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Sandwich Anarchist posted:I have stopped trying for called shots on the head. I have the hit location UI on, and I have never seen any of my called shots hit the head, regardless of where I am in relation to the mech. I just go for legs and settle for lower salvage. You need Tactics 9 to get an 18% chance to headshot. The default called shot chance to hit head is 2% so maybe that's why you've got trouble.
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# ? Apr 30, 2018 19:16 |
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# ? May 28, 2024 12:55 |
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Sandwich Anarchist posted:I have stopped trying for called shots on the head. I have the hit location UI on, and I have never seen any of my called shots hit the head, regardless of where I am in relation to the mech. I just go for legs and settle for lower salvage. Glitch in the Highlander with Called Shot Mastery is pretty great for headpopping in my experience. Called shots on the head have an almost 1 in 5 chance of connecting.
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# ? Apr 30, 2018 19:17 |
Sandwich Anarchist posted:I have stopped trying for called shots on the head. I have the hit location UI on, and I have never seen any of my called shots hit the head, regardless of where I am in relation to the mech. I just go for legs and settle for lower salvage. The most reliable way to get salvage seems to be to first hit with a bunch of lrms to weaken everything and get a destabilization knockdown, then when they stand up again, called shot one leg. Meanwhile, target the arms and side torsos. As long as the center torso and one leg are still intact, you see to get three parts.
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# ? Apr 30, 2018 19:19 |
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Gort posted:You can pull off some cool stuff with +++ LRMs, but you can pull off some cool stuff with +++ anything, and LRMs seem to have significantly less damage than the other weapon choices. You basically want to go for stability knockdowns with LRMs versus damage with SRMs. You get several SRM ++ or +++ with extra damage and you basically melt mechs with alpha strikes.
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# ? Apr 30, 2018 19:20 |
Control Volume posted:Multi-target is also really good for the sole reason that you can remove evasion pips from multiple mechs at once. My brawling strategy is to reserve most of my mechs on first contact, and progressively work up from lowest to highest damage potential while tossing a single laser or something at whatever I'm not focusing. On a good engagement I'm usually able to cripple two mechs.
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# ? Apr 30, 2018 19:21 |
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Party Plane Jones posted:You basically want to go for stability knockdowns with LRMs versus damage with SRMs. You get several SRM ++ or +++ with extra damage and you basically melt mechs with alpha strikes. Yeah. It's "Kill things now" versus "Horse around with knockdowns and kill things slower". Feels like LRMs are the same result with more faff, basically.
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# ? Apr 30, 2018 19:24 |
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John Charity Spring posted:MW4 Mercs is really difficult to get working on Windows 10 now, if not impossible for some people. Some nvidia driver update last year essentially broke it and makes it crash on startup. I spent some time trying to find a way around this but none of the suggested fixes worked for me or for several other people posting about it online. I got it running on a laptop, I don't remember if I forced it to run on Intel HD graphics or if it ran in a window with a software renderer but it wasn't ideal. Mouse movements were super bad, wouldn't move on small motions but would go too fast on fast motions. Just did the explosive crates mission where you have to destroy two specific vehicles before they get away. They spawn pretty far from you. All my mechs are heavy or assault so they get to move once before I can do anything. They're on a road so they go pretty far... I had one guy barely get in sensor lock range from it and 3 LRM boats delete it, but I can't imagine what you're supposed to do if you don't have a sensor lock scout with enough armor to withstand the 500 tons worth of LRM / PPC turrets on the map and enough LRMs on the rest of your team to kill it that round then I retreated to the very corner of the starting position and had my 3 LRM dudes knock down the mechs coming in. From time to time I couldn't knock all of them down or they got up on the same phase as their turrets could fire, and I'd get hit by a bunch of LRMs from super far away I'm sure that wasn't the intended strategy but I don't get how you're supposed to do it otherwise
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# ? Apr 30, 2018 19:25 |
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Gort posted:Yeah. It's "Kill things now" versus "Horse around with knockdowns and kill things slower". Feels like LRMs are the same result with more faff, basically. Having all the parts of a mech is a nice change over losing out on them because you only have two. I've got like 8 incomplete heavy mechs because the game doesn't like spawning that particular model often and I hosed up killing the pilot/stability kills. Looking at you Cataphract.
