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Xenomrph posted:Did the Warhammer Fantasy Tomb Kings have any female characters? One, and she was a tittymummy
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# ? May 1, 2018 17:36 |
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# ? Jun 3, 2024 21:51 |
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In fairness the tomb kings mummy queen had ornamental bronze tiddies. And probably stuffed her wrappings to get any curves.
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# ? May 1, 2018 17:43 |
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Hustlin Floh posted:One, and she was a tittymummy she was full of sass and poison and she's awesome in total war
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# ? May 1, 2018 17:45 |
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Xenomrph posted:Did the Warhammer Fantasy Tomb Kings have any female characters? High Queen Khalida. She was a badass and made one hilarious TK gimmick build viable in 8th where you just took here and like 100 Archers and they shot a lot of poison at people.
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# ? May 1, 2018 17:50 |
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Corrode posted:High Queen Khalida. She was a badass and made one hilarious TK gimmick build viable in 8th where you just took here and like 100 Archers and they shot a lot of poison at people. I ran that build for a while (in 6th / 7th). It was what convinced me to give in and get movement trays.
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# ? May 1, 2018 17:55 |
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Hustlin Floh posted:One, and she was a tittymummy Anck-Su-Namun had some bangers, pre and post mummification
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# ? May 1, 2018 18:00 |
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Ross Perowned posted:I'm finally buying my first army, and I've decided on Tyranids. I'm looking to drop $400-450 on my first purchase, and I'm wondering what I should buy. What I come up with so far is this: As a Tyranid player for nearly ten years, the best advice I can give you is not to buy 75+ bugs in one go unless you want to see all that stuff on ebay in six months. Otherwise, Hive Guard are a key part of an active and healthy lifestyle for any growing hivefleet.
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# ? May 1, 2018 18:04 |
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Corrode posted:Yes you can. They aren't affected by things which require drawing range to them because they aren't on the battlefield, but they can have stratagems used on them. Thank you, goons forums poster Corrode.
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# ? May 1, 2018 18:05 |
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TTerrible posted:Remember when Warhammer threads on SA mocked people like Dr Thunder instead of harbouring them as top posters. I mean, I think Hollismason is still banned from posting in this subforum.
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# ? May 1, 2018 18:06 |
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xtothez posted:Otherwise, Hive Guard are a key part of an active and healthy lifestyle for any growing hivefleet. And get them while they're still in stock, too.
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# ? May 1, 2018 18:08 |
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Entropy238 posted:– Whether you make Trygons or Mawlocs from the start collecting boxes is personal preference. I've never had much luck with Trygons but Mawlocs are amazing. YMMV. I have not played for a very long time so maybe things have changed but the best mileage I got from a Trygon was Prime for synapse, and a pile of 20 Termagants in the tunnel with it sporting devourers. They pop up with a monstrous creature in the opponents face and 60 shots plus the prime lightning get to basically assassinate a high value target or clear away some bubble wrap. Next turn the opponent either diverts both anti-tank and anti-horde fire into that pile, sparing the rest of your army, or takes it on the chin again. The first choice is normally what happens in my experience.
