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Emong posted:Those have been there the whole time, they're just really rare. The ++ versions only spawn on four planets in the game. Uhh... which four? Kinda wanna make a PPC or LLaser death boat now.
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# ? May 17, 2018 20:32 |
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# ? May 31, 2024 23:07 |
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Zore posted:Is this a serious issue? I haven't run into it at all. I'm really surprised you haven't seen it, because it happened to me maybe 5 times and each time it was a huge ballache. It's so easy to walk a mech up a tiny ridge and get them stuck or mean it takes a turn or two to walk off it, the map doesn't make it clear enough that it's not just something you can step off. Buildings are super guilty of this too.
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# ? May 17, 2018 20:35 |
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Zore posted:Moving is counterproductive at Heavy+ since your range is lower and Bulwark means you are literally twice as durable if you stand still. Bulwark is deffo a better defense than evasion. But jumpjets and movement aren't just for the evasion pips. Movement is also offense. You get better shot percentages because you're in the perfect range brackets, and you get side-shots that concentrate your damage. I use vigilance way more than precision shot because those side hits are like a free called shot. It's definitely more dependent on mech selection than the bulwark thing though. The slow mechs don't work well, not just because they can't get enough evasion but also because you need the movement range for the position advantage. Narsham posted:This has been discussed before, but smarter AI isn't necessarily good for a game. Chess AI is really strong, but they have to include "dumb" chess AI in commercial games or nobody would ever play them because you'd have to be Grand Master skill-level to have a shot at winning. yeah. people talk about the dumb AI stomping forward into their guns. it would be super-easy to program the AI to hold back and force the player to make those moves. it's a computer, it has infinite patience. but that would suck to play against. on the flip side, this game isn't chess and there are some aspects that are much harder for an AI to make good decisions about. the thing that comes to mind for me is heat management. with any of the mechs that run hot, the AI doesn't make great decisions about when to "spend" its heat buffer. that's judgement and planning, which is hard for AI.
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# ? May 17, 2018 20:37 |
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BitBasher posted:People here keep insinuating that jump jets aren't good because of bulwark. They are not mutually exclusive and can both be useful in the same fight. It's not one or the other. The discussion seemed to have derailed into that, but what I had objection to when I first brought it up wasn't to the JJ use per se, but to using them every turn and relying on evasion. JJs and Bulwark work just fine; I wouldn't take them on every chassis, but most mechs certainly benefit from the terrain-ignoring and fast turning repositioning.
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# ? May 17, 2018 20:44 |
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Klyith posted:Bulwark is deffo a better defense than evasion. I guess this stuff doesn't matter to me because I just called shot the centre torso with 82% every time with everything and oneshot the mechs. If I was going to try hard for salvage or to be more tactical I think Jump Jets would feel more useful but it's just not how I play.
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# ? May 17, 2018 20:45 |
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BitBasher posted:People here keep insinuating that jump jets aren't good because of bulwark. They are not mutually exclusive and can both be useful in the same fight. It's not one or the other. Yeah, but the argument was between 'You always need to move because standing still is death!!!!' and 'What are you talking about, Bulwark is a better defense than evasion every time' And a sub discussion on if jumpjets were useful/necessary in and of themselves.
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# ? May 17, 2018 20:47 |
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Taear posted:I guess this stuff doesn't matter to me because I just called shot the centre torso with 82% every time with everything and oneshot the mechs. If I was going to try hard for salvage or to be more tactical I think Jump Jets would feel more useful but it's just not how I play. The "Lurms into Knockdown into Called Shot the CT" meta doesn't care much about JJs since you just wait for the enemy to come to you and delete them the moment they get into weapons range, yeah. There's still some use for getting around obnoxious terrain, but generally you pick your environment and don't care for flanking (yours or the enemy). There's more of an use case in the early game and multiplayer, where you will be fielding light and medium dickpunchers that want to quickly step on vehicles or get some back shots.
