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I had an all Husk wave on Cube, of all maps. Without cover, it was so much fun!
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# ? Apr 13, 2018 11:56 |
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# ? Jun 1, 2024 05:06 |
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https://docs.google.com/forms/d/e/1FAIpQLSfVHtqT5flUXMBPjh-atX2Q3of4EXR3nQyxQOMsGh0zFkXdew/viewform Vote for the M32. Or the fire ax if you're boring and stupid.
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# ? Apr 18, 2018 05:29 |
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I played on a server that had KF1-Farm map on it recently and man, I forgot how massive the old maps were. We actually had to use the 'get to the trader' command to remind people it might be a 300 meter jog.
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# ? Apr 18, 2018 05:57 |
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Away all Goats posted:I played on a server that had KF1-Farm map on it recently and man, I forgot how massive the old maps were. We actually had to use the 'get to the trader' command to remind people it might be a 300 meter jog. Yeah I kinda miss how big KF1 maps could be
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# ? Apr 18, 2018 06:34 |
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KF1 forest map was basically KF2 Black Forest + KF2 Biotics Labs in one.
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# ? Apr 18, 2018 09:13 |
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Theta Zero posted:https://docs.google.com/forms/d/e/1FAIpQLSfVHtqT5flUXMBPjh-atX2Q3of4EXR3nQyxQOMsGh0zFkXdew/viewform Voted for the M32/MGL, but I would certainly like to see the FAL at some point. Thing is, when it's in the game it's going to be another assault rifle that won't really be very different from all the other assault rifles we already have. The MGL brings something new, at least. I still wanna see the M202 FLASH though. Away all Goats posted:I played on a server that had KF1-Farm map on it recently and man, I forgot how massive the old maps were. We actually had to use the 'get to the trader' command to remind people it might be a 300 meter jog. I played the STALKER Cordon KF2 map recently, it's about 1km long. Talk about a walk... But yeah, it's not like the engine doesn't support big maps, TWI have just decided not to make them.
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# ? Apr 18, 2018 09:20 |
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drrockso20 posted:Yeah I kinda miss how big KF1 maps could be I miss the designs of a lot of the old maps. There were so many ways to run and kite enemies. I'd love for there to be bigger official maps. I voted for the M32. Demo needs a fast dump mag weapon.
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# ? Apr 18, 2018 15:55 |
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Revolver Bunker posted:Demo needs a fast dump mag weapon. Shame the Seeker 6 is so garbage. In the mean time though, you should check out the Husk Cannon as demo. It's absurdly good. I think Firebug does it a bit better, but only because you don't set yourself on fire as firebug. It's still a very capable weapon for demo though, it's what the S6 should have been.
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# ? Apr 18, 2018 23:09 |
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drrockso20 posted:Yeah I kinda miss how big KF1 maps could be I've wanted to remake a KF1 map (that I can never remember the name of) that featured an office building with a trader at the top at one end, and a long underground complex with a trader at the other end, and each round alternated trader location. It meant you had to do a running firefight the entire time in order to get to the trader in time, with scary choke-points and areas where zeds could come up on you real fast. Made for a very different feel to the normal play-style.
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# ? Apr 19, 2018 03:57 |
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West London and the mountain pass or I riot. I’ve said it before, but those maps ARE KF.
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# ? Apr 19, 2018 20:50 |
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There's a very faithful and reasonably-attractive fan remake of Mountain Pass out already. Thing is, KF2's gameplay doesn't really suit that map very well, and it tends to be a complete cakewalk except for the MLG husk snipers that will hit you from a couple hundred meters away reliably and just stand up there raining death on your team.
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# ? Apr 19, 2018 22:44 |
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aniviron posted:There's a very faithful and reasonably-attractive fan remake of Mountain Pass out already. Thing is, KF2's gameplay doesn't really suit that map very well, and it tends to be a complete cakewalk except for the MLG husk snipers that will hit you from a couple hundred meters away reliably and just stand up there raining death on your team. To be fair, Mountain Pass didn't really fit KF1s gameplay either.
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# ? Apr 19, 2018 23:09 |
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It was, from my memory, the easiest map to win 10 waves on, and the loving hardest to kill Patty, and that's including the Pipebomb tactic.
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# ? Apr 20, 2018 08:41 |
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https://steamcommunity.com/games/232090/announcements/detail/3229520292653883626 Mrs. Foster, prestige, and weapon upgrades. quote:Hello everyone!
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# ? Apr 21, 2018 04:13 |
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Weapon upgrades? Sounds interesting but man classes already take forever to rank up if you're not a dedicated player.
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# ? Apr 21, 2018 09:02 |
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Flipswitch posted:Weapon upgrades? Sounds interesting but man classes already take forever to rank up if you're not a dedicated player. My guess is that Weapon upgrading will see the most use in Endless mode
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# ? Apr 21, 2018 10:21 |
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Can't wait to upgrade the Berserker weapons and shred everything even harder.
