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It's been a long time since I played tabletop with any tanks but I'm pretty sure the TT rules allow for criticals on vehicles even if you don't breach their armor, which takes the sting out of them a fair bit more than we're getting here. I like that some of them are terrifying. I just wish we had more. I want super fast hovercraft and VTOLs to shoot out of the sky.
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# ? Apr 29, 2018 16:16 |
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# ? May 14, 2024 03:21 |
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The secret to killing tanks is that they have a small number of locations, terrible internal structure, and die upon the loss of any section. The heavier ones can pack quite a bit of armor, but if you hit them hard from one direction they will go down much faster than a mech of a similar weight. Also a Shadowhawk stomp will gib basically anything under 80 tons since it's a guaranteed 180 damage to a single location.
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# ? Apr 29, 2018 16:21 |
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I must suck at building mechs is there a resource for "good" build for some of the starting mechs?
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# ? Apr 29, 2018 16:32 |
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Speaking of builds, beyond very basic/obvious stuff, where should I be focusing upgrades to the spaceship? Things that straight up make mech repairs faster make sense, but vague things like "power grid improved" don't really explain themselves.
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# ? Apr 29, 2018 16:33 |
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mlmp08 posted:Speaking of builds, beyond very basic/obvious stuff, where should I be focusing upgrades to the spaceship? Things that straight up make mech repairs faster make sense, but vague things like "power grid improved" don't really explain themselves. Things like those are pre-reqs for other upgrades. I've just been queuing them up as I get spare cash.
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# ? Apr 29, 2018 16:36 |
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Szcwczuk posted:I must suck at building mechs is there a resource for "good" build for some of the starting mechs? Dual AC-5 Blackjack is pretty good. Keep it in the back, use someone else (recon, in an uparmored Spider) to sensor lock then use the blackjack to deliver called shots if you've got the morale. Shadowhawk makes for a nice brawler, max out the armor, load up 2xSRM6,SRM4,MLAS and max out the jets. The Vindicator is somewhat trash, I guess some people like building it as an early ppc carrier, in which case you'd play it like the blackjack. Panther's also good in this role when you salvage one. -edit- If you can get yourself a centurion nice and early, it makes for a good early 2xLRM20 missile boat. Keep it in the back (or better yet, completely out of sight behind cover firing indirect only). ragzilla fucked around with this message at 16:44 on Apr 29, 2018 |
# ? Apr 29, 2018 16:40 |
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I ended up making a 2x LL 2x ML Blackjack, only to find out it is an actual variant. 20 less damage than the default but no ammo and no min range make it versatile. if you don't use the jump jets much strip them out for more heatsinks. Does anyone else think the tanks are two small? A medium tank must have a crew of 3 but it is smaller than an atlas or highlanders head. Maybe I've just got Front Mission scale on the brain. Edit: I ran an AC20 2x ML 2x SRM6 Centurion. It's not a fast mech but it makes legs and centre torsos disappear. Erd fucked around with this message at 16:54 on Apr 29, 2018 |
# ? Apr 29, 2018 16:49 |
It loving sucks that all your equipment is trashed when you lose an arm or whatever. Makes running AC20s on the Jagermech prohibitively expenisive. I wish the economics of the game were a little more forgiving. I can't sit around waiting for my dudes to heal because the monthly expenses are too much, and hiring extra dudes as spares adds a ton to your payroll so I can't do that either. I'm not really in danger of going bankrupt but some breathing room would be nice. Do I just have to farm a bunch of max payout missions?
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# ? Apr 29, 2018 16:50 |
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So another question I have is about money. I am so poor all the time, like on the verge of bankruptcy constantly. When you finish a mission and get salvage you see this screen. For this mission it says the value of this salvage is 4 million. Can you liquidate this completely?