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# ? May 1, 2018 18:10 |
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The LGT have published everyone's lists today. Find them here to see some filth. https://docs.google.com/document/d/1QuVR2KdfKO08bBLYw9vobghM_xwhejofmtyXQ7LgQU8/edit Particularly loving Josh Roberts' spin on "no more than 3 of the same datasheet": ARMY FACTIONS: Chaos Daemons, Thousand Sons, Death Guard TOTAL COMMAND POINTS: 9 TOTAL ARMY POINTS: 1999pts Battalion Detachment – Keyword: Daemons [803pts] +5 CP HQ1: Daemon Prince of Chaos with Wings (170), Nurgle (0), Pair of Malefic Talons (10): Powers - Virulent Blessing [180] HQ2: Daemon Prince of Chaos with Wings (170), Nurgle (0), Pair of Malefic Talons (10): Powers - Fleshy Abundance [180] HQ3: Spoilpox Scrivener [75] Troops 1: 28 Plague Bearers (196), Instrument of Chaos (10) [206] Troops 2: 3 Nurglings [54] Troops 3: 3 Nurglings [54] Troops 4: 3 Nurglings [54] Supreme Command Detachment – Keyword: Thousand Sons [796pts] +1 CP HQ4: Ahriman on Disc of Tzeentch (166): Powers - Warptime, Doombolt, Death Hex [166] HQ5: Daemon Prince of Tzeentch with Wings (170), Pair of Malefic Talons (10): Powers - Gaze of Fate, Weaver of Fates [180] RELIC: Helm of the Third Eye HQ6: Daemon Prince of Tzeentch with Wings (170), Pair of Malefic Talons (10): Powers - Infernal Gaze, Diabolic Strength [180] HQ7: Daemon Prince of Tzeentch with Wings (170), Pair of Malefic Talons (10): Powers - Infernal Gateway, Glamour of Tzeentch [180] WARLORD: High Magister Elite 1: Tzaangor Shaman (82), Force Stave (8): Powers - Temporal Manipulation [90] Patrol Detachment– Keyword: Death Guard [400pts] +0 CP HQ8: Daemon Prince of Nurgle with Wings (170), Pair of Malefic Talons (10): Powers - Plague Wind [180] HQ9: Daemon Prince of Nurgle with Wings (170), Pair of Malefic Talons (10): Powers - Miasma of Pestilence [180] Troops 5: 10 Chaos Cultists [40]
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# ? May 1, 2018 18:10 |
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Should be interesting to see how the mixed Primaris unit thing works out. I wonder how easily it can be changed to just straight up units of those models.
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# ? May 1, 2018 18:16 |
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Beer4TheBeerGod posted:Should be interesting to see how the mixed Primaris unit thing works out. I wonder how easily it can be changed to just straight up units of those models. I mean, the Index allows them to take regular Primaris units already though doesn't it?
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# ? May 1, 2018 18:21 |
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Corrode posted:The LGT have published everyone's lists today. Find them here to see some filth. https://docs.google.com/document/d/1QuVR2KdfKO08bBLYw9vobghM_xwhejofmtyXQ7LgQU8/edit
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# ? May 1, 2018 18:31 |
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A new game store apparently has been open near me for a while now, and they have an amazing collection of tables, terrain, space, a good number of regular 40k players, and their 40k night lines up with my work schedule. If I haven't played since 5th, besides codexes for the races I play (Salamanders, Eldar and Tau), and their decks, what else do I need? Do I need the rulebook since it's free online? Do I need the indexes since everything I play has a codex?
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# ? May 1, 2018 18:31 |
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Takkaryx posted:A new game store apparently has been open near me for a while now, and they have an amazing collection of tables, terrain, space, a good number of regular 40k players, and their 40k night lines up with my work schedule. You don't even need the decks unless you want them for keeping track of things a bit better. The rulebook contains a few items that aren't included in the free version and it's not a terrible thing to have generally and I like having physical copies of my media; you can certainly play the game without buying one. Codices for your armies are all better than their Index entries with a few minor exceptions. Unless you specifically want to field a model with a loadout that exists in the Index and not the Codex I'd probably save yourself $30+ on that.