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# ? Apr 30, 2018 19:30 |
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Hieronymous Alloy posted:I don't think there's full thread consensus yet. I think piloting skills are good early but fall off hard late-game when you start wanting to use mechs that just don't have the engine speed to rack up lots of evasion. My end-game lance is probably going to be 3 mechwarriors with Guns 2 and Guts 1, with my MC running Tactics 2 and Guts 1. Right now one of those gunners was an experimental brawler with Guts 2 and piloting 1, but I'm keeping my eye out for a replacement in the hiring halls. Half damage is just too good compared to the way evasion works, and knockdown is frequent enough that the bonus from Guts 2 really doesn't do much. e: I need a good melee mech and good assault brawler type. Any mechs better for melee than the (hilarious) Grasshopper stuffed full of melee mods and -self DFA mods, running a full set of SLas? Ravenfood fucked around with this message at 19:39 on Apr 30, 2018 |
# ? Apr 30, 2018 19:33 |
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I took the mission where you have to go take out some old mechwarriors who are causing havoc in the countryside. I was facing an atlas, victor, highlander, and a battlemaster.
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# ? Apr 30, 2018 19:33 |
Party Plane Jones posted:Having all the parts of a mech is a nice change over losing out on them because you only have two. I've got like 8 incomplete heavy mechs because the game doesn't like spawning that particular model often and I hosed up killing the pilot/stability kills. Yeah, this is why I shifted over to LRM's. The knockdowns and called shots just make it much, much easier to capture parts.
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# ? Apr 30, 2018 19:39 |
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The AI would be a lot tougher if it had more pilots specced into Bulwark and knew how to use it. Bulwark is just way too good
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# ? Apr 30, 2018 19:39 |
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I'm currently stuck on the Campaign mission where you land on the Moon to destroy the Directorate Jumpship, how the hell did they expect you to fight nearly 2+ lances of Mechs while still blowing up the Jumpship in 9 turns?
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# ? Apr 30, 2018 19:40 |
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i had a milk run where my commander got straight up domed out of the blue with only a few turns left to go and now they're stuck in the med bay for 120 days
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# ? Apr 30, 2018 19:44 |
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Can we include the vehicle speed mods instruction in the OP? That might be something that a lot of people might want to mod besides the delays and the animation speed.
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# ? Apr 30, 2018 19:44 |
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Flavahbeast posted:The AI would be a lot tougher if it had more pilots specced into Bulwark and knew how to use it. Bulwark is just way too good I also don't like how there's nothing you can do about it besides Breaching Shot and melee attacks (that are generally hard to close to distance for) e: Also, I miss having AMS to protect from LRMs. Ravenfood fucked around with this message at 19:52 on Apr 30, 2018 |
# ? Apr 30, 2018 19:46 |
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CommieGIR posted:I'm currently stuck on the Campaign mission where you land on the Moon to destroy the Directorate Jumpship, how the hell did they expect you to fight nearly 2+ lances of Mechs while still blowing up the Jumpship in 9 turns? I set my dudes up in the puddles at the opposite side of the map from where the final Lance appears. They won't move from their starting point until you get in sensor range of them so if you knock out the fuel station at long range you'll have plenty of time to mop up before fighting them
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# ? Apr 30, 2018 19:49 |
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Flavahbeast posted:I set my dudes up in the puddles at the opposite side of the map from where the final Lance appears. They won't move from their starting point until you get in sensor range of them so if you knock out the fuel station at long range you'll have plenty of time to mop up before fighting them Good idea, and didn't know that. Also: loving SRM Carriers. I want to build a mech that emulates that sheer destructive angry little fucker.