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# ? Apr 29, 2018 16:50 |
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I found this lostech called cheat engine that helps with the money situation
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# ? Apr 29, 2018 16:51 |
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Erd posted:Does anyone else think the tanks are two small? A medium tank must have a crew of 3 but it is smaller than an atlas or highlanders head. Maybe ive just got Front Mission scale on the brain. Some of them weigh as much as assault mechs. What do they pack into those tiny little toy tanks?! (the answer is your mom)
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# ? Apr 29, 2018 16:51 |
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Struggled to get a heavy since launch date, got two Jaeger mechs, outfitted one with an ac20 and some brawler stuff, and one with two lrm 15's and brawler stuff Have bits for all these other heavies that I managed to screw up snagging. Tonight I had an odd error, the enemy all turned purple, more so than Marik parade colours and when it zoomed in on a mech there was this weird roaring crash noise like an ocean combines with a plane taking off scream and people whispering, it lasted three matches. Running with a Kintaro, two Jaegers and the original Blackjack.
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# ? Apr 29, 2018 16:52 |
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Szcwczuk posted:So another question I have is about money. I am so poor all the time, like on the verge of bankruptcy constantly. When you finish a mission and get salvage you see this screen. If you get 3 parts and sell a completed mech, it will be worth a lot of money.
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# ? Apr 29, 2018 16:53 |
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Coucho Marx posted:Also, this is probably the wrong thread to ask, but is XCOM 2 any good? I know a lot of us are probably here because of that series, and I've played loads of XCOM, but I bought 2 ages ago and never played it, and I don't remember if there be was a reason. Oh, you know, only the best game in the last 5 years or so.
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# ? Apr 29, 2018 16:55 |
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wiegieman posted:If you get 3 parts and sell a completed mech, it will be worth a lot of money. Fighting battles is my part time job. Mostly I run a used light/medium mech dealership.
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# ? Apr 29, 2018 16:56 |
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Szcwczuk posted:So another question I have is about money. I am so poor all the time, like on the verge of bankruptcy constantly. When you finish a mission and get salvage you see this screen. Not even close. The big money salvage there is the pieces of Shadow Hawk - but you can't sell those individual pieces, you can only sell completed 'Mechs, so you have to get a third piece for it to make you any cash. Now, when you do have it, it sells for a good chunk of change - but nowhere near the "book value" of the 'Mech. Prices will vary as your reputation with a faction changes, though, so once you progress in the story and the main story faction loves you you can get decent prices in their stores - but still nowhere near what that salvage screen is telling you you have.
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# ? Apr 29, 2018 16:56 |
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Szcwczuk posted:So another question I have is about money. I am so poor all the time, like on the verge of bankruptcy constantly. When you finish a mission and get salvage you see this screen. If you sell it at the shop you will get between 1-10% of that value. Second hand depreciation.
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# ? Apr 29, 2018 16:56 |
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Surprised to find out that this doesn't have drop tonnage limits. I loved MechCommander back in '98 and even that had missions with lower tonnage to force you into solving missions with something other than your four biggest mechs every so often.
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# ? Apr 29, 2018 17:01 |
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It does have limits. It's just set to 400 on your deploy screen and never changes
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# ? Apr 29, 2018 17:04 |
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Kitfox88 posted:I found this lostech called cheat engine that helps with the money situation Given how open the game files are, you could probably just change the mission rewards to make cash more available.
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# ? Apr 29, 2018 17:05 |
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Psykmoe posted:Surprised to find out that this doesn't have drop tonnage limits. I loved MechCommander back in '98 and even that had missions with lower tonnage to force you into solving missions with something other than your four biggest mechs every so often. I wouldn’t be surprised to see that later or in an expansion. It would help vary choices and gameplay.
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# ? Apr 29, 2018 17:06 |
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Liquid Communism posted:Given how open the game files are, you could probably just change the mission rewards to make cash more available. You can also just edit some file or another to change the money you start the campaign with from 910000 to whatever arbitrarily huge number you want if you don't wanna bother with an external program! i didn't find that out till after i'd already wrestled how to use CE on the values tho
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# ? Apr 29, 2018 17:10 |
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Szcwczuk posted:
The default multiplier for selling items is .32, which is made worse if you don't have standing in a system at all. So a medium laser (which has a value of 60,000) only sells for 19,200ish.
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# ? Apr 29, 2018 17:14 |
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Unexpectedly good thing about fighting SRM carriers: they give you tons of upgraded SRM6s, I have 3 of my mechs with 2+ SRM6 each and they all deal 12 damage per missile This also applies to medium lasers, if you check the big salvage pile at the end of every fight you can scrape a lot of upgraded MLs out of it. My mechs are all kitted out with +3 accuracy or +5/+10 damage on their MLs.
