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Mordja posted:Battletech is neat and all but when is HBS going to make a strategy adaptation of One Must Fall: 2097. Now there's a game I haven't heard mentioned in a long time.
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# ? May 14, 2018 21:19 |
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# ? Jun 5, 2024 03:55 |
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counterfeitsaint posted:I've always wondered this as well, but I just chalk it up to technology decay and mechs just happen to be the only things these people still know how to maintain from the good old days. 99% of combat would be decided in space. One ship in high orbit could easily take out as many mechs as it wanted, on the ground or in giant awkward bubble looking transport thing. There are the Ares Conventions which specifically prohibit orbital bombardment, because everyone would be loving dead otherwise.
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# ? May 14, 2018 21:19 |
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Gwaihir posted:But then you slap an XL in an assault tank, and pile in a billion LRMs because tanks can have multi ton ammo bins that only take up one internal space. Combined with the ignoring heat for ballistics and missiles tanks have a great niche. Very few in-universe tanks use XL-engines and most of them are pretty heavily armored. A Super LRM-carrier XL-engined tank would be extremely expensive and do very little that a handful of lighter and far cheaper LRM carriers couldn't do. (There is a Heavy LRM carrier in setting. 4xLRM-20s on an 80 tonner, still ICE and costs 3M C-Bills). I'm not entirely positive but I think the earliest in-universe vehicles to carry XL engines were the Challenger X MBT and the Alacorn Mk VI. Possibly the Fulcrum?
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# ? May 14, 2018 21:20 |
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Mechs exist solely because they are Wicked Awesome, everything else is just wildly waving your hands to justify what needs no justification besides one massive robot kicking another in the head and making it explode.
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# ? May 14, 2018 21:21 |
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counterfeitsaint posted:I've always wondered this as well, but I just chalk it up to technology decay and mechs just happen to be the only things these people still know how to maintain from the good old days. 99% of combat would be decided in space. One ship in high orbit could easily take out as many mechs as it wanted, on the ground or in giant awkward bubble looking transport thing. Also, Sandwich Anarchist posted:There are the Ares Conventions which specifically prohibit orbital bombardment, because everyone would be loving dead otherwise.
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# ? May 14, 2018 21:21 |
So the abilities folder includes entries for a few intriguing things including off-map arty strikes and air strikes. Do these ever come up, or were they shelved at some point during development?
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# ? May 14, 2018 21:24 |
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Mechs are also capable of making combat drops which is a definite plus for invasions/raids. The game would actually be more representative if 90% of the foes you faced were vehicles, but there really aren't enough vehicles available for them to do that in game. counterfeitsaint posted:I've never seen mechs in space but that sounds kinda like absurd fun. Jump jets required. Or do you just mean like lunar surfaces? They have been used in fluff as supplemental anti-fighter support on dropship and warship exteriors, especially the SLDF era ("Fighters? What could they possibly do")
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# ? May 14, 2018 21:24 |
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deathbagel posted:In the original BT tabletop game, we eventually outlawed tanks because they were just flat out better than mechs. They were cheaper and had more firepower per ton so you could just mass them and overwhelm any mech lance. I am kind of glad they made them so scary in this game. I always take out vehicles first unless there is a priority target in my face that needs to be handled. Honestly you were probably not running the rules correctly, or not exploiting the weaknesses of vehicles. KIcking the treads of a tank instantly immobilizes it, flamers/inferno SRMs cook them easily. To be fair once you bring tanks into the game you're running into spergy level rules understanding and its easy to overlook their weaknesses. By cheaper do you mean tonnage, CBill cost, or battle value? Because the really good, deadly tanks (w/ fusion engines) were expensive by BV and Cbill. Tanks got really deadly when supporting mechs, but alone they died to an equal sized force of mechs pretty much every time. Granted most mechs don't pack the really good tank-killing weapons by default; for various hand-wavium reasons.
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# ? May 14, 2018 21:27 |
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Arrath posted:So the abilities folder includes entries for a few intriguing things including off-map arty strikes and air strikes. Do these ever come up, or were they shelved at some point during development? Cut because they were not fun to go against, as well as for time. They couldnt figure out a version where it wasnt just "move from this area, incoming bad things" as a game play mechanic.
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# ? May 14, 2018 21:27 |
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Arrath posted:So the abilities folder includes entries for a few intriguing things including off-map arty strikes and air strikes. Do these ever come up, or were they shelved at some point during development? off-map arty strikes happen by event in one of the plot missions, but that's the only time I've seen them so far. winterwerefox posted:Cut because they were not fun to go against, as well as for time. They couldnt figure out a version where it wasnt just "move from this area, incoming bad things" as a game play mechanic. This is exactly how it worked in that plot mission.
