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CommissarMega posted:Is there any way to make Sensor Lock a free action like Vigilance? That is all that'd make it worth taking on multiple dudes for me. Maybe? I'll look into it Edit: Yes, you can! Change: code:
code:
Edit2: Oh poo poo, lol, you can use it infinitely. Lemme look at this... Sandwich Anarchist fucked around with this message at 10:46 on May 10, 2018 |
# ? May 10, 2018 10:34 |
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# ? May 29, 2024 20:52 |
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I had a good laugh at the low quality photos of the credits. Good job HBS, I watched the credits just to see how awkward a dev' can be.
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# ? May 10, 2018 11:12 |
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Has anyone actually filled up their MechWarrior barracks? I savescum so nobody ever dies but even if I didn't I can't imagine a world where you're hiring 32 mech warriors, even if only because it'd be super expensive!
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# ? May 10, 2018 11:34 |
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I'm trying to figure out how to set a cooldown on pilot skills. Anybody messed with that yet?
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# ? May 10, 2018 11:52 |
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Is there anywhere I can buy LRM20++ and AC20++ or better on the star map before you finish the campaign?
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# ? May 10, 2018 11:58 |
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I lucked out on getting those on Weldry I think and I'm about two thirds of the way through or so?Synthbuttrange posted:https://battletech.gamepedia.com/MechWarriors#List_of_pilots
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# ? May 10, 2018 12:22 |
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The Saddest Robot posted:I haven't heard of this issue with Unity before and googling for examples of it hasn't had any success. okay this is a bit ago but as some nerd idiot trying to do things with unity and thus pretty interested in how this game is broken down i gotta ask... what do you mean, using stings for everything because i know my own limitations and inexperience make me unqualified to judge the programming decisions of actual successful game devs but that sounds incredibly loving dire and i want to know more
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# ? May 10, 2018 12:25 |
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Taear posted:Has anyone actually filled up their MechWarrior barracks? I savescum so nobody ever dies but even if I didn't I can't imagine a world where you're hiring 32 mech warriors, even if only because it'd be super expensive! I have! It's only 23 salaries. Last month I had to pay one million C-bills. Money is not really a problem when you keep only one type of mechs in storage.
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# ? May 10, 2018 12:28 |
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Synthbuttrange posted:https://battletech.gamepedia.com/MechWarriors#List_of_pilots just been reading through the bio's, one of them mentions undergoing gender transition. I'm guessing none of the grognards have spotted that yet, considering how pissed off they got over neutral pronouns actually being in the game at all.
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# ? May 10, 2018 12:34 |
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Tiler Kiwi posted:okay this is a bit ago but as some nerd idiot trying to do things with unity and thus pretty interested in how this game is broken down i gotta ask... what do you mean, using stings for everything
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# ? May 10, 2018 12:36 |
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Flipswitch posted:I run a lance of Strider, Ronin, Ariamaki and Succubus and they look decent. But man, the rest of them don't look good at all. Is there rhyme or reason behind certain backer-warriors showing up, or is it all RNG?
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# ? May 10, 2018 12:49 |
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So there's a pretty big difficulty ramp for me after capturing victoria now I'm trying to take down a lance of mediums and a lance of mediums+heavies regularly. I only have a dragon and a quickdraw. Any victories are really expensive. How can I overcome this? I tend towards 3 brawlers and an lrm support treb. I'm thinking of customizing my shadow hawks to be ppc+lrm and just going for long range direct fire solutions. Samuel L. Hacksaw fucked around with this message at 12:58 on May 10, 2018 |
# ? May 10, 2018 12:55 |
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pangstrom posted:I think he probably said (or meant) "strings", like maybe things that should be booleans are instead string variables or something. yeah i mean strings not stings. i mean after all its coded in C# not Bee# using strings instead of int / bool or whatever would still be pretty loving baffling tho. not even going to claim its good or evil, just, on a personal level, baffling. but he made it sound like it went a little further than that. e: its like seeing someone driving down the highway at 90, backwards, into traffic, and im asked to judge if they're an incredible driver or an idiot. all i can say is that i lack the depth to understand the method but i would not personally recommend it Tiler Kiwi fucked around with this message at 13:02 on May 10, 2018 |
# ? May 10, 2018 12:56 |
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Samuel L. Hacksaw posted:So there's a pretty big difficult ramp for me after capturing victoria now I'm trying to take down a lance of mediums and a lance of mediums+heavies regularly. I think that mission is intended for a lance of Heavies, so it assume you've got heavies. However if you call up the galaxy map locations do show a "usual difficulty" and you could fly towards places where it's lower, perhaps?