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# ? Apr 21, 2018 10:55 |
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This is an awesome update. Gonna be a good game to play all summer
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# ? Apr 21, 2018 15:01 |
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Marogareh posted:Can't wait to upgrade the Berserker weapons and shred everything even harder. I hope upgraded weapons get cosmetic glow effects or something to show how boosted they are above their baseline. I want my Zweihander to be a beacon of destruction.
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# ? Apr 21, 2018 23:57 |
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aniviron posted:Shame the Seeker 6 is so garbage. Everybody says this, and it has been a while since I played, but I remember having a pretty good time with it. Since there's no penalty to using lock-on mode, I think it goes well with the +damage -but AoE perk, as well as the perk that increases direct hit damage, so that single rockets can take out a Gorefast and 2 or 3 for Sirens/Husks etc. Also seemed useful for getting reliable hits on Scrakes and FPs from the back of the team while other players engaged them up close. Not sure how I feel about not getting incremental perk upgrades associated with Prestige, thought that was kind of the whole point. Doesn't seem like it would be worth it to reset your mans for pure cosmetics
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# ? Apr 23, 2018 19:31 |
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My problem with the seeker 6 is that is that the Husk cannon does more damage and weighs less yet costs the same. Its also less useful in tighter enviroments, but I shouldn't expect every weapon to be viable on every map.
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# ? Apr 23, 2018 19:44 |
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For some reason when I first tried the husk cannon I didn't care for it, but a friend suggested our entire team use it and see how it fares. I'm a convert. Scrakes shrug it off a bit but it vapourises Fleshpounds. I've never run out of ammo for it (but yet to try it on HoE) so I don't even need a secondary weapon. I'm waiting for it to get nerfed, obviously.
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# ? Apr 23, 2018 22:40 |
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Takes No Damage posted:Everybody says this, and it has been a while since I played, but I remember having a pretty good time with it. Since there's no penalty to using lock-on mode, I think it goes well with the +damage -but AoE perk, as well as the perk that increases direct hit damage, so that single rockets can take out a Gorefast and 2 or 3 for Sirens/Husks etc. Also seemed useful for getting reliable hits on Scrakes and FPs from the back of the team while other players engaged them up close. See, I use all those perks anyway as demo, and I still think it's bad. With the S6 I have to dump six rounds which takes a second, reload, dump six more, reload, and hope that my teammates have been doing enough that now the zed is dead. Or, I could use the RPG-7, nail the headshot, and instantly kill a skrake or almost instantly kill a FP- in solo even the FP dies to a single headshot RPG-7. Against big zeds there's just no question which weapon I would rather have. I also don't find the lockon all that useful for the exact same reason- it doesn't target the head, so you're guaranteed not to get that extra damage. Skrakes take reduced explosion damage but they take quadrupled impact damage from rockets, and the impact damage is huge. It's much easier to hit one RPG-7 headshot on an unaggro'd skrake than it is to try and nail 6-12 consecutive headshots, especially when it's mad after the first few. Also the RPG-7's blast is big enough that shooting it slightly behind a crowd that is on you will instantly clear the crowd and save your bacon, but the S6 has such a pathetic blast radius combined with the same minimum arming distance as other explosives that if you get swarmed you're in real trouble. This goes double now that the husk cannon is out, which just does everything the s6 does but with more damage, more than triple the magazine size, more spare ammo, and doesn't have a minimum range. The only thing the S6 does that other weapons don't is lock on, but I mean, zeds aren't that fast, it's not difficult to hit them anyway. The rare zed you might miss i.e. a crawler or stalker will be killed by your blast radius on the near miss.
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# ? Apr 23, 2018 22:53 |
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Yea fair. When I used it I would always have a secondary weapon, either the pistol or the grenade launcher, using those for short/long range and the S6 for mid-range stuff. I usually just shot one rocket at a time into crowds, killing the target and damaging the rest for my team to clean up, but if a heavy gets close to you then you don't have much stopping power. I still think it has a place chilling out behind the rest of the team, sniping trash with lock-on, but if you want a more active role in blowing poo poo up it's not ideal.
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# ? Apr 23, 2018 23:44 |
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https://steamcommunity.com/games/232090/announcements/detail/1651009712399759121 Quad shotgun
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# ? Apr 27, 2018 22:33 |
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Tripwire still seems to be under the impression that Sharpshooter is the worst class in the game when it's easily been the best since its release. They've done nothing but buff its guns every single patch. But I'm not complaining.
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# ? Apr 28, 2018 02:57 |
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I don't think I'm a fan of more projectile enemies.