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# ? May 14, 2018 21:27 |
Fair enough.
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# ? May 14, 2018 21:28 |
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winterwerefox posted:Cut because they were not fun to go against, as well as for time. They couldnt figure out a version where it wasnt just "move from this area, incoming bad things" as a game play mechanic. Which is odd to me IMO, because it would be reasonable counter to Bulwark camping and leading the rather dumb AI into killzones.
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# ? May 14, 2018 21:35 |
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I just had the end of mission dropship kill Kamea and blow up her mech. The mission ended as a success but she shows up as KIA on the summary. Will this cause the game to break somehow or am I fine?
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# ? May 14, 2018 21:42 |
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You're probably fine.
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# ? May 14, 2018 21:44 |
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You'll have to put up with her spooky ghost though
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# ? May 14, 2018 21:53 |
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If you haven’t run the KS “Phantom” pilot, you’re truly missing out on space-redneck vo work. He replaced the immortal “Dekker” in all my drops.
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# ? May 14, 2018 22:01 |
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Mordja posted:Same, and I hope it reads: "The Aurigan Reach was a failed, backwater tyranny that tore itself apart through a series of pointless, bloody civil-wars and was later absorbed by the Capellan Confederation." Fixed with a much cooler faction. Xin Sheng, etc etc.
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# ? May 14, 2018 22:27 |
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Eldragon posted:Honestly you were probably not running the rules correctly, or not exploiting the weaknesses of vehicles. KIcking the treads of a tank instantly immobilizes it, flamers/inferno SRMs cook them easily. To be fair once you bring tanks into the game you're running into spergy level rules understanding and its easy to overlook their weaknesses. I honestly don't remember exactly why we cut them, this was about 25 years ago, I only remember that we did cut them because they would just dominate mechs, we were kids so we very well may have gotten the rules wrong, but vehicles being strong in this game still feeds my nostalgia!
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# ? May 14, 2018 22:38 |
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Airspace posted:Fixed with a much cooler faction. They've been my best buds this campaign. Also I think I'm a war criminal now. Like an extra big one
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# ? May 14, 2018 22:39 |
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What are the changes I would have to make in the json files to have double heat sinks show up from time to time in stores?
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# ? May 14, 2018 22:40 |
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My Atlas pilot who got his Atlas by head shotting it from his Orion, just headshot another Atlas. Glitch be happy. I just want a king crab or a stalker now, I would be happy with either.
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# ? May 14, 2018 22:40 |
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Kenshin posted:
If it's been that long, I bet it's been a while since you heard the amazing intro music: https://www.youtube.com/watch?v=ckj-A2eoXuo maybe it's just nostalgia but counterfeitsaint posted:Is there any kind of ironman mode or do I just need to not allow myself to save scum if I want? No ironman mode yet, but it's pretty likely in a patch or two. I could use help on #2 as well -- melee in general is finicky. I usually hit 'v' to go to melee targetting and choose a spot from there but it doesn't always seem to work right. Is there a better way? Take out CT = 1 part. Take out both legs = 2 parts. Take out head or kill the pilot through knockdowns / side destruction = 3 parts.
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# ? May 14, 2018 22:46 |
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deathbagel posted:I honestly don't remember exactly why we cut them, this was about 25 years ago, I only remember that we did cut them because they would just dominate mechs, we were kids so we very well may have gotten the rules wrong, but vehicles being strong in this game still feeds my nostalgia! Until they drastically updated the vehicle hit location tables and crit tables (along with the motive system rules) vehicles were laughably fragile. Losing a tank after a single hit was not uncommon.
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# ? May 14, 2018 22:48 |
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NmareBfly posted:If it's been that long, I bet it's been a while since you heard the amazing intro music: So RT and LT don't matter at all?
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# ? May 14, 2018 22:52 |
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RBA Starblade posted:They've been my best buds this campaign. Also I think I'm a war criminal now. Like an extra big one House Liao own. We need some Lao Hu action.
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# ? May 14, 2018 22:52 |
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counterfeitsaint posted:So RT and LT don't matter at all? You'll lose out on salvaging the weapons stored in those pieces if you blow them off, but they don't matter towards capturing the mech.
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# ? May 14, 2018 22:52 |
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Night10194 posted:You'll lose out on salvaging the weapons stored in those pieces if you blow them off, but they don't matter towards capturing the mech.
