|
Gobblecoque posted:
I'd be astonished if that wasn't a dlc at some point.
|
# ? May 2, 2018 10:53 |
|
|
# ? May 15, 2024 18:04 |
|
I knew Yang was a good mechanic, but this might be a tiny bit too good. Edit: currently validating the games files through Steam, otherwise I have no idea why or how that happened. Anyone know how to fix it? Double Edit: All files validated successfully. I haven't changed a thing/added any mods, I think I found a bit of a bug here. King Doom fucked around with this message at 11:24 on May 2, 2018 |
# ? May 2, 2018 11:14 |
|
Ragingsheep posted:Is there a Flamer + that adds more heat DMG or more ammo? There is a variant with heat damage it says something like "+5 Dmg(H)" instead of "+5 Dmg", haven't seen any for improved ammo
|
# ? May 2, 2018 11:33 |
King Doom posted:I knew Yang was a good mechanic, but this might be a tiny bit too good. Making me want to try and trigger this bug with a mech with only energy weapons, and just use it as an immortal zombie still running around punching things to death long after all of its armor is stripped and weapons destroyed.
|
|
# ? May 2, 2018 11:38 |
|
Bloody Pom posted:Making me want to try and trigger this bug with a mech with only energy weapons, and just use it as an immortal zombie still running around punching things to death long after all of its armor is stripped and weapons destroyed. it's probably all in the center torso and you'll just wind up getting legged
|
# ? May 2, 2018 13:41 |
|
Oh god oh god oh god the entire reinforcement lance is made up of Jagers I'm getting torn to shreds by things I cant see
|
# ? May 2, 2018 13:50 |
|
One of the load screen tips quotes "Deadeye" Unthers 'you go slow, you die' line from Mechwarrior 2: Mercenaries.
|
# ? May 2, 2018 14:08 |
|
That mission with the APCs (you know the one) needs chance for motive system damage and crew stunned.
|
# ? May 2, 2018 14:16 |
|
When your dropship pilot drop the SQUAWK line. Was that really a Word of Lowtax reference?
|
# ? May 2, 2018 14:21 |
|
Sandweed posted:When your dropship pilot drop the SQUAWK line. Was that really a Word of Lowtax reference? Yes it was.
|
# ? May 2, 2018 14:27 |
|
Sandweed posted:When your dropship pilot drop the SQUAWK line. Was that really a Word of Lowtax reference? I've been having fun a grasshopper loaded with 6 machine guns. Not only do they farm crits, they also are pretty drat good at finding headshots. A.o.D. fucked around with this message at 14:29 on May 2, 2018 |
# ? May 2, 2018 14:27 |
|
Sandweed posted:When your dropship pilot drop the SQUAWK line. Was that really a Word of Lowtax reference? One of the lead designers is a goon and posts in this very thread, so what do you think?
|
# ? May 2, 2018 14:28 |
Sandweed posted:When your dropship pilot drop the SQUAWK line. Was that really a Word of Lowtax reference? SQAUAAAWWKKK
|
|
# ? May 2, 2018 14:34 |
|
I just realized that they only gave the ac10 8 shots per ton. Wtf, why?
|
# ? May 2, 2018 14:42 |
|
When do I get the better ship so I don't spend 30 days pimping out a cent with LRMs?
|
# ? May 2, 2018 14:44 |
|
Fat Samurai posted:When do I get the better ship so I don't spend 30 days pimping out a cent with LRMs? 3rd non intro story mission.
|
# ? May 2, 2018 14:47 |
|
SpaceDrake posted:One of the lead designers is a goon and posts in this very thread, so what do you think? I think SQUAWK!
|
# ? May 2, 2018 14:58 |
|
Hieronymous Alloy posted:SQAUAAAWWKKK It's been so long. But I can still hear it over the comnet sometimes. Right after a Spergwarrior leaves the game after being tricked into pressing ALT+F4.
|
# ? May 2, 2018 14:58 |
|
Hieronymous Alloy posted:SQAUAAAWWKKK Squawk'n to harvest pubby rage. Good times.
|
# ? May 2, 2018 15:02 |
|
A.o.D. posted:3rd non intro story mission. Prision break?
|
# ? May 2, 2018 15:07 |
|
Sandweed posted:When your dropship pilot drop the SQUAWK line. Was that really a Word of Lowtax reference? Funny as poo poo. Helps that New Vandenburg is actually a decent shopping destination as well. Any other Easter eggs people find?
|
# ? May 2, 2018 15:13 |
|
Erd posted:That mission with the APCs (you know the one) needs chance for motive system damage and crew stunned. just don't step in their way, those are 50 tons of steel going like 200 mph!
|
# ? May 2, 2018 15:13 |
|
I had to redo the first non-tutorial mission 5 times because each time the LRMs from the turrets injured at least 3 of my pilots and usually killed one. I need to give all of my mechs nice helmets or something.
|
# ? May 2, 2018 15:20 |
|
The_Angry_Turtle posted:I had to redo the first non-tutorial mission 5 times because each time the LRMs from the turrets injured at least 3 of my pilots and usually killed one. Heh. My frustration was encountering an SRM carrier for the first time. 'Is that glitched....why is still firing...how can it have....whaaaa....'