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# ? Apr 30, 2018 19:52 |
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CommieGIR posted:Good idea, and didn't know that. Yeah, how does a little car carry more srms/ammo/heatsinks than a mech?
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# ? Apr 30, 2018 19:53 |
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Ravenfood posted:If they flipped Juggernaut and Bulwark, maybe? Or made it so that Bulwark gave you cover instead of both guarded and entrenched, and maybe gave you guarded if you bulwark'd while in cover already?. But yeah, its incredibly good and you should really think twice about taking anyone without it once you're past fielding any mediums whatsoever. I had heard some talk about them flipping Juggernaut and Bulwark and I think it something they need to consider. Or maybe Bulwark give Cover (25% dmg reduction) instead. Or maybe make it so that Bulwark only works from the front, and not the front and side arcs, to increase emphasis on mobility.
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# ? Apr 30, 2018 19:54 |
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Also if people are having trouble stopping the apcs on the Panzyr mission: the two entrances are one hex wide, if you put a mech in each one the troop transports will politely queue up and wait for you to move out of the way
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# ? Apr 30, 2018 19:55 |
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Flavahbeast posted:Also if people are having trouble stopping the apcs on the Panzyr mission: the two entrances are one hex wide, if you put a mech in each one the troop transports will politely queue up and wait for you to move out of the way "Please sir, we need to pass, kindly be chivalrous and move" spacetoaster posted:Yeah, how does a little car carry more srms/ammo/heatsinks than a mech? I don't know, but the damage/ammo they consume has to be unreal.
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# ? Apr 30, 2018 19:56 |
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CommieGIR posted:Good idea, and didn't know that. It is hilarious that even in the Battletech universe tanks are just more efficient and practical.
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# ? Apr 30, 2018 19:58 |
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spacetoaster posted:Yeah, how does a little car carry more srms/ammo/heatsinks than a mech? Because it doesn't need to have a ton of space dedicated to stupid huge arms and legs.
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# ? Apr 30, 2018 19:58 |
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For salvaging if you can't get the headshots you can also try to go for a knockdown + two side torso explosions. That will also usually take out a pilot unless they have a lot of guts i guess, I don't know how NPC pilots work for skills and stuff. Plus you usually get an ammo explosion or two doing that which helps.
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# ? Apr 30, 2018 20:00 |
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Xae posted:It is hilarious that even in the Battletech universe tanks are just more efficient and practical. I wish, like Mechcommander, you could field vehicles. Because I'd like to just field 6-7 SRM carriers and go nuts on someone's rear armor.
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# ? Apr 30, 2018 20:01 |
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spacetoaster posted:Yeah, how does a little car carry more srms/ammo/heatsinks than a mech? The tanks and vees seem much smaller than they should be; might be related to why the stomping animation is always off too. A 60t tank should be rivaling the locust in size at least. e: actually, looking at the scale of the roads and buildings, the mechs are just too loving big I think. Plek fucked around with this message at 20:05 on Apr 30, 2018 |
# ? Apr 30, 2018 20:01 |
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CommieGIR posted:Good idea, and didn't know that. LRM carriers are ten times worse. Especially if the first mech you run across in a mission is a tactician, who then proceeds to sensor lock Glitch. That loving carrier blasted her poor Vindicator three times in a row. She survived. Then a Panther walked up and blasted the tiny rest of her CT apart, executioner style. Didn't even get to eject her. Since this is clearly bullshit, I just reloaded my save from the beginning of this mission.
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# ? Apr 30, 2018 20:01 |
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Internet Explorer posted:I had heard some talk about them flipping Juggernaut and Bulwark and I think it something they need to consider. Or maybe Bulwark give Cover (25% dmg reduction) instead. Or maybe make it so that Bulwark only works from the front, and not the front and side arcs, to increase emphasis on mobility. Making the other skills scale a bit better into the endgame might be nice too, though some of that is simply based around just how good Bulwark is. Any of the mobility skills seem pointless when they don't really stack up to 50% damage reduction.