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# ? May 17, 2018 20:52 |
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BitBasher posted:People here keep insinuating that jump jets aren't good because of bulwark. They are not mutually exclusive and can both be useful in the same fight. It's not one or the other. Agreed. I use both. Also those thermal percentage items are so rare as to be useless.
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# ? May 17, 2018 21:08 |
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Non mechanics chat: If Jon Everest doesn't get an award for this soundtrack then it'll be a travesty.
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# ? May 17, 2018 21:10 |
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Taear posted:I guess this stuff doesn't matter to me because I just called shot the centre torso with 82% every time with everything and oneshot the mechs. If I was going to try hard for salvage or to be more tactical I think Jump Jets would feel more useful but it's just not how I play. The bulwark wall totally works and it works well. It might very well be the optimal strat. I like playing cavalry style only by personal preference. It's more fun. It also takes longer to play missions because I have to think more. And it makes more lopsided results -- I win big when it works out, pay big repair bills when I overextend and get punished. Zore posted:Yeah, but the argument was between 'You always need to move because standing still is death!!!!' and 'What are you talking about, Bulwark is a better defense than evasion every time' I feel like jumpjets can save a mech or a lot of repair bills even if you're playing the bulwark wall, and that's when one of your units gets focused on and you want to get it out of the line of fire. Jumpjets are great for moving backwards, and for breaking LOS. Probably not worth the weight if that's the only use you get out of them though.
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# ? May 17, 2018 21:15 |
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Yeah, weight is the thing. If jump-jets are only useful to a bulwark-heavy team once in a while, you might well be better off dumping them for more guns and more armour.
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# ? May 17, 2018 21:43 |
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idk what's up with people talking up the soundtrack. i found it completely generic / forgettable.
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# ? May 17, 2018 21:49 |
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I gave the gauss an honest try guys; ran 7 missions with it on a Called Shot Master. Didn't ding a single head the entire time. The dice don't favor headshots for me, so I just can't justify building around a headshot weapon.
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# ? May 17, 2018 21:53 |
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Sandwich Anarchist posted:I gave the gauss an honest try guys; ran 7 missions with it on a Called Shot Master. Didn't ding a single head the entire time. The dice don't favor headshots for me, so I just can't justify building around a headshot weapon. You use it because its heat to stab damage ratio is absurd. I don't think I've ever used it to fish for headshots. 2xAC20 mechs are what I use for that. The gauss goes onto a LRM boat, as my LRM pilots all have split fire.
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# ? May 17, 2018 22:14 |
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Yeah - breaching shot, split fire, and some big guns is an excellent combo. Gauss can be one of these.
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# ? May 17, 2018 22:19 |
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Sandwich Anarchist posted:I gave the gauss an honest try guys; ran 7 missions with it on a Called Shot Master. Didn't ding a single head the entire time. The dice don't favor headshots for me, so I just can't justify building around a headshot weapon. The Gauss is one of the best weapons in the game. It has the second-highest direct damage (the fact that it can headhunt is just gravy), massive stability damage, excellent range, and does all of this for negligible heat buildup. If you have a mech that is already carrying enough weapons to have maxed out it feasible heat load (something every assault is capable of doing), the Gauss Rifle is much lighter than trying to slot in something like another PPC + the 13 heat sinks needed to manage it.
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# ? May 17, 2018 22:31 |
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Voyager I posted:The Gauss is one of the best weapons in the game. It has the second-highest direct damage (the fact that it can headhunt is just gravy), massive stability damage, excellent range, and does all of this for negligible heat buildup.