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# ? May 10, 2018 12:57 |
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I had a newbie pilot named Spare Parts get cored out. I can't help but wonder if he could live up to his name in death and could donate his arm to Yang. It's not like he needs it anymore.
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# ? May 10, 2018 13:09 |
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Taear posted:I think that mission is intended for a lance of Heavies, so it assume you've got heavies. Hmmm, makes sense. I got a few lucky headshots on that mission that made it easier. Dfa'd the catapult and got an ammo explosion, punched the head off the cent.
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# ? May 10, 2018 13:13 |
Synthbuttrange posted:https://battletech.gamepedia.com/MechWarriors#List_of_pilots I knew I had seen him before! I hope Sabercat's background mentions he's a never-nude. That Italian Guy fucked around with this message at 13:52 on May 10, 2018 |
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# ? May 10, 2018 13:42 |
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Libluini posted:Is there rhyme or reason behind certain backer-warriors showing up, or is it all RNG?
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# ? May 10, 2018 13:50 |
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That Italian Guy posted:I knew I had seen him before! He looks more like Matt Berry to me!
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# ? May 10, 2018 13:56 |
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https://battletech.gamepedia.com/Kraken "Tane" "Kraken"... found the SA pilot.
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# ? May 10, 2018 14:00 |
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comatose posted:This is from a few pages but how do you play this at an ultrawide resolution without the buttons at the bottom getting cut in half/not getting shown at all? When I fired this up the first time and was going through the character creation poo poo I thought I was missing something on how to get to the next screen until I realised that the little sliver of grey down the bottom was the next button :/ Quoting for the secrets of 3440
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# ? May 10, 2018 14:01 |
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Synthbuttrange posted:None of them are wearing mechwarrior standard neurohelmets, shameful This rules
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# ? May 10, 2018 14:01 |
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Does anyone have an effective loadout for the Shadow Hawk (the base variant, I think Behemoth starts in it)? I keep getting them in salvage. It's a weird mix of hardpoints, and the stock version has a bunch of light-damage weapons for all ranges.
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# ? May 10, 2018 14:07 |
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There's a few guys in that backer list that 100% were also Shadowrun backers, unless they're doppelgangers because I recognized those faces almost immediately. Arbiter, Finn, Exodus, a few others.
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# ? May 10, 2018 14:13 |
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WhiteHowler posted:Does anyone have an effective loadout for the Shadow Hawk (the base variant, I think Behemoth starts in it)? I keep getting them in salvage. The weirdest hardpoint on the Shadow Hawk, shared by both variants, is the missile launcher in the head. What I would do is try to make it effective at one range, then keep it at that range. For short range, that would be SRMs, medium lasers, and small lasers. The 2D is better at this, since it has more laser hardpoints and more support hardpoints. All SRMs are equal in terms of pure damage per weight, but SRM 4s are the most heat efficient of the SRMs for some reason, and also they're the largest that fits in the Shadow Hawk's face-missile slot. For long range, that would be LRMs and AC/5s. Both have 3 missile hardpoints, though one is limited to a single-slot launcher due to being in the head. The 2H can actually fit two AC/5 thanks to having more ballistics hardpoints, but you're mostly limited by weight anyway, so it depends on how paper-thin you want to make your armor.
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# ? May 10, 2018 14:23 |
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terrorist ambulance posted:Quoting for the secrets of 3440 I replied already. It doesn't let you play in 3440 but it let's you play in 1440p with bars on the side and no UI issues. Internet Explorer posted:Well I'm glad my laziness to crop might help someone...
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# ? May 10, 2018 14:26 |
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Emy posted:For long range, that would be LRMs and AC/5s. Both have 3 missile hardpoints, though one is limited to a single-slot launcher due to being in the head. The 2H can actually fit two AC/5 thanks to having more ballistics hardpoints, but you're mostly limited by weight anyway, so it depends on how paper-thin you want to make your armor. Yeah. Catapults and black knights have made my shadow hawk more or less obsolete but twin AC/5s are really nice for a direct fire supporter. And if that doesn’t work out, go punch someone!
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# ? May 10, 2018 14:33 |
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I know it's probably been mentioned over the past 300+ pages, but I'm not seeing anything in the OP. Are there any good mods/mod repositories out there for this game yet? I know it's still early and all, but I've already run through the campaign twice and I'm itching for something different. I'm amazed there isn't a workshop page on steam for this.