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# ? Apr 28, 2018 03:08 |
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Theta Zero posted:Tripwire still seems to be under the impression that Sharpshooter is the worst class in the game when it's easily been the best since its release. They've done nothing but buff its guns every single patch. I gotta admit Sharpshooter doesn't really click for me. I think it's because I spent a lot of the time on trash duty so I have to fight the urge to shoot at Crawlers and Clots instead of bloats/sirens/husks. Plus I generally prefer to hipfire almost everything
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# ? Apr 28, 2018 03:15 |
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Away all Goats posted:I gotta admit Sharpshooter doesn't really click for me. I think it's because I spent a lot of the time on trash duty so I have to fight the urge to shoot at Crawlers and Clots instead of bloats/sirens/husks. With the .300 you can hipfire pretty much all the time for clots, stalkers, and crawlers. It's pretty easy to hipfire headshot with it as well, the ironsight for the thing is just for long range most of the time. It also penetrates like mad so you can really easily handle hordes. I'm not saying Sharpshooter doesn't take getting used to. But once you've gotten the hang of it, a Sharpshooter has the toolkit they need to handle anything.
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# ? Apr 28, 2018 03:35 |
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Away all Goats posted:I gotta admit Sharpshooter doesn't really click for me. I think it's because I spent a lot of the time on trash duty so I have to fight the urge to shoot at Crawlers and Clots instead of bloats/sirens/husks. I can play a sharpshooter and be bad on trash and great on larges, our I can play a pyro, commando, or demo and be good against everything.
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# ? Apr 28, 2018 03:36 |
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Pope Guilty posted:I can play a sharpshooter and be bad on trash and great on larges, our I can play a pyro, commando, or demo and be good against everything. Yeah I think is part of it. You are supposed to 100% focus on the big/medium threats but it feels like every other class doesn't have such a strict target selection. I know there's nothing wrong with hitting a few trash mobs now and then but I have trouble kind deciding when/where to do it. Oh well just gotta play more of it I guess.
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# ? Apr 28, 2018 04:59 |
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Sharpshooter you sorta need to play alone or have competent allies. Solo there's not so much stuff that you can't just kill it all; but when you have six guys' worth of poo poo on the map, if your teammates standing next to you are constantly letting crawlers chew on your legs then you're gonna have problems. Happens all the time where I'm trying to take down a FP and the firebug is like I CAN HELPING and he's just making the FP hard to hit while crawlers eat me alive. Sharpshooter is really good when your teammates deal with the stuff you're bad at, it makes big zeds into non-threats. But I find that doesn't happen so often- I prefer demo, which is not quite as good at big stuff but almost, and is very capable at crowd control.
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# ? Apr 28, 2018 05:38 |
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aniviron posted:Sharpshooter you sorta need to play alone or have competent allies. Solo there's not so much stuff that you can't just kill it all; but when you have six guys' worth of poo poo on the map, if your teammates standing next to you are constantly letting crawlers chew on your legs then you're gonna have problems. Happens all the time where I'm trying to take down a FP and the firebug is like I CAN HELPING and he's just making the FP hard to hit while crawlers eat me alive. With the husk cannon the firebug is just vaporising FPs before they get a chance to hit anyone. Before that weapon came out I always felt guilty when I accidentally flame-raged a scrake or pounder who surprised me. Unless I run in to stumble them off a team member, then it's the sharpies fault for letting it get that close.
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# ? Apr 28, 2018 14:29 |
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I'm not sure if I'll care about the prestige mode since there's no real value in resetting outside of visual. I am going to pay for Mrs. Foster. The weapon upgrade is a good idea. Not sure I like them knocking down the tier 4 weapons for the sake of upgrading. New weapons look good. For me the sharpshooter was always good but only have one heavy punch weapon with limited ammo means running out before half the wave is done. I just hope ammo for the AMR isn't 1500 per round like KF1. Quad shotgun will go great with the double barrel. I can be Doomguy all day everyday.
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# ? Apr 28, 2018 16:41 |
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I might be in the minority, but I like that they added more ranged enemies. As long as they aren't hitscan, I think they'll add a fun element to the game similar to classic shooters (Doom, etc) which this game already heavily borrows from.
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# ? Apr 28, 2018 17:33 |
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I love the husk cannon but I would not protest a bit if they nerfed it. It's ridiculously powerful and makes the firebug way more solo capable. I played an endless round with it and just let my guy die around wave fifty because it was getting late.
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# ? Apr 29, 2018 00:50 |
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Yeah, I think a nerf is guaranteed. I've never run out of ammo with it, so maybe they'll just do a massive drop on that? It's not nearly as devastating on HoE, but I hope they don't base their weapon capabilities on that level of difficulty.
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# ? Apr 29, 2018 23:25 |
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https://steamcommunity.com/games/232090/announcements/detail/1651010346590195298 Objective mode is back, baby. In KF1 you helped launch in airship. Now you get to fight on it while trying to keep it afloat. This update just keeps getting better.
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# ? May 4, 2018 00:09 |
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Theta Zero posted:https://steamcommunity.com/games/232090/announcements/detail/1651010346590195298 I'm thankful that they're going to tone the Scrake and FP only waves. I'm excited to see how they're going to make the Clot wave not a joke give me wave. I really want those new weapons.
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# ? May 4, 2018 01:17 |
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# ? Jun 1, 2024 05:06 |
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Summer beta is up. Blocking got nerfed really hard. Boxing gloves are good at least.
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# ? May 18, 2018 08:38 |