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# ? May 17, 2018 22:52 |
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It does 75 damage, generates no heat, accurate as gently caress My SLDF Highlander can CT like anything because of it
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# ? May 17, 2018 23:52 |
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Gauss rifle is a dumb baby weapon compared to the much sexier AC20+++ and yes the range difference isn't that big of a deal since vision range is tiny and the maps are all made entirely of hills. Also because of the above, JJs on every mech, knife fights for everyone. Though I'll admit that JJs feel less meaningful on an assault than they did on the lighter mechs, and if there was even the slightest reason to use any longer ranged weapons other than LRMs I'd probably stop using JJs on assaults for the most part. RabidWeasel fucked around with this message at 00:32 on May 18, 2018 |
# ? May 18, 2018 00:08 |
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The easiest solution to the problem of too many enemy mechs per mission is to let the player reinforce too, or run a second lance. Let me have dekker sprint his totalled cicada out of the AO and hot drop an Atlas in. That would rule.
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# ? May 18, 2018 00:11 |
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Zebulon posted:Three of which are in Kurita space. Yuris, Hurik, and Victoria. Taurians have the last in New Vandenburg. It's easy to just make loops in Kurita traveling through those three systems (they're all fairly close, one on the Fed-Suns border, one on the Aurigan border, and the last is basically a staight line deeper into Kurita space from both of them) checking stores and running missions to fund the travel expenses/monthly expenses. Klyith posted:yeah. people talk about the dumb AI stomping forward into their guns. it would be super-easy to program the AI to hold back and force the player to make those moves. it's a computer, it has infinite patience. but that would suck to play against. AAAAA! Real Muenster fucked around with this message at 00:37 on May 18, 2018 |
# ? May 18, 2018 00:32 |
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That awkward moment when you confuse the space chinese with the space japanese
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# ? May 18, 2018 00:36 |
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Xarbala posted:That awkward moment when you confuse the space chinese with the space japanese RabidWeasel posted:Gauss rifle is a dumb baby weapon compared to the much sexier AC20+++ and yes the range difference isn't that big of a deal since vision range is tiny and the maps are all made entirely of hills.
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# ? May 18, 2018 00:41 |
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The guys I murder don't get to fire back either because they all die in 1 shot For real though the gauss rifle is good on its own merits, it's just I don't see the point in having a mech designed to operate outside of 270m given the current game and weapon balance. If PPCs were actually good I'd totally have a PPC / gauss combo death machine.
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# ? May 18, 2018 00:46 |
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The map design and the fog of war system do a lot to keep sniping weapons from taking over the game, to the point where the heat nerfs are kind of unnecessary.
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# ? May 18, 2018 00:47 |
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"Do you not take bullwark/Use Brace?" Said people who forget the AI can also learn breaching shot. So far as them getting the breaching shot pop-ups indicate. Always a rude loving surprise when that happens... Though they are also prone to decide "I'll save one medium laser for a 3rd player mech!" tri target. Which adds to the suspense of dealing with Bshot AI mechs. "Please be dumb. Please be dumb. Please be-*BEEP: Armor lost. Interior damage* Mother fucker" My Dekker has lived through Braced/vigilance AC20 shots to the dome in several missions keeping him from needing to be poured out into a jello mold, so he's loving TERRIFIED of the prospect even with the low odds. Section Z fucked around with this message at 00:54 on May 18, 2018 |
# ? May 18, 2018 00:49 |
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Sandwich Anarchist posted:I gave the gauss an honest try guys; ran 7 missions with it on a Called Shot Master. Didn't ding a single head the entire time. The dice don't favor headshots for me, so I just can't justify building around a headshot weapon. I just had it headshot two mechs in a single mission. One of them was another Highlander.
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# ? May 18, 2018 02:41 |
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Phi230 posted:It does 75 damage, generates no heat, accurate as gently caress I've never shot it under a 95 to hit. It misses 95% of the time
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# ? May 18, 2018 02:46 |
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RBA Starblade posted:I've never shot it under a 95 to hit. No it doesn't.
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# ? May 18, 2018 02:58 |
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I would have to completely change my lance composition and play style to work around an 8 shot weapon that has wasted range and "ok" damage. OR, I could continue to loving wade into a screaming, burning field of steaming metal with dual AC20s blazing and core everything on the planet I'm currently on.