|
# ? May 2, 2018 15:23 |
|
TipsyMcStagger posted:Edit: i think the firestarter is probably better but I don't have one yet to putz around in.
|
# ? May 2, 2018 15:27 |
|
Vehicles don't need heatsinks for ballistics or missiles so uh, yeah, *RM Carriers huh
|
# ? May 2, 2018 15:28 |
|
Are light mechs still useful later in the game? I got a panther and a griffin now and I'm thinking about subbing one in for the spider/locust. Being able to scout around a little doesn't seem as helpful as having something than can do more than 30 damage a turn.
|
# ? May 2, 2018 15:31 |
|
Light mechs are not very useful in late game no. Evasion only really helps them when the enemy isn't consisting of weapon boats.
|
# ? May 2, 2018 15:33 |
|
I was holding out hope that there would be missions that force you to use all light mechs.
|
# ? May 2, 2018 15:39 |
|
The_Angry_Turtle posted:I had to redo the first non-tutorial mission 5 times because each time the LRMs from the turrets injured at least 3 of my pilots and usually killed one.
|
# ? May 2, 2018 15:41 |
|
Hmmm.... a 2.5 skull contract? and the pay off is close to 1.5 million c-bills?Yeah, I can't see how that would go comically wrong. Edit: a SRM Carrier, a Shreck PPC Carrier, a LRM Carrier, a Spider, a Wolverine and a Hunchback. Yeah, going full salvage on this one was a mistake. King Doom fucked around with this message at 15:57 on May 2, 2018 |
# ? May 2, 2018 15:43 |
|
Finally saw an Orion and unluckily cored it when it had 3 pilot injuries. Sad. Also opfor has been hitting heads like candy, multiple people maxed out on injuries for me at the moment.
|
# ? May 2, 2018 15:44 |
|
The_Angry_Turtle posted:I was holding out hope that there would be missions that force you to use all light mechs. The story missions play much better with at least one light or fast medium until the very last one, typically. Random contracts, not so much. I think mostly because the encounter types that would favor speed didn't get enough testing to go in the game on release going by the latest comments on that AMA a day or so ago.
|
# ? May 2, 2018 15:48 |
|
The_Angry_Turtle posted:Are light mechs still useful later in the game? I got a panther and a griffin now and I'm thinking about subbing one in for the spider/locust. Being able to scout around a little doesn't seem as helpful as having something than can do more than 30 damage a turn. I'm in midgame, but I've observed that: An MG FS with an Ace Pilot major, Tactics minor makes for a wonderful finisher/backstabber and passable light/vehicle hunter with abuse of reserving. A Jenner-D can also backstab well and for a wee bit more damage, but isn't nearly as effective since the mass MG can at least cripple fairly reliably if it doesn't kill. Even without a backstab opening, it can spot for LRMs and help mitigate problems where the bulk of your mech are out of position to deal with surprises. The rest are hot garbage.
|
# ? May 2, 2018 15:58 |
|
The_Angry_Turtle posted:I was holding out hope that there would be missions that force you to use all light mechs. Not force you, but you can do recovery missions with literally 1 light mech.
|
# ? May 2, 2018 15:59 |
|
Sombrerotron posted:The OP should probably be amended with a recommendation to take the long way round via the southeast in the first proper mission so you can scout out the turret generator and just blast that to pieces. It's nice to read about all these self-selecting goons that don't think to use the terrain though.
|
# ? May 2, 2018 15:59 |
|
I thought I was doing it wrong because I got to the 5th story mission and didn't lose a single pilot along the way.
|
# ? May 2, 2018 16:03 |
|
The_Angry_Turtle posted:I had to redo the first non-tutorial mission 5 times because each time the LRMs from the turrets injured at least 3 of my pilots and usually killed one. 5 times? 5 times! Zigmidge posted:It's nice to read about all these self-selecting goons that don't think to use the terrain though.
|
# ? May 2, 2018 16:03 |
|
I'm thinking of starting a new campaign and replacing the blackjack with a black knight since i only saw one the entire campaign and now everything is assault country. How would i go about doing this, or just making it so they can show up in my finished one.
|
# ? May 2, 2018 16:07 |
|
|
# ? May 15, 2024 18:04 |
|
What I initially tried to do was move the Spider up the south side of the map to shoot out the turret generator and park the other 3 in the middle to bait out their mechs. What actually happened is that they'd sensor lock the spider in the first turn and rain down missiles before it could even get in firing range. Assuming it survived the first barrage it still couldn't do enough damage to the generator to knock it out in less than 3 turns even with help from LRMs. So it would get either die or get crippling damage. Meanwhile the other 3 would be standing in the middle getting pecked at and with the dumb way head shots work they'd usually take injuries. The solution was to just leave everyone back in the allied base and send the Blackjack up alone to shoot the generator since it could do it in one turn then sprint it back. The_Angry_Turtle fucked around with this message at 16:24 on May 2, 2018 |
# ? May 2, 2018 16:15 |