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# ? May 1, 2018 18:38 |
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Takkaryx posted:A new game store apparently has been open near me for a while now, and they have an amazing collection of tables, terrain, space, a good number of regular 40k players, and their 40k night lines up with my work schedule. Tau don't exist anymore, sorry. They realized how terrible they were as a concept and walked in single file into the Eye of Terror. So long and thanks for all the Cows. Unless you need to field something that is in the Index but didn't make it into the Codex (Check the 1d4Chan Tactics page) you should be good. E:FB
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# ? May 1, 2018 18:40 |
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I find it hilarious that the Deathwatch “screw that thing in particular” table doesn’t have an entry for dedicated transports. It’s not like two of the best xenos factions have exceptional DTs as some of their best units or anything. Every imperial knows that filthy xenos minds cannot fathom the concept of riding inside vehicles. That would be ridiculous,
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# ? May 1, 2018 18:42 |
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bird food bathtub posted:I have not played for a very long time so maybe things have changed but the best mileage I got from a Trygon was Prime for synapse, and a pile of 20 Termagants in the tunnel with it sporting devourers. They pop up with a monstrous creature in the opponents face and 60 shots plus the prime lightning get to basically assassinate a high value target or clear away some bubble wrap. The latest iteration of the Devilgaunt Bomb is more or less the same – 30 Devilgaunts in with a Trygon Prime. It's quite expensive though. 240 for the Gaunts and 198 for the Trygon Prime is 438 points, and for optimal efficiency you definitely want to be using the Single Minded Annihilation strategem to shoot twice with the gaunts. Hive Guard, if you're running them, will be competing for use of this strategem in the same turn. You can almost get four Dakka Fexes with Spore Cysts (BS3+, 24 STR 6 shots 1D 0AP, T7/8W/3+) for around the same price as a Devilgaunt Bomb. I've been burned by Trygons so many times. On paper they've got some quite good damage but they never make their from charge deep strike and the crumple under moderate anti-armour fire with T6/12W/3+. They degrade really nastily too. e: There's also new beta rules restricting deep strikes in enemy deployment until turn 2, making Trygons even more of a wet fart. Entropy238 fucked around with this message at 18:50 on May 1, 2018 |
# ? May 1, 2018 18:47 |
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xtothez posted:As a Tyranid player for nearly ten years, the best advice I can give you is not to buy 75+ bugs in one go unless you want to see all that stuff on ebay in six months. So is this just a warning on burnout on assembling and painting these figures? My BFF, who's played for a while, says he has "gaunt parties" with his group where they help assemble and possibly paint, so I'm not too worried about that.
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# ? May 1, 2018 18:50 |
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Stephenls posted:Every time I start to object to so many aliens being even humanoid, it gets preempted by my objection at enough aliens running on compatible amino acids for the tyranids to be able to eat everything. Or my objection at all the alien life running on what we’d call organic chemistry, for that matter. Really it’s “bad science fiction” all the way down. Clearly the 40k galaxy is a pansporia situation and most of the humanoid races were created and spread by the Old Ones. Badablack posted:I’ll put tits on my skeleton robots if I drat well want to, gently caress the police. This gets a pass because she’s like that robot lady from Metropolis.
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# ? May 1, 2018 18:55 |
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I really wish they would release a Kroot Shaper HQ. He (?) wouldn't even have to be good, just legal so I can bring my 15 year dream of a Kroot Merc force to fruition.
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# ? May 1, 2018 18:57 |
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Ross Perowned posted:So is this just a warning on burnout on assembling and painting these figures? My BFF, who's played for a while, says he has "gaunt parties" with his group where they help assemble and possibly paint, so I'm not too worried about that. Man, I would totally go to a gaunt party. So much left to assemble/paint and doing it with others would be nice.
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# ? May 1, 2018 19:20 |
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Corrode posted:Particularly loving Josh Roberts' spin on "no more than 3 of the same datasheet": Yeah, this is why I didn't like the 3-of rule. There are just too many cases where you can take a second or third army book and pick the same stuff.
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# ? May 1, 2018 19:22 |
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NovemberMike posted:Yeah, this is why I didn't like the 3-of rule. There are just too many cases where you can take a second or third army book and pick the same stuff. At least this way there's an HQ tax you need to pay, it's better to force (HQ + 3) and (HQ + 3) than (HQ + 6)?
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# ? May 1, 2018 19:26 |
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Schadenboner posted:At least this way there's an HQ tax you need to pay, it's better to force (HQ + 3) and (HQ + 3) than (HQ + 6)? While also making it harder to use the Predator stratagem (requires 3), you can take at most 120 points of kroot hounds, Deathwing is illegal, Biker armies are harder, etc. It's a rule that doesn't really do what it's intended to and has a lot of collateral damage. It's totally possible to build armies around it but it doesn't have zero negatives.