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# ? May 18, 2018 03:01 |
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Sandwich Anarchist posted:I would have to completely change my lance composition and play style to work around an 8 shot weapon that has wasted range and "ok" damage. OR, I could continue to loving wade into a screaming, burning field of steaming metal with dual AC20s blazing and core everything on the planet I'm currently on. I mean just make the Highlander with it a Sniper mech. Gauss/PPC/1x LRM20/1xLRM10 means mine does disgusting amounts of damage from beyond the range of any AC/20, never gets targetted, knocks down literally anything and can core most mechs before they ever get in range It supports a dedicated LRM boat and 2 close in brawlers who take the damage and use big old AC/20s and MLs. Also how much loving ammo are you carrying for those AC 20s if the Gauss has fewer shots And how do you ever need that many shots.
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# ? May 18, 2018 03:04 |
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I mount 4 tons of AC 20 ammo in my KGC along with jump jets My Atlas subbed out the AC 20 for the Gauss and two tons of Ammo (and jets) Watching hundred tonners jump never gets old
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# ? May 18, 2018 03:10 |
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Zore posted:I mean just make the Highlander with it a Sniper mech. Gauss/PPC/1x LRM20/1xLRM10 means mine does disgusting amounts of damage from beyond the range of any AC/20, never gets targetted, knocks down literally anything and can core most mechs before they ever get in range It supports a dedicated LRM boat and 2 close in brawlers who take the damage and use big old AC/20s and MLs. About 3 tons, plus lasers. I rarely alpha with it, but I CAN, and if I do, something dies. Like I said, I tried the sniper approach with 2 brawlers, and I wasn't impressed in the least. I would rather roll out my tri-ppc Awesome.
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# ? May 18, 2018 03:10 |
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Sandwich Anarchist posted:About 3 tons, plus lasers. I rarely alpha with it, but I CAN, and if I do, something dies. PPCs run so goddamn hot and do almost exactly half the damage of the Gauss And uh, your AC/20s are carrying less shots than the Guass rifle in that case.
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# ? May 18, 2018 03:11 |
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Zore posted:PPCs run so goddamn hot and do almost exactly half the damage of the Gauss Yeah you're right, 15 is 8; i specifically said I don't fire them both at once unless I need to. And 3xppcs do 150 damage plus stability, have no ammo, and my heatsink setup let's them alpha almost every turn. It's almost like...other weapons work better for other playstyles?
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# ? May 18, 2018 03:18 |
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Rygar201 posted:No it doesn't. It does but I've also landed exactly one called shot to the head on purpose in fifty hours, but I've gotten good at incapping through leg-breaking and ammo-exploding instead
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# ? May 18, 2018 03:20 |
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RBA Starblade posted:It does but NO! You're wrong! MY video game! MINE!
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# ? May 18, 2018 03:20 |
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Sandwich Anarchist posted:Yeah you're right, 15 is 8; i specifically said I don't fire them both at once unless I need to. And 3xppcs do 150 damage plus stability, have no ammo, and my heatsink setup let's them alpha almost every turn. Gauss/PPC/LRM30 does 245 alpha and runs heat neutral. And does about 3x the stability damage of 3 PPCs. Like I get it but you seem really wer8dly dismissive of one of the best weapons in the game.
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# ? May 18, 2018 03:21 |
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Zore posted:Gauss/PPC/LRM30 does 245 alpha and runs heat neutral. And does about 3x the stability damage of 3 PPCs. Tried it, didn't click with me, asked advice, tried the advice, didn't like the result. Yeah weird.
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# ? May 18, 2018 03:23 |
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# ? May 31, 2024 23:07 |
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I don't get why you think you can only use one or the other. PPCs and Gauss are very complimentary if anything, one is very heavy but heat neutral and the other is very hot but not too weight expensive. Put them both on a mech and you'll make it even better. I mean it's fine if you don't like a particular playstyle like sniping but trying to pretend that PPCs in this game are
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# ? May 18, 2018 03:40 |