to figure out how to mitigate damage better because I spend a month repairing after every matchup. I guess I can put one in front to soak it up and rotate them out, but for a relatively even match that doesn't work.


"Full cover and I still get hit, this is bullshit"

Bulwark is pretty amazing for this.

Axetrain
Sep 14, 2007

Actually the lore reason it's called the Mad Cat is because IS targeting computers couldn't tell whether it was a Marauder or a Catapult and hence it labeled them Mad Cats IIRC.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

DreamShipWrecked posted:

I need to figure out how to mitigate damage better because I spend a month repairing after every matchup. I guess I can put one in front to soak it up and rotate them out, but for a relatively even match that doesn't work.


"Full cover and I still get hit, this is bullshit"

Start combat with one side facing the enemy. Before the armor breaches, spin around so that the other side is taking damage. It's impossible to hit the left side from the right and vice versa, so you can guard your damaged sections as long as they're not the CT.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


wait so clanners are making what they would call timberwolf IIC, and rebranding them for export to gullible IS losers by painting Mad Cat Mk2 on the side?


that kind of owns actually

(edit) wait isn't current battletech lore mired in those fuckers still driving a spear toward Terra, making export sales to their enemy Kind Of Stupid?

Ciaphas fucked around with this message at 02:04 on Apr 29, 2018

Synthbuttrange
May 6, 2007

Yeah there's no overwatch. There's reserving though. Make good use of reserves. Learn to make good use of brace too.

Brace saved my rear end in a really tough mission, just have my heaviest armored mech stand in some cover up front and brace, it'll soak up all the damage that could be hurting everyone else.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Ciaphas posted:

wait so clanners are making what they would call timberwolf IIC, and rebranding them for export to gullible IS losers by painting Mad Cat Mk2 on the side?


that kind of owns actually

Well, they'd call it a Timber Wolf II or Timber Wolf Mk II based on other similar circumstances (Loki Mk II, Vulture Mk III, Thor II, Pack Hunter II). The Mad Cat is actually really aggravating because it goes: Mad Cat -> Mad Cat Mk II -> Mad Cat III -> Mad Cat Mk IV.

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Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Strobe posted:

A bigger Mad Cat, made explicitly to cash in on how cool people think the Mad Cat is (in universe). It's called that because the hotshot IS pilots who would want to buy one call them Mad Cats already.

Well, and because some crazy rear end in a top hat said 'What if we put two gauss rifles on a Timberwolf?' and the answer was 'gently caress YES DO IT'.

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