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# ? May 14, 2018 22:54 |
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Night10194 posted:You'll lose out on salvaging the weapons stored in those pieces if you blow them off, but they don't matter towards capturing the mech. but since enemy mechs never mount +/++/+++ weapons it basically doesn't matter
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# ? May 14, 2018 22:55 |
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Night10194 posted:You'll lose out on salvaging the weapons stored in those pieces if you blow them off, but they don't matter towards capturing the mech. The odd thing here is that when you have 3/3 parts you get the stock loadout for free, don't you? So if you salvage a mech by blowing both torsos then knocking it over until the pilot turns to mush you've generated most of the guns out of thin air. Kenshin posted:but since enemy mechs never mount +/++/+++ weapons it basically doesn't matter I've gotten those as salvage plenty of times. Do they only show up after the mission is over and aren't actually active on enemy mechs during one?
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# ? May 14, 2018 22:57 |
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how do you protect your arms? is it a matter of how you turn your firing arc?
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# ? May 14, 2018 23:00 |
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NmareBfly posted:I've gotten those as salvage plenty of times. Do they only show up after the mission is over and aren't actually active on enemy mechs during one? (HBS' lance-assembly system for procedurally-generated contract creation does not allow for swapping loadouts on mechs, though I suspect it is something they could add without too many issues) Razzled posted:how do you protect your arms? is it a matter of how you turn your firing arc?
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# ? May 14, 2018 23:00 |
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NmareBfly posted:The odd thing here is that when you have 3/3 parts you get the stock loadout for free, don't you? So if you salvage a mech by blowing both torsos then knocking it over until the pilot turns to mush you've generated most of the guns out of thin air. Gameplay concession - they tried it the other way and it wasn't as much fun. Oh right another QOL I want: one button to "refit mech to where I had it before the arms were blown off."
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# ? May 14, 2018 23:00 |
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Finished the campaign and in the final mission I assume we all destroyed the rest of her lance and then just brutally kicked Victoria in the shoulders and legs until she fell over enough times to pass out? Very good game but god drat it was chugging so much by that final mission I just can't go on. Is Unity just really bad or something?
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# ? May 14, 2018 23:06 |
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deathbagel posted:I honestly don't remember exactly why we cut them, this was about 25 years ago, I only remember that we did cut them because they would just dominate mechs, we were kids so we very well may have gotten the rules wrong, but vehicles being strong in this game still feeds my nostalgia! Some of the air vehicles are pretty strong too. Getting headcapped by a Yellow Jacket from across the map isn't fun (except for the helicopter pilot).
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# ? May 14, 2018 23:15 |
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Pierson posted:Very good game but god drat it was chugging so much by that final mission I just can't go on. Is Unity just really bad or something? move / delete your old save files. It actually helps a ton. ulmont posted:Gameplay concession - they tried it the other way and it wasn't as much fun. Oh yeah, I wasn't complaining. I just thought it was odd. These two are actually tied together in a way IMO -- if you got an empty chassis and could just press a button for the standard loadout (maybe even automatically checking and buying from the local store if there's missing gear) it'd be a lot less onerous. There are a ton of QoL things this game wants, and I assume someone in HBS has a 40 page document of all of them. My main thing gameplay-wise is that terrain does not appear to affect hit tables at all besides base to-hit, and I think that'd be neat (if hard to implement.) Like, if my legs are hosed up I should be able to stand behind a small hill or a building or something. Also true for melee hits on different gradients -- if I'm above the attacker they should not be able to punch off my head.
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# ? May 14, 2018 23:19 |
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counterfeitsaint posted:I've always wondered this as well, but I just chalk it up to technology decay and mechs just happen to be the only things these people still know how to maintain from the good old days. 99% of combat would be decided in space. One ship in high orbit could easily take out as many mechs as it wanted, on the ground or in giant awkward bubble looking transport thing. They actually address the issue of orbital bombardment in-universe. The short version is that during the two massively apocalyptic wars they waged the vast majority of the actual warships got blown the gently caress up (the smaller stuff you see in the game doesn't have big enough weapons to hit from orbit - they're basically the same stuff you see on your mechs) and things like nuclear weapons aren't used because of how out of control they got before. Everyone's got a stockpile of nukes, but they know that the next big nuke fest will probably be their last. Think of it more like the US and Russia dicking with each other via lovely little proxy wars because they know that if things get really big no one wins.
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# ? May 14, 2018 23:31 |
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Pierson posted:Finished the campaign and in the final mission I assume we all destroyed the rest of her lance and then just brutally kicked Victoria in the shoulders and legs until she fell over enough times to pass out?
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# ? May 15, 2018 00:24 |
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Flipswitch posted:Victoria did nothing wrong this is the weakest attempt at a hot take
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# ? May 15, 2018 00:27 |
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I just did the bit where she admitted to doing a chemical attack false flag style so maybe I take it back.
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# ? May 15, 2018 00:33 |
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# ? Jun 5, 2024 03:55 |
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Psion posted:this is the weakest attempt at a hot take But it’s the correct take.
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# ? May 15, 2018 00:39 |