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# ? Apr 30, 2018 20:06 |
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Xae posted:It is hilarious that even in the Battletech universe tanks are just more efficient and practical. Weisman recent reiterated the reasoning for battlemechs to basically be like interstellar communication is expensive and not readily available except to the richest of factions so a lot of it bogs down into space feudalism with lords ruling over clustered systems. The battlemech in this situation becomes a flexible all terrain weapon that a lord can dispatch to any planet or moon as needed. The implication being that on the battlefield the tank is still king but mechs can climb mountains and fly over rivers that tanks can't. The general utility of the mech is also why they're the preferred weapon of Merc companies.
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# ? Apr 30, 2018 20:09 |
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You guys all seem to have Glitch as heavy weapons, but she's a straight brawler in mine Also my Dekker is in the hospital for 100 days after death-from-above-ing a Grasshopper in his Jenner This game owns so hard
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# ? Apr 30, 2018 20:09 |
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Are there uhh planes in this universe?
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# ? Apr 30, 2018 20:10 |
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CommieGIR posted:I wish, like Mechcommander, you could field vehicles. Because I'd like to just field 6-7 SRM carriers and go nuts on someone's rear armor. I haven't tried giving the player vehicles yet. I haven't come across any posts/reports of other people doing it either - so I have no idea if it's possible or not. Maybe I'll see if I can mod vehicles into the stores and see what happens if I buy one.
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# ? Apr 30, 2018 20:10 |
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Eej posted:Weisman recent reiterated the reasoning for battlemechs to basically be like interstellar communication is expensive and not readily available except to the richest of factions so a lot of it bogs down into space feudalism with lords ruling over clustered systems. The battlemech in this situation becomes a flexible all terrain weapon that a lord can dispatch to any planet or moon as needed. The implication being that on the battlefield the tank is still king but mechs can climb mountains and fly over rivers that tanks can't. Besides, a single mech surprising a tank company can just stomp them all. A single tank surprising a mech company is just fodder, even if it is something evil like a LRM-carrier.
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# ? Apr 30, 2018 20:11 |
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I just done Panzyr with 3 starting mechs + centurion. I think the key to this mission is to confuse the AI as much as possible and let the turrets chew through them. It still went pretty disastrously with 2 casualties but eh. Basically I jumped vindicator and shadowhawk down the ramp while centurion and bj walked down. Enemies wreked the centurion, meanwile the flanking crew emerged from behind the round ship and the AI freaked out and turned their backs to the BJ. I took this as my chance and ran it through the woods to the fort at the entrance to control tower. And this was pretty much it. When i extracted they only had 1 mech left alive.
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# ? Apr 30, 2018 20:11 |
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MMF Freeway posted:Are there uhh planes in this universe? Yes. All kinds. There are even specialty mechs for shooting them down.
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# ? Apr 30, 2018 20:12 |
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MMF Freeway posted:Are there uhh planes in this universe? I remember mechwarrior 2 having helicopters
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# ? Apr 30, 2018 20:14 |
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MMF Freeway posted:Are there uhh planes in this universe? There are planes that turn into mechs!
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# ? Apr 30, 2018 20:16 |
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The Saddest Robot posted:There are planes that turn into mechs! we don't talk about those
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# ? Apr 30, 2018 20:16 |
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# ? May 28, 2024 12:55 |
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Plek posted:The tanks and vees seem much smaller than they should be; might be related to why the stomping animation is always off too. A 60t tank should be rivaling the locust in size at least. Modern tanks weigh in around the 60-ton mark, so battlemechs must either use super-lightweight materials or would realistically weigh 2-3 times as much as is said.
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# ? Apr 30, 2018 20:17 |