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# ? Apr 29, 2018 17:32 |
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The difficulty indicator is really bad. I decided to start leveling up my B-team, just to have some crew on back up in case one of my main squad gets injured, so I took a 1 blip mission. The description said it was a full lance I was up against and having fought those in 2 blip difficulty missions, it wasn't too bad. Usually 3 or 4 Medium mechs with some vehicle support, if even that. Ended up fighting against 3 Medium mechs, all piloted by skill pilots and 4 Light mechs also piloted by skills pilots all armed with PPCs. So how is this a 1 blip difficulty mission? It was the hardest mission in the game for me, so far. I ended up just bugging out once I saw the hardware. Is it relative to your average loadout and pilot skills? Did I get unlucky with RNG? Is the game just a buggy loving mess that needs some serious work? All of the above? Kind of throws a wrench in what I'd expect from missions since I've gotten very similar flavor text on higher blip missions and they weren't even a fraction as difficult as that one mission.
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# ? Apr 29, 2018 17:44 |
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LRM20s with +2 stability damage are just cruel.
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# ? Apr 29, 2018 17:49 |
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Beer4TheBeerGod posted:LRM20s with +2 stability damage are just cruel. Often it feels like my lrm40 centurion does most of the work. I just stripped off some more armor and installed a 4th box of ammo...
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# ? Apr 29, 2018 17:56 |
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Ihmemies posted:Often it feels like my lrm40 centurion does most of the work. I just stripped off some more armor and installed a 4th box of ammo... Two of them are perfect for knocking out whatever mech you might want. Four rounds and it's yours.
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# ? Apr 29, 2018 18:07 |
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Do autocannon bursts work like LRM/SRM barrages where each individual shot fired in the attack pulls ammo? Or is it one attack -> one unit of ammo spent? I'm not sure how much tonnage to devote to ammo for them.
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# ? Apr 29, 2018 18:07 |
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It's one ammo per attack, even if you have one of the ACs that uses the burst fire animation.
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# ? Apr 29, 2018 18:08 |
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I'm enjoying the space game of thrones story.
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# ? Apr 29, 2018 18:10 |
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Goddamnit! I just had a nearly pristine Trebuchet in my sights, and in my mind I was already allocating the + and ++ LRM15s in my storage to it. And how does this particular battle end? With my lance blasting the poor thing apart trying to hit the last remaining leg. Now I have a bunch of smoldering cables and metal scraps in storage.
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# ? Apr 29, 2018 18:13 |
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Just got my first grasshopper.
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# ? Apr 29, 2018 18:16 |
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Great Beer posted:I'm enjoying the space game of thrones story. Game of Thrones would be so much better if it was about giant robots punching each other.
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# ? Apr 29, 2018 18:17 |
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Skippy McPants posted:It's one ammo per attack, even if you have one of the ACs that uses the burst fire animation. cool, thanks
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# ? Apr 29, 2018 18:18 |
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Is Ammo refilled between missions, or do you have to actually buy refills between missions?
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# ? Apr 29, 2018 18:25 |
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I think the average player is not going to understand the bugged armor capacity at the moment. I sure didn't, and I was confused why my Battletech mechs couldn't carry as many weapons and other equipment compared to in MWO. I always max armor and don't even look at the numbers.
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# ? Apr 29, 2018 18:26 |
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It's refilled, but can get destroyed in which case you'll have to buy a new thing of ammo
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# ? Apr 29, 2018 18:26 |
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Night10194 posted:
Fixed that for ya.
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# ? Apr 29, 2018 18:26 |
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# ? May 14, 2024 03:21 |
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theDOWmustflow posted:I think the average player is not going to understand the bugged armor capacity at the moment. I sure didn't, and I was confused why my Battletech mechs couldn't carry as many weapons and other equipment compared to in MWO. I always max armor and don't even look at the numbers. I didn't even notice the bug! I always make a plan of what weapons to fit, and just fill in the armor afterwards. If it weren't for this thread, I probably would have noticed this bug only after reading about it being fixed in the patch notes
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# ? Apr 29, 2018 18:29 |