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# ? May 1, 2018 19:29 |
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you're implying HQs are a tax
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# ? May 1, 2018 19:29 |
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NovemberMike posted:Deathwing is illegal No, it's not.
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# ? May 1, 2018 19:36 |
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NovemberMike posted:While also making it harder to use the Predator stratagem (requires 3), you can take at most 120 points of kroot hounds, Deathwing is illegal, Biker armies are harder, etc. It's a rule that doesn't really do what it's intended to and has a lot of collateral damage. It's totally possible to build armies around it but it doesn't have zero negatives. I mean, if you really want more than 30 Terminators (which in fluff terms represents nearly a third of the entire Deathwing I think?) I guess you have a point, although you can still take Knights, Cataphracts, and Bulls? I think it might have been better to just spike the supreme command detachment to be honest.
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# ? May 1, 2018 19:37 |
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For Deathwatch, I think the optimal 10 man squad for me will be 5 Intercessors, 4 Hellblasters, and an Inceptor. 10 abalative wounds that can deal damage on their own, and close combat protection by being able to fall back.NovemberMike posted:Yeah, this is why I didn't like the 3-of rule. There are just too many cases where you can take a second or third army book and pick the same stuff. I think for most stuff it having the same name on the Datasheet is enough, so you can't have 2 Ultramarine Predators and 2 Dark Angel ones. The Daemon Princes all have different names, though.
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# ? May 1, 2018 19:41 |
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Schadenboner posted:I mean, if you really want more than 30 Terminators (which in fluff terms represents nearly a third of the entire Deathwing I think?) I guess you have a point, although you can still take Knights, Cataphracts, and Bulls? Taking 7 hive tyrants is trivial without supreme command. The limit of 3 is good.
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# ? May 1, 2018 19:42 |
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Schadenboner posted:I think it might have been better to just spike the supreme command detachment to be honest. Limit of 3 is a solid start, but they should still drop SC from matched options. Death to the Supreme Command detachment.
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# ? May 1, 2018 19:43 |
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Safety Factor posted:
No see I can only take 3 10-man squads of DW terminators and 3 10-man squads of DW Knights and sure that's 2,130 points of stuff with no upgrades but I assure you MY ARMY IS IMPOSSIBLE, SIR
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# ? May 1, 2018 19:44 |
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Master Twig posted:Taking 7 hive tyrants is trivial without supreme command. The limit of 3 is good. I was unclear: I think RO3 is at least a passably good idea and that the SCD should have gotten spiked.
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# ? May 1, 2018 19:44 |
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Schadenboner posted:I mean, the Index allows them to take regular Primaris units already though doesn't it? Maybe, it's been awhile since I looked at it. What's interesting is if you can make them all Troops.
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# ? May 1, 2018 19:47 |
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TheChirurgeon posted:No see I can only take 3 10-man squads of DW terminators and 3 10-man squads of DW Knights and sure that's 2,130 points of stuff with no upgrades but I assure you MY ARMY IS IMPOSSIBLE, SIR
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# ? May 1, 2018 19:47 |
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Safety Factor posted:Don't forget the 30 tartaros terminators and 30 cataphractii terminators. It's simply IMPOSSIBLE. Oh sure, let's take all the variants, but then I can only take 3 land raiders, 3 Crusaders, and 3 Redeemers to transport them! WHAT THEN, rear end in a top hat
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# ? May 1, 2018 19:50 |
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TheChirurgeon posted:Oh sure, let's take all the variants, but then I can only take 3 land raiders, 3 Crusaders, and 3 Redeemers to transport them! WHAT THEN, rear end in a top hat
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# ? May 1, 2018 19:50 |
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# ? Jun 3, 2024 21:51 |
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Safety Factor posted:Don't forget the 30 tartaros terminators and 30 cataphractii terminators. It's simply IMPOSSIBLE. Aren't there also veterans in power armor in the DA 1st company?
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# ? May 1, 2018 19:52 |