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# ? May 10, 2018 14:36 |
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Is there a tier list of good mechs per class, I have anxiety about salvage picks and selling possibly good ones.
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# ? May 10, 2018 14:36 |
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NatasDog posted:I know it's probably been mentioned over the past 300+ pages, but I'm not seeing anything in the OP. Are there any good mods/mod repositories out there for this game yet? I know it's still early and all, but I've already run through the campaign twice and I'm itching for something different. I'm amazed there isn't a workshop page on steam for this. They didn't have the money/time for mod tools, so there won't be any official ones, but the game files are pretty easily accessible. BattleTechModLoader had its initial release 6 days ago, so the whole scene is pretty new. If you want extensive mods probably just forget about the game for a year and come back when you can have anime characters piloting your mechs.
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# ? May 10, 2018 14:40 |
Taear posted:He looks more like Matt Berry to me! I think you may be right. It's a mix between Dr. Lucien Sanchez's physical aspect and Dr. Tobias Funke's goony face. EDIT: and now I want to change all the backers's portrait to the cast of Garth Marenghi's Darkplace. Unironically. Anyone has a guide on how to do that? That Italian Guy fucked around with this message at 14:48 on May 10, 2018 |
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# ? May 10, 2018 14:44 |
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mlmp08 posted:Yeah. Oh my god, mass LRMs are so ridiculous in this game.
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# ? May 10, 2018 14:45 |
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I never actually modified my base Hawk, it worked perfectly fine on its own. I made a second use srms and close range weaponry though. The 2D was alright but a little too fragile for me.
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# ? May 10, 2018 14:59 |
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I've had almost no trouble salvaging a every medium in the game, a fair mix of heavies, and now I have an assault (story) and 2/3 of two different assaults (procedural missions). What I'm woefully light on is anything beyond a handful of + or ++ weapons. RNG or should I be central coring everyone if I want to scavenge better weapons instead of risking blowing up arms and shoulders?
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# ? May 10, 2018 15:01 |
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Sandwich Anarchist posted:Maybe? I'll look into it Make it cost morale?
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# ? May 10, 2018 15:02 |
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I always try to cap the legs, you get 2 pieces of salvage and usually the weapons, plus it knocks enemies down and is easier to hit than the head.
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# ? May 10, 2018 15:02 |
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I found a lot of + weapons to buy, too. In the mid/late game it was the first thing I checked when I arrived at a new place.
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# ? May 10, 2018 15:05 |
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Welp, it had to happen sometime 60+ weeks of the campaign he survived, until some random lance of medium mechs suddenly decided to focus-fire his Griffin down. I've decided to let his death stand, since Glitch and Behemoth punching his killer to death while my commander was keeping their backs free was too good a story to delete by reloading. And right the next mission was a harrowing trap, with medium + heavies confronting me (not having a single mech above 55 tons) on a martian landscape plagued by whirlwinds. Luckily we could surprise the leading Catapult in one edge of the map and later landed a lucky hit on a heavy vehicle with double AC20s, or we would have bought it. The same mission also brought several strikers and a Trebuchet so after fighting the heavy stuff we got constantly pelted by LRMs while hiding in a whirlwind. The extra crazy came from the last mech (a Cicada) hiding behind a stone, forcing us to wander across the map until we found it -that drat NPC never moved an inch! The multiple heavies actually depleted the ammo reserves of two of my mechs! Still, this was the first time I won a fight far above my paygrade, and I got my first long-range support mech (the Trebuchet ended with his pilot incapacitated. Somehow our techs managed to put the smoking ruin back together after the fight) But seriously, did the AI get an upgrade with the latest patch or something? In that super-hard "2 skulls"-mission the AI tried its best to keep together, retreated damaged mechs and rotated fresh ones in. Completely different from the usual "wander straight into enemy kill-zone". Without those whirlwinds protecting us, the mission would have ended quite differently.
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# ? May 10, 2018 15:05 |
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Synthbuttrange posted:My friend posted one that he got called 'Death Krusade' and he thought he'd be able to get him killed without knowing they're immortal. Wait you can't kill the kickstarter pilots? Can you kill the ronin?
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# ? May 10, 2018 15:48 |
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# ? May 29, 2024 20:52 |
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imweasel09 posted:Wait you can't kill the kickstarter pilots? Can you kill the ronin? They can be killed. Killed by a Zeus the day after I put a cockpit mod in the Atlas. Welcome new guy. Tempting fate with his callsign.
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# ? May 10, 2018 15:55 |